GM Burglar's 00-24: Decline of Glory (Inactive)

Game Master mechaedd

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Male Bear Burglar 1

Here's the set of actions I have so far, bullet pointed as per action.
---
Ander:

  • Middle Management as a free action (you have a full set)
    ---
    Hiram:
  • Move to get table.
  • Lean Table against Door B (since the 10 won't net you a barrel as well as a table.)
  • Prepare to cast solid note, should a guard destroy the door in a round.
    ---
    Chelsea:
  • Camp the rafters.
    ---
    Opal:
  • Get bottles, move to door or window (enough for 2 doors-worth of imitation caltrops)
  • Smash a set front of one set of doors, move to other doors (which doors or window?)
  • Smash bottles, a move action remains.
    ---
    Lucc:
  • Get Barrel, move to window
  • Plug window with barrel to window D
  • 1 whole action remains
    ---
    Once y'all decide on your remaining stuff or alter any remaining ideas to possibly coordinate better, feel free to position yourself in somewhere on the map. Also, if you could, update the text part of the map with the stuff listed below.

    Door D: Barrel,

    Plus whatever you guys are doing.

  • Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    I intended Ander to be moving items where he suggested, possibly with the help of others. STR 11 w/ a T10

    So that would be moving barrels to block Window D and the door to the left of it. Are the barrels on the map to scale? Can they block the 20' between the the door and windows. Also help block Door B

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    I would put the glass on doors C and B, then gather myself near A.


    Male Bear Burglar 1
    Ander Jotum wrote:

    I intended Ander to be moving items where he suggested, possibly with the help of others. STR 11 w/ a T10

    So that would be moving barrels to block Window D and the door to the left of it. Are the barrels on the map to scale? Can they block the 20' between the the door and windows. Also help block Door B

    There are also smaller barrels, which are in your strength range. They basically add to the health total of the door/entryway.


    Male Bear Burglar 1

    I'm gonna be running my semi-local PFS game in a couple hours, but just wanted to know; everyone's good with what I've posted before as far as actions? Also, someone put Luccius somewhere on the map. Might get a big post in if enough folks check in.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Moved Luccinus

    If no one helps Ander with the heavier items, he will move the smaller barrels to block window D and door B. If he still has actions, he will try to barricade the doors leading to door C with more barrels.

    Dark Archive

    AC20(23)/Touch12/Flatfoot16/CMD 18||HP 6/[21]| Fort:+5 ;Ref:+2 ;Wil+2|Percept +3/Sense Motive +3|Init +2 Male Chellish Human Fighter/4 [+6 w/Morning Star, Longsword or shield bash (+5 if Power attacking)]

    Thanks Ander - Will help you with my remaining action to help with the barricading of C IF sufficient movement action economy remains, otherwise will prepare to charge anyone entering Doors B - its just 8 squares away


    Male Bear Burglar 1

    After a day of reading Way of the Wicked Volume 1 for $14 an hour due to our office's switch getting really wet and denying me a network connection, we return to our regularly scheduled game.

    Computing the benefits of the following actions, please wait...

    Ander:
    Get barrel, move to D.
    Place barrel, move to barrels.
    Get barrel, move to B
    ---
    Hiram:
    Move to get table, other move to get to door.
    Lean Table against Door B (since the 10 won't net you a barrel as well as a table.)
    Prepare to cast solid note, should a guard destroy the door in a round.
    ---
    Chelsea:
    Camp the rafters.
    ---
    Opal:
    Get bottles, move to door or window (enough for 2 doors-worth of imitation caltrops)
    Smash a set front of one set of doors, move to other doors
    Smash bottles, get in position by A.
    ---
    Lucc:
    Get Barrel, move to window
    Plug window with barrel to window D
    1 whole action remains


    Male Bear Burglar 1

    Math complete! Map updated!

    In the distance, you hear the outdoor voice respond. "And, so, you know can see, beyond a shadow of a doubt, how this siege you're going to experience is one-hundred percent legal! Men! Take their winery, for the Crown!" On that, a horn is blown, and the men outside begin to shout their war-cries and make their war-faces!

    Dalard peers out the door and yells, betraying any kind of stealth. "You guys hold them off down there! I'll keep this room clear up here!" Becher is pushed violently out of the room, with the door slamming behind him.

    Becher cries out a plea to his friend. "Fritch! You open up in there! You know full well I can fight!"

    "Not with that nasty bite you got, Becher! I'll be fine! Just! Don't! DIE!" Dalard responds at intervals.

    The men at each of the actual doors first attempt to open the door (like smart people)! To his dismay, it is locked, so he tries to force it down (like goons)!

    Door A, B, C strength check: 1d20 + 2 ⇒ (13) + 2 = 151d20 + 2 ⇒ (13) + 2 = 151d20 + 2 ⇒ (18) + 2 = 20

    Within line of sight, the doors are pushed in some, but not to much avail!

    The man at the window will first break through the glass!

    Glass Smash! DC 1!: 1d20 + 2 ⇒ (20) + 2 = 22 Why did I roll it, you ask? Legitimacy.

    The man proves his might by slamming through the glass with a powerful shoulder slam! The shutters rattle at the connection!

    "A-right, folks! Open th' 'oors, or we'r' gon' hav' 'ta chop 'em down, an' that'll jus' make us madder," the man behind door B yells out specifically towards the group!

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Where is this window? Can I see it?

    Dark Archive

    AC20(23)/Touch12/Flatfoot16/CMD 18||HP 6/[21]| Fort:+5 ;Ref:+2 ;Wil+2|Percept +3/Sense Motive +3|Init +2 Male Chellish Human Fighter/4 [+6 w/Morning Star, Longsword or shield bash (+5 if Power attacking)]

    Looking for whatever door starts to move the most and will move to that area


    Male Bear Burglar 1
    Chelsea Flamebrand wrote:
    Where is this window? Can I see it?

    The window is entrance D. The shutters are still down, but the guy outside wailed on them so hard it shattered the window. For the intent of your question, you don't have the "few inches-by-few-inches cube" for line of effect.

    Luc wrote:
    Looking for whatever door starts to move the most and will move to that area

    Essentially, readying to move based on HP totals, yes? Note that door C has no line of sight from anyone, so it isn't included in your ready.

    Dark Archive

    AC20(23)/Touch12/Flatfoot16/CMD 18||HP 6/[21]| Fort:+5 ;Ref:+2 ;Wil+2|Percept +3/Sense Motive +3|Init +2 Male Chellish Human Fighter/4 [+6 w/Morning Star, Longsword or shield bash (+5 if Power attacking)]

    If it bursts suddenly then I can't work it out, but if I see one door starting to suffer or get focused on more than another? That door will get my attention.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    I also would like to note I am going to be holding my Magic Missile wand in one hand and keeping the other free.


    Male Bear Burglar 1

    Round 2:

  • The guards outside each of the doors decide that hacking down the door would likely be more useful.

    Door A Damage: 1d8 + 2 ⇒ (2) + 2 = 420 - 4 = 16
    Door B Damage: 1d8 + 2 ⇒ (6) + 2 = 822 - 8 = 14
    Door C Damage: 1d8 + 2 ⇒ (6) + 2 = 820 - 8 = 12

    The man at what was the window begins to try to hack down the shutters!

    Entryway D Damage: 1d8 + 2 ⇒ (4) + 2 = 625 - 6 = 19

    Door A has 16 hp, Door B has 14 hp, Door C has 12 hp, window has 19 hp left

    I can't update the map, but the above hp changes are the difference. PCs are up!

  • Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander moves to reinforce the door with more barrels. Door C

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram draws his rapier and pauses.

    "Who is the ranking officer out there? Hold, dammit, who is in charge?"

    Dark Archive

    AC20(23)/Touch12/Flatfoot16/CMD 18||HP 6/[21]| Fort:+5 ;Ref:+2 ;Wil+2|Percept +3/Sense Motive +3|Init +2 Male Chellish Human Fighter/4 [+6 w/Morning Star, Longsword or shield bash (+5 if Power attacking)]

    Luccinus moves 10 feet towards Door B so that he can cover doors A and B doors


    Male Bear Burglar 1
    Hiram Kell wrote:
    "Who is the ranking officer out there? Hold, dammit, who is in charge?"

    Through the door B, "What, yer fake mayor di'n't tell 'ya? Grald's th'one winnin' us all our ri'teful titles and glory!"

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram snarls under his breath. Blood will be spilled if a solution cannot be found and he'll be damned if he spills Taldan blood today. He sheaths his rapier and draws his whip, moving away from the door.

    "Where's Grald then? Send him forward!"


    Male Bear Burglar 1

    The man behind the door responds. "Right, so you lot can jus' jump 'im? Fat chance! Tha's why we'r' her' first, to get 'im a path in!"

    Becher speaks up from his current position; "What in blazes are you doing? You're here to defend the town from these men, right?"

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    "Just let me know when you need my assistance Hiram."
    Chelsea calls down unhelpfully from above while focusing on a flame dancing back and forth across her fingertips.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram turns to Becher. "Would you rather spill your men's blood or talk? If we can solve this with words, yours and my countrymen's blood need not be spilled here. I take no pride in slaying Taldans."

    Sighing, Hiram turns back to the door. Recognizing futility, he nods to Chelsea. "Your assistance will be required as soon as they break through."

    Turning back to the door, in a loud voice he calls, "Know this: I take no pride in seeing you die this day. Where has the greatness of Taldor gone, when its sons quarrel amongst themselves? When brother stabs brother, over a piece of land and a deed? How are we to hold our heads high, to sing the songs of our ancestors when we cannot even stop to speak before we slay one another? Send Grald forward and let us talk this out before we kill each other. Tell Grald he has my word of honor as a Taldan that if he comes in, he will not be harmed."

    Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander's curve blade in his hand drops a little after Hiram's speech, his eyes moist. If I didn't think they'd string us up, I'd throw my sword down now, Hiram.


    Male Bear Burglar 1

    Diplomancy takes a minute to use, but you still get all of this as your 6-seconds of free dialogue which does have its own consequences.

    Becher looks slightly angered at this development. "I'll have you know I've tried to negotiate with this man time and time again, to no avail. He's not here for bloodlust, but for glory and this land. Unless you can somehow guarantee the safety of this deed and myself, all you're doing is letting the wolf in the barn and this town to the fire."
    ---
    From outside the door, the goon yells in an away direction. "Hey, Commander! I think they're surrenderin'! Door's stil' locked, though!"
    ---
    Everyone's still got actions and whatnot.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram weeps. I mean sighs.

    "Becher, I know you're angry. I have no intention on letting Grald have what he wants. But if we can stop this without blood, should we not?"

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    "Becher, I would be more than happy to light your wolf on fire, just as long as I don't have to watch all these grown men cry it all out."
    She continues from the peanut gallery.

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Wait, could I have done something in Round 1? You did not call for actions so I was uncertain. If so, then retcon that I summoned my armor of the stars again.

    Opal walks over to the window and a gleeming sheet of white shoots up infront of the Window, blocking the way in. Moonlight Bridge

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Still moved by Hiram's plea, Ander continues to reinforce the entry points, while occasionally wiping his eyes and nose on is sleeve.


    Male Bear Burglar 1

    I forgot hardness, tohugh it really only reinforced A a little more. If this alters any actions, let me know.

    Round 3:

  • Hiram gives a speech!
    ---
  • Ander is sad and moves barrels, like a depressed dockworker! +5 hp to C
    ---
  • Opal (whom has been surrounded by star for a few seconds aleady) moves to the window and puts up a magic window!
    ---
  • Chelsea may need a tent and some s'mores with all this camping!
    ---
  • Luccius moves to reinforce the doors more! Note: Unless someone else touched up the map, it is still in old form. I haven't touched it.
    ---
  • The guard at the door tries to open the door. "Still barred, boss! 'Knew they wouldn't let us in! Right up, get 'em open!" The men at all the entrances begin to hack at the doors again.

    Door A: 2d8 + 4 ⇒ (3, 5) + 4 = 12
    Door B: 2d8 + 4 ⇒ (6, 8) + 4 = 18
    Door C: 2d8 + 4 - 5 ⇒ (5, 6) + 4 - 5 = 10
    Entryway D: 2d8 + 4 ⇒ (1, 4) + 4 = 9

    HUD wrote:
    Door A has 8 hp, Door B has fallen, Door C has 2 hp, window has 13 hp left

    Outside door B is two guards. About 150 feet out, making a slow and dramatic march, is a phalanx (actually using phalanx tactics) surrounding a smarter-looking Taldan man.

    ---
    PCs time! If someone could, just add two random faces to the map at door B and update the health totals.

  • Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Updated Map, I think...correctly.


    Male Bear Burglar 1

    Looks good from my end, at a glance. The HP totals in my post are as correct as I think things can be. Also, the face on the left I am so burgling for Grald later. It is good for now, though.

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Why is there no hardness on those doors?

    Opal moves to the inner door near the window and puts up another shining barrier.


    Male Bear Burglar 1

    Hardness was 5, and only one attack was less than 5. I fixed the hp totals in the post above.

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Hardness is like DR for objects. The Hardness of 5 should be subtracted from every hit the door takes, reguardless of damage total or dice roll.


    Male Bear Burglar 1

    *Shakes fist at sky* White Wolf! You've ruined me! Why not just give objects DR/-?!?

    Remath:
    A,B,C,D damages: 2 = 23 + 8 = 113 + 5 = 81 + 1 = 2
    Base minus damage: 20 - 2 = 1822 - 11 = 1120 - 8 = 1225 - 2 = 23

    HP Totals:

    A:18
    B:11
    C:12
    D:23+Wall of Force

    Dark Archive

    AC20(23)/Touch12/Flatfoot16/CMD 18||HP 6/[21]| Fort:+5 ;Ref:+2 ;Wil+2|Percept +3/Sense Motive +3|Init +2 Male Chellish Human Fighter/4 [+6 w/Morning Star, Longsword or shield bash (+5 if Power attacking)]

    We're gonna be in trouble if we let them in multiple doors... got a ruse to get them focusing on one door?, Luccinus says to the group.

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    I have the window and the north door fairly well blocked. I can do the same to one more. Where do you want them to come in?

    Dark Archive

    AC20(23)/Touch12/Flatfoot16/CMD 18||HP 6/[21]| Fort:+5 ;Ref:+2 ;Wil+2|Percept +3/Sense Motive +3|Init +2 Male Chellish Human Fighter/4 [+6 w/Morning Star, Longsword or shield bash (+5 if Power attacking)]

    Luccinus points his sword at the doors Doors B.

    Get them through that door


    Male Bear Burglar 1

    Note that the easiest way to achieve that would be to unlock and open that door for them, so they don't waste time chopping it down. Of course, that means they might slice you unless you get their commander to talk them down.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    This is quite the stand-off.


    Male Bear Burglar 1

    Yeah, I was gonna make a "bump" post, but it felt a little preemptive. I'm not sure what anyone's doin' this round except pointing swords like cool guys.

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Is this Round 3 then?

    Opal double moves toward the West door.


    Male Bear Burglar 1

    Technically, 4. But each of my big, bulleted posts are rounds, usually.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram is standing by, whip in hand, waiting to see what happens. Suddenly he stops, turns to Becher and says "Wait. You have a charter, correct? Let me see it!"


    Male Bear Burglar 1

    And so, someone finally asks him...

    He whispers to Hiram. "Yes, it's... it's in this case." He motions towards the box under his arm. "The downside is that I, err, couldn't find the key..."

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander smacks his forehead with the palm of his hand. Here let me see the case.

    Ander will check the case for traps, Take 20 for 29. If it is not trapped he will try to pick the lock. Take 20 for 31


    Male Bear Burglar 1

    We are in combat rounds, but you can start on that if you want. Picking a lock takes a minute at least, barring the one rogue talent.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Oh, yeah, forgot about that.

    Ander shakes his head. Nevermind, we don't have time, I'll see to it after we get out of this. Ander goes back to fortifying whatever entrances look weakest.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    "YOU HAVEN'T READ IT?!? By Stavian's right ball, man, the whole crux of your case falls on this and you haven't opened the box?!?" Hiram looks livid. "My kingdom for a thief! Where's the last place you had the key?!?"

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