GM Burglar's 00-23: Tide of Morning (Inactive)

Game Master mechaedd

Land of the rising sun


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Male Bear Burglar 1

Baz:
These are a few fae bodies and one very-dead big cat. Among the fae bodies include half an atomie. On what was once her waistline is a bag, similar to the first one's. None of these fae are living anymore, which is only confirmed by Deathwatch.

Even from the base of the hut's ramp up, the heat is palpable inside the primitive, one-room hovel. Tinder from the fireplace is strewn about, sparking the fires that now climb the reed walls. The room itself is in shambles. An eviscerated human body is visible from the half-open doorway sprawls across the floor, and a butchered wolf lies against the wall by the front door, puddles of blood surrounding them. The man’s hands are tied to a rough wooden table, upon which sits an ornate open box.

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Bazresh darts into the hovel, grabbing the box on the table. He does a quick glance for anything else of value/interest.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Will use Deathwatch on the bodies in the hut as well.


Male Bear Burglar 1

The body is dead as well, who is keeping pace with him? A not-editable map is coming up for reference, but give me an order.

MAP

Dark Archive

Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

Chelsea will be somewhere near the back as always. Ready to lend magical support.

Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

Harboth follows Bazresh to the door and looks in at the bloody scene, but does not follow the tiefling into the burning hut.

Silver Crusade

Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal rushes in as well to check the fallen.


    Male Bear Burglar 1

    Bazresh and Opal burst into the hut while the others view the carnage outside. As Bazresh reaches for the box, two creatures burst from invisibility, attempting to push them into the fire!

    Inits, then Surprise Round, followed by regular round(s)!

    Baz: 1d20 + 5 ⇒ (6) + 5 = 11
    Che: 1d20 + 2 ⇒ (17) + 2 = 19
    Gri: 1d20 + 2 ⇒ (15) + 2 = 17
    Har: 1d20 + 2 ⇒ (10) + 2 = 12
    Jeb: 1d20 + 6 ⇒ (9) + 6 = 15
    Kyo: 1d20 + 2 ⇒ (13) + 2 = 15
    Opa: 1d20 + 2 ⇒ (2) + 2 = 4
    Bad: 1d20 + 3 ⇒ (5) + 3 = 81d20 + 3 ⇒ (1) + 3 = 4

    Chelsea, Grits (likely delaying until Harboth), Jeb, Kyo, Harboth, Baz, Bads, Opal! But first, surprise!

  • These man-shaped things (Accurate to the big picture, though they have nice battle-axes instead of those cool swords) attempt to push the two inside the building into the fire before they can react!

    Bull Rush vs Baz, invis bonus: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
    Bull Rush vs Opal, invis bonus: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7

    But to no success!
    ---
    Everyone but Opal is up!

    Baz and Opal:
    The box Baz reaches for is empty, though next to the empty box sits a manuscript. Hemzel’s treasure cache still lies under the shelf along the far wall.
    Baz:
    You see there's a bag hidden underneath the table to the north, likely stuffed with some kind of gear.
    MAP

  • Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Bazresh hisses in anger and turns to smite his foe! But he misses as he is still off balance from trying to avoid being thrown in the fire.

    Scimitar Attack: 1d20 + 4 ⇒ (4) + 4 = 8
    Damage: 1d6 + 2 ⇒ (5) + 2 = 7

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth points at the creatures (which he would attempt to identify with knowledge(nature): 1d20 + 5 ⇒ (12) + 5 = 17), and hollers at Grits to Git those things!

    handle animal (move action): 1d20 + 5 ⇒ (20) + 5 = 25

    Harboth then takes aim at the one on the left, draws back his bowstring, and fires:
    TWANNNGGGG! attack: 1d20 + 7 ⇒ (17) + 7 = 24
    damage: 1d8 + 5 ⇒ (5) + 5 = 10
    GM: Unless, of course, you want to rule that sending him into the burning building requires a "push," in which case Harboth doesn't have the actions to perform his awesome bow shot just yet.

    Liberty's Edge

    looks male to me "riding" dog Init +2 | Perc +8 | AC 13 t12 f11 | HP 13/[13] | F+5, R+5, W+1

    Grits shuffles back and forth, barking loudly, until Harboth directs him toward their foes. He hesitates for a moment -- Hrrnrrr? Dude, seriously? There's fire in there. Really? -- then leaps into action, snapping at 1d2 ⇒ 1 the one on the left!

    bite attack: 1d20 + 3 ⇒ (13) + 3 = 16
    damage: 1d6 + 3 ⇒ (3) + 3 = 6
    trip: 1d20 + 3 ⇒ (8) + 3 = 11


    Male Bear Burglar 1

    Mini update!

    @Harboth: I don't see anything against putting them in danger until they take damage. Then it's just a -2 to the check. Plus, my philosophy is that these are ID'd by Knowledge (Nature.) If that's not natural, I don't know what is. Speaking of which...

    Harboth:
    Two pieces. These are Unseelie mutated from humans, though they seem to have levels in Warrior. Two pieces.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Holding for Kyo's action, I need his spot, haha.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro uses the reach on his polearm and cleaves at one of the creatures.

    Attack 1d20 + 6 ⇒ (5) + 6 = 11
    Damage 1d8 + 6 ⇒ (2) + 6 = 8 - Cold Iron.

    He then moves back freeing up his spot.


    Male Bear Burglar 1
    Previewvision wrote:
  • Chelsea delays, waiting for Kyo!
    ---
  • Jeb, I can only imagine, would fire his gun. I'll allow a simple retcon shot, should be chine in early enough.
    ---
  • Kyo stabs at a beast, then steps out!
    ---
  • Chelsea moves up, then maybe doing something else? Perhaps Perform (Dance)?
    ---
  • Harboth yells at his dog and fires a bow!
    ---
  • Grits moves in and bites!
    ---
  • Baz swings his sword as well!
  • Only have outstanding actions from Jeb and Chelsea after her delay action.

    GMTIME:
    Note to self: Jeb, Kyo, Chelsea, Harboth+Grits, Baz, Bads, Opal!

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Chelsea moves to see inside the hut and sends a magic missile from her wand at one of the hostile creatures.
    Magic Missile 1d4 + 1 ⇒ (3) + 1 = 4

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    GM re: two pieces:
    (1)defensive abilities, (2)special attacks (or spells or SLAs if they do not have special attacks)


    Male Bear Burglar 1

    Harboth:
    A more general phrasing, I like.
  • Withholding numbers, but giving a general idea on the first one. They resist cold and attacks that are not silver.
  • At will: invisibility
    3/day: ghost sound (DC 11), silent image (DC 11)
    1/day: alter self, darkness, magic mouth, sleep (DC 11)
  • Post on its way, just re-compiling my brain-thoughts.

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    GM:
    So that was good? I was trying to pick items from the general monster stat block, so as not to be too specific or too general.


    Male Bear Burglar 1

    Harboth:
    A good example would be "Elemental Resistances." I'd give the types it resists, numbers, and immunities (but only if they're elements. I wouldn't give poison resists or the like, even though they're under the "Immunities" section.)

    Round 1!
    ---------

  • Chelsea delays, waiting for Kyo!
    ---
  • Jeb moves to the doorway fires off his pew-pew stick from his roll from the last fight that didn't happen (19 vs touch, 4 damage) There are far too many people in the room to get a good shot, though!
    ---
  • Kyo Unless you're going in the house or you have 20 ft reach, you can't melee them. We can retcon something in if needed, though.
    ---
  • Chelsea, having waited, moves up and fires off a magic missle!
    ---
  • Harboth yells at his dog and fires a bow! Thanks to his special Ranger training in "not shooting your friends," he fires through the doorway and connects, though the target possibly resists some (depending on if he uses his info or not, which is totally cool from this end.)
    ---
  • Grits moves in and bites! Were Opal more threatening, Read: Not flat-footed the bite may have hit!
    ---
  • Baz swings his blade, though he swings wide!
    ---
  • The beasts roar in anger as they fail to push their targets into the flames! They draw their battleaxes in both hands and communicate something! (Anyone have sylvan? Didn't see any at a glance.) The one to the east hops south 5ft and tries to take down the dog!

    Axe, PA: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 151d8 + 3 + 3 ⇒ (8) + 3 + 3 = 14

    Barely taking down the dog, the one to the left charges Harboth (provoking from Baz, whom I'm sure I'll call Ander at least once by the end of this game. I've already almost done it, like, 3 times now.)

    Axe, PA, charge!: 1d20 + 5 - 1 + 2 ⇒ (7) + 5 - 1 + 2 = 131d8 + 3 + 3 ⇒ (7) + 3 + 3 = 13
    ---

  • Additionally, the fires continue to burn, though one would think that they will start to spread soon enough!

    Round 2 of Party is up, in the order of Opal, Jeb, Kyo, Chelsea, Harboth+Grits, Baz!

    Map updates needed: Grits is south of the left enemy's current spot. Chelsea moves to either Kyo's square or the one to his left to get LoS. for MM. Enemy on right is south one square, and the left one is in Harboth's face on the other side of the door.

  • Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    AoO: 1d20 + 4 ⇒ (5) + 4 = 9
    Damage: 1d6 + 2 ⇒ (3) + 2 = 5

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    I assume the bad guys are not of the human subtype. If so, I get +2 to attack and damage. Go Rangers!

    Harboth yells at his mates as he takes a step backwards, Those unseelie things are resistant to cold! Use silver if you have it!

    He then draws a silver-tipped arrow, takes a rapid shot at the bad guy in his face, then does it again!

    attack (point-blank, rapid): 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
    damage(point-blank): 1d8 + 5 - 1 ⇒ (5) + 5 - 1 = 9

    attack (point-blank, rapid): 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
    damage(point-blank): 1d8 + 5 - 1 ⇒ (3) + 5 - 1 = 7

    Liberty's Edge

    looks male to me "riding" dog Init +2 | Perc +8 | AC 13 t12 f11 | HP 13/[13] | F+5, R+5, W+1

    Grits just tries to stay stable.

    fort save DC 11: 1d20 + 5 ⇒ (5) + 5 = 10

    As he dreams of chasing squirrels and devouring chickens, with no rats in sight, Grits slips deeper into unconsciousness.

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal moves to the corner of the hut, provoking AoOs from both enemies. Then she sends a burst of color at the beastmen.
    Color Spray, DC 14 Will save for both of them


    Male Bear Burglar 1

    Miniupdate!

    Note that I haven't updated the map, because I have yet to figure out how to do it with the mobile App or site (if it's even possible at all.)

    The left enemy is down two squares and the other one is down one square. It could be done casting from the square just north of where the right one appears to be now. No provoking at all or friendly-fire, actually. Damn shame for them they didn't know you could do that.

    Wills, Left to Right: 1d20 ⇒ 171d20 ⇒ 1

  • The one on the table next to Grits passes out after a colourful experience.

  • Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Seeing Harboth use a silver arrow, Bazresh drops his blade and grabs his longbow, firing a silver blanched, cold iron arrow.

    Attack!: 1d20 + 4 ⇒ (13) + 4 = 17
    Damage!: 1d8 + 2 ⇒ (5) + 2 = 7

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro moves behind Jeb and uses the reach of the weapon to attack the creature attacking Harboth.

    Naganata 1d20 + 6 ⇒ (20) + 6 = 26
    Damage 1d8 + 6 ⇒ (5) + 6 = 11

    Confirming...

    Naganata 1d20 + 6 ⇒ (10) + 6 = 16
    Damage (x3 total) 2d8 + 12 ⇒ (4, 2) + 12 = 18


    Male Bear Burglar 1

    Round 2!

  • Opal sprays colours at the beasts! One fall out of commission!
    ---
  • Jeb steps south 5ft and reloads!
    ---
  • Kyo stabs the beast, maneuvering his cold-iron-sword-on-a-stick around Harboth! The foe's armor defends his most vital of parts, though he still connects for a small cut! Hit, no crit. DR applies.
    ---
  • Chelsea is around, conserving spells and whatnot! For simplicity, she'll step out of the way so Harboth can keep firing while still staying out of melee range.
    ---
  • Harboth fires off another shot, which barely connects! The man-shaped thing goes down!
    ---
  • Grits might still be bleeding out (which is a Con check at penalty of health down, not fort)!
    ---
  • Baz can alter his action!
    Baz:
    Grits is stable, which you know thanks to Deathwatch.

    ---
    We're going into "Who does what each round," since the fire still goes on an init. You may want to loot what you can or try to put out fires. This may be a "get creative with equipment/spells you bought/have.

    Entering Round 3! Chelsea and Baz still have actions from round 2!

    DMTIME:
    1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 122d4 + 1d4 + 1 ⇒ (4, 2) + (1) + 1 = 8

  • Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Baz grabs the manuscript on the table and moves to the north table to grab the bag underneath. There is a cache under the shelf of the far wall, grab it! Baz yells to the party. Grits is stable, just grab him! He yells to.Harboth.

    Can't see the map right now. Baz will move to the nearest hidden bag/cache, while directing the party to the other.


    Male Bear Burglar 1

    Tagging two move actions and a 5ft step, you can get both.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Are both enemies down?


    Male Bear Burglar 1

    One failed a colour spray, the other fell from harboth's arrow this round.

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9
    GM Burglar wrote:
    Tagging two move actions and a 5ft step, you can get both.

    Sounds good.

    With a glance at the dog, Baz begins filling his arms with the manuscript and bags. He then begins looking toward the exit.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro stands clear of the door but stays alert.

    Liberty's Edge

    HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

    Jeb shoots whatever that thing is!

    1d20 + 8 ⇒ (7) + 8 = 15 for 1d8 ⇒ 4 damage!

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Baz jumps at the sound of gunfire. He shoots Shakes a looks. Dammit Jeb, get ahold of yourself. We have to save the crew. He says glancing down at Grits.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Casting Infernal Healing on Grits.
    Chelsea steps up and taps the dog with her wand.

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Thanks, Chels!

    Harboth rushes in - just as he is about to get his healy stick, he sees Chelsea getting Infernal with his puppy (not what it sounds like, gutter-brains!)

    Instead, he points out the door and tells Grits to Get out of here, boy! Handle Animal: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20

    I think that's two moves, so I'm fresh out of actions to pick up stuff and run back out. Otherwise, that's exactly what I'd do!


    Male Bear Burglar 1

    Infernal Healing is a 1-round cast (even through a wand.) So dragging your dog out this round and getting poked next round is still a logical assumption.

    Liberty's Edge

    HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

    Can I retract that attack? I was confused, work's been busy and that's when i usually post. Also, things.


    Male Bear Burglar 1

    I had actually assumed you were going to shoot the unconscious one. It could actually be a firearm's X4 damage coup de grace, if if you step up to the door. It even requires a roll to hit, anyways. At least Opal knows that it's only colour-sprayed and going to get up sooner or later. You can retract the attack if you want.

    Liberty's Edge

    HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

    Ooo, I like the idea of coup'ing an enemy. Yay, dead guy! I shoot the unconscious one. In the head.


    Male Bear Burglar 1

    Just remember; bullets are still expensive, even though you get them at 10% the store price. The crits are so satisfying, though.

    Extra Damage, Fort save 34-5 a.k.a. is it a 20?: 3d8 + 4 ⇒ (7, 5, 3) + 4 = 191d20 ⇒ 14

    Previewvision! wrote:

    Round 2!

    ---
  • Baz burgles the druid clean!
    ---
  • Opal has an action!
    ---
    Round 3!
    ---
  • Jeb steps 5ft back up and points his noisystick around the wall, blasting the unconscious, fancy axe-wielding fey-guy in the face! There's now a nice hole and huge mess in his cool helmet!
    ---
  • Kyo moves clear of the door, providing a path out for allies to exit!
    ---
  • Chelsea begins casting Infernal Healing with her wand!
    ---
  • Harboth has a round 3 action, since his action was made defunct by spell casting times!
    ---
  • Grits isn't dead!
    ---
  • Baz still has a round 3 action.
  • Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Round 3

    Baz runs out of the flaming building.

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Round 3
    Harboth picks up Grits I gotcha, boy, and tosses him over a meaty shoulder. He hollers out, Can someone grab that satchel? I'm outta hands! ...unless I can retcon him into dropping his longbow safely outside before he ran into the hut.


    Male Bear Burglar 1
    Harboth Redacre wrote:

    ...unless I can retcon him into dropping his longbow safely outside before he ran into the hut.

    Yup, logic error happened in Preview-Vision; I meant you have a round 2 action, since your previous one became null and void by way of casting a full-round spell on Chelsea's part. Totally retconnable. Bow can actually be outside by the door. Round 2 you sheathe bow before entering, move in to get Dog. Round 3 you pick up dog and come back out. Sound about right?

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    I like it. Even better: Round 2 drop bow safely outside(free), move in (move 1), pick up dog (move 2). Round 3 pick up satchel in other hand (move 1) and come back out (move 2). Does that work?

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal grabs the cache that Baz pointed to and then rushes out the door.


    Male Bear Burglar 1
    Harboth wrote:
    Action economy

    Yup, that's good, though if you're referring to the loot bag, Ander already has it as well as a manuscript thing (hence why I sheathed the bow in my take). Unless you're referring to picking something else up. Maybe something... faction-y.

    Opal wrote:
    Actions

    See above for the satchel bits. I'll assume you're just exiting the burning building, since that's everyone's job.

    Round 3:

  • Everyone that's not dead already exits the building! Also, all the stuff in Preview-vision!

    COMBAT, OVER!

    Everyone is now standing outside a burning hut. It definitely started getting more intense about 6 seconds ago.

  • Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Bazresh drops all his burgled items and peers into the cabin, to look at the axes the creatures wielded.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro casts detect magic to look over the satchel and the creatures.

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