
|  Olik Vogenson | 
 
	
 
                
                
              
            
            Happy to be of help :)
On a related note the +1 to hit from Bless and +1 to hit from Inspire Courage stack (one is morale and one is competence). The +1 vs fear doesn't though (morale in both cases).

|  Olik Vogenson | 
 
	
 
                
                
              
            
            Merry Christmas all! In it's extended sense this run was my first foray into PbP and I couldn't have asked for a better group or GM to get started with. Thanks to all of you for close to a year of Pathfinder-y fun and for what I'm sure will be plenty more in the future.

|  Salador Gorgan | 
 
	
 
                
                
              
            
            Salador moves up behind Olik and throws a bomb
Bomb, Inspire, Bless, PBS: 1d20 + 3 + 1 + 1 + 2 ⇒ (20) + 3 + 1 + 1 + 2 = 27
damage: 1d6 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13
crit confirm
Bomb, Inspire, Bless, PBS: 1d20 + 3 + 1 + 1 + 2 ⇒ (6) + 3 + 1 + 1 + 2 = 13
damage: 1d6 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9
reroll if crit confirm doesn't help. Thank you Malik!
Bomb, Inspire, Bless, PBS: 1d20 + 3 + 1 + 1 + 2 ⇒ (5) + 3 + 1 + 1 + 2 = 12
LOL wrong place will move it

|  Salador Gorgan | 
 
	
 
                
                
              
            
            sorry about the absence lost internet at home and 15 inches of snow and sub zero temps have kept me busy at home anyway dealing with it all. Hope to post more regularly.

|  Olik Vogenson | 
 
	
 
                
                
              
            
            Woot! :)
Dak not sure I quite understand the rules. It's a move action to try and advance a card and a standard to overcome the obstacle but you can full round to move two cards? Seems like it's a full round to move just one.
I know it's a bit more visual at a table but how will we know if we're in a position to attack?
I think the rules are in the Game Mastery guide right? I'll go do some digging :)
Edit : Posted too soon, nice setup on d20 :)

|  Olik Vogenson | 
 
	
 
                
                
              
            
            Pertinent rules are here
Looking at D20 it makes more sense. Basically when on a card you're acting as normal. To leave a card you have to use a standard to overcome one of the challenges. If you do you're now on the next card.

|  Jirani Kafr Abdu | 
 
	
 
                
                
              
            
            Why did they change them from CotCT, or did my GM misinterpret them then? As he ran it for us in that AP:
At the start of your turn you decide whether you want to move 1, 2, or 3 cards.
As a move action you can move one card no check needed.
As a Full-round action you can attempt to move 2 or 3 cards.
To move 2 you need to perform one check from your current location, to move 3 you need to perform two skill checks from your current location.
If any of the checks are failed by 5 or LESS, you only move 1 card.
If any check is failed by MORE than 5, you make no progress.
If both of the checks are failed by MORE than 5, you spoiler redacted, taking damage.
The good thing about this way was if you were a fighter, like Jirani, you could still make some progress without having to roll either a 17 for a non-class skill or an 18 for one of your weak saves. Then on the next card, maybe the DCs would be based on something that isn't a weakness and you could make up some ground.
It was fun because it gave you some tactical options. My character's experience was:
Round 1 tried to move 3 cards, DCs were Perception 15 and Climb 15. He failed one by 5, so he only moved one card to roof 2.
Round 2 only tried to move 2 cards, DCs were Climb 10 or Perception 20. He passed the Climb DC easily, so he moved to card 4.
Round 3 he was on card 4, but another PC caught the runner on card 5. (A hold person cast by the clumsy cleric cowering on card 1 kept them in place until we caught up with them.)

|  Tamarie Yangrit | 
 
	
 
                
                
              
            
            Probablya house rule Jirani.
I had one that said you got a cumulative +2 bonus every time you failed the same check. Helped out a lot to counter those bad rolls, tur after turn.. :)

|  Malik Jiri | 
 
	
 
                
                
              
            
            Hey guys, sorry for dropping off the face of the earth this weekend. I took a role in a play at the last minute to replace a guy who had to drop out unexpectedly and we open tomorrow night and I have a lot of lines to learn so I won't be able to post until Tuesday probably.

|  Olik Vogenson | 
 
	
 
                
                
              
            
            On the T20 topic, skill checks don't have autofail/auto-succeed like attack rolls or saves. You do add your skill bonus to a T20 as you may not be able to succeed even with a 20. (3.5 might have had autofail/succeed on skill checks but I don't recall).

|  Jirani Kafr Abdu | 
 
	
 
                
                
              
            
            That makes more sense. I could've sworn I'd seen somewhere that you didn't have to add the bonus on a T20 (in the sense that it was redundant or overkill) and I might have filled in the rest by assuming an auto-success roll explained it. Maybe that was a house rule some GM was using that I didn't realize was a house rule.
I wonder what the logic was for having auto-success or auto-fail on attack rolls and saves, but not skill checks? A strength check to break manacles I could understand should be impossible if you have a strength of 8, but I could see how an rookie thief might 'accidentally' succeed on a DC 35 lock ("I don't know how I did it, but I did it!").

|  Olik Vogenson | 
 
	
 
                
                
              
            
            I think it's the nature of skill checks and the fact that you can repeat them over and over. If you could auto succeed then basically for anything you had some time for you'd get it done in a few minutes. As a silly/extreme example you could say you wanted to jump over a house. Just keep rolling and eventually you hit a 20 and it works? Same with the lock in your example. Since you can keep trying even with one skill point you'd be able to pick anything in short order.
On the flip side attacks/saves are one time, immediate actions so they probably felt giving Desna her due on those was more fitting and always left a chance of success/failure even if it was against the odds.

|  Tamarie Yangrit | 
 
	
 
                
                
              
            
            @Jirani:
"Damn it man, why didn't you hide behind the shield and bottleneck them?" doesn't mean I criticize your action as a player, but in Tamarie's perspective (and very little tactical knowledge) you went down when you moved against her idea/order. :)

|  Olik Vogenson | 
 
	
 
                
                
              
            
            "that reminds me we should really get a grappling hook."
Ha, love it Jirani. Also really liked the Well reference as well as (sorry for referencing another thread) Ziz calling out you need to know when to fold them :)

| GM Dak | 
 
	
 
                
                
              
            
            I want to give everyone a heads up, as you might have already noticed, there may be slight delays in my regular 1-2 posts per day as my company is in the midst of preparing for two Kickstarter campaigns. One for a new board game and one for our first digital game that I am heading up. Just wanted to give you all a heads up in the event I don't get to post one day or another. It is eating up well over 20 hours a week of my time ontop of my normal 40 hour job.

| GM Dak | 
 
	
 
                
                
              
            
            The company I am with have run 3 so far. While I have helped with two of them this will be the first one I have managed and run from the ground up.
I will surely link them when they are ready. I have my previous ones and the IndieDB site for my digital game up in my profile.

| Manzcar | 
 
	
 
                
                
              
            
            Looks cool

| GM Dak | 
 
	
 
                
                
              
            
            Totally meant to post this up on wed but it's been a crazy weekend. Just got back from PAX East and I am launching my digital game Kickstarter tomorrow. So going to try and catch up today but it may be as late as Wed before I have a chance to post.
Good news is after Tues (unless our Kickstarter just absolutely blows up) things will be back to normal for the forceable future and I should be back to my twice a day posting.

| GM Dak | 
 
	
 
                
                
              
            
            Sorry all for the lack of well... anything.
Just wanted to drop in for an update. The Kickstarter is eating ALL of my time. I'm spending upwards of 40-50 hours a week on it plus my normal job so I just haven't been able to get on the boards.
Things are going pretty well we are over 25% funded with 26 days to go and we are on Steam Greenlight at 50% of the way to the top 100 Greenlight games.
However, with as much time as this is taking I am not getting to check this very often. I do have every intent to keep this game going it just might be a few weeks before I can slip back into my 1-2 posts/day routine that I was in before. Hopefully you all will bear with me and stick around because this is a really great group!
 
	
 
     
    