GM Burglar's 5-06: You Have What You Hold (Inactive)

Game Master mechaedd

FRAUD


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The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

GM:
Desmond keeps his breathing steady and as quiet as possible as he hoists himself onto the walkway. He very carefully steps to the north, stopping at the double-doors.

Making a double move north on the walkway - moving at 1/2 speed due to stealth. This should place me in square S3. You can move me, when you want. I know you may want to hold actions. I'll be a little busy later this afternoon, so I wanted to get this post in now.

Stealth + Invisibility: 1d20 + 10 + 20 ⇒ (14) + 10 + 20 = 44


Male Bear Burglar 1

I know right now is when Asuna is supposed to be getting home from work, pending OVERTIME. She's next to chime in, though, unless you want to get some more lying out on Baz' side of the game.

@Des:
Good enough for me. I'm going a "a few actions per person" kind of thing right now, unless short dialogue is posted (like has been so far.) So far, so good.

You make it to the double doors. They are closed with no visible lock. Nobody seems to notice you yet.

DMTIME:
Round 1 of 14 for watch of S2

Grand Lodge

Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

Kitsune Adventure Time!:
Asuna heads to Deremin's quarters and stops just outside the door. Hoping the door muffles her voice enough to not make a difference the kitsune pounds on the door and calls out. "Yarr Demerin, we got that there Pathfinder boat you wanted. Big haul. Also had one of them Calistrans aboard. Learned some fun tricks you may want to see."


Male Bear Burglar 1

I have actions from everyone for this "time unit block", so sayeth the Master of Game. All interested parties may post.

DMTIME:
stealth, pcp: 1d20 + 7 + 5 ⇒ (1) + 7 + 5 = 131d20 + 11 ⇒ (3) + 11 = 14 Poor rolls regardless... Bluff, stealth, a pcp: 1d20 + 11 ⇒ (17) + 11 = 281d20 ⇒ 81d20 + 7 ⇒ (14) + 7 = 21

Kitsune Adventure Time!:
You hear a man talk through the door, with a thick, Galtan accent (which is French.) "Ah, mademoiselle, I figared anozer succezful heist on ze riverz you love zo much might finaly en-sure you are ready... for me. Pleaze, entar, *not understood language word*. Ze door iz unlooked, and I am rready... for you. I knew ovar ze last few monz zat..." He continues to drone on, probably attempting to be seductive and reminiscent.

Through his droning, you can hear a chair scrape backwards and a set of heavy boots carrying a lot of metal stand up (the telltale signs of someone in lots of armor or carrying pots and pans standing up from a desk.)

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Baz glances back at the party, thinking perhaps the time to act has come. Hey there sailor, you mind helping unload some of this stuff? It's a might heavy. Baz turns to head back to the boat, then stops short, turning toward Asuna's direction. Go ahead, I'll be right behind ya, I forgot the boss lady told me to hold sumpin' for her until we got here. Wouldn't do to be failing in my duties already, you know whatta mean?

Bluff: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29

Silver Crusade

Súrë Male Sylph [6] Sky Druid 6 | HP (dead) -12/45 | AC 20 T 13 FF 17 | CMD 19 | F+6 R+5 W+8 (+4 against air, electricity, weather) | resist electric 5 | Init +3 | Perc + 8 | SM +3 |
Ilivan:
33/33 | AC 29 T 17 FF 22 | CMD 23 | F+6 R+11 W+3 (+4 enchantments) | Init +6 | Perc +1 | SM +1 | Fly +12 | 80' fly

What should I do first next time I play? Dirk! No, no. Papyrus! Yes! Well, maybe Rock first, then Dirk. Yeah!

Grand Lodge

Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

Kitsune Adventure Time:
"You can't be wearing armor or the fun stuff doesn't work". Asuna says before slowly pushing a door open to see exactly what she is dealing with.

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

I am a little confused on the plan at this point.

Varg sticks close to Luisila.

So, lassie, are we supposed to join the captain inside?

Silver Crusade

Súrë Male Sylph [6] Sky Druid 6 | HP (dead) -12/45 | AC 20 T 13 FF 17 | CMD 19 | F+6 R+5 W+8 (+4 against air, electricity, weather) | resist electric 5 | Init +3 | Perc + 8 | SM +3 |
Ilivan:
33/33 | AC 29 T 17 FF 22 | CMD 23 | F+6 R+11 W+3 (+4 enchantments) | Init +6 | Perc +1 | SM +1 | Fly +12 | 80' fly
Varg "Cleaver" Stollufsen wrote:
I am a little confused on the plan at this point.

Hey, that's Súrë's shtick!

Honestly, I don't know what Súrë is supposed to be doing right now either. Luckily that fits his character. I assume Ilivan is flying somewhere above in case we need to call down his assistance.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

GM:
Desmond readies himself and tries the door. If he finds it unlocked, he opens it carefully...

Stealth + Invisibility: 1d20 + 10 + 20 ⇒ (17) + 10 + 20 = 47

(I know this is something that seems to rarely play a factor, but which way do the doors swing? Most doors in residences of course swing into the room or home. However, in many commercial buildings, they swing outwards. I don't know if it makes a difference here or not, just curious.)

As he takes a careful step into the room, he studies it.

Perception: 1d20 + 10 ⇒ (6) + 10 = 16 +2 if this is considered Urban terrain, which I doubt.

I spy with my little eye...

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

Wow! This is great, Burglar. Tense, just like it would be. The lack of a personal spoiler for me is NOT an issue at all. It just increases the tension.

I can’t see the map, and don’t know where the bell is.

Baz, no worries with the wrong spell. I suspect, this would happen in para-military/espionage operations all the time! lol

Luisila looks pointedly at the alarm bell. I think we need to shepherd our sentry away from the bell.

Luisila *smacks* her forehead. “Arrh, the prisoner I be forgetting all about him. He be a genuine paladin, the boss said to unload him with the other cargo. Let’s take him and put him just inside the house for when the bosses call for him to be interrogated.”

To the sentry, “Matey, can you give Twig and Mack a hand to shift the prisoner in his crate. He be big, heavy and potentially dangerous, so he’s not coming out of the crate.”

I’m envisaging a fully armed and armored Omrax inside a crate. Omrax if you want some other set-up, go for it and we’ll work something out/play along.

Luisila continues to study her treasure map. Des, will surely see what we’re up to and act as he sees fit.

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Yep, at this point, just winging it.

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

I had Omrax armored, but with or without weapon is fine. We did not discuss bindings. I assumed he was laying low under or within a crate and potentially could be escorted by one or two "guards". As far as legit goes, that depends on how serious his guards take their acting. Omrax is more than happy to start with the litany of vices the sailors have shown so far and teach them the perfection of the Inheritor.

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Aye, let's get the lug inside!

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none
Omrax the Bold wrote:
Omrax is more than happy to start with the litany of vices the sailors have shown so far and teach them the perfection of the Inheritor.

Luisila thinks of ways of keeping the sentry distracted as they head into the house.

“Matey, have you evar come across a paladin afore? They be great fun to be around. Ahrr!”

She bangs on the site of the crate. “Hey, pally boy. Grog be just a way to relax after a long cruise. Mellows yar out and helps yar be more sociable. And being sociable’s good. T’ain’t that right?”

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

Omrax stands up with the banging on the crate. His legs sore from waiting so long in the cramp space. He looks at Varg and Luisila.

"So is this the camp of your pirate friends? I am sure they could use some lessons on virtues and righteousness. "

Assuming Omrax is in his armor but has no weapons on him at this point.

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Don't be makin' me gag ya prettyboy!

Cleaver grabs Omrax roughly by the arm and half lifts, half drags him out of the crate.

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

"Hey, I was moving already. Besides, that box was cramped. I certainly hope you do not treat your friends this way."


Male Bear Burglar 1

This counts, Favored Terrain-wise, as Urban and Swamp, so sayeth the Master of Game.

Everyone outside goes to unbox the Paladin and otherwise keep the sentry interested! Meanwhile...

@Des:
You see... that the door won't open and is barred from the inside (and opens inward, because otherwise the barring wouldn't make sense!)

---
Kitsune Adventure Time!:
The man continues to drone on, standing near the desk area. "Well, zen, leet uz st-hart witz a my favourite pozition. It iz called..."

---
Perception amassment cleanliness spoiler:
Pcps dc -10 (# of Walls, Distance)
Asuna: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3
Baz: 1d20 + 11 - 5 - 1 ⇒ (19) + 11 - 5 - 1 = 24
Des: 1d20 + 10 - 5 - 5 - 4 ⇒ (4) + 10 - 5 - 5 - 4 = 0
Lui: 1d20 + 16 - 10 - 6 ⇒ (15) + 16 - 10 - 6 = 15
Omr: 1d20 + 2 - 10 - 6 ⇒ (8) + 2 - 10 - 6 = -6
Sur: 1d20 + 8 - 10 - 5 ⇒ (17) + 8 - 10 - 5 = 10
Cle: 1d20 + 6 - 10 - 6 ⇒ (11) + 6 - 10 - 6 = 1 I always forget how perceptive everyone in this party is.
Awake Sailor bad 1 (talky-guy): 1d20 + 4 - 3 - 5 ⇒ (8) + 4 - 3 - 5 = 4
Awake Sailor Bad 2 (patrol): 1d20 + 4 - 5 - 10 ⇒ (1) + 4 - 5 - 10 = -10

bunks (in order top down left to right): 4d8 ⇒ (4, 7, 4, 3) = 18

Sleepy sailors 3-5: 1d20 + 4 - 24 ⇒ (5) + 4 - 24 = -151d20 + 4 - 24 ⇒ (18) + 4 - 24 = -21d20 + 4 - 24 ⇒ (13) + 4 - 24 = -7
sleepy beefcake: 1d20 + 7 - 22 ⇒ (8) + 7 - 22 = -7

Everyone in the party can clearly hear a man with a VERY thick Galtan (French, like Monty Python-thick French) accent yell from inside the captain's quarters "... FI-ARE ZE NINCOMPOOP WHO LET SOME STRANGE WOMAN RIGHT INTO ZE BASE!"

Inits wrote:

Asu: 1d20 + 2 ⇒ (19) + 2 = 21

Baz: 1d20 + 6 ⇒ (7) + 6 = 13
Des: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Des wolf: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Lui: 1d20 + 2 ⇒ (10) + 2 = 12
Omr: 1d20 + 3 ⇒ (16) + 3 = 19
Sur: 1d20 + 3 ⇒ (7) + 3 = 10
Sur Bird: 1d20 + 5 ⇒ (1) + 5 = 6
Cle: 1d20 + 6 ⇒ (18) + 6 = 24
Sailors: 1d20 + 1 ⇒ (10) + 1 = 11
Beefy Bads: 1d20 + 3 ⇒ (2) + 3 = 5
Captain Bad: 1d20 + 4 ⇒ (13) + 4 = 17

Check my work if you want:
Cle: 1d20 + 6 ⇒ (18) + 6 = 24

Asu: 1d20 + 2 ⇒ (19) + 2 = 21
Omr: 1d20 + 3 ⇒ (16) + 3 = 19
Des: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
---
Captain Bad: 1d20 + 4 ⇒ (13) + 4 = 17
---
Des wolf: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Baz: 1d20 + 6 ⇒ (7) + 6 = 13
Lui: 1d20 + 2 ⇒ (10) + 2 = 12
----
Sailors: 1d20 + 1 ⇒ (10) + 1 = 11
Sur: 1d20 + 3 ⇒ (7) + 3 = 10
Sur Bird: 1d20 + 5 ⇒ (1) + 5 = 6
Beefy Bads: 1d20 + 3 ⇒ (2) + 3 = 5

Init order!
Cleaver, Asuna, Omrax, Desmond are up!
Captain Bad
Sahrek (on Guard Loius), Baz, Luisila
Sailors
Sure & Ilivan
Beefy Bads

For Asuna, if you're going into the room:
When you enter, the captain is a lighter-skinned Taldane man of moderate build in a breastplate adorned with a skull and crossbones on the front. He has a rapier on his side and is carrying (but not armed with) a heavy steel shield. There's a single Mirror Image of him, and his rapier is not drawn yet. The room's decor and his clothing ooze with "pirate-y panache," as accentuated by his cool-looking cape (though his gauntlets look slightly out-of-place.)

The men outside have clearly heard the man inside and are quite worried about something now.

Grand Lodge

Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

Kitsune Adventure Time:
Bah, I wanted to try a charm person before he flipped out. Still going to cast it, withholding my move action to see what his response is. DC: 14 Will


Male Bear Burglar 1

Kitsune Adventure Mini-Response Time:
Will: 1d20 + 10 ⇒ (17) + 10 = 27

Cleaver, Asuna('s move action), Omrax, Desmond are up!
Captain Bad
Sahrek (on Guard Loius), Baz, Luisila
Sailors
Sure & Ilivan
Beefy Bads

Grand Lodge

Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

Kitsune Adventure Time:
Seeing that her innate charm did not work, Asuna will draw her scythe and back away towards the double doors she originally passed through.

Silver Crusade

Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

Omrax will wait to see if Cleave releases him and if so, the paladin will grab his sword and board from the boat or crate and step onto the dock.

I figure that uses up his actions .


Male Bear Burglar 1

@Omrax: Picking up both (if you came packaged with ACTION-PACKED accessories) would be a move each. Note that you have to strap the shield to your arm, as well (which is a move action for a later round.)

I'll have Asuna move herself, since the requested doors are, like, 15 feet away and square placement may or may not be super relevant in a few moments. Pending we progress in init faster than I expect, of course.

Also, if you're moving yourself, say so, since I still try to have stuff happen in order of inits.

Cleaver, Asuna, Omrax, and Desmond are up!
Captain Bad
Sahrek (on Guard Loius), Baz, Luisila
Sailors
Sure & Ilivan
Beefy Bads

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

GM:
GM Burglar wrote:
The men outside have clearly heard the man inside and are quite worried about something now.

Desmond notices the sailor man to the south becomes a bit agitated. Not sure what is happening, he decides to keep sneaking and heads around the corner, though moving a little more quickly than before.

Stealth, moving at more than 1/2 but less than full: 1d20 + 10 + 20 - 5 ⇒ (9) + 10 + 20 - 5 = 34

When he gets to the door on the north side of the building, he holds his ear to it and tries to listen for anything.

Perception + Favored Terrain: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32

I moved Desmond on the map.

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Round 1

Cleaver releases Omrax, and double moves down the dock and to the building at F6.

Come, to the building! Boss needs our help!


Male Bear Burglar 1

  • Varg moves up to the edge of the dock, trying to keep up the ruse! He dashes around the confused sailor and makes it to the doorway, finding another (burlier) confused sailor sitting at a solo game of cards!
    ---
  • Asuna has Sexy Kitsune Adventures, maybe! It's so embarrassing!
    ---
  • Omrax arms himself!
    ---
  • Desmond is invisible while Sexy Kitsune Adventures are (maybe) going on! How suspicious...

    The Intimate Details, for Desmond's Ears Only:
    You hear a number of individuals waking up. Probably 4-ish.

    ---
  • A door inside is loudly opened via foot!

    The Now Sexy Adventures of a Kitsune (@Asuna spoiler):
    What exits the door is assuredly the captain, a lighter-skinned Taldane man of moderate build in a breastplate adorned with a skull and crossbones on the front. He has a rapier on his side and is carrying (but not armed with) a heavy steel shield. There's a single Mirror Image of him, and his rapier is not drawn yet. The room's decor and his clothing ooze with "pirate-y panache," as accentuated by his cool-looking cape (though his gauntlets look slightly out-of-place.)

    He looks over the one disguised as his lover as during ascertaining the situation! Active perception as a move. Perception (Intimate modifier): 1d20 + 11 + 10 ⇒ (17) + 11 + 10 = 38 He points at you, and continues the dialogue below (that everyone finally herd with distance and thin wall penalties.)

    ---

    hearing Perception cleanliness spoiler for tense combat utilization:
    Asu: 0 + 7 = 7
    Baz: 0 + 11 - 2 - 5 = 4
    Des: 32 - 4 - 10 = 18
    Lui: 0 + 16 - 7 - 10 = -1
    Omr: 1d20 + 2 - 7 - 10 ⇒ (11) + 2 - 7 - 10 = -4
    Sur: 1d20 + 8 - 6 - 10 ⇒ (11) + 8 - 6 - 10 = 3
    Cle: 0 + 6 - 2 - 5 = -1
    1d20 + 4 - 24 ⇒ (18) + 4 - 24 = -2

    Everyone, this time, can hear a very Galtan-accented (French, like Monty Python French) man inside! He yells "Who ahre you?!? What trickery iz zis?!? Where iz mon cher?!?"
    ---
    Cleaver, Asuna, Omrax, and Desmond are up!
    Captain Bad
    Sahrek (on Guard Loius), Baz, Luisila are up!
    Sailors
    Sure & Ilivan
    Beefy Bads

  • Silver Crusade

    Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

    And you have my actions for next round.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Sahrek will stay close to Luisila and guard her, per Desmond's last order.

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    I think I'm reading the map correctly, and am not moving myself.

    Baz circles around the table and tries to put an arrow in the guys playing cards.

    Attack, PBS: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
    Damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

    Move to K9 and shoot A1


    Male Bear Burglar 1

    A refresher for the map: Each "opening" in a wall is doorway. All doors, other than the two doors Asuna moved through (the doors in the room Baz is in now) are open. The Captain's Room's door is also open, but only Asuna really knows that for sure. The colours are for reference of "what room is what." If your confusion is about the table, it's because the table and its chairs are mostly in those squares and thus only affect those squares.

    Grand Lodge

    Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

    Those doors to the right are open?


    Male Bear Burglar 1

    No, only the ones you passed through. Baz is in the room with the bigger thuggish guy at the moment, which house the two doors you passed through.

    Silver Crusade

    Súrë Male Sylph [6] Sky Druid 6 | HP (dead) -12/45 | AC 20 T 13 FF 17 | CMD 19 | F+6 R+5 W+8 (+4 against air, electricity, weather) | resist electric 5 | Init +3 | Perc + 8 | SM +3 |
    Ilivan:
    33/33 | AC 29 T 17 FF 22 | CMD 23 | F+6 R+11 W+3 (+4 enchantments) | Init +6 | Perc +1 | SM +1 | Fly +12 | 80' fly

    On his turn, Súrë will call BIG BIRD Ilivan down and cast a spell on him before pulling out his shield.

    Bull's Strength

    Grand Lodge

    Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

    My Disguise Self spell lasts 60 minutes, so I’m thinking it is still active.

    Luisila will basically follow Cleaver. 60’ double move to F7. Backpack stowed in the boat for this trip, GM.

    As she passes the flat footed? sailor, she’ll *wink* at him.

    “Sounds like a party! We like to party!”

    She points at Súrë. “His name is Twig. He’s got a pet Parrot. Its name is Polly. Arrh!”

    I have moved Baz and myself on the map.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    GM:
    GM, I should've double-checked the Handle Animal Skill Description a little more carefully, but I meant for Sahrek to Defend Luisila. I get Guard and Defend mixed up, but the former is meant for protecting a specific object or space, whereas the latter is for protecting a person. They are both tricks that Sahrek knows, I just mixed them up.


    Male Bear Burglar 1

    @Luis & general public: Yeah, any spell that's not less than, probably, level/minutes is still good if they were precast. But, yeah, just note where they were if people move people, for my reference (just in case.) With Excels, I can move people around as needed; it was just Google Drive I can't hit from work.

    @Des: Ha, so did I! I got what you meant, since I'm still hella unfamiliar with tricks myself.
    ---

  • Sahrek readies to follow orders!
    ---
  • Baz moves around and opens fire on the sitting foe, though his shot was pretty off mark to start with and doesn't connect!
    ---
  • Luisila moves up and keeps pace with Varg! The wolf follows, keeping himself between the only visible threat and Luisila!
    ---
  • The men outside, surprised by the combat, spring to "defend their fort" activity! The man everyone outisde was talking to begins to move and draw a weapon, but the OCD-riddled man calls out while he moves forward. "Ring the bell first!" "But, there's--" "I KNOW, AND WE'RE SUPPOSED TO--" "But they'r--" "IT'S PROTOCOL! IT HAPPENS FIRST! RING IT! RRGH!"

    Given the his friend's condition, S1 moves up to ring the bell loudly! S2, meanwhile, move around and shouts "Rragh! Thanks! That'd be killing me if you didn't do that first!" He double moves around the building on his regular patrol path!

    Desmond's Ears Hear Things!:
    A number of people scurrying to their feet, sounding like they just awoke and and are getting out of bunks to prepare to fight off intruders!

    ---
  • Ilivan is called from the skies and has the Strength of Bulls instilled in him (while his master mundanely draws a shield!)
    ---
  • The beefy guy is none too happy about you trying to shoot him while playing his game! "Ey! You're gonna regret that!" He stands up (move), quickly draws his Shotel (free) and steps up to attack the man who tried to shoot him (standard)! Shotel!: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 3 ⇒ (5) + 3 = 8 He, however, misses quite well as well!
    ---
    Cleaver, Asuna, Omrax, and Desmond are up!
    Captain Bad Guy
    Sahrek (on Guard Loius), Baz, Luisila
    Sailors
    Sure & Ilivan
    Beefy Bads

  • Grand Lodge

    Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

    Asuna once again calls upon her spiritual allies.
    Mirror image 1d4 + 1 ⇒ (1) + 1 = 2
    She then opens the door and quickly steps into the common room.

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Desmond hears the bell ring. Oh well, so much for sneaking around...

    With the clamor coming from behind the door, Desmond figures that he doesn't have much time to act. He quickly draws his greatsword and wiggles the handle of the door, not really trying to open it. (Trying to draw them out)

    He then takes a step to the side and readies an attack for the first rube that steps outside.

    Readied Attack!:
    Power Attack: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22 (+4 if Human)
    Damage: 2d6 + 6 + 6 ⇒ (6, 3) + 6 + 6 = 21 (+4 if Human)

    So, free action to draw greatsword, move action to jiggle the door handle, free action to take a 5' step, standard to ready an action. Is this kosher?

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Also, I moved Des on the map.

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    What is Sa in front of me?

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    I think that's Sahrek.


    Male Bear Burglar 1

    @Varg: Sahrek, the Wolf, set to Guard Luisila from combat( which there is only the one going on.

    @all: I just noticed that I mussed up the refresher; it says the doors that Asuna went through were closed, when I meant to say they were NOT closed. We can rewind some, if anyone wants, letting rolls sit if they're the same action or just play with the error for this combat (assuming it were true.) It largely only affects Asuna, but I wanted to pose the question in general and apologize. Only Asuna's (and maybe Baz') actions are largely affected, but still, principle of the thing.

    -Posted with Wayfinder

    Tl;Dr: Any doors Asuna (on her trip in) or Captain Bad Guy opened should be the only ones open, as Thug did not bother to close anything. What do and my bad.

    Sovereign Court

    Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

    Round 2

    Varg double moves again around the table and up to or past Baz if he can, while drawing his Axe.

    Stay with me Lu!

    Grand Lodge

    Female Kitsune Fighter (Weapon Master) 2/Ninja 2 (hp 32/32) | F +5 R +6 W +1 | AC 17 T 12 FF 15 CMD 18

    Was confused by that earlier, no biggie, I'll just be shifting 10 more feet to give flanks.

    Silver Crusade

    Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

    Once he has his shield, Omrax will double move up to join the others. (Is that round 2 or round 3?)

    "Time to face justice, pirates!"

    I certainly hope they save some for me.


    Male Bear Burglar 1

  • Cleaver moves past Asuna, to see a ligher skinned Taldane man (likely Galtan) standing in the doorway! He moves up to him, I guess? He definitely sees two of them, in a way that he often sees two of Luisila!
    ---
  • Two more Asunas circle around the original, and she moves into a flanking position for Baz (should he decide to melee next round!
    ---
  • Omrax, having picked and strapped on his shield last round, picks up his demon-slaying sword and single moves forward! (Fixed open-Hand economy and have movement queued, unless you want something different later. This is round 2 of actual combat time. You have your shield equipped properly last round (for maximum hand-use economy) and picked up your sword this round and started moving forward.
    ---
  • Desmond wiggles the door around and readies to hit anything that comes through!
    ---
  • The captain(s) stare(s) down Varg a moment before stepping back and casting a spell! Varg Fort: 1d20 + 6 ⇒ (17) + 6 = 23 Varg easily resists the spell as his vision clouds for only a moment! The captain(s) Deremin call(s) out, "Accursed Ulfen! I will cazt more spellz at you if you do not leeve! Begone, so the Pirate Queen mhay forget your actionz!"
    ---
    Cleaver, Asuna, Omrax, and Desmond
    Captain Bad Guy
    Sahrek (on Guard Loius), Baz, Luisila are up!
    Sailors
    Sure & Ilivan
    Beefy Bads

  • Grand Lodge

    Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

    Luisila will again follow Varg. Double move 60’ to L6.

    **Top Gun** “I’m not leaving my wing man.”

    The Exchange

    Sahrek:
    HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
    Consumables:
    (Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
    Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

    Sahrek will follow Luisila.

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Baz drops his bow and drawing his scimitar, passes judgement against the pirates. He then takes a swing at the beefy man.

    Judgement of destruction, damage +2

    Attack, Flank: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
    Damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

    Crit Confirm: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
    Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8

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