GM Choon presents The Triple Module Extravaganza! (Inactive)

Game Master Choon


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The Man. The Myth. The Mask!

She has SR, yes. And she's light vulnerable. :)


Female Elf Transmuter Wizard 20 | AC 17 T 15 FF 13 | HP 162/162 | F +17 R +17 W +23 (+2 vs. enchantments) | CMD 37 | Init +14 | Perc +33 (LLV, SID, SI)

Given how quickly Alathos and Salrann beat down the spawn, Eden does not need to cast any spells to assist them. However, for the vampire leader, she decides to act swiftly. After the Transmuter augments herself with magic, she mentally swaps out a prepared Flesh to Stone with Disintegrate, aims two fingers at her enemy, and fires a powerful green beam of destruction from their tips.

Using Perfection of Self as a swift action to boost my Dex to 22 for the round. Using Preferred Spell to spontaneously cast Disintegrate in place of Flesh to Stone.

SR: 1d20 + 16 + 4 + 2 ⇒ (7) + 16 + 4 + 2 = 29
Disintegrate against Vampire Queen Touch AC (Heroism): 1d20 + 8 + 6 + 2 ⇒ (16) + 8 + 6 + 2 = 32

DC 27 Fort Save or take 32d6 ⇒ (5, 3, 5, 2, 6, 2, 3, 6, 2, 4, 5, 3, 4, 5, 6, 1, 2, 6, 6, 3, 1, 4, 2, 1, 5, 6, 3, 4, 6, 5, 5, 3) = 124 damage. If she makes it, then she only takes 5d6 ⇒ (3, 6, 2, 2, 4) = 17.

Sovereign Court

AC 44, touch 36, flat-footed 23, CMD 44 | HP 223 | Fort +25 Ref +21 Will +32 (Evasion & Stalwart) | Active: Arcane Sight, Aura Sight, Darkvision, See Invisibility, Tongues, Enchantment Foil

SR: 1d20 + 16 ⇒ (12) + 16 = 28

Pew pew laser beam group go!


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

Salrann will fire a sunbeam spell at her, assuming that her allies didn't already destroy her.
sunbeam: 14d6 ⇒ (2, 2, 4, 1, 5, 2, 5, 4, 6, 3, 3, 5, 5, 6) = 53 Reflex DC 22 for half
SR: 1d20 + 14 ⇒ (7) + 14 = 21 Boo, probably not high enough.


The Man. The Myth. The Mask!

oh my...: 3d20 ⇒ (13, 9, 5) = 27
Hp:71
She hit both saves on the nose. +18 to all three saves. Wow. Also, SR sucks. For you. ;)
Chu-ku up.

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

Chu'ko finishes his glitterdust casting and throws the area of effect spell onto the vampire....

Will save DC 18 vs blinding only...
SR does not apply....to being covered in glitter....


The Man. The Myth. The Mask!

Oh crap. Forgot about the glitterdust save.
HP: 178

The vampire is able to resist being blinded, but the rays of re-death blast into her at full effect. Save for salraan's. Her's does nothing.

The Mistress screeches in pain and fury. You there, Snake! Go curl up somewhere and leave me alone! She commands.
Salraan, DC 28 will or be dominated and do as she says.
Party Up!


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

WIll: 1d20 + 17 + 2 ⇒ (1) + 17 + 2 = 20 ARGH! Does anyone have a way to let me re-roll that save??

Sovereign Court

AC 44, touch 36, flat-footed 23, CMD 44 | HP 223 | Fort +25 Ref +21 Will +32 (Evasion & Stalwart) | Active: Arcane Sight, Aura Sight, Darkvision, See Invisibility, Tongues, Enchantment Foil

Unable to assist Salrann, Alathos looses another beam of light at the vampire.

SR: 1d20 + 16 ⇒ (11) + 16 = 27

searing light: 10d8 ⇒ (6, 8, 1, 8, 5, 1, 5, 6, 8, 5) = 53

He then moves up adjacent to the creature.

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

I thought Eden had buffed us with this before we came in....

Chu'ko reads his scroll protection from evil, communal....

"General do you know this vampire? Will you attack her?


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

Doesn't look like that was this fight, but that gives me another save!

Will: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26 Sigh. Yeah, I'm dominated. Ugh.

On her turn, Salrann will move to the corner of the room, curl up in a ball, and proceed to take a nap.


The Man. The Myth. The Mask!

The general intones, This lady is an ally of my mistress. She is under my queen's protection.


Female Elf Transmuter Wizard 20 | AC 17 T 15 FF 13 | HP 162/162 | F +17 R +17 W +23 (+2 vs. enchantments) | CMD 37 | Init +14 | Perc +33 (LLV, SID, SI)

Seeing Salrann being knocked out of the fight so easily and recalling how a vampire (or was it a devil?) dominated her own mind back in the Tomb of the Iron Medusa, Eden decides to take no chances and casts Greater Invisibility on herself. Without a line of sight, the vampire will be unable to do much to her. From there, the Transmuter flies closer to the fight to assist Alathos by covering him with her protective anti-undead spell. Eden is not entirely sure if her Undeath Ward will hold against such a powerful vampire, but it is worth a shot.

Casting Greater Invisibility and flying closer to Alathos. Since I'm within ten feet, my Undeath Ward should also cover him. Caster Level is 16. Will Save would be 25.

Undeath Ward wrote:

Mindless undead and intelligent undead with fewer Hit Dice than your caster level cannot enter the area or penetrate the barrier. Undead of Hit Dice equal to or greater than your caster level can pass through this barrier by making a successful Will save against the spell, but as they do so, they take 3d6 points of damage. Once an undead creature makes its save against this spell and takes this damage, it can come and go without further penalty. This spell may only be used defensively, not aggressively. Forcing an undeath ward against creatures that the spell keeps at bay collapses the barrier.

Sovereign Court

AC 44, touch 36, flat-footed 23, CMD 44 | HP 223 | Fort +25 Ref +21 Will +32 (Evasion & Stalwart) | Active: Arcane Sight, Aura Sight, Darkvision, See Invisibility, Tongues, Enchantment Foil

"Eden, can you help Salrann? I'll distract this lady of the night. This pathetic wench will not be able to dominate my mind.

Alathos says this at the vampire in an obviously taunting manner.


Female Elf Transmuter Wizard 20 | AC 17 T 15 FF 13 | HP 162/162 | F +17 R +17 W +23 (+2 vs. enchantments) | CMD 37 | Init +14 | Perc +33 (LLV, SID, SI)

"...Perhaps. The Magic Circle usually blocks this nonsense."

Eden looks over at Salrann and contemplates what she could do.

Spellcraft: 1d20 + 33 + 2 ⇒ (17) + 33 + 2 = 52 Can the dominate be dispelled?


The Man. The Myth. The Mask!

Yes, but it's a strong spell and will be a bear to undo.

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

Chu'ko begins casting a summoning spell....


The Man. The Myth. The Mask!

This vamp is smart and doesn't fall for the barb, though she does bristle. She casts a spell at Chu-ko...
Chu-ko, DC 28 will or be paralyzed per Hold Monster

Party up!

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

Will save 1d20 + 10 ⇒ (20) + 10 = 30

Chu'ko laughs as he finishes the spell...

Large fire elemental
Slams 1d20 + 12 ⇒ (14) + 12 = 261d20 + 12 ⇒ (11) + 12 = 231d8 + 2 ⇒ (1) + 2 = 31d8 + 2 ⇒ (5) + 2 = 7
Reflex save DC 16 or Burn 1d8 ⇒ 2

Sovereign Court

AC 44, touch 36, flat-footed 23, CMD 44 | HP 223 | Fort +25 Ref +21 Will +32 (Evasion & Stalwart) | Active: Arcane Sight, Aura Sight, Darkvision, See Invisibility, Tongues, Enchantment Foil

Alathos activates bane (undead) and attacks.

attack: 1d20 + 27 ⇒ (3) + 27 = 30
damage: 1d8 + 10 + 4d6 ⇒ (6) + 10 + (1, 6, 3, 5) = 31

attack: 1d20 + 22 ⇒ (13) + 22 = 35
damage: 1d8 + 10 + 4d6 ⇒ (3) + 10 + (4, 5, 4, 4) = 30


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

Salrann keeps napping, ignoring the combat completely as her mistress told her to.


Female Elf Transmuter Wizard 20 | AC 17 T 15 FF 13 | HP 162/162 | F +17 R +17 W +23 (+2 vs. enchantments) | CMD 37 | Init +14 | Perc +33 (LLV, SID, SI)

Eden aims two fingers at Salrann and hurls the strongest bolt of anti-magic she can muster at the snake woman.

Casting Greater Dispel Magic: Targeted Dispel versus the Vampire Queen's Dominate Person. I'm only targeting that particular effect. Nothing else. DC is 11 plus Caster Level according to the Dispel Magic description.

Targeted Greater Dispel Magic versus the Dominate Person: 1d20 + 16 + 4 ⇒ (18) + 16 + 4 = 38 ...I think that should do it.


The Man. The Myth. The Mask!

notes:

HP: 20
2d20 ⇒ (16, 5) = 21
2d20 ⇒ (9, 2) = 11


Alathos lands his second blow. This monster is formidable indeed!
The vampire spreads her bat-like wings and lifts off and back from Alathos (a 5-ft step up and back) and casts a spell, not at the party, but at Chu-ko's elemental! Protect me! she commands. The living furnace turns and steps between the man and the vamp. Balls of liquid fire that pass for hands assault him, but his reflexes are superior.

Across the room, Salraan feels her senses clear. She is herself again!

You no longer have a elemental buddy but you do have a Salraan. Party up!

Sovereign Court

AC 44, touch 36, flat-footed 23, CMD 44 | HP 223 | Fort +25 Ref +21 Will +32 (Evasion & Stalwart) | Active: Arcane Sight, Aura Sight, Darkvision, See Invisibility, Tongues, Enchantment Foil

Alathos does not renew bane, and instead blasts her with more light!

Spell Resistance: 1d20 + 16 ⇒ (10) + 16 = 26
searing light: 10d8 ⇒ (7, 4, 1, 7, 5, 6, 4, 5, 2, 5) = 46

"Your wings will not save you!"


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

Salrann breaks from her trance and moves toward the stupid vampire, hoping to wrap her up and keep her from casting again.

Grapple: 1d20 + 30 ⇒ (19) + 30 = 49 I REALLY hope that'll do it. LOL


Female Elf Transmuter Wizard 20 | AC 17 T 15 FF 13 | HP 162/162 | F +17 R +17 W +23 (+2 vs. enchantments) | CMD 37 | Init +14 | Perc +33 (LLV, SID, SI)

"Chu'ko, can you dismiss your elemental?" Eden calls out. "We seem to have things handled."

No actions otherwise. Doesn't seem like I need to be wasting any spells.


The Man. The Myth. The Mask!

Chu'ko?

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

Chu'ko works to banish his elemental....


The Man. The Myth. The Mask!

The elemental winks out of existence. And the monster is scorched before being talked by a snake lady. The vamp looks around, still unfazed and pouts. An instant later she winks out of existence and appears at the far end of the room! She is now 130 feet away from her last position in the far corner if the room
Eden:it was a spell-like teleport. No somatics required
Party up!


Female Elf Transmuter Wizard 20 | AC 17 T 15 FF 13 | HP 162/162 | F +17 R +17 W +23 (+2 vs. enchantments) | CMD 37 | Init +14 | Perc +33 (LLV, SID, SI)

Must have rolled a really good concentration check. Even if there are no somatics, being grappled by a giant snake woman would still be distracting.


The Man. The Myth. The Mask!

1d20 ⇒ 20
Ya, she did. Thanks for keeping me honest. :)

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

"This one is not very hospitable, I say we stop playing and get to where we are going."

Sovereign Court

AC 44, touch 36, flat-footed 23, CMD 44 | HP 223 | Fort +25 Ref +21 Will +32 (Evasion & Stalwart) | Active: Arcane Sight, Aura Sight, Darkvision, See Invisibility, Tongues, Enchantment Foil

Could we get a map update? I have a fun idea, but want to make sure it'll work.


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

I'll also wait for a map update before I declare my actions.


The Man. The Myth. The Mask!

Updated, sorry


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

Salrann will cast communal air walk and touch Alathos, giving both herself and Alathos the benefit of the spell. "Go get her." She will then air walk forward 30 feet.


Female Elf Transmuter Wizard 20 | AC 17 T 15 FF 13 | HP 162/162 | F +17 R +17 W +23 (+2 vs. enchantments) | CMD 37 | Init +14 | Perc +33 (LLV, SID, SI)

Any Knowledge checks I make for immunities and other defenses? I know that she's a Vampire, but I don't recall the last one having spell resistance.


The Man. The Myth. The Mask!

Kn: plains should do it.


Female Elf Transmuter Wizard 20 | AC 17 T 15 FF 13 | HP 162/162 | F +17 R +17 W +23 (+2 vs. enchantments) | CMD 37 | Init +14 | Perc +33 (LLV, SID, SI)

Knowledge Plains (Heroism, Heightened Awareness): 1d20 + 25 + 2 + 2 ⇒ (16) + 25 + 2 + 2 = 45


The Man. The Myth. The Mask!

Suddenly, things click on your head. She's not just a vamp, she's a Succubus too!

DR 10 good, magic, and silver; Immune electricity, fire, poison, undead traits; Resist acid 10, cold 10; SR 28

Sovereign Court

AC 44, touch 36, flat-footed 23, CMD 44 | HP 223 | Fort +25 Ref +21 Will +32 (Evasion & Stalwart) | Active: Arcane Sight, Aura Sight, Darkvision, See Invisibility, Tongues, Enchantment Foil

Alathos moves towards the vampire, and shoots another ray at her. This time the ray is green.

SR: Dimensional Anchor: 1d20 + 16 ⇒ (17) + 16 = 33
touch: 1d20 + 16 ⇒ (15) + 16 = 31

"Why run when we were having so much fun, M'Lady? I must insist that you stay."

He then moves towards her, floating 5 feet off the ground at the end of the movement.

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

Chu'ko moves up towards her and shoots a volley of arrows to keep her distracted...

Shortbow composite (+1): point-blank (w/i 30): manyshot
1d20 + 20 ⇒ (11) + 20 = 311d6 + 3 ⇒ (6) + 3 = 9
1d20 + 20 ⇒ (18) + 20 = 381d6 + 3 ⇒ (6) + 3 = 9
1d20 + 15 ⇒ (19) + 15 = 341d6 + 3 ⇒ (4) + 3 = 7

Planar arrows ignore 5 points of DR


Female Elf Transmuter Wizard 20 | AC 17 T 15 FF 13 | HP 162/162 | F +17 R +17 W +23 (+2 vs. enchantments) | CMD 37 | Init +14 | Perc +33 (LLV, SID, SI)

Hmm... She resists the cold, but is not outright immune. It will be a bit of a gamble, but this spell could end it, Eden thinks, I better grab some Dweomer's Essence; I need to beat her spell resistance.

Eden reaches into one of her pouches and produces a handful of white powder. As she begins to cast her spell, it vanishes into nothing, greatly amping up the force of the magic. A second later, Eden conjures a prison of ice to hopefully trap the succubus vampire and defeat her for good.

Casting Icy Prison on the succubus vampire.

SR Check: 1d20 + 16 + 4 + 2 + 2 + 5 ⇒ (14) + 16 + 4 + 2 + 2 + 5 = 43

The Reflex Save is 24. Damage is effectively 6 cold per round (16 - 10). The DC to break out is 31.


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

Bump?


The Man. The Myth. The Mask!

Sorry for delay. My life is nuts right now. We are looking for a house to buy and the process has consumed me. Update in a few hours


Female nagaji Druid 18/Fighter 1/Monk 1 | hp 211/192 [211] | AC 32, T 18, FF 30 | Fort +20, Ref +11, Will +19 | Grapple +37, Perception +34

Understandable, just didn't want the game to fall into disuse. :)


The Man. The Myth. The Mask!

1d20 + 18 ⇒ (16) + 18 = 34

Ice formes around here, but she jumps out of the cage Eden tries to form. She hisses at the both of you, fangs bared. She casts a simple spell and her outline suddenly goes fuzzy.
You are beginning to annoy as well as enrage, by pretties! I shall feed on your blood!
She is now Displaced. Party UP!

Liberty's Edge

Male Tengu Bard ( thunder caller) 20 AC 33, touch 23, flat-footed 24 (+8 bracers, +5 amulet +9 Dex, +1 NA) hp 114 Fort +6 Ref +20 Will +12 +2 vs. Poison

Chu'ko fires off another volley of arrows to keep her distracted...

Shortbow composite (+1): point-blank (w/i 30): manyshot
1d20 + 20 ⇒ (16) + 20 = 361d6 + 3 ⇒ (6) + 3 = 91d20 + 20 ⇒ (13) + 20 = 331d6 + 3 ⇒ (3) + 3 = 61d20 + 15 ⇒ (13) + 15 = 281d6 + 3 ⇒ (5) + 3 = 8

Planar arrows ignore 5 points of DR

Miss chances 1d100 ⇒ 221d100 ⇒ 121d100 ⇒ 63
low is good

Sovereign Court

AC 44, touch 36, flat-footed 23, CMD 44 | HP 223 | Fort +25 Ref +21 Will +32 (Evasion & Stalwart) | Active: Arcane Sight, Aura Sight, Darkvision, See Invisibility, Tongues, Enchantment Foil

Yeah, no worries choon. Two of my buddies have actually purchased houses in the last month. I've been watching all the hoops they've had to jump through.

Alathos attempts to dispel her displacement.
dispel magic: 1d20 + 16 ⇒ (15) + 16 = 31 VS DC 11+caster level

Alathos then continues to move directly under her.

Also, i'm not sure what my initiative was this encounter, but with a +15 I might dispel this before Chu'ko's shots go off.


Female Elf Transmuter Wizard 20 | AC 17 T 15 FF 13 | HP 162/162 | F +17 R +17 W +23 (+2 vs. enchantments) | CMD 37 | Init +14 | Perc +33 (LLV, SID, SI)

Well, at least the ice will slow her down, Eden grumbles in her mind as she drifts closer to the vampire succubus. Maybe second time's the charm?

Moving a bit closer to the battle. Casting Icy Prison again on the vampire succubus. DC 24 Reflex.

SR: 1d20 + 16 + 4 + 2 + 2 ⇒ (17) + 16 + 4 + 2 + 2 = 41

Even if Icy Prison didn't take, she would still be Entangled and take cold damage each round. I think it would be 6 after resistances, but I also seem to recall Vampires having fast healing.

Entangled - SRD wrote:
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

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