GM Choon presents The Triple Module Extravaganza! (Inactive)

Game Master Choon


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Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

FOrt: 1d20 + 20 ⇒ (18) + 20 = 38 Salrann makes her save. Then she windwalks over to the possessed starman and attempts to grapple him instead.
grapple: 1d20 + 40 ⇒ (20) + 40 = 60 <- HA!


Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 17 | HP 222/222 | F +20 R +15 W +23 | CMD 42 | Init +13 | Perc +33 (LLV, SID, SI)

Eden Int Check: 1d20 + 12 ⇒ (17) + 12 = 29

"...This site was created by Baba Yaga to protect the Torc. It is likely that this curse will persist in jumping from creature to creature until the torc is removed. The exit is behind us, a door that doubles as a portal to the normal world," Eden suddenly says aloud as a realization strikes her.

@Choon: Do we know where exactly the Torc is? That knowledge will affect my actions. Also, does 'removed' mean removed from the Veil?


The Man. The Myth. The Mask!

The roof is the golden necklace currently sitting on the statute in the room. You must only remove it from this area.


Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 17 | HP 222/222 | F +20 R +15 W +23 | CMD 42 | Init +13 | Perc +33 (LLV, SID, SI)

"Trumpet, heal Salrann if she needs help!" Eden beckons Trumpet, who nods at the order and readies a Heal spell for Salrann.

Starman has a one-handed weapon, so I believe that he could still full-round attack Sal despite the grapple. Granted, Smite and Holy do not apply to her, but five power attacks from a Level 19 paladin with a +5 weapon and divine power up will still hurt. Thankfully, Trumpet Archons have two Heal spells prepared by default, so Trumpet's Heal spell can absorb 140 points of the damage.

"Deva not with me, go grab the Torc!"

The Deva who did not Heal Eden flies over to the Torc and picks it up.

Eden waits to see what happens.

Future actions are contingent on if anything happens to the disposable summon durable Deva who grabbed the Torc. As we have learned, Baba Yaga was very crafty when she built this place, so some sort of contingency for actually touching the Torc is something 34 Int, 18 Wis Eden would not rule out.


The Man. The Myth. The Mask!

The deva grabs the Torc off the statue and another creature is immediately summoned by divine power next to the angel. A Wendingo steps straight out of the realm of nightmares and Howls.
will DC 28: 1d20 + 11 ⇒ (8) + 11 = 19
The angel immediately cowers in fear (and will for rounds: 1d4 ⇒ 2). The torc clatters to the ground at the feet of the monster.
Everyone makes a DC 28 save or become Panicked for rounds: 1d4 + 4 ⇒ (4) + 4 = 8. Eden's remaining actions happen now.


Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 16 | HP 242/242 | F +21 R +15 W +23 (+2 vs. enchantments) | CMD 45 | Init +13 | Perc +33 (LLV, SID, SI)

Eden Will Save (Heroism): 1d20 + 23 + 2 ⇒ (4) + 23 + 2 = 29
Deva 2: 1d20 + 11 ⇒ (2) + 11 = 13
Trumpet (Magic Circle Against Evil): 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22

Due to his Aura of Courage, Starman is immune to fear effects.

As her summons lose their collective minds (So much for the fearless legions of heaven!), Eden manages to just barely compose herself.

She glances at Starman and frowns.

And our best bet to fight this beast is out of his right mind.

Flying as close as she can to the Wendigo, Eden taps into her spell focus and draws out the power to bring time to a crashing stop once more.

Eden flies 40 feet toward the Wendigo and casts Time Stop via her once per day free spell from her bonded object. The DC to defensively cast a Level 9 spell is 33. Eden has a +38 to her defensive casting rolls.

Time Stop: 1d4 + 1 ⇒ (1) + 1 = 2

On her first free turn, Eden shifts to her dragon form, flies over to the Torc, and picks it up. As per the rules of Time Stop, she can affect any item that is not in another creature's possession. The Torc is laying on the ground, so it is free game.

On the second round of her free time, Eden contemplates her escape options.

@Choon: Is the exit portal door currently open? Eden has a lot of ways to escape, but she wants to be able to do it in one round to make Starman sane again. Flying through an open exit portal is probably the easiest and the first thing she would try. If not, then cast Gate and exit while keeping it open for Salrann and Starman. If the place is dimensionally locked, then fly toward the exit portal and get ready to open it.


The Man. The Myth. The Mask!

You probe the weave of this reality and realize that the portal is your only way out. While you can see outside, you feel the distinct oppression of a dimensional lock.


Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 16 | HP 242/242 | F +21 R +15 W +23 (+2 vs. enchantments) | CMD 45 | Init +13 | Perc +33 (LLV, SID, SI)

If it is open, Eden attempts to exit via the portal; if not, Eden flies over to the portal and gets ready to open it next round.


The Man. The Myth. The Mask!

Eden flies from the room. The starman roars in fury, but is contained by salrann. Salrann pays a dear price in blood to keep him there for just those few seconds, but she succeeds. The next round she is forced to retreat back outside when the Starman doesn't recover his wits and the wendingo finishes making a meal of the other angels. She emerges severely battered in spite of the ordered healing.

Thankfully the two deadly foes seem unable to follow you outside that room. There, on the summit of one of the largest and most dangerous mass graves in the multiverse, you make your key. The two rods fit just so into the Torc, making a key... Of sorts. It looks more like an ornamental seal than anything.

When the rods click into place the light snowfall freezes. Eden instantly recognizes a Time Stop effect, but the scale is impressive. Both of you look around and notice a door that was not there before standing just behind you in the center of the Dancing Hut's four q chicken-like footprints. It is highly ornate and bears relief carvings of scenes you don't recognize from history or myth.

Suddenly, an Inevitable materializes before you. Within the shadows of this vaguely humanoid figure stir swirling colors and spheres, as if it encompassed all the night sky. It is a Pleroma Aeon.
The pleroma is the most powerful of all the aeons. As a manifestation of the opposing acts of creation and destruction, a pleroma exists in a state of flux, its very form shifting between creation and oblivion within the ebon folds of its vaporous cloak. One who gazes upon a pleroma could spend days studying the continual changes of its form, which most resemble the shifting of celestial bodies within the universe sped up to a pace at which the swirling of galaxies and the tumble of planets form a strange dance.

Salrann, it scans your mind with an insufferable telepathic force. You feel as if your mind is being sifted, though you cannot tell for what.

Eden, it looks at you and you feel your defences strain to hold out a mental probing, but they hold.

Salrann, it turns back to you and a flood of images burst over you. They rush before your eyes. A child's wondering face when they first recognize a bird in fight, a man bearing scrutiny before his Masters, a woman wondering if her love will come home from war. All of these boil down to a single question asked without words.
Why have you come.


Female Elf Transmuter Wizard 20 | AC 17 T 15 FF 13 | HP 162/162 | F +17 R +17 W +23 (+2 vs. enchantments) | CMD 37 | Init +14 | Perc +33 (LLV, SID, SI)

Eden shifts back to her elf form and takes a deep breath. After learning Starman's fate, she finds herself feeling rather sad. Summoned creatures like Trumpet and the Devas just return home when destroyed. They would return next time she cast a Summon Monster spell. However, Starman is differently; essentially, Eden has either just condemned a noble Star Archon to eternal madness or death by Wendigo.

She quietly resolves to ask Iomedae for forgiveness for condemning one of her commanders to such a terrible end.

As the key is assembled, Eden casts Blood Money Limited Wish Heal on Salrann to patch her wounds; given how poorly the elf's gamble worked, it is the least she could do for her friend.

Eden figures that perhaps she should offer an explanation and tries to explain their presence; despite not hearing anything, she is intelligent and old enough to realize that maybe the Aeon could be waiting for them to explain their presence.

"We are here to... deposit some documents in a place where they would be hard pressed to be accessed by a deity. We were informed that this plane would be secure to leave them. I know Aeons such as yourself trend toward balance. If these documents were to fall within Infernal hands, then the balance in the Inner Sea of Golarion would be severely threatened."

Diplomacy (Heroism): 1d20 + 21 + 2 ⇒ (2) + 21 + 2 = 25

Despite having the all the natural charm of a stick of butter, Eden's years of studying oration and diplomacy merely leave her sounding okay at worst.

25 isn't exactly bad, but it isn't exactly Alathos talking his way through the Moon either.


The Man. The Myth. The Mask!

Again, you feel your mental defences flex. Apparently saying isn't enough. But it isn't erasing you from existence, so that's good.


Female Elf Transmuter Wizard 20 | AC 17 T 15 FF 13 | HP 162/162 | F +17 R +17 W +23 (+2 vs. enchantments) | CMD 37 | Init +14 | Perc +33 (LLV, SID, SI)

I don't think Mind Blank makes Eden totally immune to Aeon envisaging since, unlike 3.5 where it was a flat immunity, in Pathfinder, it only gives her a big ol' +8 bonus to mind-affecting effects, but I can see how it could be ruled that way as well.

Realizing the potential issue, Eden wearily sighs and drops her Mind Blank spell. Again, she tries to communicate what she had original tried to say.

We are here to... deposit some documents in a place where they would be hard pressed to be accessed by a deity. We were informed that this plane would be secure to leave them. I know Aeons such as yourself trend toward balance. If these documents were to fall within Infernal hands, then the balance in the Inner Sea of Golarion would be severely threatened.

Eden tells the story using mental visuals of herself putting papers into a vault, the common depiction of Asmodeus showing up, smashing the vault open, and stealing said documents, and then the Inner Sea on fire as Asmodeus laughs maniacally while sitting on an unbalanced scale and twirling his mustache.

Diplomacy (Heroism): 1d20 + 21 + 2 ⇒ (5) + 21 + 2 = 28


The Man. The Myth. The Mask!

The message is received, then verified. The creature combs through your thoughts and memories, seeking deception. It is not pleasant.
Then it's all over and you can breathe again. It takes the seal from you and places it in the door. It fits in a space you couldn't have picked out in a thousand years, yet slides into it's place as if it had always belonged there. The door clicks and swings inward on a space that should not exist. Calling it extradimensional would be putting it lightly. This place apparently exists on the knifes edge between worlds. When you enter you are forced to deactivate any magical detection you have running, not by force, but by the intensity of the magic contained inside. A circle if intelligent artifacts stands in a circle to your right, a stack of glowing scrolls on the left. The room isn't big, no more than thirty feet cubed, but the power inside washes over you like a wave.
The Aeon leads you to a filing cabinet with a dizzying lock of interlocking gears. It opens at a command from the Aeon and he motions for you to deposit your prize.


Female Elf Transmuter Wizard 20 | AC 17 T 15 FF 13 | HP 162/162 | F +17 R +17 W +23 (+2 vs. enchantments) | CMD 37 | Init +14 | Perc +33 (LLV, SID, SI)

After retrieving everything and triple checking that all the documents are present, Eden carefully slips the papers into the cabinet and then steps away. She also readies herself for anything crazy to happen like random Wendigos materializing from nowhere.


The Man. The Myth. The Mask!

Fortunately, nothing wierd happens. You file your document and are escorted out. The door sends closed behind you and...

Huh. That was quite the adventure. You fought your way all the way up here, and the Torc wasn't even there. Someone else must have beaten you to it. As the sun sets and lights the surrounding mountain peaks on fire the moon glows high in the sky. Such a beautiful sight. You should visit that moon sometime. Just not on that dark patch. Rumors said it was crawling with abyssal unpleasantness...


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

:-D LOVE THE ENDING!


Female Elf Transmuter Wizard 20 | AC 17 T 15 FF 13 | HP 162/162 | F +17 R +17 W +23 (+2 vs. enchantments) | CMD 37 | Init +14 | Perc +33 (LLV, SID, SI)

After ferrying her companions (companion?) to wherever they wish to go and returning to Absalom, Eden finds one question dancing about her mind.

What now?

As she had been so focused on recovering the Torc for... some reason, Eden had never truly thought about the implications of near immortality.

Now that she theoretically has until the heat death of the universe to do what she pleases, Eden actually has no idea what to do with her immortal life!

Her time in the Tomb of the Iron Medusa and the Veil of Frozen tears has also left Eden much stronger than before she met Alathos, Salrann, and Chu'ko. For example, being able to stop time for twelve to thirty seconds was a feat very few wizards could execute. More importantly, her immortality stemmed from an actual cure for aging. It is admittedly not perfect; according to her notes, it only seems to work on female Elves with immense arcane power; however, that is still an excellent base for improvement if she ever desires to do anything with such a thing.

She contemplates visiting the temple of Iomedae to see what can be done about poor Starman, but... it can surely wait a day (or two). Eden acknowledges that something must be done, but the notion of facing the wrath of a warrior goddess is... terrifying. Even for an immortal wizard at the apex of her power.

With a sigh, an exhausted Eden decides to retire to her family estate; the Elf is once again pleased to see all of her cousins, nieces and nephews, grand nieces and nephews, great grand nieces and nephews, and great great grand nieces and nephews.

However, when some of the younger members of the Kenway family ask her to retell the story of how she and her friends Elmo, Salmon, and Zuko defeated the Devil King of Castrovel and his Infernal hordes, Eden finds herself genuinely confused; she does not recall ever telling anyone such a tale...

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