GM Cody's Kingmaker (Inactive)

Game Master Codanous

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I'll take a look at both but if they fixed issues in Ultimate Campaign I'm sure I'd rather use that version than what is presented within the Adventure Path.

Still about two weeks too get submissions in.

Spreadsheet of Character Submissions

If you are considering applying still I'd take a look at what is already submitted first.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

GM Cody, now that we've clarified that there will be downtime for crafting and the like, will we/can we use the Downtime rules as presented in Ultimate Campaign? I've found them to be a great deal of fun in the past!


Making my return to the Paizo RP community after a few years absence. I'm about to start this game with my tabletop game as the GM, I'd love to run through it as a player though as well... so here is my entry.

Nariel Lauric NG Elven Female Conjurer.

Background:
Nariel was born in the rolling fields and forests of Kyonin some one hundred and thirty years ago to her parents Seldon and Tessara Lauric, both Wizards of great talent and repute. From an early age, Nariel showed promise and was clearly quite brilliant, even by Elven standards. She also demonstrated great ability for the Arcane arts, and thus her parents began her training at a young age.

When she came of a certain age, her parents deemed that Nariel should see the world as they had when they were younger. Realizing her talent for languages and diplomacy, the Laurics sent their daughter to serve in the Court of Baron Lebeda as an adviser. The Laurics had a long standing relationship with the Lebeda family as business partners and allies, and knew that their daughter would gain great experience by participating in the rough and tumble politics of Brevoy.

Arriving at Silverhall, Nariel immediately took a liking to the busy machinations of Brevoy Court life. As a courtier, she handled herself aptly, as though she had been doing it for years. Nariel also proved useful to the Lebeda family, as she spoke multiple languages, providing quick and accurate translations for foreign traders and dignitaries visiting court. When the Baron passed, the business of governance fell to Dame Sarrona Lebeda who was charged Regent until the Baron's eldest son Lander came of age to rule. Dame Sarrona found Nariel a most useful and delightful presence in court, and grew to value her counsel.

When news of trouble in the outskirts of Brevoy came to her attention, Sarrona decided it best to send Nariel, and charged her with investigating on behalf of the Lebeda.

Appearance:
Nariel is tall, slender and delicate appearing, possessing long blond hair and pale skin. She is quite beautiful and graceful, and takes great care in her appearance. Her eyes are a light green color, bordering on gray. She appears at all times to be calm and reserved, and her movements are always fluid and deliberate.

Nariel wears tasteful but luxurious flowing gowns in court, opting for colors of blue and green to augment her blond hair. She typically adorns herself with tasteful and conservative jewelry, favoring silver and emeralds above all else. Whist adventuring, Nariel opts instead for more rugged clothing, including thigh high boots of soft black leather, form fitting breeches of light grey, a pale green embroidered leather jerkin, a practical but attractive black jacket, black leather gloves and a warm charcoal hooded cloak with modest black fur fringes. When not in the company of friends or in public, Nariel always wears her hood drawn up to hide her face as much as possible.

Personality:
First impressions of Nariel can be somewhat cool, though the reality is that Nariel is simply cautious with people she has never met. Friends would describe her quite affable, but perhaps a little bookish. Nariel is nevertheless quite outgoing and charismatic, owning a quick wit but a gentle sense of humor.

Most likely though, people would simply agree that Nariel is woman possessing an exceptional mind. Ever since a young age, Nariel showed signs of great intelligence, mastering many languages and showing an affinity for all her studies.

The only thing I'm uncertain of is which campaign trait to take. I'm leaning towards either Pioneer or Noble Born (Lebeda) even though technically she isn't born of the Lebeda family.


Ravingdork wrote:
GM Cody, now that we've clarified that there will be downtime for crafting and the like, will we/can we use the Downtime rules as presented in Ultimate Campaign? I've found them to be a great deal of fun in the past!

Yeah I was just reading them over, they seem a bit more complicated but it shouldn't be too big of an issue, especially with the slightly slower play style of play by post.

@The KGB Welcome back to the Paizo Community! I've added your submission to my spreadsheet.


I noticed my submission (Kazmuk Stormborn) wasn't in the spreadsheet, so I tried adding it and it looks like it did save. Hope you don't mind.


Yeah, meant UC, not UM. Don't see Will on that spreadsheet, though.


Crazy, thought I'd added you but must've not saved or something, I added you just now though.

Thank you alientude for adding yourself!


Thanks. Didn't want to get left out of this! :)


I finally finished my cleric of Erastil, my brain has been blargh for the last few days.

stats:
Ennarra
Female half-elf cleric of Erastil 1
LG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +4; +2 vs. enchantments
Immune sleep
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Offense
--------------------
Speed 30 ft.
Melee morningstar +1 (1d8+1)
Ranged longbow +2 (1d8/×3)
Special Attacks channel positive energy 5/day (DC 12, 1d6), wooden fists (+1, 5 rounds/day)
Domain Spell-Like Abilities (CL 1st; concentration +3)
5/day—touch of good (+1)
Cleric Spells Prepared (CL 1st; concentration +3)
1st—bless, cure light wounds, entangle[D] (DC 13)
0 (at will)—detect magic, guidance, stabilize
D Domain spell; Domains Good, Plant
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 10, Int 10, Wis 15, Cha 14
Base Atk +0; CMB +1; CMD 13
Feats Selective Channeling, Skill Focus (Perception)
Traits deadeye bowman, devotee of the green, pioneer
Skills Handle Animal +3, Knowledge (nature) +5, Perception +8, Profession (farmer) +6, Sense Motive +6, Survival +3; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood
Combat Gear holy water; Other Gear leather armor, arrows (20), longbow, morningstar, backpack, bedroll, chalk, flint and steel, trail rations (2), waterskin, wooden holy symbol of Erastil, light horse, feed (per day), mess kit, pack saddle, pole, saddlebags, silk rope (50 ft.), 7 gp, 3 sp, 9 cp
--------------------
Special Abilities
--------------------
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Plant) Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Good +1 (5/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1 rd.
Wooden Fists +1 (5 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +1 damage.

fluff:
Background: Ennara's mother was a frontier farmer and her father was an elf from Kyonion who wandered through the area.. Though her ilegitmate birth caused some discomfort among the frontier folk, they were good hearted folk and so were kind to her. She grew up to respect and value the frontier way of life and ultimately felt called to the clergy of Erastil and its frontier values. She joins the expedition into the Stolen Lands to push back the dangerous wilds and extend the reach of civilization.

Appearance: Ennara is pretty, and slender like most half-elves with grey eyes and dark brown hair, usually pulled into an efficient bun, but shoulder length when loose. Her hands are rough and callused from physical labour and her preferred clothing is simple and practical.

Personality:
Practical, hardworking, and dedicated with a can-do attitude. She has some distaste for frippery and mixed feelings about academic types who, though their knowledge is useful, can be somewhat lacking in grounding and practicality.


Hm, might toss my hat in here, as well... but I'll figure out what exactly I'll be building tomorrow, if anything, 'cause right now I'm in no fit state.


I'll have to remove my submission. I won't have the time to keep up with this. Good luck to everyone else.


I understand and thank you for realizing that now! Thank you for your submission though!!


Will we still be waiting till the 11th with so many submissions?


Yeah its a rather long time away hunh? This was my first doing a recruitment for an AP so I wanted there to be more time than less.

I'd like to wait a little bit longer, I've started narrowing it down but I want to give everyone a chance to submit before I make a choice.

I have started going through profiles, looking at posting history, quality and frequency.


Damn it! I have tried to forget about this recruitment as I couldn't get the character right in my head ... but I keep on coming back and thinking about it. So I will throw a different character into the ring.

She is Kerri Corynian a Halfling Draconic Sorceror, I will adjust her profile and then post shortly with the updated profile.


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Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
GM Cody wrote:
I have started going through profiles, looking at posting history, quality and frequency.

Allow me to save you some trouble. :D

I have posted 22,238 posts on these forums since December 22, 2009.

That's an average of 1.2 posts per day day for 2,564 days.

That makes me a forum veteran of over 7 years (and 16 days).

I've been in 5 online PbP games during that time, all of which took place within the last 4 years. Sadly, none of them made it to the end. However, with one exception, I stuck with every one of them until they fell apart (and that exception involved a death in the family).

The longest running game ran from March 31, 2014 to August 16, 2016 with me posting nearly every day (over 1,000 high quality and constructive posts over the course of 869 days; or 2 years, 4 months, and 16 days). I outlasted 2.5 party rotations during that time. I was the only player to be there from the very beginning to the very end, when the GM finally quit.

Hope that helps. :P


I must say, to someone new like myself. RAVINGDORK has quite the credintials.


Faelar Braegen here, here is Kerri's profile, updated for this campaign. Kerri is all about support more than offense. She has no offense spells other than cantrips, she focuses on Reduce Person (for defense) and Sleep.

She also has ranks in Diplomacy, Perform (Sing) and Profession (Chef). So she can help with solving situations diplomatically, provide songs to lift the mood whilst we are travelling, as well as cook good food for everyone, so that no one has to feed on rations all the time.

Whilst going back through my posting history you may come across a period where I wasn't here for a year(ish). My most recent campaign is a Rise of the Runelords one. I have provided writing examples in the profile. If you need anything else, please ask and I will provide to the best of my ability.

I have added myself to the applicants list, I hope that was okay.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
thelizardwizard wrote:
I must say, to someone new like myself. RAVINGDORK has quite the credintials.

Don't kid yourself. You've posted 697 times since late November!

That's an average of 23 posts a day! Reminds me of my heyday. :P


RavingDork, I have seen you on these posts quite a lot, would you be able to look over my profile quickly and see if I have everything correct or if I could make it easier to understand for others? I can read it, but want to make sure any GM's can.


I can read it just fine for what it counts, probably not my preferred style but its compartmentalized which is nice.

I wouldn't be to worried about my earlier post, its just one more thing I can do to help pass the time till I make my decision.


Ah that's a relief! If you would prefer me to add in where all the bonuses come from on things like AC, Saves, etc I can.

Sovereign Court

1 person marked this as a favorite.

Great to see this indepth method on choosing. Hopefully will mean not having players drop out due to inactivity


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Kerri Corynian wrote:
RavingDork, I have seen you on these posts quite a lot, would you be able to look over my profile quickly and see if I have everything correct or if I could make it easier to understand for others? I can read it, but want to make sure any GM's can.

Looks pretty good overall. This is (more or less) how I plan on doing mine if I get accepted.

It's based off of a PbP template a former GM insisted on a while back (though I was the one to start linking things like crazy). Never really got to use it I'm afraid.

Note how the layout is similar to that of the official stat blocks? Also note how, instead of writing out all the feats and abilities, I simply link to them? I think that's a great way to allow the GM and others easy access to that information without needlessly cluttering up the character sheet.

I'll likely modify it to look even more like an official stat block by the time I'm done.

Putting it in roughly the same layout as a monster stat block also allows the GM (who I imagine is used to seeing official monster and NPC stat blocks) find necessary information much more quickly.

It takes a little extra time to set up, but saves everyone time later on. For example, I can simply click my Bluff skill for a reminder of common Bluff DCs and modifiers when making a post.

I hope that helps! :D


:O
So much info, and yet readable! I will definitely be taking tips from it!

Sovereign Court

Indeed. Haven't seen that format before, but I like it. Easily readable


Thanks for the feedback, I think I shall also link the feats and skills to the correct page for easier access with less clutter.


GM Cody, would you prefer it if I changed the layout of my profile to the example provided by RavingDork? I understand that changing the layout won't help me get selected, just trying to find a layout that is quick easy to read by all.


nah its no big deal, I can read it just fine. In the end whatever works best for the player, I am pretty chill.


GM Cody wrote:
I have started going through profiles, looking at posting history, quality and frequency.

It just occurred to me that I won't have anything in this respect, being I only just returned. Would a writing sample suffice?

Dark Archive

The KGB wrote:
It just occurred to me that I won't have anything in this respect, being I only just returned. Would a writing sample suffice?

What was your previous name on the boards?


I wouldn't worry about it too much, I seem to have opened quite a can of worms by mentioning that off hand comment. Especially since it wasn't originally going to be one of my criteria's, I just was getting a little anxious waiting for the 11th.


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You could always shorten the recruitment length. Even shortening it by a week would Leave almost another week for folks to jump in.


I think I'll keep it open, there are still some character concepts that I'm surprised to have not yet seen and I want to give people coming back from the holidays still a chance to apply.

I've by no means picked a team yet, still plenty of opportunity for new submissions to sway me.


GM Cody, Ravingdork here. I have modified my Hama alias to better fit your campaign.


Ravingdork, just looked at your character, it seems we are both putting forwards a support sorceror. Just wondered how you got 32 on your Bluff though and how useful Cunning Caster would be? I only ask as I like the idea of Bluffing when castings spells, so may use it in a real-life game at some point.


I am pretty confident its a typo, since his math adds up to +16 which is still really formidable at level one.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Not really a typo. +32 was accurate. However, it's a holdover from the previous iteration of Hama, which was level 16. I accidentally skipped over it when updating the stats. I've corrected it now. Thanks for the catch.


and I admit, I had lots of ideas for this campaign, many nature themed in general. However I got the idea of a necromancer leader, fighting battles with undead minions encased in heavy armor, dieing for the cause of the kingdom and its living subjects! And, really just fell in love with that.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I've changed some of Hama's traits around.


TheLizardWizard, I understand your attraction to the raising an army. But I do seem to recall that those who raise the dead or even summon in this campaign are frowned upon, as you are enslaving the corpse or creature to do your bidding. I don't know whether GM Cody will do anything about it in game though.


A possible anti-hero nation that would not be very nice. Sounds kinda cool, but would require chaotic and evil characters to pursue.


bah! that's what the heavy plate armor is for! no one will realize that the flesh underneath the armor of these Brave, Valiant soldiers is gone!

I realize there may prove some problems, but I don't intended to actually use a lot of undead in actual PC combats. More of the above feel for helping out our forces in anything that is needed. If it is even needed. My character isn't merely focused on the "raising dead shtick" anyway. Just a flavor for his magic mostly.

And who said anything about an evil kingdom? Vinnik would harbor no such desire for anything of the sort! Sure, if /he/ were in charge it probably wouldn't be the kingdom/nation sending out its people on holy crusades of good. It'd be more neutral. Vinnick actually cares about people... to some extent.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
thelizardwizard wrote:
bah! that's what the heavy plate armor is for! no one will realize that the flesh underneath the armor of these Brave, Valiant soldiers is gone!

Eh...they might. :P


Ravingdork wrote:
thelizardwizard wrote:
bah! that's what the heavy plate armor is for! no one will realize that the flesh underneath the armor of these Brave, Valiant soldiers is gone!
Eh...they might. :P

bah! obviously whoever is using them is a novice! you seal the helmets shut of course! XD

Grand Lodge

Given the slew of sorcerors (see what I did there) that have been put forth, I am also playing around with the idea of a straight forward Paladin. I am finding it hard to make one that will be half as effective as the boosted fighter, but I think I have something that might work, but this one pretty much needs the Rich Parents trait to start with enough equipment to even look like a Paladin.

I'll work on him more and see if I think he will be a fun character to play. (one skill point per level without using favored class is really limiting for anything other than a one dimensional slayer of evil).


Hmmm.... must put something together.


GM Cody wrote:

I think I'll keep it open, there are still some character concepts that I'm surprised to have not yet seen and I want to give people coming back from the holidays still a chance to apply.

I've by no means picked a team yet, still plenty of opportunity for new submissions to sway me.

Dotting for interest. While I study the player's guide, can you please elaborate a little more on the bolded quote? I'd like to apply with something which is underrepresented.


Tundran, just by looking it looks like we have very few or none of the following classes :

Monk
Ranger
Rogue
Alchemist
Summoner
Witch
Magus
Gunslinger
Ninja
Samurai

If someone has put one of these in, I am sorry if I missed that. Also I understand that we have a Slayer, Hunter and Skald which takes parts from some of these classes.


I'd add Oracle and Paladin to that list since the two submissions we have neither of those are finished.

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