GM Burglar's 00-23: Tide of Morning
(Inactive)
Game Master
mechaedd
Land of the rising sun
AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
Don't let that light get too close to the orb, just close enough to where we can see where it is and grab it.
Is this the round from the weekend now over? Or a new one?
Male Bear Burglar 1
Your ready will come around with no effect, so basically, yeah.
I made this diagram, though I now just read that daylight is 60 feet, not 20. Other than that, the diagram still still stands, though.
The dome is roughly a 3-inch barrier, clearly designed to block the sunlight from entering. Outside the dome where Opal does not affect, everything is dim light caused by the rising sun. Anyone who can see through Deeper Darkness can see through the dome.
Inside is mundane darkness, turning into dim light as the sun comes up. Opal's Daylight pieces through the barrier, which allows sunlight through whatever side she's on (which is notably bad for the Lorestone and any light-sensitive plants inside.) and also affects the mundane darkness inside as normal for Daylight. Note that Daylight =/= the sun's rays, and thus will not destroy a lorestone.
AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
Some one grab that rock! I'll run cover!
I'll sync my initiative to run along anyone that says they are moving for the stone so I can launch an AoO or a delayed attack against any surprises.
AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9
Baz casts a spell and moves toward the stone.
Cast Bless and move 30' toward the stone.
AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
Kyoshiro moves with Baz, moving next to him with his attack held to sweep at anything within his attack radius with his Cold Iron reach weapon.
Male Bear Burglar 1
The bigger question is, then, where is the stone? The only terms set for location from your gathered texts were "inside the druidic circle." Unless I mussed up a post in your favor, in which case, link it so you can win easier.
AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
I'm gonna go out on a limb and say on/next to that stone in the middle but if its not, we'll be surprised and a little screwed
AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9
Baz heads to the center of the circle on the assumption that is where you'd put a stone your about to destroy through a ritual.
Male Bear Burglar 1
Seems like a logical choice, being that it's the tallest stone. Given the similarity of art style with the other stones, let's keep it at the same height of 10 feet tall. It has ramp-like sides with druidic carvings into it, so I'd say it's a dc 15 climb.
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
Harboth nocks an arrow and covers Baz and Kyo. He will fire at anyone who attempts to stop them.
AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9
I moved Baz on the map. With 20' speed, that only takes him to the edge of the "dome" next to Opal.
Male Bear Burglar 1
You had your move from before, also, if you recall. I haven't touched the map for a while now.
AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9
GM Burglar wrote: You had your move from before, also, if you recall. I haven't touched the map for a while now. That's right. I forgot the bridge was only one action. Map updated with Baz 20' further in.[/ooc]
Aasimar Monk 1 / Bard 2
Opal will move around the circle untill she is on the oposite side from the rising sun, hoping to minimize any chance of damage from the sun.

Male Bear Burglar 1
Round 1:
Chelsea readies to magic missile! Note that stepping onto the actual bridge will take an acrobatics dc 10, unless you mean a thematic thing and technically mean staying in one place, in which case, cool.
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Kyo times himself to move with Baz!
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Harboth nock and arrow and readies to fire on woodsthings! I moved Grits 2 squares behind you. If this is wrong, just move him to where he's supposed to be; he has actions when you do, basically since he delayed earlier.
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Jeb shimmies his way across the bridge some!
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Baz moves forward (And Kyo joins him on his second move action!)
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At this point everyone hears something that sounds is probably cursing, then orders in a language nobody's ID'd yet coming from the stone everyone passed! Two big creatures become big from their once-a-hiding-until-Opal-ruined-it place! The they move to block the chargers, just entering Kyo's threatened area!
The duo of Readied Actions goes off if any of you find that threatening!
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Party, in the order of Opal, Jeb, Baz+Kyo, Chelsea+Harboth
Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5
Magic Missile can go off on that, and I thought 5 foot moves did not require acrobatics?
Magic Missile 1d4 + 1 ⇒ (3) + 1 = 4
Acrobatics 1d20 + 2 ⇒ (17) + 2 = 19 (If needed)
Male Bear Burglar 1
GM Burglar wrote: Bazresh Izzakesh wrote: Opal Moonstone wrote: We only need an Acrobatics check if we move at more than half speed, right? I would like to raise a question about the outcome of my previous action then. I took a 5-foot step from the bridge to the shore. That should not have required a check, so I should still be there, right?
No, it's an Acro. check "TO" move at half speed. Otherwise you just fall. This. Unless you have Nimble Steps, the balancing-based rogue talent whose name I can't recall, or something, it requires an acrobatics to move at all. Hence why I had everyone taking 10 that could to get across initally. Otherwise, I'd've had everyone 5' stepping the whole way across.
Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5
Okay, I'll move 15 and ready the action to cast, resulting in the damage above, if that works.
Aasimar Monk 1 / Bard 2
Opal moves in toward the center and sprays the closer one with a rainbow of colors. Color Spray, DC 14 will save.
Male Bear Burglar 1
The big thing that Chelsea pegged with missiles swings its big-ol, pointy stick at you, being all cast-y at its full reach!
AoO: 1d20 + 9 ⇒ (17) + 9 = 262d6 + 5 ⇒ (2, 6) + 5 = 13
You'll need a DC 10 + 13 + 1 = 24 Concentration to complete the spell.
AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
Cold Iron sweeps down in its attack of Opportunity.
1d20 + 6 ⇒ (8) + 6 = 14
1d10 + 6 ⇒ (4) + 6 = 10
Attack of Opportunity over, Kyoshiro invests a swift action to enchant his polearm and swings again, this time using a power attack.
1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
1d10 + 6 + 3 + 1 ⇒ (6) + 6 + 3 + 1 = 16
- Cold Iron
Not sure if the above is the attack from THIS round or the prepared attack from last round (assuming I got an AoO)... if there was no AoO last round then the first attack is my prepared action and the 2nd roll, my attack from this round.
Male Bear Burglar 1
They only entered your threatened squares, so they didn't provoke from you (unless you're trying to stab Baz, which I'm pretty sure is pvp, do ho ho.) Though your actual attack'll hit.
AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
Harboth fires at the big thing trying to hurt Opal.
attack (PBS, Rapid): 1d20 + 7 + 1 - 2 ⇒ (3) + 7 + 1 - 2 = 9
damage (PBS): 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
attack (PBS, Rapid): 1d20 + 6 + 1 - 2 ⇒ (11) + 6 + 1 - 2 = 16
damage (PBS): 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Are these things "natural"? If so, I will check it: 1d20 + 5 ⇒ (12) + 5 = 17
Aasimar Monk 1 / Bard 2
Right, reach, I forgot about that. :/
Concentration: 1d20 + 5 ⇒ (13) + 5 = 18
Male Bear Burglar 1
AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9
Baz steps back five feet and fires an arrow at the nearest creature.
Attack: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Don't forget, Baz cast Bless.
AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
OOOOOH I forgot that - maybe my AoO hit on a 15?
Male Bear Burglar 1
GM Burglar wrote: They only entered your threatened squares, so they didn't provoke from you (unless you're trying to stab Baz, which I'm pretty sure is pvp, do ho ho.) Though your actual attack'll hit. I'm running on the ideology that you readied an attack while moving, and the first roll is a posthumous readied action and the second one is just the attack for next round. I've got this in perspective, yes? Also, 14 actually hit; don't see where it didn't. They're pretty big targets, though 26 damage does not bring it down.
AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
Yep - consider my round stuff posted

Male Bear Burglar 1
Round 2 of darktime!
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Opal walks up and gets clubbed in the face, losing her spell!
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Jeb will presumably try to move across the bridge?
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Baz steps back and fires off an arrow and it lands! He sees no difficulty damaging this creature with his mundane arrows!
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Kyo, having Prepared to stab! 10 + 7 = 17 The creature stands!
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Chelsea is on a bridge! She will magic missile, given empirical evidence! MM: 1d4 + 1 ⇒ (3) + 1 = 417 + 4 = 21
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Harboth, opting not to take his readied shot, full-attacks this round! His second shot lands on #2! 21 + 10 = 31 The creature stands, though looks quite roughed up!
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The big clubber charges forward to Kyo, having stabbed his bro! M-star, Charge: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 282d6 + 5 ⇒ (1, 3) + 5 = 9
The #2 big guy, not appreciating taking such damage steps 5 ft closer to Kyo and tries to return the favor! M-star, Charge: 1d20 + 9 ⇒ (13) + 9 = 222d6 + 5 ⇒ (4, 4) + 5 = 13
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Meanwhile, a blurry figure appears out of nowhere from atop the the farthest-east 5ft stone jumps down and with a needle-like implement, attempts to give Opal a poke!
Rapier: 1d20 + 10 ⇒ (15) + 10 = 251d4 + 1 ⇒ (2) + 1 = 3
Opal gets stabbed with the dripping rapier, and might feel a bit sleepy! Fort, please. Poison, should you have modifiers specifically against stuff. Meanwhile, the creature retreats just as quickly, leaping back atop its pillar-sized-for-one with ease!
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Party up! Ordering is still Opal, Jeb, Baz, Kyo (action queued), Chelsea, Harboth!
Needed changelog: Move Baz 5 feet away from #2, charge #1 within his 10ft reach from Kyo, move #2 5 ft closer to Kyo
AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9
For the record. Baz's arrows are CI with twenty silver blanched.
Knowledge: Rapier guy: 1d20 + 4 ⇒ (8) + 4 = 12 Add +4 if religion, planes, or arcana.
Male Bear Burglar 1
AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
I just wore 22hps! Holy crap. Is anyone on medic duty? Is the map up to date - I thought one stepped closer.
Male Bear Burglar 1
It is not; I can't update the map from work, though I can see the map, hence the changelog of stuff for me to remember when I get home.
Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5
I can heal if you do not want me doing damage. It is also a very slow process...
AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
Ahhh... Ye olde Naughty stick? Nah - kill stuff but my bet is I'll drop soon
AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9
Baz flicks his wrist and a wand appears in his hand. He touches Kyo with the wand. Baz then prays to his goddess to pass judgement on his foes as he steps back again.
CLW for Kyo: 1d8 + 1 ⇒ (3) + 1 = 4
Spring-loaded wrist sheath, CLW, declare Judgement of Sacred Protection, +1 to Baz's AC. Five foot back.
Male Bear Burglar 1
Note that the spring-loaded wrist sheathes and judgement are both swift actions, though I'll look over the sheathes and see what the item-loading time is to compare it to just ripping it out of it
AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9
GM Burglar wrote: Note that the spring-loaded wrist sheathes and judgement are both swift actions, though I'll look over the sheathes and see what the item-loading time is to compare it to just ripping it out of it I thought about that, but I figured since Baz didn't use a move action...
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb shimmies some more? Acrobatics: 1d20 + 4 ⇒ (1) + 4 = 5
AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
Bazresh Izzakesh wrote: Baz flicks his wrist and a wand appears in his hand. He touches Kyo with the wand. Baz then prays to his goddess to pass judgement on his foes as he steps back again.
[dice=CLW for Kyo]1d8+1
Spring-loaded wrist sheath, CLW, declare Judgement of Sacred Protection, +1 to Baz's AC. Five foot back.
Thanks mate
AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9
For ease of the actions. Forget the judgement. Looks like Baz would have to five foot first before healing Kyo.
Aasimar Monk 1 / Bard 2
Fort: 1d20 + 2 ⇒ (1) + 2 = 3
Opal lays down to take a nap.
Yay for being completely useless! I would be on heal duty, but I'm dreaming of the afterlife at the moment. I wouldn't bother waking me up until I am no longer in a threatened square.
AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
Waiting for the map to be renewed
Male Bear Burglar 1
Paizo.com was down for the 1.5 hours I was awake and not busy while at home yesterday, so I didn't get at the map. Today is my local PFS S&S game, so it likely won't be until honey-bunches of later until I touch it up. I'll mock up a skydrive map with MSpaint power later if I get a moment, though it won't be editable like googledocs (obviously.)
AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
Male Bear Burglar 1
Round 2
Opal dreams of outsider sheep while her daylight (which extends more than the height of the dome) eats away at the darkness!
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Jeb falls, possibly into the water! 1d8 ⇒ 3 And he DOES fall into the water!
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Baz heals Kyo and steps back again!
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Kyo (action rolls above, really comes down to whether you're gonna stab 1 or 2), Chelsea, Harboth!
Temp map! Note: I forgot to put Harboth's dog on it. Noting that enemies aren't clouds of technicolor mist, I'm just saving time not looking up images again.
For a better description of the littler thing, though...
This creature resembles a short and slight elf wearing drab clothes and a angry grimace. In a blink, the thing darts from sight.
AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
Harboth, what's your idea? If you move before me, see if you can take down #2... I have some ideas
Male Bear Burglar 1
You also have no idea you're rolling an 18 next attack. You're rerolling that if you delay.
HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7
Jeb swims? Incoherent swim checks!: 1d20 ⇒ 3
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