GM Burglar's 00-24: Decline of Glory (Inactive)

Game Master mechaedd

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Dark Archive

Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

"You have the other three doors rainbowed. Isn't holding them at the front door the best choice?"
Chelsea asks, still up on her perch.

Dark Archive

AC20(23)/Touch12/Flatfoot16/CMD 18||HP 6/[21]| Fort:+5 ;Ref:+2 ;Wil+2|Percept +3/Sense Motive +3|Init +2 Male Chellish Human Fighter/4 [+6 w/Morning Star, Longsword or shield bash (+5 if Power attacking)]

Or the stairs here... use the polearms to hold them off, he drags the guard he just tied towards the stairs.

This isn't a way for a soldier to die


Male Bear Burglar 1

Round 10:

  • Ander follows orders and wields an elf sword!
    ---
  • Hiram draws another weapon!
    ---
  • Chelsea continues to do things pigeons do! (Make noises and rest on perches.)
    ---
  • Luccinus drags a tied-up guard to the stairs!
    ---
  • Opal falls back as well!
    ---
  • From the room at the top of the stairs, Becher yells out. "Argh! I swear, father couldn't solve any problem that 'putting it in a pit and buying it' didn't work! We need help up here!" Becher drags a heavily-wounded and semi-conscious Dalard out of the room.

    MAP update, please: Remove the guards that were chopping down doors, but leave the colour sprayed-dudes are wherever you end up leaving them with whatever actions you've already done.

    DMTIME:
    1d5 ⇒ 5

  • Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander follows Luccinus' lead and drags another soldier back toward the stair while waiting for the onslaught of ghouls.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Still waiting for enemies to come through the door.


    Male Bear Burglar 1

    Note: Here's what I've got so far for actions... and map is up to date as for these actions. Didn't want to auto-delay 2 people, though.

    Quote:
  • Ander drags one of the soldiers back the stairs,
    ---
  • Hiram waits... heroically!
    ---
  • Cheslea is making me run out of camping references!
    ---
  • Luccinus drags a guard to the area he's normally at!
    ---
  • Opal waits... heroically!
  • Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    I am not waiting. As I said in my earlier post, I am casting Protection from Evil every round for 3 rounds unless an enemy enters. I have not been posting because I didn't want to repeat myself.

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Ok, well I see now that my post got eaten by internet Goblins.

    Round 10: Opal cast Protection from Evil on Ander.

    Round 11: She does the same for Hiram.

    Round 12: She will do the same for herself.


    Male Bear Burglar 1

    Since it matters now...:
    D,G: 1d20 + 6 ⇒ (9) + 6 = 151d20 + 2 ⇒ (10) + 2 = 12

  • Ander drags one of the soldiers back the stairs,
    ---
  • Hiram waits... heroically!
    ---
  • Cheslea is making me run out of camping references!
    ---
  • Luccinus drags a guard to the area he's normally at!
    ---
  • Opal moves up to Ander and protects him from evil!
    ---
  • Becher slams the door shut upstairs and begins to drag Dalard down the stairs more. "Blast it; have you all gone deaf?!? I said Fritch needs help up here!" Move Becher down 30 ft, towards the man-pile, please.
    ---
  • Something on the other side of the upstairs door doesn't like that door being closed!

    Strength: 1d20 + 1 ⇒ (3) + 1 = 4

    A light thud hits the door on the opposite side.
    ---
    PC time!

    DMTIME:
    -Goon 1: 8-2=6
    -Goon 2: 8-2=6
    -Goon 3: 12-2=10
    -Goon 4: 7-2=5
    -Grald: 9-2=7

  • Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    What round did you just describe? Round 11? I though we did round 10 above. I should be on to Hiram at this point.


    Male Bear Burglar 1

    That is correct, round 11. Just addeding Becher and Friends' actions. You've got your queue of actions set up, Chelsea is in suspended animation, but others still got stuff.

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Ok, so I already did Ander and I did Hiram this round then.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander drags another guard back toward the steps.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Didn't the guy who was upstairs get cured?"


    Male Bear Burglar 1

    He did. Ghouls also have a +6 climb.

    Dark Archive

    AC20(23)/Touch12/Flatfoot16/CMD 18||HP 6/[21]| Fort:+5 ;Ref:+2 ;Wil+2|Percept +3/Sense Motive +3|Init +2 Male Chellish Human Fighter/4 [+6 w/Morning Star, Longsword or shield bash (+5 if Power attacking)]

    What do you see?, Luccinus calls out, dragging another to safety.

    We need information and we need to plan.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram helps drag the guards and the slumbering leader to safety, though he is none too gentle with the leader...


    Male Bear Burglar 1

    Round 12:
    ---

  • Ander drags another guard.
    ---
  • Hiram drags the leader, whose head bonks off of the ill-maintained ground!
    ---
  • Chelsea doesn't delay; Chelsea waits.
    ---
  • Luccinus drags another guard.
    ---
  • Opal protects Hiram from Evil!
    ---
  • Becher drags his semi-conscious friend into the pile of guards and notes his observations. "Looked like one of those things from the caves!" Fritch then chimes in, brushing Becher off and propping himself up on his sword. "It just climbed up through the window; must'a missed it during the fight up there, and for a while, too, since it was slow as molasses."
    ---
  • Meanwhile, the door is pounded on again!

    Str: 1d20 + 1 ⇒ (11) + 1 = 12

    This slam sounded a little more motivated, but still did not bust down the door.
    ---
    PCs!

    GMTIME:
    -Goon 1: 5
    -Goon 2: 5
    -Goon 3: 9
    -Goon 4: 4
    -Grald: 6

  • Dark Archive

    AC20(23)/Touch12/Flatfoot16/CMD 18||HP 6/[21]| Fort:+5 ;Ref:+2 ;Wil+2|Percept +3/Sense Motive +3|Init +2 Male Chellish Human Fighter/4 [+6 w/Morning Star, Longsword or shield bash (+5 if Power attacking)]

    Lucinnus digs in his pack and passes Chelsea 2 holy water vials and his wand - You are best to support us from there - I'll hold the foot of the stairs. Use the wand on me or others as needed - command word is Yrr't

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Chelsea laughs loudly.
    "You want me to throw water at them? I can turn them into ashes that our Taldan friends here will be sweeping up later."

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander drags the final guard over to the pile of unconscious men.

    Dark Archive

    AC20(23)/Touch12/Flatfoot16/CMD 18||HP 6/[21]| Fort:+5 ;Ref:+2 ;Wil+2|Percept +3/Sense Motive +3|Init +2 Male Chellish Human Fighter/4 [+6 w/Morning Star, Longsword or shield bash (+5 if Power attacking)]

    If it comes down to you throwing acid and alchemist fire because you are out of spells or throwing holy water? I'd prefer to be splashed by holy water.


    Male Bear Burglar 1

    Round 13:

  • Ander drags the last guard into the pile!
    ---
  • Hiram is there!
    ---
  • Chelsea makes quips about fire! You can move down to get an item this round, if desired.
    ---
  • Luccinus gives a lady his magic stick!
    ---
  • Opal Protects herself from Evil!
    ---
  • Becher scurries around, gather clean cloths to make bandages for Fritch, who sits and watches the thumping doorway with disdain.
    ---
  • The sound behind the door makes another thud!

    Strength: 1d20 + 1 ⇒ (12) + 1 = 13

    One that is about on-par with the one from before!
    ---
    PC time!

    GMZONE:
    Goon 1: 4
    Goon 2: 4
    Goon 3: 8
    Goon 4: 3
    Grald: 5

  • Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Casting a wary eye towards the door containing the hostile creature, Chelsea makes her way down the stairs to accept the water and wand from Luccinus.

    Dark Archive

    AC20(23)/Touch12/Flatfoot16/CMD 18||HP 6/[21]| Fort:+5 ;Ref:+2 ;Wil+2|Percept +3/Sense Motive +3|Init +2 Male Chellish Human Fighter/4 [+6 w/Morning Star, Longsword or shield bash (+5 if Power attacking)]

    I'd gather back here all of you, in case whatever is out there, gets in... being scattered is a good way to end up dead

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram nods and joins the others, unfurling his whip to gain some distance attack power.


    Male Bear Burglar 1
    Round 14 preview wrote:
  • Ander is by the pile!
    ---
  • Hiram prepares to shape up the situation!
    ---
  • Chelsea, having moved down before and grabbed a wand, now grabs two vials of holy water!
    ---
  • Luccinus helps in passing off his gear to Chelsea! Not really an action, unless your stuffed was in a mundane pack with a bunch of other stuff, in which case you help with your actions.
    ---
  • Opal is around as well, having run out of predetermined targets to protect!!
  • Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal will move back to the foot of the stairs as well and cast Resistance on Luccinus.

    I'm not sure I have much else to do.


    Male Bear Burglar 1

  • Ander is by the pile, awaiting the guards' inevitable awakening! Easily-available retcons include tying up more guards, if there is even any left. Bonus points for counting how many guards are tied up.
    ---
  • Hiram prepares to shape up the situation, in an attempt to get it straight!
    ---
  • Chelsea, having moved down before and grabbed a wand the previous round, now grabs two vials of holy water!
    ---
  • Luccinus helps in passing off his gear to Chelsea!
    ---
  • Opal helps Luccinus resist the next save he has to make in the next two minutes!
    ---
  • Becher growls some things at Fritch, tending to his wounds! Ignoring him, Fritch silently fights through the pain of his cuts!
    ---
  • Upstairs, the door is now being hacked upon! Damages: 3d6 ⇒ (1, 3, 5) = 9
    ---

    PCs!

    DMLAND:
    Goon 1: 3
    Goon 2: 3
    Goon 3: 7
    Goon 4: 2
    Grald: 4

    Door 1/20 damage

  • Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    "So these things are ghouls, eh? So all those guards out there, if they're killed, will rise as more of them? So, why are we hiding in here? let them in and let's kill them before they create any more!"


    Male Bear Burglar 1

    "Not to mention the village. Sure they're locked up, but doors won't hold forever..." Fritch adds in.

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal casts Resistance on Ander.

    Dark Archive

    AC20(23)/Touch12/Flatfoot16/CMD 18||HP 6/[21]| Fort:+5 ;Ref:+2 ;Wil+2|Percept +3/Sense Motive +3|Init +2 Male Chellish Human Fighter/4 [+6 w/Morning Star, Longsword or shield bash (+5 if Power attacking)]

    We have their attention. If they are here then they aren't eating villagers, now the thing is to make them come to us... out there? Their opportunities to ambush are many and their strike deadly.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Chelsea makes her way back to her perch, still awaiting the enemies arrival.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    "Then let's give them a nice juicy target." Hiram sheathes his rapier, but keeps his whip out. He heads toward the partially demolished door and begins shouting loudly.

    "Hey! Hey! You undead meat sacks! If you want some tasty flesh, I got all the flesh you can handle! Bring it on, rot monkeys!"


    Male Bear Burglar 1

    Round 15:

  • Ander stands near the guards!
    ---
  • Hiram moves towards the door and berates the dead, like a true hero! Note the spoiler below (unless I forget to post it.) You mean Door B, the way the guards came in?
    ---
  • Chelsea moves back to her camping spot!
    ---
  • Luccinus continues his discussion!
    ---
  • Opal bestows the power of Resistance on Ander!
    ---
  • Becher asks, from near the pile of unconcious soldiers. "So, why'd you only tie up some these sleeping guys? Are they gonna be getting back up soon or something?" Fritch rests his bones without words.
    ---
  • The door is waylaid again!

    Damages: 3d20 ⇒ (4, 7, 14) = 253d6 ⇒ (3, 2, 5) = 10

    It is merely scratched, though it's minorly effective!
    ---
    PCs!

    DMTIME:
    Goon 1: 2
    Goon 2: 2
    Goon 3: 6
    Goon 4: 1
    Grald: 3

    Door 2/20 damage

    @Hiram, if you meant door B:
    Outside there's a large number of squads fighting in massive numbers on something man-shaped that fights with it's hands and mouth. At a glance with no percepion check, there's no less than 3 and no more than 10 groups.

  • Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander ties up the remaining guards, thinking they might make ghoul bait in the near future.

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Shouldn't we have them untied to help against the undead? Given a choice between fighting with us or getting eaten, I think their decision would be clear.

    Opal Casts Resistance on Hiram.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Anyone want to just open the door and kill the creature behind it?

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Yep


    Male Bear Burglar 1
    Preview-vision! wrote:

    Round 16:

  • Ander, having actually been tying up guards, finishes up this round!
    ---
  • Hiram is sad, by the failure of making the work environment hostile enough for undead! No action
    ---
  • Chelsea is back to her familiar spot! No action, but that's actually expected, so its not counting towards the "not doing things so no big post" count.
    ---
  • Luccinus is around! No Action
    ---
  • Opal casts Resistance on the guy who is yelling at dead guys!
  • Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Well, going to wait for someone that can fight in melee to do so. Unless you really want the sorceress front lining against a ghoul.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram, clearly annoyed at all the waiting around, draws his rapier and slings his whip over his shoulder. He heads to the door and opens it.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Moving within sight of the door, Chelsea will discharge a missile at the creature.
    Magic Missile 1d4 + 1 ⇒ (4) + 1 = 5


    Male Bear Burglar 1

  • Ander, having actually been tying up guards, finishes up this round!
    ---
  • Hiram is sad, by the failure of making the work environment hostile enough for undead! He moves towards the door and holsters his whip! Action queued up for opening door as a move. Feel free to tack on dialogue as a free-out-of-turn and a standard and whatnot.
    ---
  • Chelsea moves down and readies to fire arcane bolts at the thing behind the door! I'll carry the 5 for when the door is actually opened.
    ---
  • Luccinus is around!
    ---
  • Opal casts Resistance on the guy who is going to open the door with undead behind it!
    ---
  • One of the guards comes to and notices his predicament! He wriggles a little and expresses his discontent! "Ey! What'r y'eh doin'? Wha'... wha' hap'n'd?" He spots Ander standing around all the men, tied up. He then ceases to resist.
    ---
  • Becher speaks up, seeing a man awaken! "Hey! They're still alive! I thought you guys killed 'em or something!" Fritch slowly stands, balancing himself on a chair and speaking to the room as a whole. "If Grald the Bastard wakes up and tries anything, I'm gonna end him, you hear me?" He snaps one of the legs off of one of the old chairs.
    ---
  • The thing on the other side of the door continues to scratch more at it! 3d20 ⇒ (15, 6, 8) = 293d6 ⇒ (1, 5, 6) = 12 A small gash is slashed in a thinner portion of the door, by a visible pointed tip of a claw.
    ---
    PCs!
    DMTIME:
    Goon 1: 1
    Goon 2: 1
    Goon 3: 5
    Goon 4: 0
    Grald: 2

    Door 5/20 damage

  • Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander readies his curve blade and a spell for when the undead thing breaks through.

    Readied Action, cast Disrupt Undead.

    Readied Ranged Touch Attack: 1d20 + 3 ⇒ (2) + 3 = 5
    Damage: 1d6 ⇒ 6

    Dark Archive

    AC20(23)/Touch12/Flatfoot16/CMD 18||HP 6/[21]| Fort:+5 ;Ref:+2 ;Wil+2|Percept +3/Sense Motive +3|Init +2 Male Chellish Human Fighter/4 [+6 w/Morning Star, Longsword or shield bash (+5 if Power attacking)]

    Lucinnus continues to hold position, ready to strike threatening enemies within reach.


    Male Bear Burglar 1

    Thought we were waiting for more people. Oops.

    Round 17

  • Ander readies to disrupt the undead!
    ---
  • Hiram opens the door, letting loose the undead! Feel free to tack on a Standard action, if you want.
    ---
  • Chelsea fires her magic missle for 5 damage as the beast begins to wail at Hiram! Meanwhile, Ander's potent disruption fires off as well! Foruntately, Hiram's behind is not undead!
    ---
  • Luccinus holds his position!
    ---
  • Opal's around!
    ---
  • Two more goons awaken, though realize the pickle they're in and don't resist (but they do complain with much undirected vulgarity!)
    ---
  • The undead behind the door has new meat that isn't this hard-to-eat door!

    Bite: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 ⇒ (2) + 1 = 3
    Claw: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (2) + 1 = 3
    Claw: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 1 ⇒ (6) + 1 = 7

    One hand cuts through Hiram's outer clothing, exposing (but not piercing) his leathered breast!
    ---

  • Becher and his buddy continue to be menacing to the men who were sieging their town!
    PCs! Hiram and Chelsea are now right before the bad!
    GMTIME:
    Goon 1: 0
    Goon 2: 0
    Goon 3: 5
    Goon 4: 0
    Grald: 2

    Door 5/20 damage
    ghoul 5/13

  • Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram stabs! Stab!: 1d20 + 6 ⇒ (4) + 6 = 10 for ARCANE STRIKE! damage: 1d6 + 3 ⇒ (3) + 3 = 6!

    Round 1:

    Hiram stabs, again! Stab!: 1d20 + 6 ⇒ (14) + 6 = 20 for ARCANE STRIKE! damage: 1d6 + 3 ⇒ (4) + 3 = 7!

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Chelsea fires off another missile from her wand.
    Magic Missile 1d4 + 1 ⇒ (2) + 1 = 3

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