GM Crash's Godsmouth Heresy-Table Alpha (Inactive)

Game Master Crashwheeler

Tactical map


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Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"Why? asks the elf.
"They are dead, leave the bodies to the birds and beasts. Let the circle of life continue uninterrupted."

He looks at the figures.

"It is as if someone was trying to make art of out them."
He shakes his head. "They failed."


Turning back to the door, the party sees another rune above the door.

Knowledge (arcana) DC 20:
You recognize the rune as the rune of lust, knowing that this rune is also associated with the school of enchantment.

Looking outside the door you see the statue in front of this crypt. It looks like a voluptuous, nude woman wielding a two-headed guisarme.
Knowledge (history) DC 20:
You recognize the statue as Sorshen,
Runelord of Lust.

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

"A bit perverted fof my sake. But I can imagine someones motivation behind the arrangements. " Garox says.

-Posted with Wayfinder

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

My old master could have love that ! said amused Nesterok

Know. Arcana: 1d20 + 1 ⇒ (11) + 1 = 12
Know. History: 1d20 + 1 ⇒ (16) + 1 = 17

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Taking ten nets those checks for Val, he'll share the information

"Well, at least it is topical. I didn't realise the runelords were worshipped as gods though."

He peers in.

"Shall we explore further?"

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

"Lets..." PItbull agrees, sword in hand - "Dont reckon we found what we was down here lookin' for yet"


The next statue looks like a beautiful woman with wild hair, holding a ranseur.

Knowledge (history) DC 20:
You recognize the statue as Alaznist, Runelord of Wrath.

Opening the door, you see what looks like more of the same type of crypt, but with one difference. In the middle of the crypt stands a tall skeleton wearing armor engraved with runes holding a ranseur. There is a cold blue light that glows in his empty eye sockets. He points at Garox and motions him to bring it on.
Initiative Rolls:

Skeleton: 1d20 + 5 ⇒ (14) + 5 = 19
Valandil: 1d20 + 3 ⇒ (10) + 3 = 13
Pitbull: 1d20 + 4 ⇒ (15) + 4 = 19
Nesterok: 1d20 + 2 ⇒ (9) + 2 = 11
Grigori: 1d20 + 1 ⇒ (17) + 1 = 18
Garox: 1d20 + 6 ⇒ (10) + 6 = 16

Round 1 (partial)
The skeleton delays.

Skeleton, Pitbull, Grigori, Garox, Valandil, Nesterok
Party up!

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Know. Religion: 1d20 + 1 ⇒ (6) + 1 = 7

Intrigued by the strange behavior of the skeleton Nesterok try to know what the creature really was.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil points his wand at the skeleton and fires a ray at it, trying to disrupt its energies.

ranged touch attack: 1d20 + 3 ⇒ (12) + 3 = 15
disrupt undead: 1d6 ⇒ 5


Nesterok is unable to figure out what kind of skeleton this is. Valandil's ray connects with the skeleton which causes the skeleton glare at him.

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Pitbull tires of these corridors - "Again!?"

She moves in and engages, then slices.

Attack 1d20 + 5 ⇒ (20) + 5 = 25
Damage 2d4 + 6 ⇒ (3, 4) + 6 = 13
Confirm?1d20 + 5 ⇒ (11) + 5 = 16
Extra Damage 2d4 + 6 ⇒ (2, 3) + 6 = 11

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

Garox moves behind Pitbull and into the alcove, readying an attack.
"Pitbull, pull back into the alcove so we can flank it."

-Posted with Wayfinder

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

The creature has a reach weapon, be careful !

Said Nesterok who wait to see if his comrades take down the creature without his help

delay action

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil also tries to work out what he may know of the skeleton.

Takes ten on knowledge(religion) for 19

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

@Valendil : you can't take 10 in combat, except if you're a bard :P

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Fair call. know-religion: 1d20 + 9 ⇒ (5) + 9 = 14


Round 1 (complete)
As Pitbull walked closer, she draws an attack from the skeleton.
Skeleton aoo: 1d20 + 7 ⇒ (18) + 7 = 252d4 + 4 ⇒ (1, 4) + 4 = 9
Then she reached the skeleton and struck it with her falchion.
Grigori delays.
Garox moves into an alcove and gets ready to attack.
Valandil shoots the skeleton with a ray. He also identifies the skeleton as a skeletal champion.
Nesterok delays.

Round 2 (partial)
The skeleton steps back and tries to disarm Pitbull Disarm: 1d20 + 5 ⇒ (4) + 5 = 9 but is unable to.

Skeleton, Pitbull, Grigori, Garox, Valandil, Nesterok

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

Round 2

Grigori grasps his club in one hand, and clutches his silver spiral symbol in the other. Holding it up to the heavens, he chants a call for the Lady of Graves to recall this wretched soul back to whence it belongs... the land of the dead.

Channel Energy, harm undead (or, in this case, slightly annoy undead. Lol):
Damage(DC 12 for half): 1d6 ⇒ 1

Actions: [move] Move 30 ft., [std] channel energy

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil continues to ply the wand found, directing still more anti-necromatic energy at the skeletal chamption.
"It is a Skeletal champion, no normal skeleton. Beware!"

ranged touch into melee: 1d20 - 1 ⇒ (10) - 1 = 9
damage: 1d6 ⇒ 6

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

After Valendil said it was no normal skeleton. Nesterok draw his whip and moved behind Pitbull.

I will support you, don't worry !

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

"Now he tells me" Pitbull spits blood as she laughs and steps in to attack.

Attack 1d20 + 5 ⇒ (1) + 5 = 6
Miss!

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

"Dammit, Pitbull, we can't reach him like this. Fall back so three of us can attack it together!" Garox yells frustratingly. delay


Round 2 (complete)
The skelly steps back and tries to disarm Pitbull but is unable to.
Pitbull steps up, swings and misses.
Grigori channels positive energy into the skelly Channel Resist: 1d20 + 4 ⇒ (16) + 4 = 20 but the skelly just shrugs it off.
Garox delays.
Valandil misses with his ray.
Nesterok steps behind Pitbull and supports her.

Round 3 (partial)
Skelly steps back into the corner and tries to disarm Pitbull once more Disarm: 1d20 + 5 ⇒ (20) + 5 = 25 and her scimitar goes clattering to the floor.

Skelly, Pitbull, Grigori, Garox, Valandil, Nesterok

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil continues to ply the wand at the skeleton.

"Those energies can't hold together too much longer."

ranged touch into melee: 1d20 - 1 ⇒ (17) - 1 = 16
damage: 1d6 ⇒ 6

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

"Pharasma guide your arm." The priest recites a now familiar brief prayer and touches Nesterok's shoulder.

Move 5 ft. up, and cast guidance on Nesterok.

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Thanks ! said Nesterok after Gregory's spell.

Nesterok called for his luck swift action for "archeologist's luck then try to trip the creature with Pharasma's guidance.

Trip: 1d20 + 3 + 2 + 2 + 1 - 4 ⇒ (8) + 3 + 2 + 2 + 1 - 4 = 12

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

"Fall back and he can hit us with his reach weapon, we need to get IN" Pitbull awaits Garox's decision.

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

Garox see's that the creature has moved itself in a corner. In there he won't be able to use it's reach weapon.
Garox jumps and tumbles closer and sits around the corner, and readies an assist for Pitbull.
acrobatics: 1d20 + 8 ⇒ (15) + 8 = 23
assist: 1d20 + 8 ⇒ (3) + 8 = 11

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Pitbull marks the sword clattering to the floor and Garox moving in. Deciding against opening herself up to further attack, she simply 5' steps inside the opponents guard and rushes to engage it in a clinch.

5' step
Grapple 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 Vs CMD.

"Try swinging now champ!"


Pitbull steps up, grapples the skelly causing it to raise its arm above it's head providing an open target for Valandil's ray. When the ray connects the skelly comes apart, bones falling everywhere around Pitbull.
Combat over!

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

"Ha!" the Brute laughs at the smashed bones, then frowns at her own wounds... "Healer still workin?"

Lantern Lodge

SFS 05-99 BftB

Valandil carefully enters the room, using his enchanted sight to see what else may be hidden.

Casts detect magic

perception: 1d20 ⇒ 14


Besides the half-plate armor and the masterwork ranseur that the skeletal champion was wielding, Valandil finds 90 gp worth of valuable grave goods.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"Well done everyone. That skeleton was the toughest yet."

He casts his eyes around - "Ready for a rest yet? We seem to have been in here for hours."

And if we use that wand now, we won't have it when we really need it.

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Yeah lets rest up and heal

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

"Do we rest here, or back in the more.. ahh salubrious library. It is a very minutes walk away, but I think I for one would rest better there than here."

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

I'm still ok for continuing our exploration.

But, I suggest - if we decide to stop here - to be more prepared against the undead foe we meet with regularity here and the fact we are dealing with language we don't understand.

I've no idea where we can rest more safely. I'm ok for the library.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil turns around and leads the way back towards the library for a rest.


The party heads back to the library and rests for the night.
Everyone who does not have full hp, gains 1 hp back. Valandil can reset his spell list for the next day and Nesterok's Archeologist's Luck is back at full. That necklace you found previously can possibly be identified today...unless the rolls are bad again.

Sovereign Court

Male Varisian Courtly Crusader 3 -- HP: 26/26 | AC: 18 | T: 12 | FF: 17 | CMD: 13 | Fort: +6* | Ref: +3 | Will: +8 | Init: +1 | Perc: +3 | Channel 2/5 | Perform 6/6

Before they rest, Grigori offers to heal any remaining wounds on all of his comrades.

He also suggests, "Perhaps someone with neither arcane power nor divine favor to rejuvenate should stand guard over us as we rest?"

Channel Energy (2x), Heal:
HP Regained: 2d6 ⇒ (2, 4) = 6

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Good idea Grigori. I'm with arcane power so good night !

If someone is still hurt, Nesterok will use his last spell on him/her

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil tries again to identify the necklace.
spellcraft+guidance: 1d20 + 12 ⇒ (14) + 12 = 26

The elf then adjusts his spell selection to include ray of frost.

Valandil also takes the time to scribe the Hold Portal and Identify spells into his spellbook from the tablet they are on currently.
hold person, DC 16: 1d20 + 12 ⇒ (15) + 12 = 27
identify, DC 16: 1d20 + 12 ⇒ (10) + 12 = 22

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

"Right, me and Pittbull will have shifts I guess. But we also get to use the item if it is usefull. We are the ones most often in combat after all." Garox says with a wink.

-Posted with Wayfinder

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

"Hah! That's my job!", Pitbull looks genuinely happy at the thought of sitting about watching for enemies.


After the night passes uneventfully, Grigori and Valandil changed their spells around and Valandil identifies the necklace as an ancient Thassilonian magic item called a Sihedron Medallion.

Sihedron Medallion:

While worn, a Sihedron medallion grants its wearer a +1
resistance bonus on all saving throws. Once per day, it
may be commanded to bestow the effects of false life on
the wearer—these effects end if the medallion is removed.
Placed on the neck of a dead body, the Sihedron medallion
preserves the body indefinitely with gentle repose.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil looks impressed with the amulet, and passes on the details of it to the group.

"Perhaps this would be best for one of our front liners?"

He turns to the 'shatter' tablet, and tries to figure out whether it can be transcribed to a more portable medium

spellcraft DC 17: 1d20 + 12 ⇒ (8) + 12 = 20

Dark Archive

Fave Terr&Enemy:
Favoured Enemy:Human +4/Outsider (Evil) +2/ Bluff, Perception, Sense Motive, and Survival, Attk & Dmg. // Favoured Terrain:Urban+2 Knowledge (geography), Perception, Stealth, Survival and Init.
1/2Orc HP:115, AC: 23/T:14/FF:20 - Percep: +24*(Dark Vision/Scent) F: +16/R: +12/W: +9- CMB: +15 - CMD: 29, Speed: 40ft, Init: +6
Asbo:
HP:76/76, AC:24/T:13/FF:21 - Percep: +6(LLVision/Scent) F: +9/R: +9/W: +6 - CMB: +12 - CMD: 25, Speed: 40ft, Init: +3

Pitbull sniffs at it suspiciously. "Garox can wear it, as long as he doesn't chuck it to some roaming strumpet for a nights pleasures" she barks, it seems like she's joking...

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

I agree with Valandil. It seems best for Garok or Pitbull.
I just hope it's other power will not be usefull !

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil stretches "Shall we return to those crypts? With the magic I have memorised, we should be able to kill those cold mold"

The Exchange

Bard 3 | AC 16 T 12 FF 14 | HP -1/22 | F +4 R +7 W +5 | Init +2, Perc +7 | "Archeologist's Luck" 08/11

Why not, we must start by something anyway !

Rested, Nesterok was ready to explore more of this fascinating complex.

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