
|  Kyoshiro Nemuri | 
 
	
 
                
                
              
            
            Don't let that light get too close to the orb, just close enough to where we can see where it is and grab it.
Is this the round from the weekend now over? Or a new one?

| GM Burglar | 
 
	
 
                
                
              
            
            Your ready will come around with no effect, so basically, yeah.
I made this diagram, though I now just read that daylight is 60 feet, not 20. Other than that, the diagram still still stands, though.
The dome is roughly a 3-inch barrier, clearly designed to block the sunlight from entering. Outside the dome where Opal does not affect, everything is dim light caused by the rising sun. Anyone who can see through Deeper Darkness can see through the dome.
Inside is mundane darkness, turning into dim light as the sun comes up. Opal's Daylight pieces through the barrier, which allows sunlight through whatever side she's on (which is notably bad for the Lorestone and any light-sensitive plants inside.) and also affects the mundane darkness inside as normal for Daylight. Note that Daylight =/= the sun's rays, and thus will not destroy a lorestone.

|  Kyoshiro Nemuri | 
 
	
 
                
                
              
            
            Some one grab that rock! I'll run cover!
I'll sync my initiative to run along anyone that says they are moving for the stone so I can launch an AoO or a delayed attack against any surprises.

|  Kyoshiro Nemuri | 
 
	
 
                
                
              
            
            Kyoshiro moves with Baz, moving next to him with his attack held to sweep at anything within his attack radius with his Cold Iron reach weapon.

|  Kyoshiro Nemuri | 
 
	
 
                
                
              
            
            I'm gonna go out on a limb and say on/next to that stone in the middle but if its not, we'll be surprised and a little screwed

|  Bazresh Izzakesh | 
 
	
 
                
                
              
            
            You had your move from before, also, if you recall. I haven't touched the map for a while now.
That's right. I forgot the bridge was only one action. Map updated with Baz 20' further in.[/ooc]

| GM Burglar | 
 
	
 
                
                
              
            
            Round 1:
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The duo of Readied Actions goes off if any of you find that threatening!
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Party, in the order of Opal, Jeb, Baz+Kyo, Chelsea+Harboth

| GM Burglar | 
 
	
 
                
                
              
            
            Bazresh Izzakesh wrote:This. Unless you have Nimble Steps, the balancing-based rogue talent whose name I can't recall, or something, it requires an acrobatics to move at all. Hence why I had everyone taking 10 that could to get across initally. Otherwise, I'd've had everyone 5' stepping the whole way across.Opal Moonstone wrote:No, it's an Acro. check "TO" move at half speed. Otherwise you just fall.We only need an Acrobatics check if we move at more than half speed, right? I would like to raise a question about the outcome of my previous action then. I took a 5-foot step from the bridge to the shore. That should not have required a check, so I should still be there, right?

|  Kyoshiro Nemuri | 
 
	
 
                
                
              
            
            Cold Iron sweeps down in its attack of Opportunity.
1d20 + 6 ⇒ (8) + 6 = 14
1d10 + 6 ⇒ (4) + 6 = 10
Attack of Opportunity over, Kyoshiro invests a swift action to enchant his polearm and swings again, this time using a power attack.
1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
1d10 + 6 + 3 + 1 ⇒ (6) + 6 + 3 + 1 = 16
- Cold Iron
Not sure if the above is the attack from THIS round or the prepared attack from last round (assuming I got an AoO)... if there was no AoO last round then the first attack is my prepared action and the 2nd roll, my attack from this round.

|  Harboth Redacre | 
 
	
 
                
                
              
            
            Harboth fires at the big thing trying to hurt Opal.
attack (PBS, Rapid): 1d20 + 7 + 1 - 2 ⇒ (3) + 7 + 1 - 2 = 9
damage (PBS): 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
attack (PBS, Rapid): 1d20 + 6 + 1 - 2 ⇒ (11) + 6 + 1 - 2 = 16
damage (PBS): 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Are these things "natural"? If so, I will check it: 1d20 + 5 ⇒ (12) + 5 = 17

| GM Burglar | 
 
	
 
                
                
              
            
            They only entered your threatened squares, so they didn't provoke from you (unless you're trying to stab Baz, which I'm pretty sure is pvp, do ho ho.) Though your actual attack'll hit.
I'm running on the ideology that you readied an attack while moving, and the first roll is a posthumous readied action and the second one is just the attack for next round. I've got this in perspective, yes? Also, 14 actually hit; don't see where it didn't. They're pretty big targets, though 26 damage does not bring it down.

| GM Burglar | 
 
	
 
                
                
              
            
            Round 2 of darktime!
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The #2 big guy, not appreciating taking such damage steps 5 ft closer to Kyo and tries to return the favor! M-star, Charge: 1d20 + 9 ⇒ (13) + 9 = 222d6 + 5 ⇒ (4, 4) + 5 = 13
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Rapier: 1d20 + 10 ⇒ (15) + 10 = 251d4 + 1 ⇒ (2) + 1 = 3
Opal gets stabbed with the dripping rapier, and might feel a bit sleepy! Fort, please. Poison, should you have modifiers specifically against stuff. Meanwhile, the creature retreats just as quickly, leaping back atop its pillar-sized-for-one with ease!
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Party up! Ordering is still Opal, Jeb, Baz, Kyo (action queued), Chelsea, Harboth!
Needed changelog: Move Baz 5 feet away from #2, charge #1 within his 10ft reach from Kyo, move #2 5 ft closer to Kyo

|  Kyoshiro Nemuri | 
 
	
 
                
                
              
            
            I just wore 22hps! Holy crap. Is anyone on medic duty? Is the map up to date - I thought one stepped closer.

|  Kyoshiro Nemuri | 
 
	
 
                
                
              
            
            Ahhh... Ye olde Naughty stick? Nah - kill stuff but my bet is I'll drop soon

|  Bazresh Izzakesh | 
 
	
 
                
                
              
            
            Baz flicks his wrist and a wand appears in his hand. He touches Kyo with the wand. Baz then prays to his goddess to pass judgement on his foes as he steps back again.
CLW for Kyo: 1d8 + 1 ⇒ (3) + 1 = 4
Spring-loaded wrist sheath, CLW, declare Judgement of Sacred Protection, +1 to Baz's AC. Five foot back.

|  Bazresh Izzakesh | 
 
	
 
                
                
              
            
            Note that the spring-loaded wrist sheathes and judgement are both swift actions, though I'll look over the sheathes and see what the item-loading time is to compare it to just ripping it out of it
I thought about that, but I figured since Baz didn't use a move action...

|  Kyoshiro Nemuri | 
 
	
 
                
                
              
            
            Baz flicks his wrist and a wand appears in his hand. He touches Kyo with the wand. Baz then prays to his goddess to pass judgement on his foes as he steps back again.
[dice=CLW for Kyo]1d8+1
Spring-loaded wrist sheath, CLW, declare Judgement of Sacred Protection, +1 to Baz's AC. Five foot back.
Thanks mate

|  Opal Moonstone | 
 
	
 
                
                
              
            
            Fort: 1d20 + 2 ⇒ (1) + 2 = 3
Opal lays down to take a nap.
Yay for being completely useless! I would be on heal duty, but I'm dreaming of the afterlife at the moment. I wouldn't bother waking me up until I am no longer in a threatened square.

| GM Burglar | 
 
	
 
                
                
              
            
            Paizo.com was down for the 1.5 hours I was awake and not busy while at home yesterday, so I didn't get at the map. Today is my local PFS S&S game, so it likely won't be until honey-bunches of later until I touch it up. I'll mock up a skydrive map with MSpaint power later if I get a moment, though it won't be editable like googledocs (obviously.)

| GM Burglar | 
 
	
 
                
                
              
            
            Round 2
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Kyo (action rolls above, really comes down to whether you're gonna stab 1 or 2), Chelsea, Harboth!
For a better description of the littler thing, though...
This creature resembles a short and slight elf wearing drab clothes and a angry grimace. In a blink, the thing darts from sight.

|  Kyoshiro Nemuri | 
 
	
 
                
                
              
            
            Harboth, what's your idea? If you move before me, see if you can take down #2... I have some ideas
 
	
 
     
     
     
 
                
                 
	
 