GM Burglar's 00-23: Tide of Morning (Inactive)

Game Master mechaedd

Land of the rising sun


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Male Bear Burglar 1

I'm pretty sure that was supposed to say "touches," though now its canon! Fire-base hygiene products for fae! Also you get no actions for 1d3 ⇒ 3 hours because you pointed out my erro-- err, I mean because you failed the second fort save.
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  • Harboth motions to draw a blanket, but then falls asleep! Just like a sleepy baby! How cute! His dog, however, is incredibly noisy!

  • Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    AoO

    1d20 + 7 ⇒ (19) + 7 = 26
    1d10 + 8 ⇒ (1) + 8 = 9 Cold Iron

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro moves to Opal and lays down over her, trying to keep his wieght off her but contain her light... leaving himself to be exposed to be sure and hoping the others can help defend him and/or cover Opal and putting him back in the fight.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Moving 30 towards the remaining creature followed by another flaming hygiene product .
    Chelsea continues to throw fire.
    Ranged Touch 1d20 + 4 ⇒ (15) + 4 = 19 (Touch, PBS)
    Damage 1d6 + 3 ⇒ (1) + 3 = 4 (PBS)

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Baz fires another CI arrow.

    Attack, Judgement, Bless: 1d20 + 4 + 1 + 1 ⇒ (8) + 4 + 1 + 1 = 14
    Damage: 1d8 + 2 ⇒ (6) + 2 = 8
    Miss Chance: 1d100 ⇒ 89


    Male Bear Burglar 1

    Round 7
    ---

  • Opal naps, unaware of the incredibly awkward situation that's about to happen!
    ---
  • GMPC Jeb, the daring man he is, will use his move action to move within 20 of the creature, drawing his gun on the move and noting his 20-ft touch increment! He'll then pop off a shot! Let's use Up Close and Deadly, too, because why not? Pewpew vs touch: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 1d6 ⇒ (4) + (1) = 51d100 ⇒ 21 He pegs the creature in what should have been the forehead, but was slightly off target by forgetting the after-image! The grazing damage doesn't seem to affect him!
    ---
  • Baz fires off an arrow and misses!
    ---
  • Kyo, after barely connecting with the fast-moving creature that's running around, makes his move over to the lady aasimar and lays himself down over her! Ohhhhh myyyyyy! Mechanically, you're just going prone, over top what I'm gonna go ahead and consider "object-like". You'll still threaten, but you'll just just be prone and whatnot.
    ---
  • Chelsea fires a fiery thing, and barely connects!
    ---
  • Harboth motions to draw a blanket, but then falls asleep too with his arm barely in his pack! Just like a big, sleepy baby! How cute! His dog, however, is incredibly noisy!
    ---
  • The new creature (whom due to spelling flubs, is now apparently a female) takes delight in seeing the giant man who stabbed her prostrate himself! She'll take this moment to prepare her needle with a flower, dripping with something (much like the one before)!
    ---
    Party is back up! Map might need touched up, though bad is in the top right area where there is a bad placed already.

    GMTIME:
    13 to Q

  • Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    As a large creature I should be doing 2d8 with the sword ona stick - my bad. Do we leave it as stands, give me a new roll or just roll a d8 given I got a one on the other dice?


    Male Bear Burglar 1

    Go ahead and roll new damage. Caught it early enough that it didn't really affect things too hard.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    2d8 + 8 ⇒ (2, 6) + 8 = 16


    Male Bear Burglar 1

    That cranks up the damage to where the next hit after it will have taken him down. I'd fast-forward, but we've still got a time-critical faction mission out there.

    Edit: Time-critical in that he's got either 1 or 3 rounds, depending on how long Kyo keeps himself over Opal, and I didn't see him buying anything specifically to accomplish the mission.


    Male Bear Burglar 1

    In the meantime, everyone who's got a day job, go ahead and roll it. For those who are not Taldor/Sczarni faction and have no day job, a chronicle will be up soon.

    Update: I have everyone's number in the reporting; just need to finish the actual scenario to get everything done. I'll get chronicles to those who have a rush need on them as soon as possible, though today is my local game.

    No day job chron for people with 2 prestige already, read "Not Jeb".

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    ZZZzzzzzzzzzzzzzz...[snort!]Snzr!...zzzzzzzzzzzzz...

    No need to rush on the chronicle for me, thanks.
    day job: 1d20 + 4 ⇒ (3) + 4 = 7

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Grab the orb and cover it NOW!

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Zzzzz... wha, huh, I have to wake up and work already?

    Day Job: 10 + 6 = 16

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    I'll need you to make an update on my chronicle. "Change from Lantern Lodge to Taldor"


    Male Bear Burglar 1

    Did you need me to sign a Way of the Kirin boon or something, too?

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Nah - got that boon before this session started. It's the reason I have 18 Str . Just hadn't got around to the faction change as yet.


    Male Bear Burglar 1

    I meant the faction change part. Doesn't that have a special box for that part, too, for when you switch?

    Grand Lodge

    Yeah but just noting it on this chronicle should pass muster for now

    Liberty's Edge

    HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

    Jeb Day Job: 1d20 + 11 ⇒ (14) + 11 = 25

    Sorry, I got Gen Conned. It was WONDERFUL.


    Male Bear Burglar 1

    Understandable. You've got a faction mission to handle, too, Jeb.

    Liberty's Edge

    HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

    Jeb will begin searching around for the flower in question, trying to see if one blooms in the night. "Has anyone seen a flower round here? Called a Dawn's Kiss or somesuch. I got a Venture Captain wants one for his niece. Owe the man money."

    Perception?: 1d20 + 8 ⇒ (12) + 8 = 20


    Male Bear Burglar 1
    GM Burglar wrote:

    ROUND 4

    ---
  • Opal is still unconscious for 598 more rounds! She continues to emanate a LOT of light, which seems to be helping the sun in regards to piercing the darkness dome! Many of the plants inside the circle on the south side have closed back up and changed colour (likely due to the sun's direct contact!)
    ---
  • Jeb swims to the shore!
    ---
    *snip*
  • You've got a few left on the north shore, but you've got literally 12 seconds (2 rounds) to get them into something sun-proof before the sun hits them, assuming Kyo stays laying over Opal. If he doesn't you've got 6 (1).

    Liberty's Edge

    HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

    YOINKS!

    Jeb runs to one of the flowers, grabs it and stuffs it into his gunslinger's kit bag, closing it securely against the sunlight!


    Male Bear Burglar 1

  • Jeb runs up to the north-west pillar, which has yet to have been touched* by Opal's shinyness and scoops up an open plant! He shoves it in the bag as the circle dissipates. The flowers around where he grabbed close up before his eyes!

    A double move, drawing as part of the move, followed by a place-in-bag and closing measure. Just BARELY, man.

    This will be reported momentarily, and I'll get the 20 gp day job sheet out at roughly the same time. I'll be putting a post up in the discussion thing about the State of the GM. Feel free to post any closer dialogue, closing credits stuff, etc. etc. in here until I close it up, which will be later once I'm pretty sure everyone sees my not-yet-written discussion post.


  • Male Bear Burglar 1

    Having saved the lorestone, the party eventually returns it to Absalom’s Grand Lodge where it is added to the collection—although unlocking its mysteries will consume many years (at best). Hamshanks gives no congratulatory speech, which is known to be common with him.

    Kyo specifically is sent a thanks on behalf of the Trade Prince for defeating Cyflymder’s gang removes a minor menace from the Verduran Forest, allowing local, peaceful druidic activity to resume (though there are reports of finding numerous Abyssal runes to the south of the druidic site, implying some sort of shoddy cover-up from Outsider input. Eagle Knights mobilize to the area in force and to the Worldwound for investigative purposes.) But, as explorers push ever deeper into the dark groves, friction is bound to flare up again, though foresight was never the Society's strong point.

    Mission over!

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Thanks GM! I did end up using Baz in the Special, so thanks for the expeditious chronicle.

    Liberty's Edge

    HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

    Thanks! Good game, as always!

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