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Using one charge of healing to be full, FYI.
Not sure if it'll cut it... but worth a shot.
Fade hides from a view a bit and disappears. (Cheating a little using Dissolution's Child)
He pops up near Vallahk and comments, "We don't expect you to fight our battles for us. We are more than capable of eliminating the competition ourselves, as you can see, but any help we have is more than useful."
Stealth: 1d20 + 7 ⇒ (17) + 7 = 24 - Add another 20 to that if the invisibility is allowed.

GM Cwethan |

I'll let the Knowledge (arcana) and Invisibility work - this time. It's likely that their effectiveness would be somewhat played out for another attempt.
Vallahk's grin stretches wider as visions of future battles dance in his eyes, "I hadn't thought about getting to watch you hunt the dragon..."
Vallahk: 3/?
Influence Skills: Intimidate, Perception, Profession (hunter or trapper), Stealth, Survival.
Seems more annoyed now.
Quiselle: 1/?
Influence Skills: Diplomacy, Handle Animal, Heal, Knowledge (nature), Perform (any).
Brass Mantis may go - we'll continue this afternoon regardless

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Ack. Sorry for the delay all.
Mantis activates the magic included in his mask to give his eyes a clearer view Vallahk. Perception +5 +5 circumstance bonus (+10 total) to aid.
"We have felt a great evil trying to reach our world. It has torn the Twinhorn people apart. To some degree their loss will offset the gain these kobolds may make in the ebb and flow of nature. However, if this evil gets through, the losses will be felt by all and none shall gain." Diplomacy: 1d20 + 11 ⇒ (10) + 11 = 21 Yeah no more -1!
EDIT: he says, knocking on wood.

GM Cwethan |

Looking like the cat who caught the canary, Vallahk sits back languidly and watches in amusement as Mantis tries to persuade his Queen, who looks unimpressed with the Paladin's arguments.
"My concern is not for the gains of the kobolds, but that your attack will lead to losses for all"
Vallahk: 4/4
Quiselle: 1/?
Influence Skills: Diplomacy, Handle Animal, Heal, Knowledge (nature), Perform (any).
Everyone except Chaine may make a second influence check
Fade, Adsal, and Chaine may still make a free aid another

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Autoassist with diplomacy or handle animal or intimidate

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Knowledge Nature: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Yami tries a similar, but nature-oriented, tack with Quiselle but gets far enough to realize that he is not quite knowledgeable enough in plant stuff and wisely stops talking.

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"My concern is not for the gains of the kobolds, but that your attack will lead to losses for all"
The paladin graciously agrees with her point. "The dragons and kobolds are of this world. This evil is otherworldly, and is a threat to all. Certainly your highness can understand that the mortal world is not as mighty as yours. Is that not why you are its guardians? It is possible we can speak with the woman without engaging the kobolds. Though I admit it isn't likely, Apsu willing, we can."
Diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31 (Apsu might be willing :)
GM Cwethan |

"I fear your hope is vanishingly unlikely, but at the least it is a hope which is kindly meant."
Quiselle: 2/?
Influence Skills: Diplomacy, Handle Animal, Heal, Knowledge (nature), Perform (any).
Adsal, Fade, and Skipper may make a second influence check
Fade may still make a free aid another

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Going to just do aid anothers... these checks are not his thing.
Aid Another (Knowledge (Nature)): 1d20 + 4 ⇒ (16) + 4 = 20
Aid Another (Diplomacy): 1d20 - 2 ⇒ (17) - 2 = 15

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Adsal nods and continues.
"Your grace, we do not want to burden you, but it is also natural that once in a while a tribe, a folk has to fight. There might be losses, but if a tribe never fights it losses its edge and will vanish in the end, because it looses his edge, his will to fight. But this is a fight where we will take the brunt and ask for your help, bot the other way round"
Know Nature: 1d20 + 19 ⇒ (3) + 19 = 22

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Skipper doesn't respond to the king's decrying him an appeaser, but sighs, and turns his eyes on the Queen.
"My colleagues have made many arguments. You are rightly concerned about the safety of your people. Did we not come to the aid of one of your own already? Of course I cannot promise that your people will be unharmed if you join in this conflict. But I will promise that with whatever ability the gods grant me, I will work to try and heal any wounds thus incurred. If the threat were truly just natural, in time it would ebb: but darker forces are at foot, and even in nature, the mother of the cubs does not simply assume the hunters will go away in time. She acts to defend her cubs, yes?"
Diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28 With whatever aids are currently a-floating

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+2 from Chaine

GM Cwethan |

Quiselle looks mollified by Skipper's promises, but before she swears any oaths in return, she and Vallahk withdraw to whisper among themselves.
When they return, Quiselle gives you all a sly smile and says, “Your proposal intrigues us. We shall consider giving you our blessing when your need is greatest.” She then waves her hand, causing a rush of oak leaves to fall from the tree and whirl around you all. When the leaves clear, you and Enzial are back along the frozen lake’s bank.
The dryad looks surprised that everyone still has their typical number of limbs, "I think that went quite well!"
Okay, so into the secret tunnels, or Hey diddle diddle, straight up the middle?

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Outside on their way to their next destination, Chaine approaches Yami, "Next time you impersonate a knight, choose a symbol that's more in line with your bone and dust fetishes. The Order of the Lion, otherwise, will have words with you."
Straight up the middle for Chaine/Silvermane - secret tunnels sound trappy and koboldy....

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Outside on their way to their next destination, Chaine approaches Yami, "Next time you impersonate a knight, choose a symbol that's more in line with your bone and dust fetishes. The Order of the Lion, otherwise, will have words with you."
Yami drops the illusion gladly with a sigh of relief. "Well, since a squire is technically not a knight, we should be good! Though having an Order of Knights to do my bidding...hmmm...gathering my art supplies..." The wayang trails off as he strokes his bony chin thoughtfully. "Nah. Too much work."
The dryad looks surprised that everyone still has their typical number of limbs, "I think that went quite well!"
"You and me both, trust me."
Okay, so into the secret tunnels, or Hey diddle diddle, straight up the middle?
As previously stated, Yami prefers the straight-forward path. At the very least, it should have clear charge lanes for Chaine to enjoy.

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Mantis has no particular strategy when it comes to dungeoneering, but if he can lead the way and provide cover to his allies he will do so. Narrower tunnels. (sorry Chaine). Also the bonus to perception lasts for 30 minutes (+10)

GM Cwethan |

The forest path leads northeast, where dense evergreens give way to steep, rocky foothills. Several intersecting trails lead up to the cave system’s main entrance partway up the Tusk Mountains.
As you approach, the first thing you see is a Mastodon chained to a pair of small bluffs, with a few robed kobolds hiding inexpertly nearby. However, before you are able to make use of this information, other, better hidden kobolds emerge from the tree, tugging on rube-goldberg style wires that release the Mastodon!
Travel/Chatting Time: 2d6 + 2 ⇒ (3, 3) + 2 = 8 Most buffs are still up, some potions are done. Since the kobolds got a surprise round, no pre-buffs this time.
Chaine: 1d20 + 1 ⇒ (18) + 1 = 19
Fade: 1d20 + 21 ⇒ (4) + 21 = 25
Skipper: 1d20 + 20 ⇒ (11) + 20 = 31
Brass Mantis: 1d20 + 5 ⇒ (12) + 5 = 17
Yami: 1d20 + 17 ⇒ (17) + 17 = 34
Chaine: 1d20 + 2 ⇒ (18) + 2 = 20
Fade: 1d20 + 5 ⇒ (7) + 5 = 12
Skipper: 1d20 + 3 ⇒ (2) + 3 = 5
Brass Mantis: 1d20 + 2 ⇒ (6) + 2 = 8
Yami: 1d20 + 2 ⇒ (20) + 2 = 22
Kobold Duelists: 1d20 + 4 ⇒ (13) + 4 = 17
Robed Kobolds: 1d20 + 2 ⇒ (20) + 2 = 22
Mastodon: 1d20 + 3 ⇒ (14) + 3 = 17
Spiky: 1d20 + 12 ⇒ (18) + 12 = 30
Tree squares are difficult terrain, trees grant cover. Snow is neither.
Active Effects: Harrowing Damage
Bold may go!
Spiky - Air Walk
Yami
Robed Kobolds (Blue/Green/Purple)
Chaine (Silvermane - Air Walk, Feather Step)
Adsal Heroism, Fly (expiring soon)
Kobold Duelists (Red, Orange, Yellow)
Mastodon
Fade Fly
Brass Mantis Air Walk, Embiggened
Skipper Air Walk

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Yami casts a spell with a few words and a gesture, imbuing the entire group with haste; then moving into the tree line for some cover. He then orders Spiky to advance and attack the nearest kobold (which would appear to be the red one); which Spiky attempts to do so, using air walk as necessary to reach the creature.
Claw Attack: 1d20 + 18 + 1 ⇒ (5) + 18 + 1 = 24
Claw Damage: 3d8 + 10 + 1 ⇒ (1, 8, 3) + 10 + 1 = 23
Free Grab: 1d20 + 24 + 1 ⇒ (18) + 24 + 1 = 43

GM Cwethan |

The nimble kobold weaves out of the way of Spiky's claws with a snarled curse.
The robed kobolds gesture frantically as they see the terrifying skeleton burst forth, and they each seem to shatter into several duplicates as they scamper around the snow.
Mirror Images: 1d4 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (4) + 2 = 6
Tree squares are difficult terrain, trees grant cover. Snow is neither.
Active Effects: Harrowing Damage
Bold may go!
Spiky - Air Walk
Yami
Robed Kobolds (Blue - 4 images; Green 6 images; Purple 6 images)
Chaine (Silvermane - Air Walk, Feather Step)
Adsal Heroism, Fly (expiring soon)
Kobold Duelists (Red, Orange, Yellow)
Mastodon
Fade Fly
Brass Mantis Air Walk, Embiggened
Skipper Air Walk

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Whipping his head back to the spellcasters, Chaine says, "Try to stall or confuse the gentle giant with magic... he's a magnificent animal and doesn't deserve to die! an illusion of a female, perhaps? but beware his charge!"
Challenging the orange kobold duelist, Chaine spurs Silvermane forward!
+1 Cold Iron Valiant Lance, Mounted charge vs. Challenged target, Banner, Haste, Harrowing Damage: 1d20 + 18 + 1 ⇒ (14) + 18 + 1 = 33 for dmg: 3d6 + 3d8 + 48 + 3 ⇒ (1, 1, 4) + (6, 4, 6) + 48 + 3 = 73
AC 31 vs. challenged

GM Cwethan |

The kobold ducks behind a tree at the very last moment as Chaine careens past!
Tree squares are difficult terrain, trees grant cover. Snow is neither.
Active Effects: Harrowing Damage, Haste
Bold may go!
Spiky - Air Walk
Yami
Robed Kobolds (Blue - 4 images; Green 6 images; Purple 6 images)
Chaine (Silvermane - Air Walk, Feather Step)
Adsal Heroism, Fly (expiring soon)
Kobold Duelists (Red, Orange, Yellow)
Mastodon
Fade Fly
Brass Mantis Air Walk, Embiggened
Skipper Air Walk

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I beg to differ, Adsal DOES have dark folk as language!
Common, Celestial, Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan, Aquan, Terran, Fuegan, Auran, Infernal, Abyssal, Protean, Thassalonian, Ancient Osirian, Osirian, Necril, Varisian, Giant, Goblin, Undercommen, Aklo, Aboleth, Cyclops, Dark Folk,Gnoll, Orc
Adsal will cast haste, if he doesn´t hear something that will change his actions.

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Make sure you put extra long eyelashes and some red lipstick Adsal. lol. On a more serious note: if Chaine can't hit these buggers while rolling a 14 we might be in trouble...

GM Cwethan |
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I wouldn't worry too much, they're in cover and used a surprise round to do a full defense, so it's a lot more like missing on a 6...
Despite Adsal's matchmaking attempt, the battered mastodon thunders forward, smashing his tusks into the towering skeleton.
Gore: 1d20 + 23 - 3 ⇒ (17) + 23 - 3 = 37
Piercing: 2d8 + 14 + 6 ⇒ (6, 1) + 14 + 6 = 27
The kobold blades slither forward, two of them continuing to keep their guards up while the other attempts to pick apart Spiky, but is foiled by the press of the foliage.
Rapier: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24
Piercing: 2d4 + 2 ⇒ (3, 4) + 2 = 9
Tree squares are difficult terrain, trees grant cover. Snow is neither.
Active Effects: Harrowing Damage, Haste
Bold may go!
Spiky -22, Air Walk
Yami
Robed Kobolds (Blue - 4 images; Green 6 images; Purple 6 images)
Chaine (Silvermane - Air Walk, Feather Step)
Adsal Heroism, Fly (expiring soon)
Mastodon
Kobold Duelists (Red, Orange, Yellow)
Fade Fly
Brass Mantis Air Walk, Embiggened
Skipper Air Walk

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Swift Action
Fade's sword lights up once again with arcane energy. Another Arcane Pool Point for +5 and Keen on Penumbrae.
Full Round Action
Fade starts his assault by casting Dimension Door, teleporting above the kobold clad in blue robes. Going to be 5 ft. up just above the Blue Kobold.
Fade has Dimensional Agility, so can act after casting Dimension Door.
He begins to attack the kobold. I'll let you deal with mirror images.
Main Attack
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Haste): 1d20 + 17 - 2 + 2 - 2 + 1 ⇒ (10) + 17 - 2 + 2 - 2 + 1 = 26
Black Blade Scimitar Damage (Power Attack, Pool +2 & Keen, Harrow): 1d4 + 11 + 4 + 2 + 1 ⇒ (1) + 11 + 4 + 2 + 1 = 19
Iterative
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Haste): 1d20 + 12 - 2 + 2 - 2 + 1 ⇒ (13) + 12 - 2 + 2 - 2 + 1 = 24
Black Blade Scimitar Damage (Power Attack, Pool +2 & Keen, Harrow): 1d4 + 11 + 4 + 2 + 1 ⇒ (4) + 11 + 4 + 2 + 1 = 22
Haste Attack
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Haste): 1d20 + 17 - 2 + 2 - 2 + 1 ⇒ (2) + 17 - 2 + 2 - 2 + 1 = 18
Black Blade Scimitar Damage (Power Attack, Pool +2 & Keen, Harrow): 1d4 + 11 + 4 + 2 + 1 ⇒ (2) + 11 + 4 + 2 + 1 = 20

GM Cwethan |

As with concealment, low numbers miss
Images: 1d5 ⇒ 21d4 ⇒ 11d3 ⇒ 1
Penumbra shatters a trio of false kobolds, but a pair of terrified sorcerers remain.
Tree squares are difficult terrain, trees grant cover. Snow is neither.
Active Effects: Harrowing Damage, Haste
Bold may go!
Spiky -22, Air Walk
Yami
Robed Kobolds (Blue - 1 image; Green 6 images; Purple 6 images)
Chaine (Silvermane - Air Walk, Feather Step)
Adsal Heroism, Fly (expiring soon)
Mastodon
Kobold Duelists (Red, Orange, Yellow)
Fade Fly
Brass Mantis Air Walk, Embiggened
Skipper Air Walk

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Yami sighs as the illusion made by Adsal seems ineffective. He re-adjusts back a bit to be within Skipper's channel radius, then commands Spiky to do a fighting retreat back to him. The wayang then makes several arcane gestures, and with a short incantation abruptly collapses to the ground. Meanwhile, Spiky withdraws back to be next to Yami's body, since he is unable to 5-foot due to difficult terrain.
Yami casts magic jar, with the focus being an obsidian crystal in on his belt. He will attempt to exert his will to possess what he hopes is the mastodon. DC 24 Will Save.

GM Cwethan |

Yami takes his best stab at what he hopes is the Mastodon, but is rebuffed.
Brass Mantis
Mastodon
Skipper
Random target among similarly strong souls: 1d4 ⇒ 3 Yesssss
Will: 1d20 + 9 ⇒ (17) + 9 = 26 I am so disappointed right now
Tree squares are difficult terrain, trees grant cover. Snow is neither.
Active Effects: Harrowing Damage, Haste
Bold may go!
Spiky -22, Air Walk
Yami
Robed Kobolds (Blue - 1 image; Green 6 images; Purple 6 images)
Chaine (Silvermane - Air Walk, Feather Step)
Adsal Heroism, Fly (expiring soon)
Mastodon
Kobold Duelists (Red, Orange, Yellow)
Fade Fly
Brass Mantis Air Walk, Embiggened
Skipper Air Walk

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Lifting one sword high into the air Mantis calls out a prayer. Sun glints off the blade, and he spins it into a circle creating a rippling mirror. "We do not need to be destroyer of worlds. Mercy is an action, and actions are character." Then he moves forward to the mastadon.
standard to activate divine bond including mercy to blade 1, (hasted)move action to close.
"I wonder if Apsu would see naming my blades as vanity?"

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Skipper jogs forward in mid-air, staying just a bit off the ground (5' up) and catching up to Mantis. He invokes a quick prayer and taps the warrior on his back. "I think that biiiiig critter's about to hit you. Here."
Shield of Faith on Mantis, 11 minute duration, +3 deflection to AC

GM Cwethan |

The robed kobolds scamper around as they pick their target, the one that Fade hovers above, scooting out from directly under the terrifying swordsman. He manages to trick the deadly wayang, but, perhaps too filled with glee at catching Fade off guard, fumbles his arcane gestures and sends nothing more than a slight static pop at him, instead of a bolt of lightning.
Feint: 1d20 + 15 ⇒ (13) + 15 = 28
Cast Defensively: 1d20 + 9 ⇒ (2) + 9 = 11
Another of the sorcerers rushes over to assail Fade as well, though with a fiery ray instead of a crackle of electricity.
Ray: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
Fire Damage: 4d6 ⇒ (3, 3, 6, 2) = 14
The third rushes out, and, with cold eyes, shockingly blasts a bolt of lightning through two of its allies in order to reach Skipper and Mantis, though with Skipper's keen insight into human(oid) nature, he isn't surprised by the kobold's perfidy.
Feint @ Skipper: 1d20 + 15 ⇒ (5) + 15 = 20
Electricity: 6d6 ⇒ (6, 4, 2, 2, 5, 5) = 24 DC 16 Ref for 1/2
Mastodon's Reflex: 1d20 + 12 ⇒ (5) + 12 = 17
Kobold Duelist's Reflex: 1d20 + 9 ⇒ (7) + 9 = 16
The Mastodon is scorched with a resigned shudder, but the nimble kobold flattens itself entirely out of the bolt's path.
Tree squares are difficult terrain, trees grant cover. Snow is neither.
Active Effects: Harrowing Damage, Haste
Bold may go!
Spiky -22, Air Walk
Yami
Robed Kobolds (Blue - 1 image; Green 6 images; Purple 6 images)
Chaine (Silvermane - Air Walk, Feather Step)
Adsal Heroism, Fly (expiring soon)
Mastodon -12
Kobold Duelists (Red, Orange, Yellow)
Fade -14, Fly
Brass Mantis Air Walk, Embiggened, Shield of Faith
Skipper Air Walk

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"Greatzzzt Apzzzsu! Thazzzt wakezzz one upzzzt."
Reflex: 1d20 + 8 + 1 - 1 ⇒ (20) + 8 + 1 - 1 = 28 It just dawned on me that being big could be detrimental. Since that drops my Dex to 15, do I no longer qualify for improved two weapon fighting (ie the second off-hand attack)?

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Chaine returns the charge once more! vs. Orange
+1 Cold Iron Valiant Lance, Mounted charge vs. Challenged target, Banner, Haste, Harrowing Damage: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20 for dmg: 3d6 + 3d8 + 48 + 3 ⇒ (6, 5, 5) + (3, 2, 6) + 48 + 3 = 78 oi... not with a nat 1 alas...
AC 31 vs. challenged

GM Cwethan |

@Mantis: I'm afraid so...
There's no way Chaine would have missed an opportunity like that! Silvermane must have slipped on an icy patch of... air?
Tree squares are difficult terrain, trees grant cover. Snow is neither.
Active Effects: Harrowing Damage, Haste
Bold may go!
Spiky -22, Air Walk
Yami
Robed Kobolds (Blue - 1 image; Green 6 images; Purple 6 images)
Chaine (Silvermane - Air Walk, Feather Step)
Adsal Heroism, Fly (expiring soon)
Mastodon -12
Kobold Duelists (Red, Orange, Yellow)
Fade -14, Fly
Brass Mantis -12, Air Walk, Embiggened, Shield of Faith
Skipper -12/24 Air Walk

GM Cwethan |

Due to the diagonals involved, blue and purple aren't within a single 10' radius burst. I believe the mastodon and orange duelist are the only duo you can target with that spell at the moment.

GM Cwethan |

Duelist Will: 1d20 + 2 ⇒ (10) + 2 = 12
Mastodon Will: 1d20 + 9 ⇒ (10) + 9 = 19
Both creatures reel in surprise as Adsal blinds them!
The Mastodon stampedes forward, its great mass threatening Mantis, Skipper, Chaine, Silvermane, and Adsal!
Those affected can either make an AoO at a -4, or a reflex save at DC 31 to halve the Trampling damage: 2d8 + 21 ⇒ (1, 1) + 21 = 23
Spiky can also make an AoO at the Mastodon but wasn't trampled
Will: 1d20 + 9 ⇒ (16) + 9 = 25
He then shakes off Adsal's blinding surprise, trumpeting violently!
The kobolds are still hampered by the bad terrain, one of them chasing after Spiky, one possibly stabs vaguely near the paladin as some sort of cunning feint while the other charges in while he's distracted!
But he's not thaat distracted...
Feint: 1d20 + 11 ⇒ (19) + 11 = 30
Stab?: 1d20 + 15 ⇒ (13) + 15 = 28
Blind: 1d100 ⇒ 52
Piercing: 1d4 + 2 ⇒ (1) + 2 = 3
Chaaarge: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
Piercing: 1d4 + 2 + 3d6 ⇒ (4) + 2 + (4, 2, 2) = 14
Tree squares are difficult terrain, trees grant cover. Snow is neither.
Active Effects: Harrowing Damage, Haste
Bold may go!
Spiky -22, Air Walk
Yami
Robed Kobolds (Blue - 1 image; Green 6 images; Purple 6 images)
Chaine (Silvermane - Air Walk, Feather Step)
Adsal Heroism, Fly (expiring soon)
Mastodon -12
Kobold Duelists (Red, Orange, Yellow)
Fade -14, Fly
Brass Mantis -12, Air Walk, Embiggened, Shield of Faith, Feinted
Skipper -12/24 Air Walk

GM Cwethan |

Fair enough. Aside from the spell still being active, I hadn't seen any reference to him currently flying. How high up is he?

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Swift Action
Penumbrae lights up with powerful energy. Arcane Strike
Full Round Action
"Let's fade from view, Penumbrae."
Fade casts Greater Invisibility on himself. Casting defensively, can't fail (barely).
5 ft. step
He steps above the previous kobold and begins attacking!
...back to Full Round Action
I'll let you take into account Mirror Image. Also remember, Fade is Greater Invisible, so the kobold is flatfooted if he can't see Fade. Fade will stop attacking if he drops. Attacking Blue.
Main Attack
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Haste): 1d20 + 17 - 2 + 2 - 2 + 1 ⇒ (8) + 17 - 2 + 2 - 2 + 1 = 24
Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +2 & Keen, Harrow): 1d4 + 11 + 4 + 3 + 2 + 1 ⇒ (2) + 11 + 4 + 3 + 2 + 1 = 23
Iterative
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Haste): 1d20 + 12 - 2 + 2 - 2 + 1 ⇒ (3) + 12 - 2 + 2 - 2 + 1 = 14
Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +2 & Keen, Harrow): 1d4 + 11 + 4 + 3 + 2 + 1 ⇒ (2) + 11 + 4 + 3 + 2 + 1 = 23
Haste Attack
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Haste): 1d20 + 17 - 2 + 2 - 2 + 1 ⇒ (19) + 17 - 2 + 2 - 2 + 1 = 35
Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +2 & Keen, Harrow): 1d4 + 11 + 4 + 3 + 2 + 1 ⇒ (1) + 11 + 4 + 3 + 2 + 1 = 22
--------------------------------------------------------------
CRIT - Haste Attack
CRIT - Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Haste): 1d20 + 17 - 2 + 2 - 2 + 1 ⇒ (11) + 17 - 2 + 2 - 2 + 1 = 27
EXTRA DAMAGE - Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +2 & Keen, Harrow): 1d4 + 11 + 4 + 3 + 2 + 1 ⇒ (4) + 11 + 4 + 3 + 2 + 1 = 25

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Yami, not aware if the life force he targeted was the mammoth or not, will attempt to once again impose his will on what he believes is his target.

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Spiky will take the AoO on the mammoth as it goes by, and will also attempt to eviscerate the nearby kobold that could threaten its master; only attempting to grab on the final attack.
Mammoth Claw Damage: 3d8 + 10 + 1 ⇒ (8, 7, 5) + 10 + 1 = 31
Kobold Claw Attack 1: 1d20 + 18 + 1 ⇒ (12) + 18 + 1 = 31
Kobold Claw Damage 1: 3d8 + 10 + 1 ⇒ (7, 4, 7) + 10 + 1 = 29
Kobold Claw Attack 2: 1d20 + 18 + 1 ⇒ (6) + 18 + 1 = 25
Kobold Claw Damage 2: 3d8 + 10 + 1 ⇒ (8, 4, 4) + 10 + 1 = 27
Kobold Claw Attack Haste: 1d20 + 18 + 1 ⇒ (12) + 18 + 1 = 31
Kobold Claw Damage Haste: 3d8 + 10 + 1 ⇒ (8, 2, 4) + 10 + 1 = 25
Kobold Claw Haste Grab: 1d20 + 24 + 1 ⇒ (9) + 24 + 1 = 34

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AoO mastadon: 1d20 + 17 + 1 + 1 ⇒ (9) + 17 + 1 + 1 = 28, non-lethal dmg: 2d6 + 8 + 1 + 1 - 4 ⇒ (5, 4) + 8 + 1 + 1 - 4 = 15
"Whoa, there-steady now," Mantis says stabbing at the mastadon as it goes by. His response to the kobolds is a bit less, friendly. He keeps his cool though.
Since I am multi-class my shield only lasts four minutes. Without it both of the kobolds hit. The conversation might have ended it unless there was some wobbly timey-wimey first realm thing going on. :)
"You however should know better, and soon you will see that you should be better as well." He cuts first into one kobold then into the second using the merciful blade to strike first. starting on yellow, switching to orange if she drops, but directing the extra haste attack to orange even if yellow is still up.
mercy sawtooth1 vs. yellow: 1d20 + 15 + 1 + 1 ⇒ (15) + 15 + 1 + 1 = 32, non lethal dmg: 2d6 + 8 + 1 + 1 + 1d6 ⇒ (4, 4) + 8 + 1 + 1 + (2) = 20 plus holy: 2d6 ⇒ (4, 3) = 7 and
sawtooth2 vs yellow: 1d20 + 15 + 1 + 1 ⇒ (17) + 15 + 1 + 1 = 34, dmg: 2d6 + 8 + 1 + 1 ⇒ (6, 4) + 8 + 1 + 1 = 20 and
mercy sawtooth1 vs yellow or orange: 1d20 + 10 + 1 + 1 ⇒ (18) + 10 + 1 + 1 = 30, dmg: 2d6 + 8 + 1 + 1 + 1d6 ⇒ (4, 4) + 8 + 1 + 1 + (3) = 21 plus holy: 2d6 ⇒ (2, 5) = 7
mercy sawtooth1 vs. orange: 1d20 + 15 + 1 + 1 ⇒ (17) + 15 + 1 + 1 = 34, non lethal dmg: 2d6 + 8 + 1 + 1 + 1d6 ⇒ (2, 3) + 8 + 1 + 1 + (2) = 17 plus holy: 2d6 ⇒ (1, 2) = 3

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Ref.Chaine,-4: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
Ref.Silvermane,-4: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6
O_O WTF?
Chaine makes big gestures and shouts at the mastodon to draw its blind attention away from Adsal! Hoping that's how you challenge something big and stupid! i.e. words ain't required! :P
+1 Cold Iron Valiant Lance, Mounted vs. Challenged target, Haste, Harrowing Damage: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16 for dmg: 1d8 + 1d6 + 16 + 1 ⇒ (3) + (2) + 16 + 1 = 22 cold iron, magical, piercing damage. O_O O_O O_O WTF?!?!.
ITERATIVE: +1 Cold Iron Valiant Lance, Mounted vs. Challenged target, Haste, Harrowing Damage: 1d20 + 14 + 1 - 5 ⇒ (18) + 14 + 1 - 5 = 28 for dmg: 1d8 + 1d6 + 16 + 1 ⇒ (1) + (6) + 16 + 1 = 24 cold iron, magical, piercing damage.
Horse Full Attack, Haste, Mounted Challenge, Harrowing Damage
Hoof: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29 for dmg: 1d6 + 6 + 5 + 1 ⇒ (4) + 6 + 5 + 1 = 16
Hoof: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 for dmg: 1d6 + 6 + 5 + 1 ⇒ (2) + 6 + 5 + 1 = 14
Bite: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 for dmg: 1d4 + 6 + 5 + 1 ⇒ (2) + 6 + 5 + 1 = 14
Ok... that's better... good horsie!!
AC 31 vs. Mastodon and Orange; Chaine HP 53/76; Silvermane HP 45/68