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A ruddy, friendly man greets the High Council along with a woman at his side. Energetically, he begins his request. "Great councilors, I am Loy Rezbin. You have my respect for making this part of the Kamelands safe for the first time that I can ever remember hearing. Coming down here from Rostland has been a wonderful adventure for myself and my lovely wife, Latricia, here,", pausing a second to motion to his wife to curtsy politely.
"However, myself, and a few of the residents, just aren't, well... angry enough for things here at Fystton. So I'd like to start a new village for us. Now we aren't revolting or anything!", the man waving his hands frantically to show his sincerity in a panicky, awkward manner. "We appreciate the stability you brought to this neck of the woods. But I myself and some others feel that if we were to settle elsewhere, we can create a haven for those that with to be a part of nature and less angry. I figure, we can create our own place, and as you expand, you'll eventually reach us and have an established community waiting for you. Let us live in peace at that point and we'd provide you with the appropriate taxes and some natural raw goods."
"Now I'm betting you're thinking where I plan for this to be. Well, the planned location is by a ford on the Skunk River to the west. There used to be a tatzlwyrm den there that you guys rooted out; heard about from some loggers who are working the area."
Loy smiles brightly before adding one last line. "And, if you would be so kind, I wouldn't mind some support from you for this. I'm thinking about 8,000 crowns of supplies to get some people moved there and help setup buildings and make it through the first winter would suffice. Do that, and you'll have a loyal, peaceful village waiting for you. What do you say?"
There are three obvious options for you to decide, but of course you can come up with your own suggestion. The options are:
1. Deny the request.
2. Allow the request, but not fund it in any way.
3. Allow the request and provide some support of 2 BP.
Feel free to post your responses to this thread. If you have any questions, you can private message me on here or email me.
Please make your response by Saturday, November 22nd.

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The Imposter!
While the High Council goes on the occasional adventure or task for supporting Angrymar, there is still other governing to do. Taxes must be collected, justice must be meted, and transportation secured for goods, supplies, and trade. This falls onto the rest of the council, handpicked men and women who have been a part of the birth of Angrymar at one point of another. Their motivations vary from a sense of duty, coin, or even a probable case of Ustalavholm Syndrome. Nonetheless, they keep things in check while the arguably more powerful members of the council conduct personal business and special missions.
It has been four days since the High Council has left on their most recent journey, to look into the alleged troll sightings as well as finding a missing citizen, lost in the swamps of the Narlmarshes. However, sightings of Commissar Fauklaw are coming up from highly grateful, yet confused citizens. There have been three reports over the past three days.
A man, involved with a barfight, says that the Commissar came to his aid, knocking out his aggressor in a single blow. Surprisingly, the Commissar apologized for making the mess as a table broke when the unconscious foe fell into it, and paid for the damages AND offered a potion to the restore the other to good health. He left before authorities could arrive.
While many of the Erastites left a month prior to start their new town, some still remain under Jhod's worship and guidance. On a day Jhod was away from his shrine, the Commissar arrived and participated in worship, much to the dismay of the others. He quietly left after the service.
While out gathering food, a pair of hunters noticed the Commissar outside. To their shock and awe, the Commissar was petting a deer with a heavy, gauntleted hand. The men decided to ignore the quarry, lest they mess with a favored animal of the Commissar.
At this point, as the other Council members, you must do some research onto this other Commissar, to hopefully find him and figure out what's going on. This is done by picking which Council member you are representing, then select which report you are investigating, and finally choosing which skill you are using for your investigation.
Svetlana - Councillor (Diplomacy, Kn: Local, Sense Motive)
Jhod - High Priest (Kn: Religion, Perception, Sense Motive)
Caelith - Council Enforcer (Bluff, Kn: Religion, Perception)
Oleg - Treasurer (Kn: Local, Perception, Sense Motive)
Kestel - Warden (Bluff, Intimidate, Perception)
Akiros - Mercenary (not part of the council, but someone trusted to look into this) (Diplomacy, Intimidate, Perception)