GM Cwethan's Solstice Scar (B) 10-11 (Inactive)

Game Master Cwethan

Maps


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Reach of Corruption Map

The presence or absence of components doesn't make a spell not provoke, and as per the Mother of Spikes' diabolical plan, there wasn't a space within 5' that was out of reach or behind cover from where she'd put you or I would've been happy to start with that assumption :)

Scarab Sages

Wayang Magus (Bladebound) 11 | HP 102/102 | Cold 30 | AC 30^° (Blink) (Mirror Image: 4 images) | T 16^ (20 incorporeal)° | FF 27° | CMD 27^ | F +15 | R +11^ | W +11 | +2 vs. shadow subschool | Init +5 | Perc +21 (Darkvision 60 ft.) | Sense Motive -1 | Arcane Pool 2/10 | Black Blade Pool 1/3 | Dissolution's Child 0/1 | Light and Dark 1/1 | Reroll 0/1 | Active Spells: Ablative Barrier (45 points), Blink, Fly, Haste(^), Harrow (+1 weapon damage), Mirror Image, Resist Energy (Cold 30), Shield(°)

So much happens when I go to sleep! ;)

5 ft. step
Fade steps up to the devil, gulping a bit.

Swift Action
He enchants Penumbrae, making her glow once again with arcane energy. Adding +2 and keen to make her +5 Keen. Most importantly, she now counts as good for purposes of bypassing DR. 1 arcane pool point used.

Full Attack
Fade begins a spell combat, beginning with his attacks this time. He finishes with casting Arcane Mark. Casting defensively, can't fail.

Attacks:
Main Attack
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat): 1d20 + 17 - 2 + 2 - 2 ⇒ (12) + 17 - 2 + 2 - 2 = 27
Black Blade Scimitar Damage (Power Attack, Pool +2 & Keen): 1d4 + 11 + 4 + 2 ⇒ (4) + 11 + 4 + 2 = 21

Iterative
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat): 1d20 + 12 - 2 + 2 - 2 ⇒ (18) + 12 - 2 + 2 - 2 = 28
Black Blade Scimitar Damage (Power Attack, Pool +2 & Keen): 1d4 + 11 + 4 + 2 ⇒ (2) + 11 + 4 + 2 = 19

Spellstrike
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat): 1d20 + 17 - 2 + 2 - 2 ⇒ (7) + 17 - 2 + 2 - 2 = 22
Black Blade Scimitar Damage (Power Attack, Pool +2 & Keen): 1d4 + 11 + 4 + 2 ⇒ (2) + 11 + 4 + 2 = 19

---------------------------------------------------------------

CRIT - Iterative
CRIT - Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat): 1d20 + 12 - 2 + 2 - 2 ⇒ (8) + 12 - 2 + 2 - 2 = 18
EXTRA DAMAGE - Black Blade Scimitar Damage (Power Attack, Pool +2 & Keen): 1d4 + 11 + 4 + 2 ⇒ (1) + 11 + 4 + 2 = 18

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Conc vs 23: 1d20 + 17 ⇒ (8) + 17 = 25

Scarab Sages

Wayang Magus (Bladebound) 11 | HP 102/102 | Cold 30 | AC 30^° (Blink) (Mirror Image: 4 images) | T 16^ (20 incorporeal)° | FF 27° | CMD 27^ | F +15 | R +11^ | W +11 | +2 vs. shadow subschool | Init +5 | Perc +21 (Darkvision 60 ft.) | Sense Motive -1 | Arcane Pool 2/10 | Black Blade Pool 1/3 | Dissolution's Child 0/1 | Light and Dark 1/1 | Reroll 0/1 | Active Spells: Ablative Barrier (45 points), Blink, Fly, Haste(^), Harrow (+1 weapon damage), Mirror Image, Resist Energy (Cold 30), Shield(°)

"Skipper, Penumbrae thanks you."

Missed Crusader's Edge. Apologies, was in a hurry. Please be adding +2 to my attack rolls and +2d6+2 damage. Also, if the crit confirms, ignore the crit damage and do the nausea instead.


Reach of Corruption Map

Extra Bane Damage: 2d6 + 2 ⇒ (4, 6) + 2 = 12
Barbed Defense: 2d6 + 10 ⇒ (6, 6) + 10 = 22 Just for spite

The Mother of Spikes manages to ward off most of Fade and Penumbrae's strikes, but in a moment of sublime teamwork, the blade snakes past her defenses and delivers the killing blow! Hit exactly due to Bane and Fatigue!

Medda lowers her spear, clearly impressed, and even Anok looks on you with a new respect.

"Clearly the Pathfinders are worthy allies indeed. Let us hope you are as wise in counsel as you are mighty in battle."

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

"Well done! It looks like some of us got hurt. Let me do something about that, quickly, we don't know what else the Museum might hold for us. Though if Nigel's putting fiends like that into the defenses, I ought to have a word with him. Several words, really."

Channel to heal all allies, will wait for them to get within 30: 6d6 ⇒ (1, 4, 2, 1, 6, 6) = 20
Channel 2: 6d6 ⇒ (5, 3, 2, 2, 3, 1) = 16

(If any Kellids are injured I'd include them too)


Reach of Corruption Map

The Twinhorns had collected a few minor injuries on the way in, and gratefully receive Skipper's healing. Fortunately, however, the museum seems to have gone quiet.

The next part of the adventure will be heralded by an Overseer post tomorrow!

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal will heal himself first.
Can we say that each 2 charges heal 11 in total?


Reach of Corruption Map

Medda is happy to tend to any injuries leftover after Skipper's healing.

**cough** don't sweat using the wand charges **cough**

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil

Yami, having kept on his feet after a significant blow (for a wizard) and fueled by adrenaline, abruptly realizes how injured he is when the combat ends and almost falls over. This quickly passes after Skipper channels, however, as the wayang straightens while he squints at the excessive amount of light blasting everywhere. "Ow...errr...thank you," the wizard says to the halfling as he wipes the demon blood off of his robes that surely sprayed everywhere during the combat. He meanders over to the creature's corpse on the floor and inspects it with interest.

GM Cwethan:
Is there a way to determine how many hit dice the creature had (perhaps with Heal or a Knowledge check) approximately? Yami would be interested in using his arcane bond to pop off an animate dead on this if at all possible. He has a range of onyx gems to get up to 14 hit dice. If he gets the sense that this would infuriate the individuals in the room he would linger behind as they leave to animate it, then use his crook of Cilhurdeen to cover it in a major image of a stone golem to hide its appearance for the short term.


Reach of Corruption Map

Yami:
I'd be fine for a Knowledge (Planes) check to help you figure that out.

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil

GM Cwethan:
Knowledge Planes: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34

I am apparently using up all of my natural 20's in this room.


Reach of Corruption Map

Yami:
You think you should be able to turn it, though you wouldn't be able to make any fancy variants (12 hit dice) If you pick zombie or skeleton I'd be happy to whip up the stats since the base creature's a variant

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil

GM Cwethan:
Yami has a thing about skeletons, so I will happily take you up on the stat block offer!


Reach of Corruption Map

Yami:
Here you go!

Mother of Spiky Skeletons
NE Large Undead
Init +12; Senses darkvision 60 ft., see in darkness; Perception +0
DEFENSE
AC 19, touch 17, flat-footed 11 (+8 Dex, +2 natural, –1 size)
hp 54 (12d8)
Fort +4, Ref +12, Will +8
Defensive Abilities DR 5/bludgeoning; Immune cold, undead traits
OFFENSE
Speed 30 ft.
Melee 2 claws +18 (3d8+10 plus grab)
STATISTICS
Str 31, Dex 27, Con -, Int -, Wis 10, Cha 10
Base Atk +9; CMB +20 (+24 grapple); CMD 38
Feats Improved Initiative
SPECIAL ABILITIES
Grab (Ex) The Mother of Spikes can use its grab attack against a foe of up to Large size.
Impale (Ex) The Mother of Spikes deals 4d8+15 points of piercing damage to an already grabbed opponent with a successful grapple check.
Please do post a non-spoilered description of what you're up to, including whether you're going to put up the illusion. After all, Medda's followed around by something a lot like a ghost, but then again she's here to retrieve a relic carried by a paladin she reveres. Feelings about the undead could go either way...

Sovereign Court

***OVERSEER ANNOUNCEMENT***

The crowd of guards, onlookers, and concerned citizens outside the Blakros Museum quiets as Venture-Captain Ambrus Valsin approaches a woman clad in furs exiting the museum. “My Pathfinder agents tell me that you are Medda of the Twinhorn following, is that correct?”

“Yes, I speak for the following.” Medda glares at Nigel Aldain, “I have come to reclaim what is rightfully ours. His agents stole our most sacred relic after we refused to sell it. We have traveled through dangerous lands to claim it back, and still he refused—”

“My agents claim they bought it,” Nigel protests. “I’m not going to just give it to you because you stomp into my office demanding priceless artifacts.”

Valsin interjects, “Nigel, let us listen to her story and decide how to proceed. Medda, tell us about this relic. Why is it so important to you?”

Medda takes a deep breath. “Over 900 years ago, a powerful warrior named Ivvora came into our camp. She spoke of an angel named Vildeis who guided her hunt for a great dark evil she called Eshimka. Several of our scouts had recently disappeared, later found ripped into pieces. The elders insisted that we help banish this evil and ensure the safety of our following. They laid a trap for the evil spirit, luring it to our sacred standing stones on the winter solstice. There, Ivvora and the great dark evil, Eshimka, fought a mighty battle that raged for hours. Just as the night was darkest, Ivvora dealt Eshimka a telling blow, digging her dagger deep into its flesh. The creature tried to escape, but it only snapped off the blade and then collapsed on the center stone. The elders finished their ritual and destroyed it completely.

“Ivvora rested with us for the winter before departing to eradicate more evil from the world, but not before leaving us the hilt of her weapon.” Medda withdraws a bundle of bloody cloth from her bag, then unwraps it to reveal a small hilt with a bloody fragment of black metal. “She told us to bring the hilt back to the standing stones every year at the winter solstice to keep evil away. We’ve had to travel for so long to retrieve the hilt, I’m afraid we won’t make it back in time for the solstice. Please, let me leave now.”

Ambrus Valsin contemplates Medda’s story for a moment, then nods, his brow furrowed. “Nigel, you should send for the Blakros agents who ‘obtained’ the hilt and hear what they have to say. Medda, I’m going to send as many Pathfinder agents as you deem necessary to travel with you and your following. I want to ensure we return this relic to its proper place.” Nigel starts to protest, but Valsin cuts him off. “Nigel, you wanted my help; you are getting it. I’m helping you fix a mistake your agents made. As for your museum,” Valsin takes a moment to survey the heavily damaged museum, ”I’m told most of the damage was done by your own security, not Medda and her following.

“Pathfinders, prepare to head north to the Realm of the Mammoth Lords.”

This concludes Part 1.

Sovereign Court

***OVERSEER ANNOUNCEMENT***

“My Pathfinder allies, thank you for bringing us much needed support,” says Medda, the Twinhorn following’s spiritual leader. She stands beside Anok, her phantom and constant companion. “After the orc ambush sapped our supplies and strength, we pushed north to our winter home. We are only hours away from the stone circle and our encampment—if we are going to make it there by midnight, we need to press on. Once there, we will use Ivvora’s hilt to perform our time-honored ritual and keep evil from our lands.” Medda produces the small hilt of a broken weapon with only a fragment of its black metal blade remaining. “Let us move. There are dangers in these ancient woods: orc raiders, bears that topple trees, and worse. Stay in groups and don’t get lost.”

As the Kellids and Pathfinders reach the top of the hill next to the Twinhorn encampment, they notice splashes of blood and the occasional corpse dotting the landscape. Medda raises her voice, calling, “My brethren, our families are under attack! Secure the camp and drive back any who oppose you. Pathfinder allies, join us in defense of our home!” The landscape opens into a burned hillside where blackened trees stand like lifeless sentinels. A crude blockade shields the entrance to a natural cavern.

@Table GMs: You have until May 30 to run encounter H on page 32. If you finish early, you may proceed to encounter I on page 34.

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil
GM Granta wrote:
The crowd of guards, onlookers, and concerned citizens outside the Blakros Museum quiets as Venture-Captain Ambrus Valsin approaches a woman clad in furs exiting the museum. “My Pathfinder agents tell me that you are Medda of the Twinhorn following, is that correct?”

Yami lingers behind in the study as the others file out. "I will be along in a moment," he says to his allies as he leans his staff against a nearby wall and sets down his pack. "My calling to my art leads me...nay...demands my creativity in this moment." He pulls several long strips of thin parchment from his pack, along with a rather high quality looking black gem. The wayang crushes the gem as he utters several arcane words under his breath, the gem dissolving into black dust that flows onto the strips of parchment and seeping into to them to form strings of characters.

Continuing to chant, he throws the parchment strips at the corpse of the devil; the strips sinuously animating like snakes as they burrow into its flesh. Yami finishes his chant as he makes a hauling motion away from the body, much like yanking a rope, and the skeleton of the devil is pulled up out of the body to stand freely on its own. The parchment strips, now wrapped around and dangling from many of the creature's bones and spikes like talismans, decorate the creature artfully like a garish holiday tree as they glimmer with a softly glowing crimson and black shine. With a satisfied sigh, Yami picks up his pack and staff to leave. He waves his staff over the skeleton, leaving a shadowy swath behind as he does so, and the creature is abruptly covered in an illusion; causing it to appear as a large humanoid androgynous creature covered in a concealing cloak. He beckons as he moves down the stairs, and the creature moves to squeeze through the door to follow.

Yami casts animate dead on the Mother of Spike's body, and then uses his crook of Cilhurdeen to cover it a major image to conceal its appearance for the short term. He will happily address any concerns honestly with anyone he encounters should the situation arise. Will Save DC on the major image is 20.

GM Granta wrote:
“Pathfinders, prepare to head north to the Realm of the Mammoth Lords.”

Question for GM Cwethan when you have time. How long would this journey take? E.g. Is teleportation involved or is this overland travel. Mostly would like to know so Yami can recharge his staff if it takes days.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Harrow Spread, presuming it's not the same day as the museum fight

The travel northward with Medda and the Twinhorns has consisted of multiple Harrow readings on Skipper's part, but this day the trip began with a reading of strength-- from the Beating, which Skipper tells his fellow agents represents the assault on the Museum that kicked off these events-- to the Keep, symbolizing a strength in the future that can survive any hardship. Skipper talks that one up a lot, as representing their bond as agents.

Harrow Insight: +1 insight bonus to all attack rolls for all PCs, 24 hours

After the reading, he said a short prayer to Sinashakti, binding them all for the road together.

But that was hours gone, and now Skipper looks with the others to the challenges ahead...

He accepts Yami's addition to their journey with a quizzical look but nothing more.


Reach of Corruption Map

Overland travel, so it has been a few days, and your staff could be recharged.

As you arrive, a splinter of the undead warband besieging the camp breaks off to meet you! To the front are three deceased Twinhorn warriors, fires of rage burning where their eyes should be, behind them are a dry hovering corpse with tormented ghosts bulging from the jagged ribs that make up its torso, and an emaciated creature with eyes of smoke.

Initiative:
Adsal: 1d20 + 3 ⇒ (8) + 3 = 11
Chaine: 1d20 + 2 ⇒ (2) + 2 = 4
Fade: 1d20 + 5 ⇒ (20) + 5 = 25
Skipper: 1d20 + 3 ⇒ (14) + 3 = 17
Brass Mantis: 1d20 + 2 ⇒ (4) + 2 = 6
Yami: 1d20 + 2 ⇒ (20) + 2 = 22
Yami's new friend: 1d20 + 12 ⇒ (19) + 12 = 31
Dead Twinhorns: 1d20 + 1 ⇒ (12) + 1 = 13
Hovering Corpse: 1d20 + 7 ⇒ (5) + 7 = 12
Smoke-Eyed Corpse: 1d20 + 6 ⇒ (8) + 6 = 14

Active Conditions: Harrow Insight (Attack), Low-Light (Please mention any light sources you have active), Scorched Forest (Trees do not provide cover or difficult terrain)
Any buffs that last for at least 8 hours could reasonably be up, ask for any others you think you would have reasonably had up for this particular stretch.
Bold may Go!

Yami's New Friend
Fade
Yami
Skipper

Smoke-Eye Corpse
Dead Twinhorns
Hovering Corpse
Adsal
Brass Mantis
Chaine

Knowledge (Religion) DC 16 (Twinhorns):
In addition to their ability to drain the life from those they battle, these wights still carry with them the rage that made them fearsome warriors in life. For every 5 go ahead and ask more

Knowledge (Religion) DC 18 (Smoke-Eyed Corpse):
This creature is a Bodak, an undead from the plane of shadows. Meeting its gaze from close enough can be enough to drain the life from you. For every 5 go ahead and ask more

Knowledge (Religion) DC 21 (Floating Giant):
This is a Devourer, an undead from the plane of shadows that drains not only the life from the living but their souls as well. While it has souls trapped within itself it can use them to power various spells and also to absorb certain spells cast upon it.For every 5 go ahead and ask more

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

By low light I assume you mean dim light? Skipper's wayfinder would be on as a light source if we've been traveling by night/darkness

Religion Twinhorns: 1d20 + 12 ⇒ (14) + 12 = 26
Religion SEC: 1d20 + 12 ⇒ (4) + 12 = 16
Religion FG: 1d20 + 12 ⇒ (16) + 12 = 28

On Twinhorns: SR and DR?
On Giant: SR?

"Oh! Looks like trouble. Sinashakti, these people do NOT need to journey anymore!"

Casting Holy Smite, should be able to catch the whole group of the oncoming undead. If I need SR:

Caster level check, Spell penetration: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30

Damage, Will save DC 21 for half: 5d8 ⇒ (8, 3, 8, 6, 2) = 27 Failure also means blinded for one round

Sovereign Court

M Half-elf Paladin/Sorcerer/Dragon Disciple 5/1/5 ! HP: 110 | AC:25/3033 (36 vs. dragon) T12 FF25 | CMD 27 | F 12R8 W10 | Init+2 | Perc 5| SM:2
GM Granta wrote:

***OVERSEER ANNOUNCEMENT***

...
“After the orc ambush sapped our supplies and strength, we pushed north to our winter home. ...

Was this on the journey to the musuem? on the way back? before the blade was stolen? What did I miss?

Kn (rel) T: 1d20 + 4 ⇒ (1) + 4 = 5, Kn (rel) S: 1d20 + 4 ⇒ (12) + 4 = 16, Kn (rel) F: 1d20 + 4 ⇒ (19) + 4 = 23


Reach of Corruption Map

On the journey from museum to the Twinhorn holdfast, but it only plays out in version A.

The Devourer (Giant) does have Spell Resistance, but the Ragewights (Twinhorns) lack DR and SR.

Ragewight Wills: 1d20 + 10 + 4 ⇒ (14) + 10 + 4 = 281d20 + 10 + 4 ⇒ (18) + 10 + 4 = 321d20 + 10 + 4 ⇒ (13) + 10 + 4 = 27
Smokey's Will: 1d20 + 8 ⇒ (18) + 8 = 26
Devourer Will: 1d20 + 12 ⇒ (15) + 12 = 27

Skipper's divine judgment seems to fall lightly on the heads of these walking blasphemies. Clearly they answer to a darker power...

Active Conditions: Harrow Insight (Attack), Low-Light (Please mention any light sources you have active), Scorched Forest (Trees do not provide cover or difficult terrain)
Any buffs that last for at least 8 hours could reasonably be up, ask for any others you think you would have reasonably had up for this particular stretch.
Bold may Go!

Yami's New Friend
Fade
Yami

Skipper
Smoke-Eye Corpse -13
Dead Twinhorns (Red -13; Green -13; Blue -13)
Hovering Corpse -13
Adsal
Brass Mantis
Chaine

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

"....well, that wasn't as helpful as I might have liked," Skipper says unhappily. "On the big big fellow, spells will be harder to take effect..."

(Yeah, Solstice Scar does some wonky things with scene jumping as compared to different versions, and there is absolutely no explanation in the scenarios or tips to the TM for how to handle it. It's less than ideal, just try and gloss over it, alas.)

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal obeserves the three types of enemys with darter.
KnowRel: 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27
KnowRel: 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38
KnowRel: 1d20 + 19 + 2 ⇒ (2) + 19 + 2 = 23
Twinhorns and Bodak Channel resistance and weakest Save. Bodak special abilities


Reach of Corruption Map

Neither the Twinhorn Ragewights, nor Bodaks are known for their lightning reflexes; in addition to the Bodak's infamous Death Gaze, they also have a Vulnerability to Sunlight.

Scarab Sages

Wayang Magus (Bladebound) 11 | HP 102/102 | Cold 30 | AC 30^° (Blink) (Mirror Image: 4 images) | T 16^ (20 incorporeal)° | FF 27° | CMD 27^ | F +15 | R +11^ | W +11 | +2 vs. shadow subschool | Init +5 | Perc +21 (Darkvision 60 ft.) | Sense Motive -1 | Arcane Pool 2/10 | Black Blade Pool 1/3 | Dissolution's Child 0/1 | Light and Dark 1/1 | Reroll 0/1 | Active Spells: Ablative Barrier (45 points), Blink, Fly, Haste(^), Harrow (+1 weapon damage), Mirror Image, Resist Energy (Cold 30), Shield(°)

Fade gazes at Yami during the ritual. He feels the tug of Penumbrae telling him that this is not a ritual spawned of good intention, but Fade himself cares little. He sees the use of such a spell in the coming days.

------------------------------------------------------------

Fade will have Ablative Barrier going.

Move Action
Fade steps forward a bit.

Standard Action
He casts Fireball upon the enemies, hoping to weaken the whole group.
Fireball: 10d6 ⇒ (2, 5, 6, 2, 5, 6, 5, 4, 6, 1) = 42 - DC 18 Reflex for half
SR: 1d20 + 11 ⇒ (20) + 11 = 31

Swift Action
Penumbrae lights up once again. +2 and keen again, so +5 and keen result.

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil

Religion (Devourer): 1d20 + 20 ⇒ (12) + 20 = 32
Religion (SEC): 1d20 + 20 ⇒ (12) + 20 = 32
Religion Ragewights: 1d20 + 20 ⇒ (6) + 20 = 26

Yami has fought a devourer before, so he is familiar with its general description; his Religion check is to refresh himself on its spell-like abilities. I will take GM discretion on all other questions for the Religion checks. Additionally, if the GM can put a token on the map for the skeleton I would appreciate it. I would like to avoid it being a speedbump for the cavalier's charge.

Spiky will delay for now. In a cosmic sense of irony, the wayang casts protection from evil upon his minion to further cement his control over the creature. He pulls out his rod of lesser reach metamagic and casts a quickened vanish upon himself. Yami instructs Spiky to wait until an enemy approaches within a movement action distance, and then to come out of delay and attempt to grapple it (or full attack if the target is in melee range).


Reach of Corruption Map

Spiky's already on the map :). Yami's reading has indicated that Devourers can cast a wide range of spells

SLA list:
animate dead, bestow curse, confusion, control undead,
death knell, ghoul touch, inflict serious wounds, lesser planar ally, ray of enfeeblement, spectral hand, suggestion, true seeing, vampiric touch

Ragewight Reflexes: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 201d20 + 5 + 4 ⇒ (14) + 5 + 4 = 231d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18
Bodak's Reflex: 1d20 + 5 ⇒ (6) + 5 = 11
Devourer Reflex: 1d20 + 7 ⇒ (4) + 7 = 11

GM Screen:
Spellcraft: 1d20 + 21 - 9 ⇒ (5) + 21 - 9 = 17
3d4 + 3 ⇒ (2, 2, 3) + 3 = 10

The Ragewights avoid the worst of Fade's blast, but the Devourer and Bodak catch it full on, though the Bodak seems slightly less scorched...

Clearly angered further by the attempt to burn them, the Ragewights surge forward by leaps and bounds, crashing into Fade with blades drawn, but the daring swordsman narrowly manages to keep their life draining swords from his skin!

Greatsword: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Slashing: 2d6 + 6 + 9 ⇒ (5, 5) + 6 + 9 = 25
Greatsword: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Slashing: 2d6 + 6 + 9 ⇒ (4, 5) + 6 + 9 = 24
Greatsword: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
Slashing: 2d6 + 6 + 9 ⇒ (6, 1) + 6 + 9 = 22

Advancing behind, floating just off the ground, the Devourer focuses on the Pathfinders, and madness beckons!
Will DC 19 or confused for everyone but Fade and Spiky

Active Conditions: Harrow Insight (Attack), Low-Light (Please mention any light sources you have active), Scorched Forest (Trees do not provide cover or difficult terrain)
Any buffs that last for at least 8 hours could reasonably be up, ask for any others you think you would have reasonably had up for this particular stretch.
Bold may Go!

Fade unlit, In range of the Bodak's Gaze, Fort Save DC 18 or Negative Levels: 1d4 ⇒ 1
Yami Invisible, unlit, Confused?
Skipper Confused?

Bodak -45, Flatfooted
Twinhorn Ragewights (Red -34, -4 AC; Green -34, -2 AC; Blue -34, -2 AC)
Hovering Corpse -55
Yami's New Friend Protection from Evil
Adsal Confused?
Brass Mantis Confused?
Chaine Confused? (Silvermane: Confused?)

-|

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Will: 1d20 + 9 ⇒ (3) + 9 = 12
Adsal is confused.

Sovereign Court

M Half-elf Paladin/Sorcerer/Dragon Disciple 5/1/5 ! HP: 110 | AC:25/3033 (36 vs. dragon) T12 FF25 | CMD 27 | F 12R8 W10 | Init+2 | Perc 5| SM:2

"This is what happens when you suffer a necromancer in the ranks," Mantis directs a glower at Yami.
Will: 1d20 + 10 ⇒ (12) + 10 = 22 I can't see map at the moment. Can I reach an opponent with a 5 ft. step? (full attack) A move action? (close & standard) Neither? (cast & move). I have lowlight vision & an ioun torch (stowed).


Reach of Corruption Map

You can reach the Ragewights with a move action, Brass

Adsal's Confused: 1d100 ⇒ 65
He Hurt Himself in his Confusion!: 1d8 - 1 ⇒ (4) - 1 = 3

Active Conditions: Harrow Insight (Attack), Low-Light (Please mention any light sources you have active), Scorched Forest (Trees do not provide cover or difficult terrain)
Any buffs that last for at least 8 hours could reasonably be up, ask for any others you think you would have reasonably had up for this particular stretch.
Bold may Go!

Fade unlit, In range of the Bodak's Gaze, Fort Save DC 18 or 1 Negative Level
Yami Invisible, unlit, Confused?
Skipper Confused?

Bodak -45, Flatfooted
Twinhorn Ragewights (Red -34, -4 AC; Green -34, -2 AC; Blue -34, -2 AC)
Hovering Corpse -55
Yami's New Friend Protection from Evil
Adsal -3, Confused
Brass Mantis unlit
Chaine Confused? (Silvermane: Confused?)

-|

Dark Archive

Male Wayang Wizard (Sin Specialist) 11 [HP 48+16/48][AC 17][Init +2][F+5/R+7/W+9][Perc +18]
Buffs:
False Life (+20 HP), Mage Armor (+4 Armor), Mirror Image (5 images), Fly, Prot v. Evil
Mantis wrote:
"This is what happens when you suffer a necromancer in the ranks," Mantis directs a glower at Yami.

Invisible! ^_^

Confusion Will Save: 1d20 + 9 ⇒ (4) + 9 = 13

...And apparently also confused.

Confusion Roll: 1d100 ⇒ 30

The group hears odd babbling noises in a variety of languages coming somewhere generally behind the party.

Dark Archive

Undead (Skeleton) HP 20, AC 21 (FF 19, T 12), F+6/R+4/W+6, Init +5, Percep +6
Buffs:
Bolstered (+3ATK/ST,+1HP/HD,+2 Channel Resist)

Spiky lumbers up as the ragewights advance, and it attempts to grasp the "red" one in its claws.

Grapple Check: 1d20 + 24 ⇒ (20) + 24 = 44

Sovereign Court

M Half-elf Paladin/Sorcerer/Dragon Disciple 5/1/5 ! HP: 110 | AC:25/3033 (36 vs. dragon) T12 FF25 | CMD 27 | F 12R8 W10 | Init+2 | Perc 5| SM:2
Yami Kurokage wrote:
Mantis wrote:
"This is what happens when you suffer a necromancer in the ranks," Mantis directs a glower at Yami.

Invisible! ^_^

Mantis relaxes his glare when the necromancer disappears. He has been non-too-quiet since Yami's evil action at the museum. With the arrival of the new evil however, the paladin is finally able to vent more... aggressively.

He moves to the ragewrights, stowing one blade as he does.
"Evil is a journey, not an end!"

sawtooth furious focus: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28
dmg: 1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20 plus holy: 2d6 ⇒ (2, 5) = 7


Reach of Corruption Map

Despite his distaste, Mantis makes for an effective partner for the towering skeleton, and carves a large chunk out of its wrestling partner!

Active Conditions: Harrow Insight (Attack), Low-Light (Please mention any light sources you have active), Scorched Forest (Trees do not provide cover or difficult terrain)
Any buffs that last for at least 8 hours could reasonably be up, ask for any others you think you would have reasonably had up for this particular stretch.
Bold may Go!

Fade unlit, In range of the Bodak's Gaze, Fort Save DC 18 or 1 Negative Level
Yami Invisible, unlit, Confused
Skipper Confused?
Bodak -45, Flatfooted
Twinhorn Ragewights (Red -61, -4 AC, Grappled; Green -34, -2 AC; Blue -34, -2 AC)
Hovering Corpse -55
Yami's New Friend Protection from Evil, Grappled
Adsal -3, Confused
Brass Mantis unlit
Chaine Confused? (Silvermane: Confused?)

-|

Scarab Sages

Wayang Magus (Bladebound) 11 | HP 102/102 | Cold 30 | AC 30^° (Blink) (Mirror Image: 4 images) | T 16^ (20 incorporeal)° | FF 27° | CMD 27^ | F +15 | R +11^ | W +11 | +2 vs. shadow subschool | Init +5 | Perc +21 (Darkvision 60 ft.) | Sense Motive -1 | Arcane Pool 2/10 | Black Blade Pool 1/3 | Dissolution's Child 0/1 | Light and Dark 1/1 | Reroll 0/1 | Active Spells: Ablative Barrier (45 points), Blink, Fly, Haste(^), Harrow (+1 weapon damage), Mirror Image, Resist Energy (Cold 30), Shield(°)

Fort Save: 1d20 + 15 ⇒ (2) + 15 = 17
Fort Save Reroll (@ +5): 1d20 + 13 + 5 ⇒ (9) + 13 + 5 = 27

"Close call..."

Swift Action
Arcane energy flourishes into Penumbrae as she begins to light up. Arcane Strike

Full Round Action
Fade begins a spell combat, starting with his attacks. Attacking Blue

Attacks:
Main Attack
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Harrow): 1d20 + 17 - 2 + 2 - 2 + 1 ⇒ (11) + 17 - 2 + 2 - 2 + 1 = 27
Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +2 & Keen): 1d4 + 11 + 4 + 3 + 2 ⇒ (2) + 11 + 4 + 3 + 2 = 22

Iterative
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Harrow): 1d20 + 12 - 2 + 2 - 2 + 1 ⇒ (7) + 12 - 2 + 2 - 2 + 1 = 18
Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +2 & Keen): 1d4 + 11 + 4 + 3 + 2 ⇒ (3) + 11 + 4 + 3 + 2 = 23

He finishes off with a casting of Mirror Image. Casting defensively, can't fail.
Mirror Image: 1d4 + 4 ⇒ (4) + 4 = 8


Reach of Corruption Map

Fade rips his enchanted blade across his fury-filled foe, leaving it barely intact enough to stand!

Active Conditions: Harrow Insight (Attack), Low-Light (Please mention any light sources you have active), Scorched Forest (Trees do not provide cover or difficult terrain)
Any buffs that last for at least 8 hours could reasonably be up, ask for any others you think you would have reasonably had up for this particular stretch.
Bold may Go!

Fade unlit
Yami Invisible, unlit, Confused
Skipper Confused?
Bodak -45, Flatfooted
Twinhorn Ragewights (Red -61, -4 AC, Grappled; Green -34, -2 AC; Blue -79, -2 AC)
Hovering Corpse -55
Yami's New Friend Protection from Evil, Grappled
Adsal -3, Confused
Brass Mantis unlit
Chaine Confused? (Silvermane: Confused?)

-|

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

GM: can my Lucky Halfling trigger for either Yami or Adsal, since both of them hit my trigger of rolled-a-5-or-less-on-a-will-save? If so:

Substitute will save: 1d20 + 19 ⇒ (5) + 19 = 24 Not a 1. Adsal's technically went first but whichever is easier for you as the GM to retcon (assuming you're willing).

Skipper's own save: 1d20 + 19 ⇒ (1) + 19 = 20 .....figures. I'll use my own reroll with GM stars on that.

WILLPOWER: 1d20 + 19 + 4 ⇒ (12) + 19 + 4 = 35 Okay then. Skipper not confused, and possibly either Yami or Adsal not confused, GM willing.

"The light binds you!" Skipper shouts at the big devourer. "You will come no further!"

Casting Chains of Light on the devourer, reflex save DC 23, no SR check required.

Glowing lines of light whip out towards the devourer... Skipper pulls a rod from his pack. Move action to draw my lesser piercing rod


Reach of Corruption Map

GM's willing. I'd forgotten about Lucky Halfling, so Adsal is kosher to take his turn :)

Reflex: 1d20 + 7 ⇒ (16) + 7 = 23 Lucky Undead is however, clearly in effect

Skipper's inspiring presence is enough to clear Adsal's mind, but unfortunately his own attempts to hold their foe fast are flummoxed as the great beast slips the holy bonds.

Active Conditions: Harrow Insight (Attack), Low-Light (Please mention any light sources you have active), Scorched Forest (Trees do not provide cover or difficult terrain)
Any buffs that last for at least 8 hours could reasonably be up, ask for any others you think you would have reasonably had up for this particular stretch.

Bold may Go!
Fade unlit, 8 Images
Yami Invisible, unlit, Confused (Babbling)
Skipper
Bodak -45, Flatfooted
Twinhorn Ragewights (Red -61, -4 AC, Grappled; Green -34, -2 AC; Blue -79, -2 AC)
Hovering Corpse -55
Yami's New Friend Protection from Evil, Grappled
Adsal
Brass Mantis unlit
Chaine Confused? (Silvermane: Confused?)

-|

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

*shakes fist at all these good monster saves*

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Upon hearing Medda's warning, Chaine feeds a feather step potion to Silvermane. Trusting Medda's scouts, Chaine further prepares for battle by imbibing a protection from evil potion, and giving one to Silvermane as well.

Upon cresting the hill and seeing the burned hillside and blackened trees, Chaine sees the advancing undead, and patting Silvermane on the neck, tries to soothe the horse as much as he tries to soothe his worried soul... he signs himself with the symbol of Cayden, then charges forward, shooting at the bodak, "Prepare to meet Pharasma!"

Chaine then spurs Silvermane in a wheeling charge through Yami's new allied monster to the south, then attempts to impale the bodak on his way to the other end of the battlefield.

Chaine Will Save, Protection vs. Evil: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Silvermane Will Save, Protection vs. Evil: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
+1 Cold Iron Valiant Lance, Mounted charge vs. Challenged target, Banner; Wheeling Charge, Ride-by Attack, Spirited Charge; Harrow Insight; vs. Bodak's FF AC: 1d20 + 18 + 1 ⇒ (9) + 18 + 1 = 28 for dmg: 3d6 + 3d8 + 48 ⇒ (6, 6, 4) + (5, 5, 3) + 48 = 77 cold iron, piercing, magical damage.

At the end of its 160 foot charge, Chaine wheels Silvermane around, scanning the battlefield for the next target.

Lance shining with light; AC 31 vs Challenged Target


Reach of Corruption Map

I'm afraid you really haven't had any rounds of buffing time before rolling initiative this time (which is why I restricted buffs to those that might have been up for 8 hours).

Silvermane's Confusion: 1d100 ⇒ 13 Luckily Silvermane's acting normally this turn, and there's no difficult terrain, so no full-blown retcons need occur :)

Concealment: 1d100 ⇒ 75 Since the Bodak's not in the radius of any light sources

Chaine temporarily soothes Silvermane and spurs forward, impaling the bodak full through the chest as he rides past. It reaches out towards him from atop the lance, but crumbles away into greasy smoke before it can wreak its vengeance!

Active Conditions: Harrow Insight (Attack), Dim Light
Bold may Go!

Fade unlit, 8 Images
Yami Invisible, unlit, Confused (Babbling)
Skipper
Twinhorn Ragewights (Red -61, -4 AC, Grappled; Green -34, -2 AC; Blue -79, -2 AC)
Hovering Corpse -55
Yami's New Friend Protection from Evil, Grappled
Adsal
Brass Mantis unlit
Chaine unlit (Silvermane: Confused)

-|

I plan to progress before I head to sleep tonight whether Adsal has gotten round 1 in or not to keep going, but he'll get two turns if I have to do so.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal will quickly cast haste on his comrades.


Reach of Corruption Map

The Ragewight trapped within the skeleton's grasp flails, unable to use its greatsword, and gnashes with its teeth violently at the Skeleton and Mantis, but luckily with the grip of Yami's hulking servitor and Adsal's enhancements, Brass narrowly manages to dodge the bite!

Bite: 1d20 + 12 - 3 ⇒ (20) + 12 - 3 = 29
B/P/S: 1d4 + 6 + 9 ⇒ (4) + 6 + 9 = 19
Confirm?: 1d20 + 12 - 3 ⇒ (19) + 12 - 3 = 28
Extra Damage: 1d4 + 6 + 9 ⇒ (3) + 6 + 9 = 18
Bite (Cleave, Grappled): 1d20 + 12 - 3 - 2 ⇒ (18) + 12 - 3 - 2 = 25
B/P/S: 1d4 + 6 + 9 ⇒ (4) + 6 + 9 = 19

The other two Ragewights continue to batter at Fade's defenses, swinging indiscriminately between him and his illusions as the Devourer drifts higher and closer, a corona of negative energy sealing up some of its wounds.

Many Swings:
Bite: 1d20 + 7 ⇒ (7) + 7 = 14
B/P/S: 1d4 + 2 ⇒ (3) + 2 = 5
Greatsword: 1d20 + 12 ⇒ (11) + 12 = 23 Image breaks
Slashing: 2d6 + 6 + 9 ⇒ (2, 4) + 6 + 9 = 21
Greatsword: 1d20 + 7 - 3 ⇒ (17) + 7 - 3 = 21 Image breaks
Slashing: 2d6 + 6 + 9 ⇒ (4, 5) + 6 + 9 = 24
Bite: 1d20 + 7 ⇒ (5) + 7 = 12
B/P/S: 1d4 + 2 ⇒ (2) + 2 = 4
Greatsword: 1d20 + 12 ⇒ (10) + 12 = 22 Image breaks
Slashing: 2d6 + 6 + 9 ⇒ (2, 3) + 6 + 9 = 20
Greatsword: 1d20 + 7 - 3 ⇒ (12) + 7 - 3 = 16
Slashing: 2d6 + 6 + 9 ⇒ (3, 4) + 6 + 9 = 22

Inflict Serious Wounds: 3d8 + 15 ⇒ (7, 6, 6) + 15 = 34
Active Conditions: Harrow Insight (Attack), Dim Light
Bold may Go!

Fade unlit, 5 Images, haste
Yami Invisible, unlit, Confused (Babbling)
Skipper haste

Twinhorn Ragewights (Red -61, -2 AC, Grappled; Green -34; Blue -79)
Hovering Corpse -21, 25' up
Yami's New Friend Protection from Evil, Grappled, haste -37
Adsal Haste, unlit
Brass Mantis unlit, haste
Chaine (Silvermane: Confused)

|||

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Skipper hurries into a slightly better position and channels to harm the undead, hoping to finish some of them off...

Damage: 6d6 ⇒ (3, 6, 1, 4, 3, 2) = 19 Will save DC 17 for half. And Skipper.... may not know if Yami's friend is undead in order to exclude it?? On the one hand, Skipper is a very trusting soul u___u, and didn't witness the raising of the creature due to Yami's precautions. On the other hand, Mantis has been talking about necromancers. I'll leave it to the dice, unless Yami or the GM has a preference.

High means excluding the 'golem': 1d100 ⇒ 38

"...er...." says Skipper, as Yami's servitor begins to smoke a little bit. "Um, Yami.... is your employee undead? Oh dear."

Yami may be too busy babbling to answer.


Reach of Corruption Map

Yami had described using an illusion as a short term thing (I think just to get it out of the museum), but by now I'm pretty sure you'd know it's undead.

Wills: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 201d20 + 10 + 4 ⇒ (20) + 10 + 4 = 341d20 + 10 + 4 ⇒ (5) + 10 + 4 = 19

The powerful wills of the fallen Twinhorns strain mightily against the light of Sinashakti, but the most injured of the wights crumbles away nonetheless.

Active Conditions: Harrow Insight (Attack), Dim Light
Bold may Go!

Fade unlit, 5 Images, haste
Yami Invisible, unlit, Confused

Skipper haste
Twinhorn Ragewights (Red -70, -2 AC, Grappled; Green -73)
Hovering Corpse -21, 25' up
Yami's New Friend Protection from Evil, Grappled, haste -37
Adsal Haste, unlit
Brass Mantis unlit, haste
Chaine (Silvermane: Confused)

|||

Dark Archive

Undead (Skeleton) HP 20, AC 21 (FF 19, T 12), F+6/R+4/W+6, Init +5, Percep +6
Buffs:
Bolstered (+3ATK/ST,+1HP/HD,+2 Channel Resist)

Spiky will attempt to press the Ragewight deeper into its spikes.

Grapple Check: 1d20 + 24 + 5 + 1 ⇒ (4) + 24 + 5 + 1 = 34
Grapple Damage+Impale: 3d8 + 4d8 + 25 ⇒ (4, 6, 3) + (1, 2, 8, 2) + 25 = 51

Scarab Sages

Wayang Magus (Bladebound) 11 | HP 102/102 | Cold 30 | AC 30^° (Blink) (Mirror Image: 4 images) | T 16^ (20 incorporeal)° | FF 27° | CMD 27^ | F +15 | R +11^ | W +11 | +2 vs. shadow subschool | Init +5 | Perc +21 (Darkvision 60 ft.) | Sense Motive -1 | Arcane Pool 2/10 | Black Blade Pool 1/3 | Dissolution's Child 0/1 | Light and Dark 1/1 | Reroll 0/1 | Active Spells: Ablative Barrier (45 points), Blink, Fly, Haste(^), Harrow (+1 weapon damage), Mirror Image, Resist Energy (Cold 30), Shield(°)

Swift Action
Penumbrae keeps the pain coming as Fade maintains his Arcane Strike.

Full Round Action
Attacking first, then casting a spell. Targeting Green

Attacks:
Main Attack
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Harrow): 1d20 + 17 - 2 + 2 - 2 + 1 ⇒ (3) + 17 - 2 + 2 - 2 + 1 = 19
Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +2 & Keen): 1d4 + 11 + 4 + 3 + 2 ⇒ (2) + 11 + 4 + 3 + 2 = 22

Iterative
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Harrow): 1d20 + 12 - 2 + 2 - 2 + 1 ⇒ (16) + 12 - 2 + 2 - 2 + 1 = 27
Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +2 & Keen): 1d4 + 11 + 4 + 3 + 2 ⇒ (1) + 11 + 4 + 3 + 2 = 21

-------------------------------------------------------

CRIT - Iterative
CRIT - Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Harrow): 1d20 + 12 - 2 + 2 - 2 + 1 ⇒ (10) + 12 - 2 + 2 - 2 + 1 = 21
EXTRA DAMAGE - Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +2 & Keen): 1d4 + 11 + 4 + 3 + 2 ⇒ (2) + 11 + 4 + 3 + 2 = 22

He then casts Magic Missile. If Green is up, this goes to Green. If he's not, this goes to the hovering corpse instead. Casting Defensively, can't fail.
Magic Missile: 5d4 + 5 ⇒ (4, 3, 1, 4, 1) + 5 = 18


Reach of Corruption Map

SQUELCH
The grappled Ragewight ceases to exist as more than an unpleasant stain, while Fade and Penumbrae bring a similar destruction to the other fallen Twinhorn. Unfortunately the Wayang swordsman's spell spatters against the Devourer with seemingly no effect.

Spell Resistance (Fade vs. the Devourer): 1d20 + 11 ⇒ (4) + 11 = 15

In the interest of luring our confused fellows out of lurking :p

Silvermane: 1d100 ⇒ 49
Yami: 1d100 ⇒ 10

Silvermane seems to be trying to communicate something very important to Chaine, but no one here speaks horse...

Yami, however, temporarily shakes off the confusion!

Active Conditions: Harrow Insight (Attack), Dim Light
Bold may Go!

Fade unlit, 5 Images, haste
Yami Invisible, unlit, Confused
Skipper haste
Hovering Corpse -21, 25' up
Yami's New Friend Protection from Evil, Grappled, haste -37
Adsal Haste, unlit
Brass Mantis unlit, haste
Chaine (Silvermane: Confused (Babbling))

|||

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