GMDQ's Skull and Shackles (Inactive)

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A small band of mariners find themselves press-ganged into service on the Wormwood, led by the fearsome Barnabas Harrigan. Will they turn their misfortune to glory on the high seas, or will folly lead them to an ignominious watery death?


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Human Rogue 8 [HP 64/84 AC 20 T 13 FF 15 | CMD 19 | Fort+5, Ref+9, Will+6 | Init+8 Perc/sight+12/+8]

Lark starts thinking out loud, "The key is a musical instrument, right, a horn? I wonder if we can imitate the sound?" He turns toward Thren, then suddenly perks up and spins back to the wall, "That reminds me of the music in my parents hymnals!" Lark points to the runes and lines, "Are those the notes we need to play? Or sing? Thren, can you read that like it was music?"


Female Tiefling bard (arcane duelist) 9 [ HP: 81/81 AC 24 T 15 FF 20 (50% miss chance) | BAB +13/+8 CMB +7 CMD 20| Fort +6 , Ref +11, Will +7 | Init +4 Prc: +12 Prof (sailor) +12] Disruptive

The tiefling woman's eyes light up as she realizes what Lark's talking about. "I can try! I'm rusty at the sheet music stuff...but I have just the spell to imitate a horn!"

Thren knows the ghost sound cantrip, able to make any noise more or less up to the volume of six people.


Forces of Nature Battlemap

Once Lark suggests "notes" Threnody can easily see that yes, the runes must be ancient musical notation.

Imitating the sound of a large ancient shofar will be difficult, but certainly doable.

DC 20 Perform check, to get the right notes at the right timbre

Lee also notices that there are abjuration auras on the floor--likely related to what triggers the statue trap--and milder evocation auras also on the door.


Female Tiefling bard (arcane duelist) 9 [ HP: 81/81 AC 24 T 15 FF 20 (50% miss chance) | BAB +13/+8 CMB +7 CMD 20| Fort +6 , Ref +11, Will +7 | Init +4 Prc: +12 Prof (sailor) +12] Disruptive

Perform, DC 20: 1d20 + 3 ⇒ (7) + 3 = 10

Thren casts ghost sound and tries out the music she sees. "Maybe I was a bit too enthusiastic, instruments were never really my strong point...."


Human Rogue 8 [HP 64/84 AC 20 T 13 FF 15 | CMD 19 | Fort+5, Ref+9, Will+6 | Init+8 Perc/sight+12/+8]

Lark looks around carefully to see if sounding the wrong notes triggered anything.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Lark says, "I'd offer to help, but me trying to hum along would probably make things worse."


Forces of Nature Battlemap

Thren, that's supposed to be a Perform (any form of music) check, so you can add your singing training. Sorry for not making that clear. Unfortunately that's a 19...

Focusing both on pitch and timbre is a challenge, and the notes go a little sour right at the last moment. As the noise reverberates against the door, the doors respond with a loud, unpleasant, vibrating "clang" that makes your ears throb in pain.

Sonic Damage: 2d6 ⇒ (4, 5) = 9

Fort DC 13 for half

Lark very definitely notices this.

You may try again. Lee and Lark can also aid another with Perform, Linguistics, or other appropriate checks.


Female Tiefling bard (arcane duelist) 9 [ HP: 81/81 AC 24 T 15 FF 20 (50% miss chance) | BAB +13/+8 CMB +7 CMD 20| Fort +6 , Ref +11, Will +7 | Init +4 Prc: +12 Prof (sailor) +12] Disruptive

Fortitude save, DC 13: 1d20 + 5 ⇒ (12) + 5 = 17

Thren instinctively covers her ears at the loud clang, not that it stops her from feeling pain. As she recovers, she shakes her head to clear the ringing and looks over the music again.

"Okay, not my best," she admits. Then she tries it again.

Perform (singing): 1d20 + 13 ⇒ (13) + 13 = 26


Female Tiefling bard (arcane duelist) 9 [ HP: 81/81 AC 24 T 15 FF 20 (50% miss chance) | BAB +13/+8 CMB +7 CMD 20| Fort +6 , Ref +11, Will +7 | Init +4 Prc: +12 Prof (sailor) +12] Disruptive

Grr, typo. Should be a +12 for Perform (singing), not +13. Final result should be 25.


Forces of Nature Battlemap

This time as Threnody tries to create the right sound and music, a more harmonic tone answers her efforts, followed by an ancient creaking and grinding. The eyes of each statue grow brightly once--and then fade to a calm yellow.

The doors slowly slide open into the wall.

Beyond you can see in to a very wide entry hall with 20-foot-high ceilings. The sunlight behind you, filtered by the waterfall, just barely illuminates the corridor, though you can see carved images of cyclops engaged in various activities on the walls. The hall quickly disappears into darkness, and Lark and Lee cannot see where it leads.

Threnody can see it stretches just about to the edge of her darkvision, ending at a T-intersection. More statues occasionally flank the hallway.

Once the doors fully open, whether you have stepped through or not, a clicking noise persists for a few seconds before the grinding commences again, and you see that the doors very slowly begin to slide shut again. You probably have about a minute to get through the doorway before the doors shut completely.


Human Rogue 8 [HP 64/84 AC 20 T 13 FF 15 | CMD 19 | Fort+5, Ref+9, Will+6 | Init+8 Perc/sight+12/+8]

Fortitude, DC 13: 1d20 + 3 ⇒ (17) + 3 = 20

Lark winces in pain and rubs his left ear, but he nods encouragement to Threnody as she tries again. As the doors open he claps and says, "Your audience always likes an encore!"

When the doors start to grind close Lark walks past the threshold and gestures for his friends to follow.


Female Tiefling bard (arcane duelist) 9 [ HP: 81/81 AC 24 T 15 FF 20 (50% miss chance) | BAB +13/+8 CMB +7 CMD 20| Fort +6 , Ref +11, Will +7 | Init +4 Prc: +12 Prof (sailor) +12] Disruptive

Thren follows Lark. "That wasn't an encore. The first was a warm-up." She corrects him with a grin. "But we're making a lot of noise, warmup or not."


Male Halfling Sorcerer (Arcane Bloodline) (Level 9) [ HP: 56/56 AC 27 T 14 FF 13 | CMD 15 | Fort +4, Ref +5 Will +7 | Init +8 Perc: +9 Concentration +10 (+14 for Defensive Casting)]

Fortitude - DC13: 1d20 + 4 ⇒ (3) + 4 = 7
Ow!

Lee picks up Muffin before he he speaks to his friends ,"Try to not trample me because, well...
And Lee casts Invisibility on himself.
"I'll be in my usual spot between you two. The clock is officially running. Time is precious."


Forces of Nature Battlemap

Lee, I often forget this, but you should roll the save for Muffin too.

The group steps across the threshold. The muddy footprints end abruptly halfway down the hall--they must have cleaned their feet before progressing.

The door slides shut behind the group after about a minute. Threnody can see more relief art and statues up the hall. Lee and Lark see nothing but darkness.


Human Rogue 8 [HP 64/84 AC 20 T 13 FF 15 | CMD 19 | Fort+5, Ref+9, Will+6 | Init+8 Perc/sight+12/+8]

Lark looks at the empty space that formerly held a halfling, "Speed and surprise sound good to me. If you can make some of those fancy lights we'll get moving."

Once he can see Lark will lead the way at a jog.

GMDQ - you already mentioned a T-intersection ahead. Lark will briefly look both ways and if there's not much difference he'll head right (south on the map, I think).


Forces of Nature Battlemap

Presuming either Threnody casts dancing lights or Lee casts light on something, the group walks past carved walls and statues to where the corridor ends in what looks like a crumbled stone obelisk sporting more incomprehensible runes.

The corridor in turn leads right and left (northeast and southwest), though each hallway then turns so you cannot immediately see where each leads.

Lying amid the rubble is a 10 foot tall desiccated corpse, wrapped in shroud-cloth. While it looks to have been dead for a centuries, it was recently and clearly badly damaged by a gunpowder blasts, pistol shot, and a large puncture or two. The ground, covered in a mix of rubble and blood spatters, shows a good deal of movement took place here recently. Telling what exactly happened or where the people you are following went next is difficult based on the mess, at least at a glance.

If for some reason no lighting spells are cast and Lark and Lee are following Threnody blind, then Threnody can see the obelisk, the rubble, and the doubly-dead corpse. The red blood spatters would not stand out in darkvision against the dark ground. I trust you to adjust your assessments accordingly.

I have one vote for right. Anyone else?


Male Silvanshee (Familiar) (Level 9) [ HP: 28/28 AC 22 T 16 FF 14 | CMD 12 | Fort +4, Ref +6, Will +7 | Init +4 Perc: +7]

Fortitude - DC13: 1d20 + 4 ⇒ (20) + 4 = 24
Whew!


Male Halfling Sorcerer (Arcane Bloodline) (Level 9) [ HP: 56/56 AC 27 T 14 FF 13 | CMD 15 | Fort +4, Ref +5 Will +7 | Init +8 Perc: +9 Concentration +10 (+14 for Defensive Casting)]

Lee casts Light on a copper piece and slips it into Lark's hand.

Rather than voting, Lee will just follow along.


Human Rogue 8 [HP 64/84 AC 20 T 13 FF 15 | CMD 19 | Fort+5, Ref+9, Will+6 | Init+8 Perc/sight+12/+8]

Lark stops at the signs of violence. "OK, now I'm kind of glad Varossa's ahead of us. The more fighting they do for us the better." He starts examining the ground closely. "I'll try and find their trail. Do y'all have any other ways of telling which way they went?"

Perception, Follow Clues: 1d20 + 6 ⇒ (6) + 6 = 12


Female Tiefling bard (arcane duelist) 9 [ HP: 81/81 AC 24 T 15 FF 20 (50% miss chance) | BAB +13/+8 CMB +7 CMD 20| Fort +6 , Ref +11, Will +7 | Init +4 Prc: +12 Prof (sailor) +12] Disruptive

"Looks like something that shouldn't be moving got reminded not to walk around by Varossa," Thren opines. She looks around a bit.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26


Forces of Nature Battlemap

Unhelpfully, footsteps appear to lead in both directions. It's too messy to determine which are the fresher tracks.

Threnody can hear movement toward the right-hand corridor, but it's too distant to determine what it might be.


Female Tiefling bard (arcane duelist) 9 [ HP: 81/81 AC 24 T 15 FF 20 (50% miss chance) | BAB +13/+8 CMB +7 CMD 20| Fort +6 , Ref +11, Will +7 | Init +4 Prc: +12 Prof (sailor) +12] Disruptive

"I hear something off to our right a ways, but I don't know what."


Human Rogue 8 [HP 64/84 AC 20 T 13 FF 15 | CMD 19 | Fort+5, Ref+9, Will+6 | Init+8 Perc/sight+12/+8]

"Hard to starboard, then. Let's go." Lark sets off again and heads to the right.


Forces of Nature Battlemap

The party follows the hall to the right. It opens into a chamber with two diamond-shaped alcoves containing statues. Stairs leads to a smaller room in the back of the chamber containing a stone table without chairs. Bits of debris are scattered here and there, long ago reminders the room was once used for something.

As the magically lit coin illuminates the room, you see a shadow approach--a large one. Another desiccated, shrouded corpse like the the one you saw in the intersection appears from near one of the statues. While this one is also damaged--one arm is blown clean off--it is very definitely still moving. And now it moves toward you!

Initiative!:

Thren: 1d20 + 3 ⇒ (19) + 3 = 22
Lee: 1d20 + 8 ⇒ (12) + 8 = 20
Lark: 1d20 + 7 ⇒ (3) + 7 = 10
Gholdako: 1d20 ⇒ 12


Forces of Nature Battlemap

Lark for once is caught slightly off guard, but Threnody and Lee are ready to react as the creature lurches toward the party.

Combat - Round 1
Thren HP: 50/54 AC 20 T 13 FF 17 | BAB +7 CMB +5 CMD 18 | Fort +5, Ref +9, Will +6
Lee HP: 30/39 | AC 19 T 14 FF 13 | CMD 15 | Fort +4, Ref +5 Will +7 | invisible
Gholdako hp 85/?? | AC 20 T 9 T 20 | CMD 29 (31 vs bull rush) | Fort +9, Ref +5, Will +10 | ??
Lark 46/52 AC 19 T 14 FF 14 | CMD 19 | Fort+3, Ref+8, Will+5


Female Tiefling bard (arcane duelist) 9 [ HP: 81/81 AC 24 T 15 FF 20 (50% miss chance) | BAB +13/+8 CMB +7 CMD 20| Fort +6 , Ref +11, Will +7 | Init +4 Prc: +12 Prof (sailor) +12] Disruptive

Thren slides up beside Lark, whipping her sword out and to the ready as she moves. Then she begins to sing.


Standard action: inspire courage
Move action: Move up, sword at the ready

Inspire courage, round 1. All allies gain a +2 morale bonus on saves against charm and fear effects. All allies gain a +2 competence bonus on attack rolls and weapon damage rolls.


Male Halfling Sorcerer (Arcane Bloodline) (Level 9) [ HP: 56/56 AC 27 T 14 FF 13 | CMD 15 | Fort +4, Ref +5 Will +7 | Init +8 Perc: +9 Concentration +10 (+14 for Defensive Casting)]

Round 1

Lee will open up with a Web spell to try to slow our adversary down.

With a 20' radius, it looks like Lee will be able to anchor the Web to the walls and trap the Gholdako (but not trap the party) without much difficulty.

Adversary's Reflex Save - DC16: 1d20 + 5 ⇒ (18) + 5 = 23

Not terribly effective now, but the Gholdako needs to move through a lot of Web to get to us, so something good may come of it...


Forces of Nature Battlemap

Lee, I've placed a 20' radius template on the board. Please feel free to move it if I did not center it where you wanted it to be.

The ghol-gani mummy--a gholdako--moves forward. The large, powerful creature easily snaps strands of the magical web as it goes, though it is slowed by the sticky substance.

Move 5 feet, CMB check DC 16: 1d20 + 19 ⇒ (7) + 19 = 26
Move 5 feet, CMB check DC 16: 1d20 + 19 ⇒ (4) + 19 = 23
Move 5 feet, CMB check DC 16: 1d20 + 19 ⇒ (5) + 19 = 24
Move 5 feet, CMB check DC 16: 1d20 + 19 ⇒ (3) + 19 = 22
Move 5 feet, CMB check DC 16: 1d20 + 19 ⇒ (18) + 19 = 37

It only just manages to push past the web (presuming the GM put it in the right place but the slowing effects of the web ensures it cannot immediately attack.

Two move actions to move 30 feet through difficult terrain. PS if you're wondering why I rolled it was because he still would have failed on a 1. Lark is up!


Human Rogue 8 [HP 64/84 AC 20 T 13 FF 15 | CMD 19 | Fort+5, Ref+9, Will+6 | Init+8 Perc/sight+12/+8]

Lark round 1, fight defensively, 5' step

Attack: 1d20 + 8 + 2 - 4 ⇒ (2) + 8 + 2 - 4 = 8

After Lark's cautious swipe at the gholdako misses he takes a careful step backward.

Lark has a bonus to Fighting Defensively, so he has AC 22 for the next round.


Female Tiefling bard (arcane duelist) 9 [ HP: 81/81 AC 24 T 15 FF 20 (50% miss chance) | BAB +13/+8 CMB +7 CMD 20| Fort +6 , Ref +11, Will +7 | Init +4 Prc: +12 Prof (sailor) +12] Disruptive

attack Gholdako: 1d20 + 7 + 1 + 2 ⇒ (18) + 7 + 1 + 2 = 28
critical hit confirmation roll: 1d20 + 7 + 1 + 2 ⇒ (15) + 7 + 1 + 2 = 25
damage: 2d6 + 1 + 1 + 1 + 1 + 2 + 2 + 2 + 2 ⇒ (5, 6) + 1 + 1 + 1 + 1 + 2 + 2 + 2 + 2 = 23

Thren notices Lark stepping back but continues to hold her ground as she sings. Then she waits for just the right moment as the creature regains its balance from staggering through the web and slams her rapier into its leg. Her magic washes down the blade and pours into the creature with deadly force. She twists her sword as she pulls it free, her blood-red magic fading and leaving her smiling grimly up at her foe.

Standard action: Take that!
Swift action: Arcane strike
Free action: Inspire courage, round 2

Did this thing trigger an AoO from either Lark or myself when it pushed through Lee's web?


Forces of Nature Battlemap

No, it didn't pass through a threatened area, it just entered it.

Threnody stabs the creature good and hard with her glowing blade. The wound still closes slightly as she retracts her lunge, but she struck a key joint enough to have still done notable damage.

Combat - Round 2
Thren HP: 50/54 AC 20 T 13 FF 17 | BAB +7 CMB +5 CMD 18 | Fort +5, Ref +9, Will +6
Lee HP: 30/39 | AC 19 T 14 FF 13 | CMD 15 | Fort +4, Ref +5 Will +7 | invisible
Gholdako hp 67/?? | AC 20 T 9 T 20 | CMD 29 (31 vs bull rush) | Fort +9, Ref +5, Will +10 | DR 5/???
Lark 46/52 AC 19 T 14 FF 14 | CMD 19 | Fort+3, Ref+8, Will+5

Lee is up!


Male Halfling Sorcerer (Arcane Bloodline) (Level 9) [ HP: 56/56 AC 27 T 14 FF 13 | CMD 15 | Fort +4, Ref +5 Will +7 | Init +8 Perc: +9 Concentration +10 (+14 for Defensive Casting)]

Round 2

Lee 5' steps SE.

Lee casts Scorching Ray at the Gholdako.
Scorching Ray - Ranged Touch - AC 9: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
w00t!
Scorching Ray - Damage: 4d6 ⇒ (1, 5, 3, 4) = 13
Medium rare

Lee gets The Cheeseknife out.


Forces of Nature Battlemap

Lee's invisible form fades, and he appears behind Thren as Flames strike the chest of the gholdako true... but the mystically treated wraps glow and absorb a good deal of the flame. The flesh is merely a bit seared.

It swings its one claw at the one that has so far done it the most harm so far: Threnody, while snapping its teeth at her shoulder. The claw misses.

Bite vs Thren, Power Attack: 1d20 + 17 - 3 ⇒ (13) + 17 - 3 = 27

Claw vs Thren, Power Attack: 1d20 + 18 - 3 ⇒ (4) + 18 - 3 = 19

Bite Damage, Power Attack: 1d8 + 7 + 6 ⇒ (5) + 7 + 6 = 18

It carves a good chunk out of Thren.

Thren HP: 32/54 AC 20 T 13 FF 17 | BAB +7 CMB +5 CMD 18 | Fort +5, Ref +9, Will +6
Lee HP: 30/39 | AC 19 T 14 FF 13 | CMD 15 | Fort +4, Ref +5 Will +7 |
Gholdako hp 65/?? | AC 20 T 9 T 20 | CMD 29 (31 vs bull rush) | Fort +9, Ref +5, Will +10 | DR 5/???; Fire Resist 10
Lark 46/52 AC 19 T 14 FF 14 | CMD 19 | Fort+3, Ref+8, Will+5

Lark is up.


Human Rogue 8 [HP 64/84 AC 20 T 13 FF 15 | CMD 19 | Fort+5, Ref+9, Will+6 | Init+8 Perc/sight+12/+8]

Lark round 2, withdraw

"Thren, change of plans! Let's back off this thing." Lark begins backpedaling and says, "Lee, can you slow it down again?"


Female Tiefling bard (arcane duelist) 9 [ HP: 81/81 AC 24 T 15 FF 20 (50% miss chance) | BAB +13/+8 CMB +7 CMD 20| Fort +6 , Ref +11, Will +7 | Init +4 Prc: +12 Prof (sailor) +12] Disruptive

Acrobatics, DC 29: 1d20 + 12 ⇒ (7) + 12 = 19

The bard nods to let Lark know she heard him. She tries to roll backward away from the towering mummy-like creature, but isn't canny enough to avoid its attack.

Thren provoked an AoO from our opponent. Assuming it doesn't flat out smoosh her, she continues.

Our daring warrior then pulls back to put some distance between her and the thing trying to kill her.


Move action: attempted to move away without drawing an AoO
Standard action: second move action
Free action: maintain Inspire Courage, round 3


Forces of Nature Battlemap

Lee hasn't posted, but his token is moved and KeefX mentioned him booking it in the discussion post, so I am assuming his action is to move. Also, Lee--IIRC you were not in the monster's threatened area to begin with. You could safely run up to 80 feet, rather than double-move 40. So I've put you as far as you can go to the edge of the light radius (you could go further and would be in dim light).

The gholdako lumbers after the retreating party, catching up to Lark and Threnody.

Thren HP: 32/54 AC 20 T 13 FF 17 | BAB +7 CMB +5 CMD 18 | Fort +5, Ref +9, Will +6
Lee HP: 30/39 | AC 19 T 14 FF 13 | CMD 15 | Fort +4, Ref +5 Will +7 |
Gholdako hp 59/?? | AC 20 T 9 T 20 | CMD 29 (31 vs bull rush) | Fort +9, Ref +5, Will +10 | DR 5/???; Fire Resist 10
Lark 46/52 AC 19 T 14 FF 14 | CMD 19 | Fort+3, Ref+8, Will+5


Male Halfling Sorcerer (Arcane Bloodline) (Level 9) [ HP: 56/56 AC 27 T 14 FF 13 | CMD 15 | Fort +4, Ref +5 Will +7 | Init +8 Perc: +9 Concentration +10 (+14 for Defensive Casting)]

I moved Lee and Muffin on the map.
If we are going to joust with this thing (attack and withdraw) I want to do it into a part of the map that is a known quantity.
Nothing sucks like retreating into the great (and deadly) unknown.


Human Rogue 8 [HP 64/84 AC 20 T 13 FF 15 | CMD 19 | Fort+5, Ref+9, Will+6 | Init+8 Perc/sight+12/+8]

Lark round 3, step, full attack

Attack, gholdako: 1d20 + 6 ⇒ (14) + 6 = 20
Attack, gholdako: 1d20 + 5 ⇒ (3) + 5 = 8

Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Lark drops the glowing coin and draws his second sword as he steps to the side. His first strike lands while his second slices only the creature's bandages.

I forgot inspire courage on the attacks (but not on damage), but it made no difference.


Female Tiefling bard (arcane duelist) 9 [ HP: 81/81 AC 24 T 15 FF 20 (50% miss chance) | BAB +13/+8 CMB +7 CMD 20| Fort +6 , Ref +11, Will +7 | Init +4 Prc: +12 Prof (sailor) +12] Disruptive

attack on gholdako: 1d20 + 7 + 1 + 1 + 2 ⇒ (19) + 7 + 1 + 1 + 2 = 30
confirmation of critical threat: 1d20 + 7 + 1 + 1 + 2 ⇒ (12) + 7 + 1 + 1 + 2 = 23
damage: 2d6 + 1 + 1 + 1 + 1 + 2 + 2 + 2 + 2 ⇒ (1, 1) + 1 + 1 + 1 + 1 + 2 + 2 + 2 + 2 = 14

Thren sees Lark rally to the fight and steps close. She takes aim at the monster's other leg this time and rams her blade in. While the blow isn't as deep as her previous attack, it does sink deep. Thren sings a bit more loudly and confidently as she pulls her blade back into position.


Standard action: stab the other knee cap
Move action: none, took a single 5' step
Free action: Inspire courage round 4
Swift action: arcane strike


Male Halfling Sorcerer (Arcane Bloodline) (Level 9) [ HP: 56/56 AC 27 T 14 FF 13 | CMD 15 | Fort +4, Ref +5 Will +7 | Init +8 Perc: +9 Concentration +10 (+14 for Defensive Casting)]

Round 3

Lee lays down a Fireball spell.
Please see the Red blast template on the map.

Gholdako Reflex Save - DC17: 1d20 + 5 ⇒ (8) + 5 = 13
Full(ish) Damage

Damage - Fireball - Gholdako: 6d6 ⇒ (6, 5, 2, 3, 5, 6) = 27

"Well, that's pretty okay..."


Forces of Nature Battlemap

Lee, eager to try his new spellcasting capabilities, tosses a large ball of fire at the gholdako. While again the creature absorbs some of the flame, the edges of its wrappings catch aflame and the stump of its lost arm starts to burn away at it, appearing to have dealt a good deal of damage. Some bits of dust and blood and debris turn to ash, but the damp cold stone cavern otherwise remains undamaged.

The creature presses its attack against Threnody, the closest serious damage dealer to it.

Claw vs Threnody, power attack: 1d20 + 18 - 3 ⇒ (16) + 18 - 3 = 31
Damage, Power Attack: 1d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19

Bite vs Threnody, power attack: 1d20 + 17 - 3 ⇒ (6) + 17 - 3 = 20
Damage: 1d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14

Threnody Fortitude save DC 21: 1d20 + 5 ⇒ (17) + 5 = 22

The bad news is that Threnody falls to the ground, blood pouring from the slashing wounds.

The good news is that the icky festering gunk upon the claw wound is washed away by the blood and does not enter her system. Thren, make a stabilize check on your turn

Thren HP: -1/54 AC 20 T 13 FF 17 | BAB +7 CMB +5 CMD 18 | Fort +5, Ref +9, Will +6 | unconscious, dying
Lee HP: 30/39 | AC 19 T 14 FF 13 | CMD 15 | Fort +4, Ref +5 Will +7 |
Gholdako hp 18/?? | AC 20 T 9 T 20 | CMD 29 (31 vs bull rush) | Fort +9, Ref +5, Will +10 | DR 5/???; Fire Resist 10
Lark 46/52 AC 19 T 14 FF 14 | CMD 19 | Fort+3, Ref+8, Will+5


Female Tiefling bard (arcane duelist) 9 [ HP: 81/81 AC 24 T 15 FF 20 (50% miss chance) | BAB +13/+8 CMB +7 CMD 20| Fort +6 , Ref +11, Will +7 | Init +4 Prc: +12 Prof (sailor) +12] Disruptive

Constitution check for stabilization, DC 10: 1d20 + 1 - 1 ⇒ (11) + 1 - 1 = 11

Figured I'd get this out of the way now. Stable! Also, inspire courage has now been terminated as a reminder to Lark and Lee.


Forces of Nature Battlemap

Or is it...?

A few moments after Threnody falls and her song ends... comes a beautiful melody on played upon a very familiar-sounding-flute. Though you can't pinpoint the source of the sound, the music buoys your courage just as Threnody's song did.

Inspire Courage +2 commences


Human Rogue 8 [HP 64/84 AC 20 T 13 FF 15 | CMD 19 | Fort+5, Ref+9, Will+6 | Init+8 Perc/sight+12/+8]

Lark round 4, full attack

Attack, gholdako: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Attack, gholdako: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13

I'll spend a hero point to add +4 to that first attack.

Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Lark shouts in dismay when he sees Threnody fall. He struggles of focus on finishing the fight quickly for his friend's sake and manages to land a solid blow.


Forces of Nature Battlemap

Lee is up. Gholdako is down to 6 hp.


Male Halfling Sorcerer (Arcane Bloodline) (Level 9) [ HP: 56/56 AC 27 T 14 FF 13 | CMD 15 | Fort +4, Ref +5 Will +7 | Init +8 Perc: +9 Concentration +10 (+14 for Defensive Casting)]

Lee sees that the Gholdako is on the verge of dropping and elects to go for the sure thing.

He walks SE then E then E. He stops there to cast Magic Missile at the Gholdako.

Damage - Magic Missile - Gholdako: 3d4 + 3 ⇒ (1, 3, 4) + 3 = 11


Forces of Nature Battlemap

The magic missile indeed serves as the tipping point and the gholdako crumbles to ash. It leaves behind a part of its shroud, a dark robe embroidered with the symbol of an ancient fiend lord; magical examination shows it to be a cassock of the clergy. It should re-fit itself to the wearer both in terms of the wearer's size and faith.

The flute-playing ends, and light footsteps echo through the room, and a glowing blue light appears above Threnody's worst wounds--which close a little, bringing her to consciousness.

Cure Light Wounds: 1d8 + 5 ⇒ (2) + 5 = 7

And a familiar tenor voice resonates near Threnody once she wakens: "Look I know you wouldn't be happy to see me, so... ha, well. But seriously, in truth I am rather wounded myself by this same accursed creature--obviously, it hates bards--and Varossa and Vancid have left me behind. So could we--before this little spell runs out--perhaps please come to an agreement that involves not killing me?"

Muffin approaches the sound of the voice, sniffing cautiously.


Human Rogue 8 [HP 64/84 AC 20 T 13 FF 15 | CMD 19 | Fort+5, Ref+9, Will+6 | Init+8 Perc/sight+12/+8]

Lark kneels by Threnody to be sure her wounds have closed and she's stable. "You OK? You almost had me scared, there."

Lark cocks his head up and says, "That's Hinsin, right? Well, we got past Horemheb without killing anyone. So, yes, we can have a friendly parley."

"I'd accuse you of being sent to delay us, but leaving people alone in dangerous places is practically Varossa's signature move."


Male Halfling Sorcerer (Arcane Bloodline) (Level 9) [ HP: 56/56 AC 27 T 14 FF 13 | CMD 15 | Fort +4, Ref +5 Will +7 | Init +8 Perc: +9 Concentration +10 (+14 for Defensive Casting)]

"If not friendly, we can at least guarantee that our parlay will be honorable and probably merciful."

To Lark: "Once Thren is back on her feet we should see if the gholdako was guarding anything. Any advantage would be in our best interest. But we need to do it quickly. No treasure hunting. No dawdling."


Female Tiefling bard (arcane duelist) 9 [ HP: 81/81 AC 24 T 15 FF 20 (50% miss chance) | BAB +13/+8 CMB +7 CMD 20| Fort +6 , Ref +11, Will +7 | Init +4 Prc: +12 Prof (sailor) +12] Disruptive

Having had her name mentioned a few times, Thren opens her eyes, groans, and peels herself up off the ground. "For a while there I hated boarding pikes as much I as hated the undead. Now the undead are the top of the list." She looks around. "So how am I not a smear on the ground?"


Forces of Nature Battlemap

Hinsin's body begins to slowly appear into view as he speaks. He does indeed look about as bad off as Threnody, with massive, barely-closed claw-marks raking him from one side of his head to along one arm, and a badly mangled leg.

"Well, dragging my unconscious carcass behind them wasn't going to do them any good. That beast of a mummy hits very hard, it turns out. The last thing I remember is that thing's face bearing down at me with an open maw... and then waking up in the dark over there." He points to the as-yet-unexplored cavern.

"I was just in the process of healing myself and lighting the room, when I heard Threnody's singing echoing through the tunnels. Unmistakable in its beauty," he sighs, "So I realized you were about to get into the same predicament we did."

He gestures at himself. "I only have a few spells left and am in no shape for fighting. What I'd really like to do is go back--but I'm also not very keen on remaining alone. We could just all begone from this place and I could perhaps loot a few treasure maps from Varossa's quarters and give them to you and you might seek your fortune in a safer place on your own ship--I assume that was you managing to conjure a ship and chase us. No? Or..." He sighs, "Alright, I'm willing to help you find whatever route the others found deeper into this complex--in exchange of course for my life and freedom. I won't attack Varossa or Vancid if we come across them, but I won't stop you from whatever it is you intend to do." He waves to his deeply wounded form. "I obviously couldn't even try."

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