GM Crash's Godsmouth Heresy-Table Alpha (Inactive)

Game Master Crashwheeler

Tactical map


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Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Pitbull maintains her aggression!

Attack 1d20 + 5 ⇒ (9) + 5 = 14
Damage 1d6 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil continues to try and ply the wand at the skeleton with a shortbow

ranged touch: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 ⇒ 6

"Now that is more like it!"

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

Not sure what Garox can do? Aid maybe? If so.
aid: 1d20 + 4 ⇒ (4) + 4 = 8

-Posted with Wayfinder


Round 4 (complete)
The skeletons try their luck again, but the shortbow wielder switches targets and shoots into melee at Nesterok but they all miss.
Nesterok chops off the skull of his skeleton.
Valandil makes the archer fall to pieces.
Pitbull is unable to connect with her swing.
Grigori delays.
Garox is unable to help anyone yet.

Round 5 (partial)
The last remaining skeleton tries to hurt Pitbull but only slices her with the scimitar.
Scimitar 1: 1d20 ⇒ 171d6 ⇒ 3 Claw: 1d20 - 3 ⇒ (9) - 3 = 6

Skeletons(1), Nesterok, Valandil(5), Pitbull(7), Grigori, Garox(2)

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil delays
Take this action if the skeleton is not dead before it next acts

He points his wand at the skeleton..
ranged touch into melee: 1d20 - 1 ⇒ (10) - 1 = 9
damgage: 1d6 ⇒ 3

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Nesterok continued to fight and tried to hit the last skeleton

Falchion: 1d20 + 4 ⇒ (20) + 4 = 242d4 + 4 ⇒ (2, 4) + 4 = 10
Crit Confirm: 1d20 + 4 ⇒ (4) + 4 = 82d4 + 4 ⇒ (3, 4) + 4 = 11

And with an almost perfect strike he hit the creature !

Take that !

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Pitbull keeps on swinging...

Attack 1d20 + 5 ⇒ (2) + 5 = 7
Damage 1d6 + 6 ⇒ (4) + 6 = 10

"THEY'RE TOO SKINNY!" she screams, exasperated.


With a mighty swing, Nesterok is able to behead the final skeleton.
Combat over!

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

The priest once again recites a short prayer to his goddess while holding up his spiral silver symbol to the heavens.

Channel energy, heal everyone:
HP Healed: 1d6 ⇒ 6

Booyah! Dicebot is becoming our friend again... for now.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil wipes his forehead.
"My thanks Grigori. I feel much better. It may be my sister will never notice the scar!"

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

do they have something of interest ? asked Nesterok who began to look for anything of value.


Nesterok finds nothing of interest on the skeletons but assuming Nesterok's taking a 20 on perception he does find a secret latch in the alcove on the right hand side of the hallway.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil quickly checks the area for magical auras, before stepping back and allowing those with the right skills to work.


Valandil finds nothing magical.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Val passes the information on. "Pitbull and Garox... this looks to be your area now."

He backs away from the door.

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

Garox scouts for traps as usual with guidance and assistance from friends. 32 perception

-Posted with Wayfinder

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Pitbull pushes along, wondering how long the true evil behind this place can keep hiding from them.


There are no traps and Garox finds that it is not locked. Pitbull opens the door and there is a thin hallway on the other side of the door. It goes to a cross intersection. To the left is another door and to the right the hallway turns to its left.

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Pitbull checks the door 1d20 + 5 ⇒ (20) + 5 = 25 then opens it...


There are no traps on the door and it is not locked. The original purpose of this plain stone room has been lost to history, but numerous footprints have disturbed the dust covering the floor. Pitbull then sees a skeleton and a zombie standing in the room. The skeleton looks different than the previous four, tougher it seems. The zombie looks kind of similar to the skeleton, like they were created the same way.

Initiative Rolls:

Skeleton: 1d20 + 6 ⇒ (14) + 6 = 20
Valandil: 1d20 + 3 ⇒ (8) + 3 = 11
Pitbull: 1d20 + 4 ⇒ (5) + 4 = 9
Nesterok: 1d20 + 2 ⇒ (13) + 2 = 15
Grigori: 1d20 + 1 ⇒ (9) + 1 = 10
Garox: 1d20 + 6 ⇒ (13) + 6 = 19
Zombie: 1d20 ⇒ 15

Round 1 (begins)
The skeleton advances on Pitbull and strikes at her.
Scimitar 1: 1d20 ⇒ 171d6 ⇒ 2

Skeleton, Garox, Nesterok, Zombie, Valandil, Grigori, Pitbull

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

acrobatics: 1d20 + 8 ⇒ (15) + 8 = 23 Garox jumps on Pitbulls shoulders and somersaults over the skeleton. Landing neatly behind it and attacking it with his mace.

attack: 1d20 + 6 ⇒ (19) + 6 = 25
dmg: 2d6 ⇒ (2, 3) = 5

probably gonna regret this :p. But its so snnoying to get stuck like this.

-Posted with Wayfinder


Garox stunningly pulls off an acrobatic move that could have been in the Olympics and succinctly smashes the skeleton, almost in one move!

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

"Bah! I got hit...again!"

Pitbull grumbles, then helps searching the room.

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Nesterok looked at Pitbull amused and said My dear, don't you see the zombie not far from you ?

Then moved near the strange zombie at the left side of Garox and after calling for his luck swift action : Archeologist's Luck attack it

Falchion: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 132d4 + 4 + 2 ⇒ (1, 3) + 4 + 2 = 10

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Val moves up and points his wand at the zombie.

ranged touch into melee: 1d20 - 1 ⇒ (20) - 1 = 19
damage: 1d6 ⇒ 4

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

"WAS TOO BUSY WATCHING GAROX DANCE! I'LL BASH THE ZOMBIE" Pitbull enthuses...

Attack 1d20 + 5 ⇒ (18) + 5 = 23
Damage 2d4 + 6 ⇒ (2, 1) + 6 = 9
Confirm? 1d20 + 5 ⇒ (12) + 5 = 17
Extra Damage 2d4 + 6 ⇒ (3, 1) + 6 = 10


Round 1 (complete)
The skeleton advances on Pitbull and slashes her.
Garox easily bashes the skeleton.
Nesterok moves up and tries to slash the zombie but is unable to.
The zombie tries attacking Nesterok.
Slam: 1d20 + 4 ⇒ (19) + 4 = 23
Valandil disrupts the zombie's body.
Grigori delays.
Pitbull cuts the zombie in half.
Combat over!
Pitbull finds nothing in this room, it is just a plain stone room.

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

Grigori was about to hold up his symbol once more but, after merely getting out half a word, he stops. "You're really getting the hang of this now, hehehe."

The priest searches the bodies of the undead, paying particular heed to why they may be different from the regular breed of skellies and zombies.

Search the bodies, identify anything unusual:
Perception: 10 + 3 = 13
Knowledge(religion): 1d20 + 5 ⇒ (2) + 5 = 7
Profession(mortician): 1d20 + 7 ⇒ (2) + 7 = 9

...or not! Should've taken 10 on all of them, lol.


No worries, Grigori. It's not the last time you'll see this type of undead...As Grigori checks the bodies he notices that they are sturdier then regular undead aka higher AC. Looking around the stone room they see an extra door on the other side from where they entered, in a corner.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"I would feel better if we finished looking down the corridor before we went through that door."

Suggests Valandil.

"Or do you think something that size may just be a hiding place? Bah, could you check it for traps?"

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

"Very well. I'll give it a once over."

Garox says as he checks the door.
take 20 for 32 with assists and guidance

-Posted with Wayfinder


The door does not have any traps and it is not locked. Opening the door reveals...a red curtain hanging in the doorway.

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Pitbull smells the air for any new scents.

Scent ability

Then moves in to poke at the curtain with her sword and get it out of the way.


Heavy red curtains drape the wall of this chamber, and a thick layer of dust carpets the floor. Two sets of stone double doors stand in the east and west walls. East would be the side you guys came in through. The party knows that the hallway they were in when they fought the four skeletons leads to the eastern double doors. The western door looks like one solid featureless piece except for a strangely shaped depression in the middle. The depression looks like the "key" that the party found in the library.

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Perception 1d20 + 5 ⇒ (8) + 5 = 13
After a brief surveil of the door...

"I'll do it"

Pitbull gets the party 10' back (at least) from the door, with their weapons ready, and then uses the 'key'.

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Does'nt the zombie hit Nesterok with a 23 ? No that I want my character hit but ...

Nesterok followed his comrades.


Oh yeah, I overlooked that.
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
I'll post what is in the next room when I get home.

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Nesterok was badly hurt by the zombi's retaliation. He used his wand to heal himself

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7


When the key is placed into the depression between the two doors, the
stone changes to a rippling mass of flesh. Moments later, a bloody wound opens in the middle of the fleshy mass as the doors pull themselves apart to allow egress into the neighboring room.
A large statue stands in the corner of this L-shaped room, depicting a tall feather emblazoned with a large open eye. Though apparently carved from stone, the statue gleams with a golden-green iridescence. A pair of stone doors stands in the east wall in the short leg of the L.

Knowledge (religion) DC 20:
You identify the obscure deity as the Peacock Spirit, a god of mind, body, and soul, whose worship ended with the empire’s fall.

Carved into the floor between the western doors and the statue is the following inscription: “Though veiled behind the plumage of the soul, the Eye still sees, unblinking, through all the ages, from the beginning to the end of time. When the Three are One, and the spirit becomes flesh, the Seal may be opened and the Sleepers awakened. And the glorious apocalypse shall consume us all.”

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

"Gross" Pitbull enters and pokes around the room with her sword.

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

The priest ponders the unsettling process while stroking his bearded chin. "Hmmm. This statue seems... familiar. But I cannot place it."

Grigori looks around the room for any other clues.

Per GM request:
Knowledge(religion): 1d20 + 5 ⇒ (13) + 5 = 18

Search the room:
Perception: 1d20 + 3 ⇒ (6) + 3 = 9


Grigori does not notice anything else about the room or the statue...

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil looks at the symbols, and with a touch of guidance from Grigori tells everyone of the peakcock god.

Takes ten with guidance for 20

He walks over to the feather with the 'eye' and examines it carefully.
perception: 1d20 ⇒ 11

"Well, this at least solves one mystery for us - how to get out. It looks like we won't need to use all the charges after all."


Valandil doesn't notice anything special about the statue either...I need a 20.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Val is happy to take the time to fully examine the statue if he doens't learn anything from a quick glance.

Takes twenty :-)


Looking harder at the statue, Valandil finds a secret compartment in the back of the statue. Inside the compartment is a little green feather.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Val inspects the feather with his magical vision.

And takes ten on spellcraft or other check as necessary, gives a 22 with guidance for spellcraft

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

Grigori is amused by Valandil's apparently morbid sense of humor. "Indeed, comrade Valandil. I suppose that is one way to go. Though, as much as I adore my Goddess, I do not wish to travel to the Bonesland just yet."

The priest begins to examine the double doors beyond the statue.

Examine the double doors
Perception: 1d20 + 3 ⇒ (7) + 3 = 10


Valandil identifies the feather as feather token (bird). Grigori realizes that these doors go back into the first room they were in, the room with graffiti on the wall. These doors can only be opened with the chime.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"This feather is magical.. notes Valandil.

"It will summon a bird to deliver a message."

He looks around. "Does anyone know anything else about the god, or the riddle?"

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