GM Choon presents The Triple Module Extravaganza! (Inactive)

Game Master Choon


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Sovereign Court

AC 44, touch 36, flat-footed 23, CMD 44 | HP 223 | Fort +25 Ref +21 Will +32 (Evasion & Stalwart) | Active: Arcane Sight, Aura Sight, Darkvision, See Invisibility, Tongues, Enchantment Foil

I'm not sure how to position this, but Alathos is going to start dropping Flamestrikes like its his last day on earth. I am willing to put myself in the blast, but not any of my party members. If you want to make a super basic dot map on the grid part of the google image, that would work, or just place them as best you can.

Alathos will activate judgment (Saves & Spell Penetration)
Cast Defensive: 1d20 + 20 + 13 + 9 ⇒ (4) + 20 + 13 + 9 = 46

Spell Resistance: 1d20 + 20 + 9 ⇒ (15) + 20 + 9 = 44
Spell Resistance: 1d20 + 20 + 9 ⇒ (17) + 20 + 9 = 46
Spell Resistance: 1d20 + 20 + 9 ⇒ (14) + 20 + 9 = 43
Spell Resistance: 1d20 + 20 + 9 ⇒ (3) + 20 + 9 = 32
Spell Resistance: 1d20 + 20 + 9 ⇒ (19) + 20 + 9 = 48
Spell Resistance: 1d20 + 20 + 9 ⇒ (13) + 20 + 9 = 42
Spell Resistance: 1d20 + 20 + 9 ⇒ (15) + 20 + 9 = 44
Spell Resistance: 1d20 + 20 + 9 ⇒ (8) + 20 + 9 = 37
Spell Resistance: 1d20 + 20 + 9 ⇒ (4) + 20 + 9 = 33
Not sure how many I can hit, so theres a few rolls.

damage: 15d6 ⇒ (5, 3, 3, 6, 6, 3, 5, 1, 1, 3, 5, 1, 6, 5, 4) = 57 half holy &fire damage, DC 28 Reflex for 1/2

reflex: 1d20 + 21 + 5 ⇒ (12) + 21 + 5 = 38 If I hit myself, I have evasion

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

"It seems we are fighting giants who are not aligned with the witch queen, perhaps they can be reasoned with?"

Chu'ko taking a rock ball to the chest sets another pool of grease under the throwers.....


Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 17 | HP 222/222 | F +20 R +15 W +23 | CMD 42 | Init +13 | Perc +33 (LLV, SID, SI)

Funny you say that, Choon...

GFL: 2d10 + 20 ⇒ (2, 4) + 20 = 26

Actual Damage (GFL, Regeneration): 100 - 26 - 5 = 69

Remaining HP: 222 - 69 = 153

Despite taking several icy boulders to the face, Eden the Troll seems to withstand them much better than Eden the Elf would have. That said, she is left with visibly dented skull and several broken teeth. However, her awful wounds start to heal quite rapidly. The Polymorphed Elf then promptly vanishes from sight.

"Unlikely, Chu'ko!" the Troll Elf growls loudly in her gruff voice as she puts the pieces together. "These are agents of Kostchtchie!"

Defensively casting Greater Invisibility and then flying up into the air. Without a map, I really can't say where. My concentration mod for Defensive Casting is +38, so I automatically pass that check if I need to make it. The DC is only 23 if memory serves.


The Man. The Myth. The Mask!

Salrann grapples one unfortunate soul and starts pumping it full of poison.
1d20 + 20 ⇒ (6) + 20 = 26
1d20 ⇒ 4
The poison overwhelms the giants ability to fend it off. Salrann, what is your poison's effect?

Alathos opens up the heavens and trains fire upon three of his foes. He easily avoid the flames himself.
3d20 ⇒ (17, 12, 11) = 40
All three take 69 damage

4d20 ⇒ (5, 14, 8, 1) = 28
Chu'ko sends their artillery into disarray that resembles a slapstick side-alley show in Absolom. The four giants trip and fumble over each other like ducks on ice.

Eden disappears.

Salrann's target tries to escape 1d20 ⇒ 16 to no effect.
The others two keep beating in her.
Full attacks at +28/+24 4d20 ⇒ (13, 11, 10, 7) = 41
damage: 9d6 + 45 ⇒ (2, 1, 4, 2, 1, 1, 4, 3, 1) + 45 = 64

Alathos, would you mind putting some of your vital stats in your alias class bar? Looking back at the sheet from my phone is really time consuming.
4 Full attacks on alathos.

8d20 ⇒ (4, 16, 3, 12, 6, 17, 18, 7) = 83
Damage: 3d6 + 15 ⇒ (3, 1, 3) + 15 = 22
Alathos weathers a downpour of blows and only allows one to really connect.

Party up. I'll do a map as soon as I can. I might be able to tonight, but just giving instructions like you did helps. I'll always interpret it with a favorable PC bias.


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

Sorry, should've mentioned that. It's 1 Con damage per round for 6 rounds.

Salrann continues to squeeze and bite the giant she is grappling after trying to pin him. She also targets one bite at one of the other giants attacking her, hoping to weaken him with poison while she finishes the current one.
grapple pin: 1d20 + 40 ⇒ (18) + 40 = 58
flurry bite on pinned: 1d20 + 31 ⇒ (8) + 31 = 39 damage: 1d6 + 15 ⇒ (4) + 15 = 19 plus bleed: 1d4 ⇒ 4
flurry bite haste on other giant: 1d20 + 31 ⇒ (4) + 31 = 35 damage: 1d6 + 15 ⇒ (3) + 15 = 18 plus bleed: 1d4 ⇒ 3
flurry bite on pinned: 1d20 + 26 ⇒ (4) + 26 = 30 damage: 1d6 + 15 ⇒ (1) + 15 = 16 plus bleed: 1d4 ⇒ 4
flurry bite on pinned: 1d20 + 21 ⇒ (20) + 21 = 41 damage: 1d6 + 15 ⇒ (1) + 15 = 16 plus bleed: 1d4 ⇒ 1
flurry bite crit: 1d20 + 21 ⇒ (1) + 21 = 22 damage: 1d6 + 15 ⇒ (1) + 15 = 16 plus bleed: 1d4 ⇒ 3
Three more saves against the venom, DC 19 each. It just resets the duration each time, so 1 Con damage. He also takes 4 more bleed damage from last round. Another giant that attacked her gets that second attack and has a DC19 save against venom as well.

Sovereign Court

AC 44, touch 36, flat-footed 23, CMD 44 | HP 223 | Fort +25 Ref +21 Will +32 (Evasion & Stalwart) | Active: Arcane Sight, Aura Sight, Darkvision, See Invisibility, Tongues, Enchantment Foil

No worries, I actually meant to do that and forgot. Thanks for reminding me. Let me know if there is more you would like added.

Alathos continues his righteous fire.

cast defensive: 1d20 + 42 ⇒ (20) + 42 = 62

SR: 1d20 + 29 ⇒ (3) + 29 = 32
SR: 1d20 + 29 ⇒ (5) + 29 = 34
SR: 1d20 + 29 ⇒ (3) + 29 = 32
SR: 1d20 + 29 ⇒ (11) + 29 = 40 Just in case I can hit an extra now

evasion: 1d20 + 26 ⇒ (3) + 26 = 29

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

Chu'ko sees his friends turning the tide of the battle...he decides to keep reinforcements away....thinking I will use glitterdust as battlefield control to keep others from entering the fray....


Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 17 | HP 222/222 | F +20 R +15 W +23 | CMD 42 | Init +13 | Perc +33 (LLV, SID, SI)

Salrann is really taking a beating. Better call in some help...

Even as Eden feels the swelling around her left eye clearing away, the Polymorphed Elf bites a giant chunk out of her left arm. As Eden casts her next spell, the blood immediately vanishes. A gate opens above the battlefield, and a powerful humanoid floats out into the freezing air on a nimbus of pearly light. He grips a golden starknife in one hand.

"Heal my friends," Eden orders the Star Archon.

The heavenly man nods, and with a wave of his mighty hand, all of Eden's allies feel their wounds vanish.

Using Blood Money to pay for a Gate to warp in a Star Archon. He is flying in the air above the giants' reach. Since my Caster Level is 21 and his HD is 19, I control him. He casts Mass Heal on the party but Eden. Everyone recovers 190 Hit Points. We can figure out the details about payment later.

Also, all the bad guys within 20 feet on him might need to roll versus his Aura of Menace. DC 27 Will Save. Nothing in the text indicates that its a mind-affecting effect. Just sheer heavenly power.

Aura of Menace wrote:
Aura of Menace (Su) A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

VERY NICE Eden!!

Sovereign Court

AC 44, touch 36, flat-footed 23, CMD 44 | HP 223 | Fort +25 Ref +21 Will +32 (Evasion & Stalwart) | Active: Arcane Sight, Aura Sight, Darkvision, See Invisibility, Tongues, Enchantment Foil

Wow, yea. That guy will change the tides of battle for sure.


The Man. The Myth. The Mask!

HP Tracker (in damage taken)
Ranged x4, no damage
Melee:
1:138
2:138
3:69
4:
5:
6:
7:114

We has a map!
attacks vs salrann: 4d20 ⇒ (8, 12, 15, 15) = 50
12d6 + 60 ⇒ (4, 1, 1, 5, 6, 6, 2, 3, 6, 2, 4, 4) + 60 = 104
2d20 ⇒ (19, 10) = 29
Salrann's target is quickly expiring, though the poison seems to be having trouble with the sheer amount of blood it has to effect. As she does, however, she gets pummeled by the other two trying to free ther comrade by killing the snake. (take 104)

8d20 ⇒ (15, 11, 14, 13, 5, 11, 6, 10) = 85
Meanwhile, Alathos continuing his giant bbq in the face of a withering hail of attacks. His preternatural defensive abilities keep him safe from all harm, though the same cannot be said for the ground he's standing on. The snow is starting to get downright squishy from all the missed attacks.

Chu-ko keeps a watch on the flanks, though it doesn't seem like any of the lesser foes will be coming out of their trance any time soon.

Party up!


Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 16 | HP 242/242 | F +21 R +15 W +23 (+2 vs. enchantments) | CMD 45 | Init +13 | Perc +33 (LLV, SID, SI)

Before she switches forms, Eden lets her Troll regeneration fix another dent in her skull. From there, her form begins to swell in size. Giant troll hands turn into giant reptilian claws. Golden scales replace rocky skin. Her face lengths and narrows, and her awful underbite vanishes as her upper jaw expands over it. Several spines and spikes erupt from her body as well as a pair of giant bat wings.

Eden the Gold Dragon lets out a fierce roar and unleashes a wave of white hot fire on all the enemies below.

Following his summoner's lead, the Star Archon waves his hand once more and unleashes a massive wave of heavenly fire upon the group's foes. Carefully avoiding attacking Eden and her friends, he manages to catch them all in one fell swoop. The heavenly man then begins to ponder his next move.

Fire Breath Weapon: 12d8 ⇒ (3, 5, 8, 4, 1, 7, 5, 1, 7, 4, 3, 5) = 53
Recharge Rounds: 1d4 ⇒ 2

Aiming for a cone/line that hits all enemies on the ground to the right of Eden. Will avoiding roasting any allies. Flying Star Archon avoids because Eden is aiming at the ground. DC 33 Reflex for Half. SR need not apply. As nice as it would, I don't think frightful presence because it is mind-affecting will.

The Star Archon casts Fire Storm. He can specifically target all enemies without hitting allies. He has enough of a caster level to cover them all with Fire Storm's 10 foot cubes.

Fire Damage: 19d6 ⇒ (6, 5, 5, 4, 1, 4, 5, 6, 2, 6, 6, 3, 1, 4, 6, 5, 4, 1, 5) = 79
DC 25 Reflex Save for Half. Creatures that fail their Reflex save catch on fire, taking 4d6 points of fire damage each round until the flames are extinguished.

SR Rolls (Apply them as you Want):

1d20 + 19 ⇒ (9) + 19 = 28
1d20 + 19 ⇒ (15) + 19 = 34
1d20 + 19 ⇒ (16) + 19 = 35
1d20 + 19 ⇒ (9) + 19 = 28
1d20 + 19 ⇒ (2) + 19 = 21
1d20 + 19 ⇒ (17) + 19 = 36
1d20 + 19 ⇒ (16) + 19 = 35
1d20 + 19 ⇒ (19) + 19 = 38
1d20 + 19 ⇒ (1) + 19 = 20
1d20 + 19 ⇒ (11) + 19 = 30
1d20 + 19 ⇒ (16) + 19 = 35
1d20 + 19 ⇒ (1) + 19 = 20
1d20 + 19 ⇒ (19) + 19 = 38


The Man. The Myth. The Mask!

9d20 ⇒ (3, 16, 8, 12, 8, 7, 16, 13, 16) = 99
11d20 ⇒ (1, 12, 16, 6, 1, 10, 11, 3, 1, 11, 1) = 73

HP Tracker (in damage taken, HP 348 total)
Ranged x4, 199 each
Melee (right to left):
1:138
2:257
3:268
4: 199
5: 80
6: 199
7:313

Eden sees Alathos's Divine BBQ and raises him the Fires of Hell. The area starts to smell of seared giant flesh.

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

Chu'ko begins a bardic performance.....

Targeting one of the giants attacking Salrann.... With deadly performance...

Will not happen until my next turn

Sovereign Court

AC 44, touch 36, flat-footed 23, CMD 44 | HP 223 | Fort +25 Ref +21 Will +32 (Evasion & Stalwart) | Active: Arcane Sight, Aura Sight, Darkvision, See Invisibility, Tongues, Enchantment Foil

Eden, feel free to include me in any spells or breath weapons as needed. Iomedae will protect me.

Seeing that the celestial is taking over roasting duties, Alathos happily switches over to melee.

He activates bane, takes a step, and swings at the bottom left giant. If the giant falls before all of his attacks connect, he will continue attacking the next giant.

attack: 1d20 + 31 + 1 + 2 - 4 ⇒ (2) + 31 + 1 + 2 - 4 = 32
damage: 1d8 + 8 + 2 + 8 + 4d6 ⇒ (4) + 8 + 2 + 8 + (4, 1, 4, 6) = 37

attack: 1d20 + 31 + 1 + 2 - 4 ⇒ (16) + 31 + 1 + 2 - 4 = 46
damage: 1d8 + 8 + 2 + 8 + 4d6 ⇒ (5) + 8 + 2 + 8 + (3, 5, 6, 2) = 39

attack: 1d20 + 26 + 1 + 2 - 4 ⇒ (6) + 26 + 1 + 2 - 4 = 31
damage: 1d8 + 8 + 2 + 8 + 4d6 ⇒ (1) + 8 + 2 + 8 + (2, 4, 5, 6) = 36

attack: 1d20 + 21 + 1 + 2 - 4 ⇒ (15) + 21 + 1 + 2 - 4 = 35
damage: 1d8 + 8 + 2 + 8 + 4d6 ⇒ (3) + 8 + 2 + 8 + (4, 5, 5, 4) = 39


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

Salrann grabs the nearest enemy and starts tearing into it.

grapple: 1d20 + 40 ⇒ (9) + 40 = 49
unarmed: 1d20 + 31 ⇒ (19) + 31 = 50 damage: 1d6 + 12 ⇒ (6) + 12 = 18 plus blee: 1d4 ⇒ 4
unarmed haste: 1d20 + 31 ⇒ (3) + 31 = 34 damage: 1d6 + 12 ⇒ (5) + 12 = 17 plus blee: 1d4 ⇒ 1
unarmed: 1d20 + 26 ⇒ (5) + 26 = 31 damage: 1d6 + 12 ⇒ (5) + 12 = 17 plus blee: 1d4 ⇒ 1
unarmed: 1d20 + 21 ⇒ (16) + 21 = 37 damage: 1d6 + 12 ⇒ (1) + 12 = 13 plus blee: 1d4 ⇒ 4

Wow that's a lot of crappy rolls.


The Man. The Myth. The Mask!

Eden?


Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 16 | HP 242/242 | F +21 R +15 W +23 (+2 vs. enchantments) | CMD 45 | Init +13 | Perc +33 (LLV, SID, SI)

I already went. I was the first one to post for the round, and I cooked some giants.


The Man. The Myth. The Mask!

Herp. Post coming tomorrow, it's to late now.


The Man. The Myth. The Mask!

Sorry guys. Totally my bad. Youall should poke me.

4d20 ⇒ (3, 11, 5, 13) = 32
6d20 ⇒ (8, 12, 18, 7, 7, 8) = 60

In a legendary display of ineptitude, the artillery giants all fail to stand up and every attack fails to penetrate Alathos' defence. Salrann gets smacked again though.
3d6 + 15 ⇒ (3, 5, 5) + 15 = 28
Party up!


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

Are all the giants in red still up?

Salrann continues her assault on the giant (or grabs a new one if he's down).
grapple pin: 1d20 + 40 + 5 ⇒ (3) + 40 + 5 = 48
unarmed: 1d20 + 31 ⇒ (2) + 31 = 33 damage: 1d6 + 12 ⇒ (1) + 12 = 13 plus bleed: 1d4 ⇒ 1
unarmed haste: 1d20 + 31 ⇒ (8) + 31 = 39 damage: 1d6 + 12 ⇒ (4) + 12 = 16 plus bleed: 1d4 ⇒ 2
unarmed: 1d20 + 26 ⇒ (15) + 26 = 41 damage: 1d6 + 12 ⇒ (2) + 12 = 14 plus bleed: 1d4 ⇒ 4
unarmed: 1d20 + 21 ⇒ (7) + 21 = 28 damage: 1d6 + 12 ⇒ (1) + 12 = 13 plus bleed: 1d4 ⇒ 4

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

Chu'ko finishes his deadly performance forcing the giant near Salrann to make a Will save DC 27 to negate the effect. If a creature’s saving throw succeeds, the target is staggered for 1d4 rounds.....

"For him about to die, I salute you."


The Man. The Myth. The Mask!

1d20 ⇒ 4

The giant's eyes go wide and he hits the snow in a loose heap.

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

"All the world's a critic of a poor artist's art."


Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 16 | HP 242/242 | F +21 R +15 W +23 (+2 vs. enchantments) | CMD 45 | Init +13 | Perc +33 (LLV, SID, SI)

Surprised that none of the giants have yet to be dropped, Eden begins to cast Summon Monster VIII for some extra muscle.

Starman the Star Archon carefully waves his hand and then extends it toward the giants. Making sure to avoid his caller's odd allies, he casts his spell. Several massive fiery spheres erupt from palm and violently explode in the cluster of giants.

Eden casts Summon Monster VIII. I'll pick a monster when I finish the spell next round.

Starman casts Meteor Swarm. He'll aim in such a way to catch all the giants without hitting Eden or her allies. The save is a DC 25 Reflex for half per sphere, and he can probably get them all with each one, so that is four saves.

Sphere 1 Damage - DC 25 Reflex: 6d6 ⇒ (3, 6, 6, 1, 1, 4) = 21
Sphere 2 Damage - DC 25 Reflex: 6d6 ⇒ (2, 2, 5, 4, 4, 1) = 18
Sphere 3 Damage - DC 25 Reflex: 6d6 ⇒ (3, 3, 5, 3, 1, 6) = 21
Sphere 4 Damage - DC 25 Reflex: 6d6 ⇒ (5, 3, 5, 1, 3, 1) = 18

Meteor Swarm wrote:

Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects. When you cast it, four 2-foot-diameter spheres spring from your outstretched hand and streak in straight lines to the spots you select. The meteor spheres leave a fiery trail of sparks.

If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature struck by a sphere takes 2d6 points of bludgeoning damage (no save) and takes a -4 penalty on the saving throw against the sphere's fire damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target's space. You may aim more than one sphere at the same target.

Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 6d6 points of fire damage to each creature in the area. If a creature is within the area of more than one sphere, it must save separately against each. Despite stemming from separate spheres, all of the fire damage is added together after the saves have been made, and fire resistance is applied only once.

SR Rolls:

SR Roll: 1d20 + 19 ⇒ (13) + 19 = 32
SR Roll: 1d20 + 19 ⇒ (13) + 19 = 32
SR Roll: 1d20 + 19 ⇒ (11) + 19 = 30
SR Roll: 1d20 + 19 ⇒ (4) + 19 = 23
SR Roll: 1d20 + 19 ⇒ (3) + 19 = 22
SR Roll: 1d20 + 19 ⇒ (15) + 19 = 34
SR Roll: 1d20 + 19 ⇒ (5) + 19 = 24
SR Roll: 1d20 + 19 ⇒ (5) + 19 = 24
SR Roll: 1d20 + 19 ⇒ (9) + 19 = 28
SR Roll: 1d20 + 19 ⇒ (15) + 19 = 34
SR Roll: 1d20 + 19 ⇒ (2) + 19 = 21
SR Roll: 1d20 + 19 ⇒ (2) + 19 = 21


The Man. The Myth. The Mask!

9d20 ⇒ (10, 19, 15, 19, 17, 18, 9, 6, 9) = 122

HP Tracker (in damage taken, HP 348 total)
Ranged x4, 277 each
Melee (right to left):
1: 216
2: 335
3: 346
4: 277
5: 158
6: Sung to death
7: grappled to death
4d20 ⇒ (13, 5, 4, 1) = 23
5d20 ⇒ (19, 5, 14, 8, 2) = 48
3d6 + 15 ⇒ (4, 5, 2) + 15 = 26
3d6 + 15 ⇒ (1, 6, 2) + 15 = 24

Two giants finally drop. The artillery continues it's relatively ineffective barrage, this time focusing the fire-being. (It takes 26)

Alathos continues weathering the storm of blows all around, but this time he is clipped in the shoulder (for 24).

Party up!


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

Salrann grabs and chomps on another giant.
flurry grapple: 1d20 + 40 ⇒ (15) + 40 = 55
flurry unarmed (bite): 1d20 + 31 ⇒ (18) + 31 = 49 damage: 1d6 + 15 ⇒ (4) + 15 = 19
flurry unarmed haste: 1d20 + 31 ⇒ (1) + 31 = 32 damage: 1d6 + 15 ⇒ (1) + 15 = 16
flurry unarmed (bite): 1d20 + 26 ⇒ (9) + 26 = 35 damgae: 1d6 + 15 ⇒ (5) + 15 = 20
flurry unarmed (bite): 1d20 + 21 ⇒ (6) + 21 = 27 damage: 1d6 + 15 ⇒ (6) + 15 = 21

Sovereign Court

AC 44, touch 36, flat-footed 23, CMD 44 | HP 223 | Fort +25 Ref +21 Will +32 (Evasion & Stalwart) | Active: Arcane Sight, Aura Sight, Darkvision, See Invisibility, Tongues, Enchantment Foil

I may have missed last round somehow:

Alathos continues attacking the giants, taking a 5 foot step to ensure he stays in range of the next 'victim.'

attack: 1d20 + 31 ⇒ (11) + 31 = 42
damage: 1d8 + 8 + 2 + 8 + 4d6 ⇒ (2) + 8 + 2 + 8 + (1, 6, 2, 2) = 31

attack: 1d20 + 31 ⇒ (16) + 31 = 47
damage: 1d8 + 8 + 2 + 8 + 4d6 ⇒ (4) + 8 + 2 + 8 + (5, 5, 2, 1) = 35

attack: 1d20 + 26 ⇒ (8) + 26 = 34
damage: 1d8 + 8 + 2 + 8 + 4d6 ⇒ (2) + 8 + 2 + 8 + (3, 1, 3, 3) = 30

attack: 1d20 + 21 ⇒ (13) + 21 = 34
damage: 1d8 + 8 + 2 + 8 + 4d6 ⇒ (8) + 8 + 2 + 8 + (6, 5, 5, 1) = 43

If the first Giant falls, he continues to attack the second.

attack: 1d20 + 31 ⇒ (18) + 31 = 49
damage: 1d8 + 8 + 2 + 8 + 4d6 ⇒ (8) + 8 + 2 + 8 + (6, 1, 4, 2) = 39

confirm: 1d20 + 31 ⇒ (20) + 31 = 51
crit damage: 1d20 + 8 + 2 + 8 ⇒ (19) + 8 + 2 + 8 = 37

attack: 1d20 + 31 ⇒ (17) + 31 = 48
damage: 1d8 + 8 + 2 + 8 + 4d6 ⇒ (6) + 8 + 2 + 8 + (1, 5, 2, 3) = 35

attack: 1d20 + 26 ⇒ (4) + 26 = 30
damage: 1d8 + 8 + 2 + 8 + 4d6 ⇒ (1) + 8 + 2 + 8 + (2, 1, 1, 5) = 28

attack: 1d20 + 21 ⇒ (7) + 21 = 28
damage: 1d8 + 8 + 2 + 8 + 4d6 ⇒ (5) + 8 + 2 + 8 + (5, 5, 6, 3) = 42

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

Chu'ko selects another giant to begin singing to....

"Don't fear the reaper...."
Lots of cowbell....


Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 17 | HP 222/222 | F +20 R +15 W +23 | CMD 42 | Init +13 | Perc +33 (LLV, SID, SI)

Eden completes her summoning spell, and an instant later, a towering giant with finely chiseled features materializes. Her skin is pale and smooth, and her long wispy hair flutters as if in a breeze. She quickly begins to pummel away at the closest frost giant.

Cloud Giant Attack and Damage Rolls:

Cloud Giant Morning Star (PA, Flank): 1d20 + 22 - 4 + 2 ⇒ (7) + 22 - 4 + 2 = 27
Damage: 4d6 + 18 + 12 ⇒ (3, 5, 2, 3) + 18 + 12 = 43

Cloud Giant Morning Star (PA, Flank): 1d20 + 17 - 4 + 2 ⇒ (14) + 17 - 4 + 2 = 29
Damage: 4d6 + 18 + 12 ⇒ (1, 6, 4, 1) + 18 + 12 = 42

Cloud Giant Morning Star (PA, Flank): 1d20 + 12 - 4 + 2 ⇒ (11) + 12 - 4 + 2 = 21
Damage: 4d6 + 18 + 12 ⇒ (2, 5, 4, 6) + 18 + 12 = 47

Flying away from her former position, Eden shifts to her troll form and continues to regenerate her wounds.

"The pretty giant is with us!" the wizard's disembodied voice calls out.

Starman is barely phased by the rock that hits him. Between his sturdy form and his own regeneration, barely a mark is left. He casually flies into position to catch as many giants with his next spell. He again waves his heavenly hands and a massive burst of rainbow light barrages all the giants to the north of the gorup.

Starman casts Prismatic Spray. Given how 60 foot cones are formed, all of the good guys should be fine, and all of the giants directly north of him will be affected.

Concentration Check - DC 29: 1d20 + 19 + 7 ⇒ (14) + 19 + 7 = 40

SR Checks:

1d20 + 19 ⇒ (7) + 19 = 26
1d20 + 19 ⇒ (4) + 19 = 23
1d20 + 19 ⇒ (14) + 19 = 33
1d20 + 19 ⇒ (17) + 19 = 36
1d20 + 19 ⇒ (20) + 19 = 39
1d20 + 19 ⇒ (20) + 19 = 39
1d20 + 19 ⇒ (14) + 19 = 33
1d20 + 19 ⇒ (19) + 19 = 38

Giant 1 (Upper Left Corner) Ray: 1d8 ⇒ 1
20 fire damage. Reflex 23 for Half.

Giant 2 (Upper Second Furthest Left) Ray: 1d8 ⇒ 2
40 acid damage. Reflex 23 for Half.

Giant 3 (Upper Third Furthest Left) Ray: 1d8 ⇒ 1
20 fire damage. Reflex 23 for Half.

Giant 4 (Upper Third Furthest Right) Ray: 1d8 ⇒ 2
40 acid damage. Reflex 23 for Half.

Giant 5 (Upper Second Furthest Right) Ray: 1d8 ⇒ 2
40 acid damage. Reflex 23 for Half.

Giant 6 (Upper Right Corner) Ray: 1d8 ⇒ 8
Two Rays: 2d8 ⇒ (8, 8) = 16
Two Rays Attempt 2: 2d8 ⇒ (6, 2) = 8
40 acid damage. Reflex 23 for Half. Immune to Insanity.

Giant 7 (Lower Left) Ray: 1d8 ⇒ 3
Two Rays: 2d8 ⇒ (7, 3) = 10
Might be sent to another plane. Will 23 to negate.
80 electricity damage. Reflex 23 for Half.

Giant 8 (Lower Right Ray: 1d8 ⇒ 8
Two Rays: 2d8 ⇒ (1, 7) = 8
20 fire damage. Reflex 23 for Half.
Might be sent to another plane. Will 23 to negate.


The Man. The Myth. The Mask!

HP Tracker (in damage taken, HP 348 total)
Ranged 1,3 307, 2,4 327
Melee (right to left):
1: 246
2: eden+salrann KO
3: 346
4: 317
5: Alathos KO
6: Sung to death
7: grappled to death
giant1: 1d20 ⇒ 7
Giant 2 SR no pass
giant3: 1d20 + 7 ⇒ (11) + 7 = 18
giant4: 1d20 ⇒ 8
giant5: 1d20 ⇒ 6
giant6: 1d20 ⇒ 19
giant7: 1d20 ⇒ 3
giant8: 1d20 + 11 ⇒ (16) + 11 = 27

The giants are severely pressed with most tinkering on the edge of death. Still they fight on in the stubborn manner of their kin.

12d20 ⇒ (5, 13, 1, 16, 4, 16, 3, 15, 19, 11, 11, 9) = 123
Your summons take inconsequential damage. And you commence the cleanup. Chu'ko sings the healthiest to death as Salrann grapples another who is immidiately made into a squishy paste by the cloud giant. The angel dispatches the rest in holy fire. Finally, the Ogres come out of their stupor. Even as stupid as they are, the Ogres recognize a death sentence when they see one and instantly start to flee for their lives.

combat over unless you want to clean up the straglers. The way into the Veil stands open to you.


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

"Let them go. They probably don't even know what they are fighting us for. Let us proceed."

Salrann will cast stoneskin on herself, and prepare to enter the Veil with her allies.

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

"Aye, but first tell me true, is my singing as bad as the giants let on?"

Moves towards the entrance as well hoping the summons will carry forward with them into the veil...


Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 17 | HP 222/222 | F +20 R +15 W +23 | CMD 42 | Init +13 | Perc +33 (LLV, SID, SI)

After breaking her invisibility, Eden has her cloud giant chase after and finish off the ogres. She maintains her Troll form to keep her regeneration.

"...Might as well get the most out of the spell," she grumble-growls as her jaw finally snaps back into place. She feels her cracked ribs start to mend.

"Before you depart," the Transmuter says to the Star Archon as she hands over his payment, "would you mind healing our wounds? It should take only a minute or two."

Accepting his payment, the heavenly man nods and begins to cast several healing spells on the party. Despite taking a boulder to the head, he looks barely phased by anything that just happened; no mark remains on his shining skin.

Heal is cast on Eden to fix her Strength damage.

Cure Critical Wounds x3 on Salrann: 12d8 + 19 + 19 + 19 ⇒ (5, 5, 6, 6, 4, 8, 7, 6, 5, 2, 4, 4) + 19 + 19 + 19 = 119
Cure Serious on Salran: 3d8 + 15 ⇒ (7, 4, 8) + 15 = 34

Cure Serious on Chu'ko: 3d8 + 15 ⇒ (5, 1, 3) + 15 = 24
Cure Moderate on Chu'ko: 2d8 + 10 ⇒ (1, 8) + 10 = 19
Cure Moderate on Chu'ko: 2d8 + 10 ⇒ (6, 2) + 10 = 18

Cure Serious on Alathos: 3d8 + 15 ⇒ (8, 3, 3) + 15 = 29
Cure Moderate on Alathos: 2d8 + 10 ⇒ (6, 5) + 10 = 21
Cure Moderate on Alathos: 2d8 + 10 ⇒ (5, 5) + 10 = 20

Once finished, the Star Archon gives a nod to the group and then fades away back to Heaven.

Despite the fact that I control him, as per the Lesser Planar Ally/Gate Guidelines, for a service ("Help us with this battle and its aftermath."), a task taking up to 1 minute per caster level requires a payment of 100 gp per HD of the creature called. With 19 HD, that's 1,900 gp of diamond dust. Money well spent if you ask me.

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

Chu'ko notes the diamond dust often used to raise the dead as far as he knew, used as payment made sense to him....

"Aye I was thinking of raise dead, and hoping none of us need to be brought back."


Female Elf Transmuter Wizard 20 | AC 17 T 15 FF 13 | HP 162/162 | F +17 R +17 W +23 (+2 vs. enchantments) | CMD 37 | Init +14 | Perc +33 (LLV, SID, SI)

Eden shifts back to her much more lovely elf form and pulls a pretty diamond out of her handy haversack.

"I'm happy that you mentioned that subject, my feathered friend. This little guy is what I planned to use to bring us back if necessary," the elf explains as she shows the gem to Chu'ko. "The diamond dust is for other miscellaneous spells or outsider payments."

Sovereign Court

AC 44, touch 36, flat-footed 23, CMD 44 | HP 223 | Fort +25 Ref +21 Will +32 (Evasion & Stalwart) | Active: Arcane Sight, Aura Sight, Darkvision, See Invisibility, Tongues, Enchantment Foil

Alathos reaches into his own bag and hands Eden 1000g in diamond dust.

"I keep my own stash of the stuff as well, it comes in handy. I have plenty more."

Alathos still has another 9k in diamond dust

"Onwards?"

As the group moves, Alathos will look over the bodies for anything of importance.

Perception (Arcane Sight, Aura Sight, Darkvision, See Invisibility): 1d20 + 41 ⇒ (14) + 41 = 55


The Man. The Myth. The Mask!

You make for the jagged break in the ice. You discover a steaming crater of a geyser that has carved a jagged crevasse in the side of the waterfall here, creating a cathedral of dripping ice stalactites above. Barely visible through the steam to the right of the geyser spout is a secondary crevasse in which can dimly be seen a stair, rising upward into the obscuring ice. Seeing no other means of entry, you make for the stair. The air this near the Veil drops to an even more unbelievably cold level (around -25F/-31C). The floor is rough (normal ice movement penalties does not apply), but you know that charging or running will be hazardous (DC 15 acrobatics to run or charge).

About thirty seconds after you arrive near the crater, there is a rumble beneath your feet. That's all the warning you get before an explosion of steam and acidic water burst from the geyser in front of you! Steam immediately washes over the area and reduces visibility to nearly zero. Your only hope is the stair somewhere in front of you!

20d6 ⇒ (6, 6, 6, 2, 2, 5, 1, 1, 5, 4, 5, 4, 2, 5, 1, 1, 5, 3, 1, 2) = 67
Everyone makes a DC 25 reflex save. Success takes 1/2 damage (1/4 if you have evasion, not 0). Treat yourselves as blind (with the usual movement penalties) unless you have a way to see through natural mist and fog.


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

Reflex: 1d20 + 11 ⇒ (10) + 11 = 21 Salrann is caught directly in the steam, and moves forward to the stairs.

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

Reflex save 1d20 + 20 ⇒ (20) + 20 = 40

Chu'ko is from a vast and frozen expanse, neither the ice falling away from his feet nor super heated water coming violently to the surface surprised him in the least. There were many regions in his home that were treacherous as this, or even worse. The terrain was one reason his tribe rarely dealt with men....

"She's gonna blow! Blasted steam I can not see a thing."

Sovereign Court

AC 44, touch 36, flat-footed 23, CMD 44 | HP 223 | Fort +25 Ref +21 Will +32 (Evasion & Stalwart) | Active: Arcane Sight, Aura Sight, Darkvision, See Invisibility, Tongues, Enchantment Foil

reflex w/ evasion: 1d20 + 21 ⇒ (5) + 21 = 26 Hah! Just made it. 16 taken

Alathos barely dodges the steam and heads towards the stairs as well.

He also keeps an eye/ear out for danger.

perception: 1d20 + 41 ⇒ (10) + 41 = 51 Arcane&Aura sight active if that helps him notice anything.


Female Elf Transmuter Wizard 20 | AC 17 T 15 FF 13 | HP 162/162 | F +17 R +17 W +23 (+2 vs. enchantments) | CMD 37 | Init +14 | Perc +33 (LLV, SID, SI)

Reflex Save (Heroism): 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 29

For once in her life, Eden actually manages to dodge the worst of the geyser. Regardless, she still takes a good blast to her back. Knowing how fragile her elf form is, the Transmuter quickly begins to contemplate what shape to take to minimize further damage.

What kind of damage is the geyser dealing? Fire? Cold? Acid?


The Man. The Myth. The Mask!

It counts as fire and acid and you must resist both to count any resistance toward this damage


Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 16 | HP 242/242 | F +21 R +15 W +23 (+2 vs. enchantments) | CMD 45 | Init +13 | Perc +33 (LLV, SID, SI)

Noting the heat and the acidic content, Eden quickly assumes the form of a copper dragon. Almost immediately, the acid on her new scales ceases to hurt. Finally, she quickly casts Resist Energy (Fire) to protect herself against any more burns.

Eden then begins to book it up the stairs.

Immune to Acid and 30 Resistance to Fire. That should keep me alive.

If possible, I'll try to fly up the stairs as quickly as I reasonably can. 120 feet per move action, though in such blindness, I imagine that Eden would have some difficulty.


The Man. The Myth. The Mask!

Eden find the stairs first and shouts to her companions. They all adjust course.
The steam floods even the lower levels of the stairs leading into the Veil. Here another threat shows itself. The steam quickly condenses on the walls and ceiling. Supernaturally chilled drips fall from the ceiling and instantly freeze on anything they touch!
Eden will spend one round in the drip zone and needs to make one more set of saves.
You other three have one more save vs the steam and two vs the steam+drips. Saves for 1/2, 1/4 in spite of evasion.
DC 25 for those who are not eden: 29d6 ⇒ (5, 1, 2, 1, 2, 2, 6, 4, 6, 3, 5, 6, 6, 6, 6, 6, 2, 4, 1, 5, 3, 2, 2, 5, 3, 5, 2, 3, 4) = 108
Eden is now immune to the steam damage. Here's the drips, cold damage DC 30: 10d6 ⇒ (4, 2, 6, 1, 2, 3, 4, 4, 6, 6) = 38
If you fail your save vs the drips they freeze on you, reducing your speed by half. This won't matter much for Eden because of her massive speed.
For you others, failing means another round in the drip zone. Fail three times and you are completely covered in ice and must hold your breath or begin sucfocating. The good thing is, if you're encased in ice, the damage drops off a bit.
steam round 2 for other three, DC 25: 20d6 ⇒ (5, 1, 2, 2, 5, 1, 1, 6, 4, 1, 3, 6, 3, 2, 2, 4, 2, 3, 6, 5) = 64
Drips round 3 for other three, DC 30: 10d6 ⇒ (2, 3, 2, 6, 1, 4, 3, 6, 3, 5) = 35
steam round 3 for other three, DC 25: 20d6 ⇒ (6, 3, 5, 1, 6, 2, 3, 1, 3, 2, 5, 3, 4, 5, 3, 2, 6, 5, 2, 3) = 70
Drips round 4 for other three, DC 30: 10d6 ⇒ (5, 1, 1, 6, 1, 4, 4, 6, 2, 6) = 36
steam round 4 for other three, DC 25: 20d6 ⇒ (1, 6, 5, 5, 1, 5, 5, 3, 1, 1, 4, 1, 2, 5, 6, 2, 4, 6, 6, 6) = 75


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

Reflex steam: 1d20 + 11 ⇒ (15) + 11 = 26
Reflex steam 2: 1d20 + 11 ⇒ (5) + 11 = 16
Reflex drips: 1d20 + 11 ⇒ (12) + 11 = 23
Reflex drips 2: 1d20 + 11 ⇒ (2) + 11 = 13
Reflex drips 3: 1d20 + 11 ⇒ (12) + 11 = 23

Salrann is dripped on several times and becomes a block of ice. She's also SEVERELY damaged. That takes me down to 23 HP, I believe...


The Man. The Myth. The Mask!

Believe it or not, this is actually in the book pretty much as-written. I think I bumped the drip DC, that's it. A member of a previous group came within inches of dying in this encounter.

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

Reflex saves 1d20 + 20 ⇒ (18) + 20 = 381d20 + 20 ⇒ (3) + 20 = 23

Speed reduced by half....

DM is the steam cycle effecting vision? Is it clearing when the cold hits?


Female Polymorphed Elf Transmuter Wizard 20 | AC 19 T 11 FF 16 | HP 242/242 | F +21 R +15 W +23 (+2 vs. enchantments) | CMD 45 | Init +13 | Perc +33 (LLV, SID, SI)

Upon detecting the falling icy drips as a threat, Eden quickly shifts forms to a silver dragon. Now immune to the cold, the drip does not even phase her rapid movement. She quickly shifts back to her copper dragon state the instant the drip ceases to be a problem.

As a free action, Eden switches to a silver dragon form (which makes her immune to cold damage) to avoid taking damage to the drip and switches back to copper as a free action once that threat is over. I have no idea if I could actually pull that stunt off, but it only takes a free action to swap forms. If not allowed, I'll just post my save.

Reflex Save: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23


The Man. The Myth. The Mask!

It clears significantly when the cold hits. The blind does not apply after round 2

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