GM Burglar's 00-24: Decline of Glory (Inactive)

Game Master mechaedd

Map


451 to 478 of 478 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Bear Burglar 1

Unless someone wants to go for the kill-steal, that drops it and ends the immediate fight!

Probably out of combat (or at least cinematic combat at this point, damn it)!

Grald wakes up within 6 seconds of the undead dropping! "Urgh... what happen-" His inquiry is ended by swift chair leg to the head, via one Dalard Fritch.

I believe, aside from the Chels, we've still got outstanding faction missions. No, just spotting the one thing didn't count for Andoran/Silver Crusade; you need more substantial proof.

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Yoinks! I was expecting a pitched battle against undead hordes!

Hiram wipes his sword blade on the dead thing and sheathes it. Turning to Becher, he smiles. "Listen, Becher. You know your dad's history with the Pathfinders, so I know you want to do right by that lineage and allow them to use this property as a house. But don't you also want to do right by Taldor? Your dad, he had an old friend named Dominicus Blelor correct? Honoring your father's memory by signing the deed over to Blelor would do both. You'd honor your father and your country by making Blelor the Lodge leader. And it should salve over your issues with the Crown. What do you say?"

Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25


Male Bear Burglar 1

They're all outside, if you want to fight the 6-7 tier. 1-2 has only a 4 total, 3 of which got stuck behind rainbow walls and are too dumb/got bored/were 'defeated' by clever use of abilities.

Grald looks like he's going to angrily protest, but is quickly silenced with another chair leg. 1d6 ⇒ 3

Ignoring the "fight", Becher responds. "I... suppose you're right. Get the deed out, and let me make sure I'm not signing myself away to Asmodeus first..."

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

I'm going to politely decline to fight loads of the slavering undead. Maybe later!

Hiram nods and turns to Anders. "Can we open that case now?"

Silver Crusade

Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Hiram had Protection from Evil on him so I don't think that claw landed.

    I thought I identified the guy we are looking for earlier. What more is there?

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander will go and retrieve the lock box and attempt to open it.

    T20 for Preception-29, and T20 for Disable-31, unless of course it's trapped, Ander will try to T10 on the Disable.

    Dark Archive

    AC20(23)/Touch12/Flatfoot16/CMD 18||HP 6/[21]| Fort:+5 ;Ref:+2 ;Wil+2|Percept +3/Sense Motive +3|Init +2 Male Chellish Human Fighter/4 [+6 w/Morning Star, Longsword or shield bash (+5 if Power attacking)]

    Well, not such a chore after all, assuming the deeds are in the box.

    He takes possession of his wand and holy water and stows them away.


    Male Bear Burglar 1
    Opal wrote:
    I thought I identified the guy we are looking for earlier. What more is there?

    You only saw he had a necklace shaped similar to an eagle, which could have numerous reasoning as to why he has it (though it is starts as a good lead.) Finding identification beyond a shadow of a doubt of his now-defunct status within the Eagle Knights (without his knowing) is your faction objective.

    -----------
    Ander spends a minute and some change disabling a trap and picking a lock.

    Ander:
    There is a small needle trap that you easily disable by plugging the hole and breaking a spring.

    Matchcheck9k: 28 - 21 = 7
    Will vs Enchantment: 1d20 + 4 ⇒ (14) + 4 = 18

    As you open the chest, however you momentarily get the notion to take the deed and claim this wondrous town for yourself. You can easily shake off the notion, however.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    GM:
    Ander thoroughly examines the contents, checking for a secondary trap? T20 on Perception again.

    Ander gives his companions a confused look.


    Male Bear Burglar 1

    Ander:
    Assuming used of Detect Magic;

    There is a lingering magic aura of a second trap that was on the inside of the box that was a Suggestion spell that the t10 on Disable fail by more than 10 and triggered when opening. Your search also turns up a false bottom of the chest, in which you see no traps. It holds another paper, which is also a deed.

    Trapception.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander reaches into the lockbox and removes the deed with a triumphant flourish. Here is the deed! The elf then hands it to Hiram to examine. So, Becher, can the Society use this establishment as a base for a new lodge?

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram looks it over before handing to Becher. Anything odd or out of the ordinary?


    Male Bear Burglar 1

    Nothing, other than the Legend of Zelda thing Ander did. I do want to ask, though; Fritch bashed tied-up Grald into unconicousness. Is anyone taking any pains (Heal check, stabilizes, etc) to prevent him from bleeding out, or do I need to roll stabilizers?

    Becher just pushes the deed back to Hiram. "No, it's for that Blelor who sent you, or whatever. I'll sign any paperwork once I can find somewhere else to live..."

    Fritch stands, using his new razor-sharp chair leg as a crutch and limps over to a cask, finds a mostly unbroken mug, and resumes drinking whilst being amused by the sock-stuffing Hiram is performing.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Sorry, I thought it was non-lethal. Hiram will cast cure light wounds on him, after stuffing an old sock in his mouth to shut him up.

    CLW: 1d8 + 2 ⇒ (4) + 2 = 6


    Male Bear Burglar 1

    Outside, the fight against ghouls rages on but eventually quells out; Militia and peasants VS the hungry undead.

    Dead Villagers: 1d6 ⇒ 1 A shack lies toppled and one Hawkeye Willis (as well as an amassment of soldiers) lie dead in the street from bite and claw wounds, still gripping a longsword.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Should/do we dispatch the other ghouls?


    Male Bear Burglar 1

    It's a "handwaved, due to pointless combat" on the tier of "Pinned Wizard" where I'm assuming you can spam disrupt undead (and/or use other spells that won't matter because it's the end of the scenario) around the corners of buildings and play hide-and-go-back-to-death-slowly. You don't have to do that, but there'll be more eaten villagers if you don't. If you want to add to how you're doing it (or not doing it) and whatnot, feel free.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    I am totally okay with handwaiving the outside fights like this. All I would need is a good rooftop.

    Grand Lodge

    It sounds like we are done - is that the case?


    Male Bear Burglar 1

    Only the Andoran mission remains, which will likely get handled when Opal returns on Monday.


    Male Bear Burglar 1

    Though as I think about it, it's easily solvable in the immediate future before scenario end / ret-connable as of his most recent post as needed. No need to hold up everyone else, though. Closing credits time!

    The party, in accidental concert with what guards remain, annihilate their ghoul attackers. The citizens of Railford suffer greatly from the ghoul attacks. Cottages bear smashed doors and smears of blood while survivors of the attack stagger about bearing hideous wounds which require immediate attention. About half the survivors suffer from an injury, and half the injured are also afflicted with ghoul fever. Gnawed corpses lie strewn about the streets, infested with ghoul fever. Using your previous methods, the party cremate the corpses, preventing them from rising as ghouls the following evening.

    Grateful for their aid, Becher readily agrees to convert the distillery into a Pathfinder lodge, though he requests that he remain able to continue distilling whiskey. Doing this allows the lodge to continue to be self-sustainable, as well as the added benefit of having a Pathfinder branding. Dalard Fritch returns to his life of drinking excessively and utilizing the almost-entirely prostitute staff of the distillery's bar.

    PCs are welcome to stay on in the town for as long as they like before undertaking their next mission. Certainly, the Society welcomes their aid in establishing the new lodge, and should they do so are forever treated with honorary status at that lodge.

    Ander:
    What will you be doing with the body the ex-ghoul Pathfinder?

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    After the dust settles in the town, Opal asks around discretely about the man with the eagle pendant.

    Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15

    Do I get any conditional modifiers, or do you need a different skill?


    Male Bear Burglar 1

    Opal:
    Old Jeane (the most elderly of the bar whores) lets you know that he "rolled into town from who-knows-where, right around who-knows-when. Drinks a lot, likes the younger ladies, doesn't talk about his past, though none of us really like to pry. Sees them pretty frequently, though, if you get my drift. Why, you his wife or somethin'?"

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    GM:

    Opal smiles, No, just looking for a friend of a friend. Has he ever talked about Andoran at all?


    Male Bear Burglar 1

    Opal:
    Old Jeane rolls up a cigarette, taking some tobacco from a small tin she keeps on her loosely-dressed person. "Not that I've known. You might want to talk to Olga, since she's the one he sees most oft'n. Plus, when he does see 'er, he's def'ntly at his drunkest. You'll see what I mean, should'ya dig any deeper. Olga don't put much faith in anything but gold, though, seein' as she's not real keen on the old ways."

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    GM:

    Thank you. Opal goed to find Olga and find her a drink.

    Olga, I hear you have shared some drinks with [Name]. I'm looking for a friend of a friend and I think he may be ther one I'm looking for, but he seems a bit touchy about his past. Has he said anything to you about his life before he moved here? My friend is very interested in contacting him, and there is Gold in it for you if you help me.
    Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29


    Male Bear Burglar 1

    Opal:
    Olga, the obvious result of Uflen Guard breeding, is working at the bar but heartily accepts the free drink. In a fell swoop, the hulking blonde down the drink and sits with you. After you ask about Dalard Fritch, she nods. "Ja, Dally is v'one to not talk. Zer are many of ze things he likes to not talk of, but I vil talk of ze sings I know. You said ze gold, ja?" She makes a poor attempt at hiding her greed.

    On the assumption of at least a gold payment, she tells you that "he has zis bird tattoo on his bahck, vith zees nah-bahs and nhames of men he does nhat like to tahlk of. Zer are numbers as vell." She cites off a platoon number, a rank, as well as a few names (most of which sound Andoran.)

    I'll get chronicles out as soon as possible (likely after work, since I got bid-ness to get done) though Ander's still got this dead guy he's been carting around like Weekend at Bernie's.

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    GM:

    Thank you Olga, you have been very helpful. Opal finishes her drink and then leaves, leaving two gold pieces behind.

    451 to 478 of 478 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / GM Burglar's 00-24: Decline of Glory All Messageboards

    Want to post a reply? Sign in.