Should Command Word and Use Activated items require Charges per Day?


Magic Items


Editing this post to make better sense.

Should a magical item that is command word activated or use-activated require either charged or Charges per day?

If so, default cost would be 5 times per day. 10 times per day would be double cost. What about unlimited - personally I say this should be the same price as 50 charges per day - or 10 times the cost.

That way you could have <insert gods name here> healing hand. A glove that casts cure light wounds (command word).

Command word item, level 1 spell, level 1 cast, body slot = 1,800 gold.

Unlimited use would be 18,000 gold.

This would not be a low level item. But for a group of decent level, with access to higher level healing spells. It wouldn't be a combat item (maybe to stabalize), and would primarily be used after combat to bring the party back up to full without wasting all the clerics spells.

This allows the cleric to save those spells for cool stuff instead. The party may not even need a cleric with one of these.

And it would cut down on the "combat, rest, combat, rest..." cycle that you can see quite a bit of.

Skester.

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