Race |
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6 |
Classes/Levels |
|
Gender |
|
Size |
7' |
Age |
18 |
Strength |
18 |
Dexterity |
16 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
13 |
Charisma |
7 |
About Pitbull
Pitbull
Female half-orc unchained barbarian (mad dog) 2/ranger 8
N Medium humanoid (human, orc)
Init 6; Senses darkvision 60 ft., scent; Perception +24 (+26 to find hidden objects (inc. secret doors and traps), determine if food is spoiled, or identify a potion by taste)
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Defense
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AC 23, touch 14, flat-footed 20 (+8 armor, +1 deflection, +3 Dex, +1 natural)
hp 115 (10 HD; 8d10+2d12+48)
Fort 16, Ref 12, Will 9
Defensive Abilities orc ferocity
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Offense
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Speed 40 ft.
Melee +1 keen silversheen falchion +17/+12 (2d4+6 S/15+) or
. . mwk cold iron falchion +17/+12 (2d4+5 S/18+) or
. . mwk cold iron spiked gauntlet +16/+11 (1d4+5 P) or
. . sap +15/+10 (1d6+5 B nonlethal)
Ranged mwk composite longbow +14/+9 (1d8 P/×3)
Ranger Spells Prepared (CL 5th; concentration +7)
. . 2nd—animal aspect[UC], barkskin
. . 1st—delay poison, resist energy
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Statistics
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Str 20, Dex 16, Con 18, Int 10, Wis 15, Cha 7
Base Atk +10; CMB 15; CMD 29
Feats Alertness, Blind-fight, Boon Companion[UW], Endurance, Furious Focus[APG], Iron Will, Keen Scent[APG], Power Attack, Weapon Focus (falchion)
Traits reactionary, vagabond child (urban)
Skills Acrobatics +15 (+19 to jump), Appraise +2, Climb +13, Diplomacy -2 (+1 vs. Hellknights), Disable Device +13, Handle Animal +10, Heal +8, Knowledge (dungeoneering) +4 (+6 to navigate underground), Knowledge (geography) +7, Knowledge (local) +3, Knowledge (nature) +8, Linguistics +1, Perception +24 (+26 to find hidden objects (inc. secret doors and traps), determine if food is spoiled, or identify a potion by taste), Ride +6, Sense Motive +4, Spellcraft +4, Stealth +7, Survival +16 (+18 to avoid becoming lost), Swim +10; Racial Modifiers +2 Appraise, +2 Knowledge (local), scavenger[APG]
Languages Common, Orc, Tien
Combat Gear oil of enlarge person, potion of invigorate, potion of remove sickness, potion of spider climb, potion of spider climb, potion of touch of the sea, scroll of deadeye's lore, scroll of endure elements, scroll of entangle, scroll of feather step, scroll of lead blades, scroll of longstrider, wand of cure light wounds, acid, air crystal, alchemical grease[APG], alchemist's fire, alchemist's kindness[APG] (10), alkali flask[APG], antiplague[APG] (4), antitoxin (2), caltrops (4), healer's kit, holy water, meditation tea[UE], soothe syrup[APG], twitch tonic[UE], vermin repellent[UE], weapon blanch (silver)[APG]; Other Gear +2 mithral agile breastplate[APG], +1 keen silversheen falchion, mwk cold iron falchion, mwk cold iron spiked gauntlet, mwk composite longbow, sap, amulet of natural armor +1, belt of physical perfection +2, boots of elvenkind, cloak of resistance +3, cracked deep red sphere ioun stone, cracked dusty rose prism ioun stone, cracked incandescent blue sphere ioun stone, cracked mossy disk ioun stone, cracked pale blue rhomboid ioun stone, cracked pale ruby trillian ioun stone, cracked pearly white spindle ioun stone, cracked pink and green sphere ioun stone, cracked scarlet and blue sphere ioun stone, eyes of the eagle, handy haversack, headband of inspired wisdom +2, ring of protection +1, vial of efficacious medicine, bedroll, belt pouch, cleats[APG], climber's kit, cold weather outfit, compass[APG], crowbar, flint and steel, hot weather outfit[APG], masterwork thieves' tools, mess kit[UE], silk rope (50 ft.), snowshoes[APG], trail rations (5), training harness[ARG], waterskin, Asbo the Owlbear, backpack, block and tackle, crowbar, grappling hook, miner's pick, mwk studded leather barding, pole, portable ram, sack, sack, shovel, silk rope (200 ft.), sledge, sunrod, torch, 50 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Blind-Fight Re-roll misses because of concealment, other benefits.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to many rolls when dealing with creatures of the evil outsiders category.
Favored Enemy (Humans +4) (Ex) +4 to many rolls when dealing with creatures of the humans category.
Favored Terrain (Underground +2) (Ex) +2 to many rolls when in underground terrain.
Favored Terrain (Urban +4) (Ex) +4 to many rolls when in urban terrain.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Orc Blood
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Pack Tactics (Ex) Both master and war beast gain +4 when flanking with each other.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Scavenger +2 Perception to find hidden objects (inc. secret doors and traps), determine if food is spoiled or identify a potion by taste.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Shared Vigilance (Ex) Gain Alterness feat when adjacent to animal companion.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +4 Add the listed bonus to Survival checks made to track.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Asbo the Owlbear CR –
Male owlbear
N Large animal
Init 2; Senses low-light vision, scent; Perception +9
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Defense
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AC 25, touch 11, flat-footed 23 (+3 armor, +2 Dex, +11 natural, -1 size)
hp 85 (9d8+45)
Fort 10, Ref 8, Will 7 (+4 morale bonus vs. enchantment effects)
Defensive Abilities uncanny dodge
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Offense
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Speed 40 ft.
Melee bite +12 (1d8+7 B & P & S), 2 claws +12 (1d8+7 P & S plus grab)
Space 10 ft.; Reach 10 ft.
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Statistics
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Str 24, Dex 14, Con 18, Int 2, Wis 14, Cha 10
Base Atk +6; CMB 14 (+16 drag, +18 grapple); CMD 26 (28 vs. drag, 30 vs. trip)
Feats Alertness, Blind-fight, Improved Drag[APG], Improved Natural Attack (claw), Iron Will, Power Attack, Toughness
[b]Skills Acrobatics +7 (+11 to jump), Climb +11, Perception +9, Sense Motive +4, Stealth +2, Survival +3, Swim +12
Other Gear mwk studded leather, backpack, block and tackle, crowbar, grappling hook (2), miner's pick, pole, portable ram, sack, sack, shovel, silk rope (200 ft.), sledge, sunrod, torch (4), 150 gp, 7 sp
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Grab: Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Improved Drag You Drag at +2 and don't cause an attack of opportunity.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Shared Vigilance (Ex) Gain Alterness feat when adjancent to master.
Tenacious Guardian (Ex) Remain conscious as long as you are adjacent to your master.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
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