| GM Harrow |
Sense Meowtive: 1d20 + 18 ⇒ (17) + 18 = 35
Andaisin's head whips around to fix Shane with a chilling look. "You lie poorly." But she still gives the illusory elder vampire a wary glance.
| Pava / Nips at Heels |
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Pava gives a kiss to the blade of their ancestral klar as Andaisin draws closer. "Time to se if Da's right, and you're really mad I shortened the blade."
Vs. Flat-Foot
Cut-Down Klar (Grace, Bless, Invis, Trait): 1d20 + 13 + 1 + 1 + 2 + 1 ⇒ (10) + 13 + 1 + 1 + 2 + 1 = 28
Cold Iron Bludgeoning: 1d6 + 6 + 2d6 ⇒ (3) + 6 + (3, 2) = 14 and Sickened for 1 round
Cut-Down Klar (Grace, Bless, Invis, Trait): 1d20 + 13 + 1 + 1 + 2 + 1 ⇒ (9) + 13 + 1 + 1 + 2 + 1 = 27
Cut-Down Klar (Grace, Bless, Invis, Trait): 1d20 + 8 + 1 + 1 + 2 + 1 ⇒ (8) + 8 + 1 + 1 + 2 + 1 = 21
Dazzling Display on first hit: 1d20 + 13 ⇒ (5) + 13 = 18 Vs. 10+HD+Wis mod
| Elric Rivers |
Yeah, hand out that smackdown, Pava! You are missing damage rolls for the last two attacks.
| Lania 'Shrike' Fordyce |
Without her weapon, Andaisin considers the situation for a moment. Then she hisses "HALT!" with an air of absolute command as she clutches the unholy symbol of Urgathoa at her neck. She doesn't even flinch as Elric's arrow speeds past her cheek.
Shrike is already scanning the remaining zombies for her next target, but at the word, her attention is inexorably caught by the dark priestess's unholy symbol.
Will save, DC 23, compulsion: 1d20 + 10 ⇒ (3) + 10 = 13 Boo. Should've taken the other vigilante talent I was considering last level instead.| Audria |
Will DC 23: 1d20 + 7 ⇒ (8) + 7 = 15 No AOO for Audria
Audria rethinks her tactics as once again she struggles to do anything, unfortunately, the young paladin's muscles seize as Andaisin's command rings out. All she can do is float in the air and watch as the priestess drops down to the floor.
| Kandru |
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Will: 1d20 + 12 ⇒ (6) + 12 = 18
Kandru glares at the priestess from behind her mask as her limbs freeze up, her holy symbol still held aloft.
Her wolves, on the other hand, continue to attack the blinded zombies, trying to break apart the line of undead between the party and the master cleric.
Wolf 1 (vs. Purple): 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Trip Attempt: 1d20 + 2 ⇒ (14) + 2 = 16
Wolf 2 (vs. Blue): 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Trip Attempt: 1d20 + 2 ⇒ (9) + 2 = 11
| Elric Rivers |
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Still frozen in place, Elric sends a mental plea to their ghostly guardian.
Zellara, if you are watching, I could really use your help. Her grip on my mind is too strong!
GM, any chance I can spend a Harrow point or the previous blessing from Zellara to get a bonus on Elric’s Will save? I need to roll 17+ not to be stuck for the rest of the fight.
| Audria |
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AoO (Smite, Bless, PA): 1d20 + 13 + 1 + 1 - 3 ⇒ (20) + 13 + 1 + 1 - 3 = 32
Confirm?: 1d20 + 13 + 1 + 1 - 3 ⇒ (16) + 13 + 1 + 1 - 3 = 28 WOO!
Damage: 1d10 + 4 + 5 + 9 ⇒ (10) + 4 + 5 + 9 = 28
If Crit: 28 + 2d10 + 36 ⇒ 28 + (9, 6) + 36 = 79
Oh boy!, this is gonna hurt her a lot.
Fueled by holy rage and empowered by her goddess, Audria spins her glaive around and finally connects with Andaisin as she starts to get out of the paladin's reach.
If she's still up.
Audria drops next to the priestess and tries to do it again.
Glaive (Flank, Smite, Bless, PA): 1d20 + 13 + 2 + 1 + 1 - 3 ⇒ (5) + 13 + 2 + 1 + 1 - 3 = 19 durn.
| GM Harrow |
| 1 person marked this as a favorite. |
Pava
Aided by the invisibility spell, Pava lands two solid hits on the priestess, her blood shockingly red on her pale skin as the cut-down klar slices down a thigh, then between two ribs on the backswing.
Andaisin gasps in pain and outrage, her eyes blazing with a dark fire that promises painful retribution. And that retribution comes, as a sickening backwash of energy that floods through the Shoanti.
Damage to Pava, Profane Nimbus: 1d6 + 10 ⇒ (5) + 10 = 15
Kandru
Meanwhile, the summoned wolves continue to tear at the undead guards, one of them managing a bite.
One hit, no trip.
Audria
As Andaisin contemptuously turns her back to Audria and begins to move away, she has reason to regret that decision, as the paladin's glaive scores a deep, bright gash down her back. More guarded now, she stops Audria's second attack with crossed forearms.
No confirmation, unfortunately.
Round 3
CL check against AoO DC 25: 1d20 + 22 ⇒ (9) + 22 = 31
Careful not to expose herself again to attacks, she utters an incantation and her right hand begins to burn with an eerie dark fire. With uncanny precision, she reaches out towards the one who has stolen her scythe, touching one finger to an invisible cheek.
"Now, I shall take back what is mine."
Touch attack vs. Pava: 1d20 + 11 ⇒ (19) + 11 = 30
Concealment 50%, low misses: 1d100 ⇒ 55
Damage: 12d6 + 10 ⇒ (6, 6, 3, 2, 6, 6, 4, 2, 2, 4, 4, 2) + 10 = 57 A successful Fortitude check (DC 25) reduces the damage to 25 HP instead
Blue vs. Pink wolf, blinded, PA: 1d20 + 10 ⇒ (17) + 10 = 27 Concealment, low misses: 1d100 ⇒ 96 Damage: 1d6 + 15 ⇒ (1) + 15 = 16
Orange vs. Pink wolf, blinded, PA: 1d20 + 10 ⇒ (5) + 10 = 15 Concealment, low misses: 1d100 ⇒ 36
One of the zombies lands a powerful blow on the summoned wolf in front of it, but the other two flail around uselessly. 16 damage to Pink wolf.
Party is up! In case Pava fails their Fort save... remember there's no PC death in my games. :P I will allow Pava to spend a Harrow point even while unconscious to gain fast healing, if needed.
| Elric Rivers |
Man, this lady is one tough cookie. Fingers crossed for a successful Fort save, Pava.
Will Save: 1d20 + 6 ⇒ (9) + 6 = 15
Will Save (birthday reroll edition): 1d20 + 6 ⇒ (6) + 6 = 12
Elric struggles in vain against the magic command holding him in place.
| Lania 'Shrike' Fordyce |
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Shrike watches, frozen, as Andaisin gathers the shadows around herself and reaches out with a hand wreathed in darkness. She does not know what it means, and cannot see Pava to know what it does, but it cannot be anything good. If she could only force her forward foot to move... One step. Then another.
It is not easy. Not a blaze of rage and refusal like breaking through the hated necromancer's command. Instead it is like pushing against a great weight. We tracked you. Followed your trail. Caught you in your den. Step by careful step. Patient and stubborn. The Hunter guided us, but we took those steps. I will not stop now.
Her foot shakes, but it moves forward, by one staggering step.
Will save DC 23, compulsion: 1d20 + 10 ⇒ (14) + 10 = 24
Shrike shakes herself free of the rest of the spell with a jerk, and darts back into the fray. Twisting her head, she can see that Kandru and Elric are frozen, but the zombies are also still blinded and reeling. One looks weak enough to be taken down, and she could draw the others away.
Purple has already taken 35+ damage from Pava's AoO and Kandru's burst of radiance, so Shrike will move action through its square to target it with UCAP, free action drop the curve blade, and draw Thorn as part of a second necessary move action to threaten Andaisin while also trying to draw the zombies' attention away from her allies. She currently threatens the outer (green-lined) set of squares I have marked with Thorn, and the inner (purple-lined) set of squares with her cestus, which can be taken off wielding Thorn and put back on as a free action. AoOs provoked by the zombies or Andaisin get used to try to trip.
Acrobatics to move through space of Purple, acrobat's pillar, daredevil softpaw boots: 1d20 + 14 + 2 + 5 ⇒ (9) + 14 + 2 + 5 = 30
Mwk elven curve blade (UCAP) v. Purple, daredevil softpaw boots, cat's grace, bless, 2H Power Attack: 1d20 + 11 + 2 + 2 + 1 - 2 ⇒ (12) + 11 + 2 + 2 + 1 - 2 = 26
Mwk elven curve blade damage, Lethal Grace, UCAP Hidden Strike, 2H Power Attack: 1d10 + 3 + 4 + 4d8 + 6 ⇒ (10) + 3 + 4 + (2, 7, 6, 5) + 6 = 43
"Try me."
| Audria |
Glaive Attack 1 (Flank, Smite, Bless, PA): 1d20 + 13 + 2 + 1 + 1 - 3 ⇒ (8) + 13 + 2 + 1 + 1 - 3 = 22
Glaive Attack 2 (Flank, Smite, Bless, PA): 1d20 + 8 + 2 + 1 + 1 - 3 ⇒ (14) + 8 + 2 + 1 + 1 - 3 = 23
Audria steps back and shifts her grip on her glaive, letting her take full advantage of its length. It also allows her to put Andaisin on a line between her and Shrike.
5 foot step to make sure Andaisin is getting flanked by Audria and Shrike, then whiff on both attacks.
| Shane Driscoll |
Round 3
Spellcraft: 1d20 + 17 ⇒ (8) + 17 = 25
"A spell to slay living?" Alarm fills him as Pava is the target even if he can't see all the details and effects. Please, gods above, let them be okay!
Shane moves , glad for the blinded undead and wolf barrier. He has to angle this next spell just right. He doesn't want to catch an ally.
A word of power tripping off the tongue, a gesture arcane, and just a pinch of ground mica... whether it works or not, this spell will make an entrance.
Glitter dust positioning so the 10 foot radius doesn't hit an an ally and just hits our evil cleric . Will save DC 18 or she is blinded. Lasts 8 rounds. Even if she makes the save, at least she'll sparkle.
Audria flies, for 78 rounds left, 77 starting next round
cat's grace creww for 23 rounds remaining.
Shrike also had stone skin for 73 rounds or until depleted dispelled ..sixty out of 80 left?).
Shane goes BLUR (20% miss chance for 78 rounds counting this one)
Protection from Evil for Shane as he needs the +2 AC bonus also 78 rounds (counting this one)
| Pava / Nips at Heels |
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Pava tries to howl in pain, but no sounds escape their strangled throat. Darkness swallows up the edges of their vision, only driven back by the jagged flares of pain that striking against a goddesses beloved has earned them.
But then... The smell of pasteboard, the scratch of a card's edge scraping a table. A respite.
They strike like a serpent, willing to fall themself if they can bring the architect of so many horrors to the earth with them!
Fort: 1d20 + 8 ⇒ (12) + 8 = 20
Harrow Reroll: 1d20 + 8 ⇒ (20) + 8 = 28
Cut-Down Klar (Grace, Bless, Invis, Trait, Flank): 1d20 + 13 + 1 + 1 + 2 + 1 + 2 ⇒ (3) + 13 + 1 + 1 + 2 + 1 + 2 = 23
Cut-Down Klar (Grace, Bless, Invis, Trait, Flank): 1d20 + 13 + 1 + 1 + 2 + 1 + 2 ⇒ (16) + 13 + 1 + 1 + 2 + 1 + 2 = 36
Cold Iron Piercing (Grace): 1d6 + 6 + 1 + 3d6 ⇒ (5) + 6 + 1 + (1, 6, 3) = 22
Cut-Down Klar (Grace, Bless, Invis, Trait, Flank): 1d20 + 8 + 1 + 1 + 2 + 1 + 2 ⇒ (12) + 8 + 1 + 1 + 2 + 1 + 2 = 27
Cold Iron Piercing (Grace): 1d6 + 6 + 1 + 3d6 ⇒ (3) + 6 + 1 + (1, 3, 5) = 19
| GM Harrow |
| 1 person marked this as a favorite. |
Shrike musters the will to resist the compulsion and cuts down a second zombie, while Audria repositions herself; and while the paladin does not manage to land another blow on the priestess, clearly the memory of the one time she did hurt her is still painful, and Andaisin struggles to keep her attention on all the possible threats.
Will vs. Glitter, DC 18, sickened: 1d20 + 15 ⇒ (10) + 15 = 25
The shower of glittery particles further distracts her, which allows Pava to strike her twice more - although they pay the price for it.
Damage to Pava, Profane Nimbus: 1d6 + 10 ⇒ (2) + 10 = 12
Andaisin is still standing, and Kandru can still make a Will save (and potentially act this round).
| Kandru |
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Will: 1d20 + 12 ⇒ (11) + 12 = 23
Kandru springs into motion as she shakes free of the spell - rather than directly attack, she blesses Audria again, but her summoned wolves continue to press their assault against the undead minions. The injured one yelps in pain, dissolving into motes of light, but the uninjured one moves around the pool, coming to Pava's aid. The wolf snarls at the wicked cleric, leaping at her throat, but it fails to get past Andaisin's defenses.
Blessing of the Faithful - +2 to attack on Audria, since she's been having trouble with PA. 16 damage is actually enough to take down the wolf. The other one doesn't actually have a chance of hitting the priestess, but it's still a flanking partner and a target for hits.
Wolf Bite: 1d20 + 2 ⇒ (6) + 2 = 8
| GM Harrow |
"You dare strike me?! Taste my Lady's gift, then! May your agony please her!"
Putting her back to the rock wall of the cavernous chamber, Andaisin casts another spell. A cold, cloying miasma spreads from the hands of the statue, covering almost the entire room.
CL to cast defensively, DC 23: 1d20 + 22 ⇒ (20) + 22 = 42 What a waste of a natural 20!
If you are good or neutral and inside the purple circle (that would be Audria, Shane, Pava, Shrike and potentially the summoned wolf), DC 22 Will save. On failure you take 5d8 ⇒ (8, 6, 2, 6, 8) = 30 damage and are sickened for 1d4 ⇒ 4 rounds. On a successful save you take half damage and are not sickened.
The blinded zombies, now bereft of any targets in their immediate proximity, mill about uncertainly.
Party is up!
| Shane Driscoll |
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(round 4 for Shane I think)
As Shane moves to get better line of sight, he idly wonders if maybe the vampire WOULD have been the easier foe! Even without her scythe, she was damn near untouchable, and her spells devastating.
And it was his turn to get caught in the effect of one.
Spellcraft: 1d20 + 17 ⇒ (15) + 17 = 32
"Unholy Blight," He tells the others, "It's going to sicken some of us and.. hurt, a lot."
He remembers being told about the nature of necromancy by Callibrie. At first she had sought ways to harness it for healing. The half elf and she had been friends, even lovers now and then. But as the years at the school went on, she became less concerned with helping, and more so with the power of it "If you do it right, it's like the necromancy is feasting on your foe ,and sharing the meal with you." she had said once.
"I hope you choke on it," Shane mutters to his assailant.
WILL Save . Protection from Evil Bonus included 1d20 + 10 ⇒ (14) + 10 = 24
His ill wish of defiance seems to strengthen his resolve, and he resists the worst of the spell, though the pain is still intense.
Half Damage, and not sick
He draws the wand of magic missile Weak, but at least it should hurt her and it isn't likely to miss.
The magic wand fires two rather unimpressive looking bolts of magic at Andaisin, but the good news is, they literally can't miss.
One charge down to 42 charges I think. Dmg is 2d4 + 2 ⇒ (4, 4) + 2 = 10
cat's grace crew for 22 rounds remaining.
Shrike also had stone skin for 73 rounds or until depleted dispelled
Shane goes BLUR (20% miss chance for 78 rounds counting this one)
Protection from Evil for Shane as he needs the +2 AC bonus also 78 rounds (counting this one)
While not blinded, Andaisin IS sparkly all over thanks to Glitter dust, for seven more rounds
| Elric Rivers |
Will save: 1d20 + 6 ⇒ (16) + 6 = 22 Soooo close!
Elric continues to struggle against the magic command, but still in vain. He takes solace in seeing his allies land blow after blow, even if it comes at the cost of pain and injury.
| GM Harrow |
The projectiles of magical force streaking from Shane's wand do hit Andaisin, and the priestess whirls to glare at the tiefling, but she is still standing.
25/133 HP (and a bunch of temp HP).
| Elric Rivers |
Temp hit points are subtracted first, so they should all be gone now.
| GM Harrow |
| 1 person marked this as a favorite. |
Yes, they are all gone. I specified that she had temp HP in case people's math wasn't mathing, but I did subtract from the temp pools first.
| Audria |
Audria Will Save: 1d20 + 7 ⇒ (5) + 7 = 12 oof.
Tally Will Save: 1d20 + 9 ⇒ (9) + 9 = 18 Oh no. Poor Tally!
Even with a fly speed of 40, Audria should be able to fly over and drop down behind Andaisin without provoking an AoO, I think.
Audria and her guide start coughing as the miasma swirls around them. Despite their best efforts, neither is looking good. Tally sings a trilling note, giving Audria a spark of divine guidance to help her before taking off and flying over to Shane's shoulder. Audria leaps up in the air and flies over Pava's and Andaisin's heads to pin the priestess between herself and the Shoanti rake, choking up on her glaive as she does so. Knowing how had it is to hit the priestess, Audria changes her tack, going for finesse instead of raw power.
Glaive (Flank, Guidance, Smite, Bless, Sickened): 1d20 + 13 + 2 + 1 + 1 + 1 - 2 ⇒ (8) + 13 + 2 + 1 + 1 + 1 - 2 = 24 ...well, darn. Get her Pava!
| Lania 'Shrike' Fordyce |
Pava has a high chance to already have gone unconscious on Andaisin's turn (which we might hear with the sound of a body falling), and you could five-foot step, preserve Shrike's flank, and full attack rather than getting just one attack in, Audria, so would you consider five-foot stepping and flanking with Shrike instead? Never mind on the flank, see Discussion. Sorry for the late post, I was traveling all day yesterday and could not get any time to myself to finish one. Also, don't forget Kandru gave you +2 to everything last turn.
Will DC 22: 1d20 + 9 ⇒ (9) + 9 = 18 Nope. Really really bad time to be sickened. Reroll time?
Will DC 22: 1d20 + 9 ⇒ (2) + 9 = 11 Worse. Okay then.
Shrike grunts as the pain and nausea of dark energy wash over her. She's too hard to hit. Got to even the odds. "I've been tickled harder. Girl, with me." She slides in the same direction as the priestess went, keeping her at the same distance as before, and lashes out with the twisting blades of the branch-spear for Andaisin's ankles, once, then twice.
Thorn (CM Trip) v. Andaisin CMD, cat's grace, bless, sickened: 1d20 + 12 + 2 + 1 - 2 ⇒ (4) + 12 + 2 + 1 - 2 = 17 Probably not.
Thorn (CM Trip, iterative) v. Andaisin CMD, cat's grace, bless, sickened: 1d20 + 7 + 2 + 1 - 2 ⇒ (11) + 7 + 2 + 1 - 2 = 19
AC: 22 (17 touch, 16 FF)
Saves: All -2 for sickened: Fort +3, Ref +9, Will +7 (+9 v. enchantment, +8 v. compulsions)
Buffs and conditions: Sickened 4r, Cat's grace (22 rounds remaining), bless (72 rounds remaining), stoneskin (72 rounds and 60/80 points of damage remaining), daredevil boots (4/10 uses per day remaining), immunity to blood veil (plaguebringer's mask)
| Pava / Nips at Heels |
Will: 1d20 + 5 ⇒ (9) + 5 = 14
Birthday Reroll?: 1d20 + 5 ⇒ (7) + 5 = 12 Mais non
Andaisin's scythe clatters to the ground before Pava realizes that their nerveless fingers have released it. As they collapse, just before their cheek slaps against the floor and consciousness flees they have one last flight of fancy. Go on and pick it up; give Murder Bird just one chance...
| Shane Driscoll |
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"Pava!" Shane call out as his friend, his often confusing cocky sometimes abrasive but fearlessly loyal friend drops with an audible thump and clank. They'll be all right. Pava is tough. but while he was afraid, now a growing fury is in him towards Andaisin. He doesn't have enough friends where he can let them be killed in front of him. I am going to send Andaisin to her goddess, but if I can arrange it, the journey is going to be a painful one.
| GM Harrow |
| 1 person marked this as a favorite. |
A look of supreme satisfaction spreads on Andaisin's face as her scythe is released. She easily avoids both Audria and Shrike's attacks and begins to reach for her weapon.
Kandru can still act this round.
| GM Harrow |
In the interest of moving things along, I will bot Kandru.
Will save DC 18: 1d20 + 12 ⇒ (13) + 12 = 25
Channel energy: 4d6 ⇒ (2, 6, 2, 1) = 11
Braving the still-glittering area to reach her comrades in distress, Kandru steps around the undead guards to channel the healing power of Abadar.
Everyone except for Elric and Shane heals 11 HP.
Wolf vs. ??: 1d20 + 2 ⇒ (1) + 2 = 3
Not sure why the green wolf is all the way by invisible Pava, it doesn't have a chance to hit Andaisin. But it missed anyway.
The pallid priestess extends a black-slippered foot to step on one end of the scythe, flipping it upright and catching it deftly with one hand.
AoO from Shrike. Audria is using a reach weapon while adjacent to Andaisin, so she does not threaten, imo.
Gripping her weapon now in both hands, Andaisin swings it at Audria. The wickedly sharp blade cuts through the paladin's armour, and a flash of resonant energy erupts from the place of impact, spreading up the blade and the shaft and striking Andaisin as well. The priestess licks bloody lips, smiling darkly.
Reflex versus Grease: 1d20 + 8 ⇒ (16) + 8 = 24
"And now, I shall reap you all for the glory of my Lady!"
Andaisin vs Audria: 1d20 + 16 ⇒ (6) + 16 = 22 Damage: 2d4 + 9 + 2d6 ⇒ (3, 2) + 9 + (5, 1) = 20
Damage to Andaisin: 1d6 ⇒ 5
Not even going to bother with the zombies. Party is up!
| Elric Rivers |
Not sure why the green wolf is all the way by invisible Pava, it doesn't have a chance to hit Andaisin. But it missed anyway.
I think it was acting as a flanking buddy for Shrike or Audria. I'm going to hold off Elric's action until I see the result of the AoO's triggered by picking up the weapon and the regular melee attacks.
Also, don't forget that Audria's Smite adds an AC bonus. Not sure a 22 hits her.
| Lania 'Shrike' Fordyce |
| 1 person marked this as a favorite. |
Shrike has been watching for an opportunity, and when Andaisin bends contemptuously to pick up her dropped weapon, she lashes out with the twisting blades of her spear for the priestess's long emerald skirts.
Thorn (CM Trip) AoO v. Andaisin CMD, cat's grace, bless, sickened: 1d20 + 12 + 2 + 1 - 2 ⇒ (10) + 12 + 2 + 1 - 2 = 23 Here's hoping her CMD is lower than her AC... If this succeeds at tripping and Andaisin goes prone, either that attack by her with the scythe is at -4 and she also takes a -4 penalty to AC against melee attacks (i.e. much easier to hit), or she has to use her standard action for another move action to stand up, provoking again from both Audria and Shrike. Audria currently does threaten with the glaive at melee range due to Spear Dancing Style: she described moving, choking up on the glaive as a swift action and making her standard action attack from that square last turn.
I think Pava would be at 1 hp and did not act yet in R5.
| GM Harrow |
Alas, her CMD is 27... And thanks for the reminder, forgot about Spear Dancing Style - Audria also gets an AoO.
| Lania 'Shrike' Fordyce |
CMD 27? Good lord. Okay, I'll wait to see how Audria's AoO shakes out before acting for Round 6.
| Pava / Nips at Heels |
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Pava blinks awake just in time to see the Urgathoan reaching down for her scythe.
With an invisible sneer and all the force they can muster, Pava jams the blade of their klar up into Andaisin's armpit when she least expects it.
Didn't say you could have that back, did I?
AoO: 1d20 + 15 + 2 + 2 + 1 - 4 ⇒ (17) + 15 + 2 + 2 + 1 - 4 = 33
Cold Iron Piercing: 1d6 + 6 + 3d6 ⇒ (1) + 6 + (5, 4, 5) = 21
And then collapse again :-/
| Audria |
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Given that I've been using the Breastplate stats and not the Gray Maiden plate stats, that hits. Heck, even if I had Audria wearing full plate, that'd hit. Audria's AC vs. Andaisin is 21.
AoO vs, Andaisin (Flank, Smite, Bless, Sickened): 1d20 + 13 + 2 + 1 + 1 - 2 ⇒ (20) + 13 + 2 + 1 + 1 - 2 = 35
Confirm? vs, Andaisin (Flank, Smite, Bless, Sickened): 1d20 + 13 + 2 + 1 + 1 - 2 ⇒ (6) + 13 + 2 + 1 + 1 - 2 = 21
Damage: 1d10 + 4 + 5 ⇒ (5) + 4 + 5 = 14
LoH: 2d6 ⇒ (6, 3) = 9
Glaive 1 vs, Andaisin (Smite, Bless, Sickened): 1d20 + 13 + 1 + 1 - 2 ⇒ (6) + 13 + 1 + 1 - 2 = 19
Glaive 2 vs, Andaisin (Smite, Bless, Sickened): 1d20 + 8 + 1 + 1 - 2 ⇒ (6) + 8 + 1 + 1 - 2 = 14
Audria lands a hit, but takes one in return. Her following attacks are clumsy as she tries to stem the tide of her blood flowing from the vicious wound.
Between what Kandru does and the LoH, Audria's right back to 37 hp left.
| Shane Driscoll |
(Round 5)
Not sure if Shane is up now or not, but in case you are waiting on me...put this where it belongs
Shane backs up and tries the magic missiles one more time.
Moved one square back, and then fired wand again for: 2d4 + 2 ⇒ (4, 2) + 2 = 8
If I can whittle her just a bit more, the others can get a killing blow !
Audria flies, for 76 rounds left, 75 starting next round
cat's grace crew for 21 rounds remaining.
Shrike also had stone skin for 72 rounds or until depleted dispelled
Shane goes BLUR (20% miss chance for 77 rounds counting this one)
Protection from Evil for Shane as he needs the +2 AC bonus also 77 rounds (counting this one)
While not blinded, Andaisin IS sparkly all over thanks to Glitter dust, for six more rounds
| GM Harrow |
| 1 person marked this as a favorite. |
Her hubris is Andaisin's undoing; she has discarded the mortally wounded Shoanti as no longer a threat, and they almost stab her through the heart. Audria, too, adds a deep gash to the pale, lovely shoulder - although getting close enough to the priestess to strike her is not without consequences.
Profane Nimbus damage to Pava: 1d6 + 10 ⇒ (6) + 10 = 16
Profane Nimbus damage to Audria: 1d6 + 10 ⇒ (6) + 10 = 16
She should have fallen by now, surely. Yet, some dark force seems to sustain her as she smiles a bloody smile and raises her face to the statue in the center of the room, eyes closed as if in ecstasy.
Aaaaalmost there!
| Audria |
Are we up?
| Lania 'Shrike' Fordyce |
Round 6
Shrike snarls, guttural. "Your mistake." The nausea is not going away. But the beauty of dance is a pretty lie for the audience pasted over the steely endurance of suffering. She has danced with sprains, with cramps, with the flu, with bloody feet and missing nails and once with a concussion. This is nothing. She touches her heels together and then spins forward in an unexpected aerial, lashing out with her mailed fist almost as an afterthought along the way. She lands and darts around where she thinks Pava is, and the Thorn describes a graceful arc between herself and the girl's shining black glaive haloed in a faint rainbow.
Acrobatics v. Andaisin CMD+5, cat's grace, daredevil softpaw boots, acrobat's pillar, sickened: 1d20 + 14 + 5 + 2 + 2 + 1 - 2 ⇒ (12) + 14 + 5 + 2 + 2 + 1 - 2 = 34
Cestus v. Andaisin, Up Close and Personal, cat's grace, bless, daredevil boots, sickened: 1d20 + 10 + 2 + 1 + 2 - 2 ⇒ (9) + 10 + 2 + 1 + 2 - 2 = 22
Thorn v. Andaisin, cat's grace, bless, sickened, daredevil boots, flanking: 1d20 + 12 + 2 + 1 - 2 + 2 + 2 ⇒ (12) + 12 + 2 + 1 - 2 + 2 + 2 = 29
Damage, Thorn, Lethal Grace, lesser Hidden Strike: 1d8 + 4 + 4 + 4d4 ⇒ (5) + 4 + 4 + (3, 4, 4, 1) = 25
Oh please let that hit. Move action combined with Acrobatics through Andaisin's space, swift action attempt to hit with UCAP with the cestus (taking a hand off Thorn to do so as a free action and put it back as a free action), standard action attack while flanking with Audria.
AC: 22 (17 touch, 16 FF)
Saves: All -2 for sickened: Fort +3, Ref +9, Will +7 (+9 v. enchantment, +8 v. compulsions)
Buffs and conditions: Sickened 2r, Cat's grace (20 rounds remaining), bless (70 rounds remaining), stoneskin (70 rounds and 60/80 points of damage remaining), daredevil boots (3/10 uses per day remaining), immunity to blood veil (plaguebringer's mask)
| Kandru |
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Apologies for the delay - I've been trying to get caught back up on my PbPs after the outage.
As Pava falls again, Kandru scowls at the Urgathoan priest, muttering an Infernal imprecation. Holding the golden key of Abadar aloft, she strides into the fray - moving to Pava's side, she casts a spell to heal the worst of the injured Shoanti's wounds, praying she is able to help the rogue.
Converting Spell Immunity into Cure Critical Wounds
Healing: 4d8 + 8 ⇒ (1, 6, 6, 6) + 8 = 27
Bless - 75 rounds remaining
| GM Harrow |
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Shrike's fist misses the priestess, however one of Thorn's blades impales Andaisin through the heart and she slides to the ground in a heap of velvet tinged with blood.
Andaisin is dead. Elric and Pava can still act.
| Elric Rivers |
Does her death release Elric from the command spell or does he keep having to roll Will saves?
| Elric Rivers |
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Looks like the answer is no, since greater command has a fixed duration. So, here goes...
Will save: 1d20 + 6 ⇒ (17) + 6 = 23 Woo-hooo!!
Whether it's the sight of Andaisin's body dropping to the floor or the pure frustration of being immobilized while his friends bleed, Elric finally manages to snap out of the magical command holding him still.
In a blur of motion, he rains arrows coated in holy balm down on the remaining zombies.
Attacking Blue until dead, then switching to Orange.
Ranged attack #1 w/ +1 composite longbow (Rapid shot/Manyshot/Favored Enemy (Undead)/Deadly Aim): 1d20 + 12 ⇒ (9) + 12 = 21
Damage - Manyshot arrow #1: 1d8 + 12 + 2d4 ⇒ (2) + 12 + (1, 1) = 16
Damage - Manyshot arrow #2: 1d8 + 12 + 2d4 ⇒ (2) + 12 + (3, 1) = 18
Ranged attack #2 w/ +1 composite longbow (Rapid shot/Manyshot/Favored Enemy (Undead)/Deadly Aim): 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d8 + 12 + 2d4 ⇒ (2) + 12 + (2, 1) = 17
Ranged attack #3 w/ +1 composite longbow (Rapid shot/Manyshot/Favored Enemy (Undead)/Deadly Aim): 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 12 + 2d4 ⇒ (3) + 12 + (2, 3) = 20
6/10 holy balm arrows remaining
HP: 80/80 + 16 temp
AC: 20 (13 touch, 17 flat)
Saves: Fort: +11, Ref: +11, Will: +6
Buffs: Cats grace (20 rounds remaining), bless (7 min remaining), immune to disease (Physician's Mask), 6 arrows with holy weapon balm
| GM Harrow |
Elric destroys one of the remaining undead guards and severely injures the other.
Actually, everyone else can act as well. Even if the last zombie dies, we are still in rounds.
| Elric Rivers |
Elric destroys one of the remaining undead guards and severely injures the other.
Actually, everyone else can act as well. Even if the last zombie dies, we are still in rounds.
The remaining zombie is likely destroyed by then, but it must make a DC 10 Reflex save next round or take another 1d4 dmg.
| Lania 'Shrike' Fordyce |
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This doesn't feel over. Hunter, guard us from Urgathoa's wrath for striking down her chosen and ending this abomination that sickens the village. Shrike wrenches her spear free from the priestess's dark heart and keeps a wary eye on both her corpse and the last of the strangely fast zombies as she speaks in the general direction of where she thinks Pava is.
"It was your kill. No crowing?" She is worried about Pava, but not unduly so. The sharp spray of Andaisin's bright red blood from an invisible blade when she bent to pick up her scythe had indicated that Pava had still been alive and kicking then. But they have heard no words from the acerbic Shoanti for an uncharacteristically long time. And every time Audria had struck her with the glaive, the dark nimbus of energy surrounding the priestess had flared, and the girl's face had grown grayer and more drawn. Likely that had been happening to Pava too, just invisibly, and the lack of blood on the floor is no guarantee of anything.
If it's important to keep track of rounds still, it looks like Shane and Kandru have acted for Round 5, while Audria, Shrike and Elric have also acted for Round 6. Pava was unconscious and dying at the top of Round 5 so missed that turn. Then we applied the channel that technically took place at the bottom of Round 4, and Pava came back up and took an AoO during Andaisin's Round 5 action that hit, but dropped to unconscious and dying again due to the Profane Nimbus. Now, if Kandru's additional healing from the bottom of Round 5 works (can you easily target an invisible creature with a touch spell?), Pava could now act in Round 6. So Pava, Kandru and Shane could act for Round 6.
Unholy blight happened in Round 4, so two rounds remain on those sickened effects.
Greater invisibility happened the turn right before we entered combat, so this round and next round would be all that remains. This is by far the highest-impact greater invisibility I have ever seen in actual play, by the way. Kudos.
Also, unfortunately, I wasn't tracking the blinded duration on burst of radiance - looks like it happened in Round 1 and gave blinded for only two rounds, so it should be long gone from the zombies by now. Oops.
| Shane Driscoll |
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Shane wants the last zombie dead so turns the wand on it.
Another two bolts lash out, this time at a zombie.
MM wand. I think I'll be at 40 charges after this. Dmg is: 2d4 + 2 ⇒ (3, 4) + 2 = 9
"Evocation, the angry wizard's crutch, but useful." He sighs.
| Audria |
"Shrike, do you know where Pava fell," Audria asks, obviously worried.
| Pava / Nips at Heels |
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"Over here," they croak. A cork clatters to the ground next to Kandru and they take an almost impossibly long swig from a vial.
Potion of CMW: 2d8 + 3 ⇒ (2, 2) + 3 = 7 Round 6
They sigh wearily and haul themselves to their feat, appearing in the midst of refastening some of the straps of their klar. "A good job that Lady Despair taught her, else she might not have surpassed us in biting off more than she could chew." Round 7 (just in case)
| Lania 'Shrike' Fordyce |
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Shrike's posture relaxes fractionally at the sound of Pava's voice, hoarse though it may be. She jerks her head at the gilded statue of the half-skeletal goddess. "Wouldn't be a corpse-fly if she knew when to quit. She was always going to fight to the death. You didn't have to." From anyone else this would sound like a criticism. From Shrike, it doesn't.
The falsely short beak tilts toward Audria and the visible slash she had taken, as well as the less visible wounds to body and spirit. There is no blood on Shrike's dark clothes, and the mask hides her expression. A stranger would see only readiness to spring. But to those who know her, there is pain in her slightly bunched shoulders too. "We need the wand. Or more of the Judge's blessings." A nod to Kandru.
"But I don't trust her to stay dead." Shrike shifts to the side and closer so she can maintain a clear line of attack at the noise of Pava standing up, adjusting her grip on the spear. She stands prepared to strike downward with full force at the slightest motion or evidence of unlife from Andaisin's corpse. What odds that the shiniest, favoritest fly of the rot-goddess doesn't still have some scummer left to smear?
Round 7, when we get there: five-foot step, swift to switch to Spear Dancing Style, standard to ready an action to attack.
| Audria |
Audria sighs in relief as she hears Pava's voice. With everyone accounted for, she turns her attention to the corpse at her feet. Her stomach turns at what she decides to do next, but better a stain on her conscious than for the others to wind up stains on the floor, she supposes with surprisingly morbid humor. While Shirke stands ready to strike if Andaisin decides not to stay dead, Audria takes a more proactive approach.
Lady Shelyn, please forgive me for what I am about to do, but I don't think we can risk her coming back, she prays silently as she holds her glaive to her bowed head for a moment, then she begins the grim and grizzly task of dismembering the dead Urgathoan, starting with taking her head.