GM Crash's Godsmouth Heresy-Table Alpha (Inactive)

Game Master Crashwheeler

Tactical map


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There are no religious meanings to the runes. Because of the ossuary's preservative magics, Grigori is unable to determine how old the blood is.
Moving on from the room, Grigori sees a very long hallway disappear into darkness not magical.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil skirts the monolith.

"What Dark rider?" he asks, then realising the others didn't hear it, says "I just got some message about a dark rider coming."

He pauses a moment.
"I think we should press on if we still have the means to do so."

The elf sends his lights ahead, illuminating the passage.

"Lead on good trapsmith."

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Pitbull gets back up front to lead on with her trusty roguish companion.


With regular marching order, the group marches on down the hallway 85 ft until they came to some steps that went down 10 ft. At the bottom of the steps was an intersection, straight or right. Straight were more stairs that went back up 10 ft while right went 20 ft down to a door.
Using Valandil's dancing lights they see as if the hallway never ends.
Which way do you want to go?

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

Fr. Yefimovich quietly thinks to himself as the party walks to the intersection. Bloody runes of necromancy and gluttony... preserved beneath an ossuary to my Lady? Something is not right here... not right at all.

As the party considers which direction to go, the priest recalls the temple from earlier, the one with eight statues that they walked a bridge to pass through. "Hmmm. Perhaps we should first check the passage to the right. I believe we might be near the great temple room from earlier, with the eight statues. I for one would like to get a better look at that room."

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"It may be this door is also at a lower level. We still need to find the necromancer as well."

Valandil follows the group down the steps.

"Right?"

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

"I am fine with either. Best we hurry this though. This place is giving me the creepers." Garox says

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

"Lets look at the statues then"

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil follows Pillbull and the others northwards


The party continues going down the stairs and come to the door. Finding no traps and it is not locked they open the door and see the statues lining the walls and the bridge 30 ft up. Which statue would you like to look at first?

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

They all look like a pile of old rocks to Pitbull, she instead moves to guard an entrance (not the one they entered by).


male Half elf Male Half-Elf Monk 1 | HP 10 | AC 14, Touch 14, Flat 13 | Perception +9 | Fort +3, Ref +4, Will +5 | CMB +2, CMD 16 | Speed 30ft, Initiative +5 |

Seemingly uninterested by the masonry, Zanaver moves to help oversee the entrance with Pitbull

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

The priest of Pharasma recalls to mind that seven statues were of the Runelords of old, and seven of the eight statues are white, so he eyeballs the black statue first, figuring it may be an old depiction of his Lady of Graves.

What does he see?
Perception: 1d20 + 3 ⇒ (9) + 3 = 12

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

Garox studies the studies, starting with the black one.
He takes his time doing so, they might be trapped after all.
take 20 for 29 on traps

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Nesterok stood behind detecting magic on each statues


The eighth statue is carved from dark diorite and is threefold in form, portraying a tall woman with three faces looking in three different directions. One side has a kind face and cradles a baby in its arms, while a second side displays a more stern expression and holds an hourglass. The third face has a crazed look; its hands are empty, but thornless roses twine up both arms.

Knowledge (religion) DC 20:
This statue is an archaic representation of Pharasma in her three aspects: the midwife, the reaper, and the prophet.

Garox finds a trap on each statue. Nesterok finds that each statue lights up with magic.
EDIT: There is a trap on each *white statue, but not on the black one. It still lights up.

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Know. Religion: 1d20 + 1 ⇒ (13) + 1 = 14

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

"Don't touch 'em then" Pitbull adds, rather helpfully.


Perception DC 20:
You see the outline of door behind the statue.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil looks at the statues
know-religion: 1d20 + 10 ⇒ (20) + 10 = 30
perception: 1d20 + 3 ⇒ (20) + 3 = 23

Woo!

"That is Pharasma ! And look, over there. A door!"

Fills in party on spoiler text

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

"Yes, I see." Fr. Yefimovich forms a spiral in the air before his heart and says a few short prayers before the black statue.

Noticing his musical companion casting a now familiar spell, "Nesterok, what form of magic do you see?"

Per GM request:
Knowledge(religion): 1d20 + 5 ⇒ (12) + 5 = 17

Grigori casts guidance for each interested person.


Unfortunately, the door cannot be opened with the statue in the way. However, the statue seems like it might be light enough to be moved.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Which statue is the door behind? One of the trapped ones?

Valandil also summons his magical sight, trying to understand what lies before him.

Casts detect magic; Spellcraft1d20 + 12 ⇒ (13) + 12 = 25


This door is behind the statue that you are looking at. You need to be closer to the other statues to look around them.

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

Fr. Yefimovich speaks a short prayer and sees the statues' auras of magic for himself. But his skill at magical discernment is a bit unpracticed, "Hmmm, yes, yes. I see there is magic about these statues. But I'm afraid it is beyond me to discern." He then looks back and forth between Nesterok and Valandil for information on the magic in place on the statues.

Cast detect magic, observing the statues in particular.

Btw GM Crash, Valandil did a nice Spellcraft check, what does he find?


Oh, I missed the spellcraft check. It needs a knowledge arcana check, actually. Sorry.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil thinks about the magical auras...

knowledge(arcana): 1d20 + 10 ⇒ (9) + 10 = 19


Valandil cannot place what spell is on the statue. The spell that is on it doesn't give an aura.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"Sorry, I can't figure out the magic here."

So the statue with the door behind it does have a trap?


The statue that (the majority of) you are looking at is the black one. The black statue does not have a trap on it, but it does have a spell on it.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"Maybe just push it, gently? Risky with that spell though. Still, if you were a necromancer, what better place to hide?"

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

Grigori looks concerned as his strokes his bearded chin, "Hmmm. It is best not to meddle with unknown magic, if it can be helped. Perhaps our musical companion knows what it is?"

The priest looks expectantly at Nesterok.

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Know. Arcana: 1d20 + 1 ⇒ (19) + 1 = 20

Nesterok nod at Grigori remark and began to cast detect magic trying to figure what type of spell was on the statue.


Nesterok figures out that there is an aid spell cast onto the statue.

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

I think it's a spell which could help us. An aid spell, but I don't know if we touch the statue all its magic will be drained or not.

Said after a short reflexion the half-orc.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil approaches the statue.

"Less us pass in the name of Pharasma " and reaches out to touch the statue. Seeing if he can gently twist it aside.


As Valandil touches the statue, the light from detect magic on the statue dims a little but doesn't go out completely.

Valandil:
The statue gives you +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + 10 ⇒ (1) + 10 = 11 for 10 minutes.

He is able to move the statue out of the way of the door's access.

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Nesterok wait as the rear-guard for his comrades to pass.

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Pitbull pushes on.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Feeling confident, Valandil gestures for the rogues to lead the way through the door.


1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 3 ⇒ (4) + 3 = 71d3 ⇒ 11d3 ⇒ 1 Zanaver took 1 Dex and 1 Con damage due to filth fever for 1d3 ⇒ 2 days.
The company sees quite a few catacombs in this room. They see bodies that have long turned to dust, and the ones that haven't do when touched.
With a brief glance, the party finds several ancient silver holy symbols of Pharasma.

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

The Pharasmin priest is quite impressed with the silver symbol collection. "Ah. These should be returned to the pries... Don't touch!" His admiration is interrupted when he scolds Zanaver. Alas, he does so a bit too late.

Grigori then spends some time examining the bodies without touching them. As a skilled mortician, he's obviously rather passionate about this profession. In fact, he's so intense in his examination, it could be disquieting to some...

Eventually, he notices Zanaver not looking so well. "Uy, I'm afraid it is filth fever," he announces after a brief examination. He takes the ailing monk back into the open temple, and spends around ten minutes administering a few herbal ingredients he has on hand to boost Zanaver's immune system.

Examine the bodies thoroughly, no touching (take 20):
Perception: 20 + 3 = 23
Profession(mortician): 20 + 7 = 27

With his agreement, treat Zanaver's filth fever. Zanaver gains a +4 bonus on his next saving throw:
Heal: 1d20 + 7 ⇒ (11) + 7 = 18


Grigori finds a bone wand of disrupt undead (30 charges) hidden among the funerary wrappings.


male Half elf Male Half-Elf Monk 1 | HP 10 | AC 14, Touch 14, Flat 13 | Perception +9 | Fort +3, Ref +4, Will +5 | CMB +2, CMD 16 | Speed 30ft, Initiative +5 |

Zanaver adheres to the examination gratefully, pushing on with the party

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"Does the passage extend further?"
asks the elf, anxious to be away from the disease.

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

"So none of them started the trouble then" Pitbull makes her comment as she chuckles abrasively, then fixes her eyes ahead again and deeply inhales the air... "Just checking for any strange scents, you'd think by now I'd have smelled man-stink"


The room seems to dead-end into an alcove.

Perception DC 25:
However, you find that there is a hidden door in the alcove.

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

"Sorry, that was me love." Garox jokes.

-Posted with Wayfinder

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Perception 1d20 + 5 ⇒ (13) + 5 = 18

Pitbull just keeps moving forward...

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

I suggest to take time to search here. There could be clues about what appened here.

Said Nesterok following his comrade in the alcove.

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