GM Burglar's 00-23: Tide of Morning (Inactive)

Game Master mechaedd

Land of the rising sun


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Male Bear Burglar 1

The axe within reach of the door is what looks like the result of what would happen if someone capable in wood-making decided "I want to take my awesome hatchet and just affix a second hatchet blade onto the other side." It's incredibly well-worn on the handle area, though you can see flecks of red paint still on it.

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Baz darts back into the hut, grabbing the axe and turns to dart back out. Saranrae tests me daily. Those Andorens owe the Silver Crusade a favor.


Male Bear Burglar 1

The only last thing of possible relevancy are A)The body tied to a table and B)The hut is still on fire. Anyone doing anything about those? (I don't think there's a legal source for marshmellows, by the way.)

Liberty's Edge

HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

Jeb just stands outside, staying away from the fire, seeing as he's carrying explosives. He shakes his head and murmurs quietly to himself. "That is a dang shame, right there."

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Baz grabs the body with table connected too it and drags them outside.


Male Bear Burglar 1

In round 4 (the round we are going into in which you're grabbing the axe from the doorway), the flames that already were cause 2d6 damage to pass through and all adjacent squares catch fire do 1d6 fire. Before, I just had you guys running around the table to avoid damage. spreads right as Baz exits with grits.

Baz, your most direct path to rescuing the body look like Round 5: "Move forward, grab table-side." Round 6: "Drag entire table + body out."
You would take 1d6 per square (individually, for resistance purposes), plus another one for ending a turn in one. This totals at 6d6. Do you accept the charges?

Alternatively, that table leg is wood, and you have this fancy, new woodsman's axe...

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Is there any water nearby?

Edit: Definitely don't want to take 6d6. Is the cricket lady still about, can she help? Does anyone have a way to put out the fire?

Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

Harboth is also interested in said axe, so perhaps we could split up the gathering of things? Also, note that

gm wrote:
You would take 1d6 per square (individually, for resistance purposes)

so it looks like, rather than 6d6, you would take (2d6 - resistance) + (1d6 - resistance)+ (1d6 - resistance)+ (1d6 - resistance)+ (1d6 - resistance). that could end up being more like 1 or 2d6 total. Just sayin'.


Male Bear Burglar 1

Harboth is correct in that assertation, though it is 1d6 for each instance 6 times.. You know the flames will start taking a toll on the structure at some point, just not precisely when. Mire is nowhere to be seen. Item list and magic ness will be posted when I am not busy installing a printer.

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Doh! For some reason when I read that, I was thinking GM already was factoring in resistance. So maximum damage taken could only be 6 pts, right? As far as the axe, Baz already has it outside. (Silver Crusade is working with Andoran on this Faction Mission).

With the fire reflecting eerily off is eyes, Baz screams, Sarenrae protect me! and dashes back into the inferno to drag the dead man and the table back outside.

Fire Damage: 6d6 ⇒ (4, 4, 3, 4, 4, 2) = 21

So...Baz takes no fire damage, right?

Edit: If the first one is 2d6, then Baz would take 3 pts damage.


Male Bear Burglar 1

There is a brook nearby. It does not provide enough water to substantially help putting out the hut before it burns to the ground, though it will be usable for preventing a forest fire. All Baz's damage is in 1d6 increments, so no damage; just a cool backdrop.

  • Baz hacks into the table leg, breaking it off the top of the table! He then drags the burning remains of the man outside!
    ---
  • Harboth looks lustfully at the axe, wishing he had one just like it!

    Within another 30 seconds, the house collapses in on itself into a smoking heap!

    We should be out of inits now, since there's nothing of major value in the house and the magic items aren't going to help here.

    The bag, given a minute of identifications, potion of barkskin +2, a potion of bear’s endurance, two scrolls of lesser restoration, amulet of natural armor +1 and a pouch druid-y knicknacks and baubles with 240 gp.

  • Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    What is problem with the man on table? How did he die?

    He looks at the items.

    Those scrolls could be very useful - do we let a warrior wear the amulet or one of those less protected?

    My AC is not where I want it for a warrior - that would help some but I am cool with whatever the party decides. I should be clear to get my mithril armour after this game

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    What was on the manuscript/parchment on the table?


    Male Bear Burglar 1

    @Baz: Hemzel’s journal is written in pidgin shorthand of Taldane and some unidentifiable language (for the party as a whole). Make a Linguistics, please, unless you're gonna magic through this one.

    @Kyo: Additionally, the atomie half-body's bag you passed earlier also detects magic, since you're now detecting that.

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Baz will check the atomie's bag.


    Male Bear Burglar 1

    Baz:
    This small gray sack appears empty, though it does detect magic.

    Note that this ledger's Linguistics can be done untrained, since it's partially in Taldane (which Society forces you to have.)

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro pulls a scroll of Comprehend languages and uses it.

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Baz reaches into the apparently empty, yet magical bag feels around. If he finds it empty, he'll hand it to Chelsea. Can you figure out what this is?


    Male Bear Burglar 1

    Baz:
    Reaching inside, the bag sucks around your arm harmlessly. Inside, you can feel a small fuzzy ball, roughly the size of a tennis ball.

    Kyo:
    The lorestone is keyed to druidic circles, and one lies several hours’ travel north from the hut on a lake island. Lately (when the journal was written,) a band of fey has recently been harassing Hemzel and threatening to destroy the lorestone Hemzel assiduously avoided exposing the lorestone to sunlight, because the sun’s rays striking the lorestone inside of a druidic circle disintegrates it.

    Anyone got Heal for Hemzel death IDing?

    Are you guys putting out the fire at the hut, or do I need to send Awakened Bears to talk to you?

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    "Yes let me have a look at it." Chelsea responds to Baz while taking the bag to examine it.
    Spellcraft 1d20 + 11 ⇒ (18) + 11 = 29 (Detect Magic)

    You want Chelsea to put out a fire? Lol.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro translates for the group.

    "The lorestone is keyed to druidic circles, and one lies several hours’ travel north from the hut on a lake island. Lately (when the journal was written,) a band of fey has recently been harassing Hemzel and threatening to destroy the lorestone Hemzel assiduously avoided exposing the lorestone to sunlight, because the sun’s rays striking the lorestone inside of a druidic circle disintegrates it."

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Baz begins looking for a bucket or some other form of container to carry water from the brook to put out the cabin fire. As he moves away, he calls over his shoulder to Chelsea. There's some kinda furry ball in the sack. Probably another rat like the other one had.


    Male Bear Burglar 1

    Identifying it, it is a Gray/Grey Bag of Tricks.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    "It's a bag a tricks. It works like a magician's hat. You pull small animals out of it." Chelsea says while handing the bag back to Baz.


    Male Bear Burglar 1

    Finding wooden buckets nearby, if the group pitches in, it takes 10 minutes to prevent a forest fire, but the ramshackle hut collapses in on itself less than a minute after Baz last exited.

    Where to now?

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth hunches over, hands on knees, huffing and puffing. Let's look for that druid circle. Ya?

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Baz takes a look at the ledger before moving on.

    Untrained Linguistics: 1d20 + 1 ⇒ (9) + 1 = 10

    Somebody else want to take a look at this?


    Male Bear Burglar 1

    Kyo's Comp Lang got 100% of the info.

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Oh yeah, that's right.

    Baz gathers his gear. Shall we be off then?

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    "Yes, let's find this lorestone."

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Which way?

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    North. Isn't that what you just said? "several hours’ travel north from the hut."

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro uses his jade wayfinder and starts moving north.

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth and Grits join Kyoshiro in the lead. As Kyo eyes his wayfinder, Harboth watches their surroundings for other sapient life.

    Perception if useful: 1d20 + 10 ⇒ (14) + 10 = 24


    Male Bear Burglar 1

    DM Rolls:
    1d20 + 7 ⇒ (6) + 7 = 131d20 + 7 ⇒ (17) + 7 = 241d20 + 7 ⇒ (7) + 7 = 141d20 + 7 ⇒ (17) + 7 = 241d20 + 7 ⇒ (16) + 7 = 231d20 + 7 ⇒ (6) + 7 = 131d20 + 7 ⇒ (6) + 7 = 131d20 + 7 ⇒ (10) + 7 = 17
    Baz: 1d20 + 8 ⇒ (18) + 8 = 26
    Chelsea: 1d20 + 0 ⇒ (17) + 0 = 17
    Opal: 1d20 + 8 ⇒ (7) + 8 = 15
    Jeb: 1d20 + 4 ⇒ (17) + 4 = 21
    Kyo: 1d20 + 7 ⇒ (3) + 7 = 10
    Harboth: 24 = 24
    Grits: 1d20 + 8 ⇒ (14) + 8 = 22Plus Scent

    After a few minutes of traveling north, the party reaches a wooded area. Out from the woods comes a high-pitched (but obviously male) hail, laden with of obvious displeasure "Travelers! You have one of the bags Hemzel sews for the fae in the woods, and his hut burned to the south! Explain yourselves!"

    Everyone that's not Kyo notices at least two gnomes about.

    Harboth & Baz:
    You can easily notice that there are 8 gnomes about here, one atop a Wolverine.

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Baz stops short and raises his hands to show they are empty. We were coming to speak with Hemzel and found his hut on fire and under attack. The poor fey who wore the bag is dead I'm afraid. We were also attacked by the creatures and defeated them. They were some sort of humanoid. We were told by another fey that this is the machinations of the Count.

    Diplomacy: 1d20 + 12 ⇒ (7) + 12 = 19

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro speaks as well. He strokes his Wayfinder, triggering it before he speaks. Guidance.

    We did as best we could but he was long gone. We also stopped the fire from spreading into the woods further - we are innocent of any wrongdoing against this Hemzel and seek only parlay.

    Diplomacy Aid Another.1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23

    Kyoshiro looks for the speakers.

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth does his best to look non-threatening. He pets Grits and whispers to whomever is close enough (Kyo?), I see eight of them.

    He looks around at the gnomes, hoping to gauge their mood and intentions.

    sense motive: 1d20 + 3 ⇒ (5) + 3 = 8

    Liberty's Edge

    HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

    Jeb slowly palms a dagger. Sleight of Hand: 1d20 + 11 ⇒ (10) + 11 = 21

    "That's a lot of gnomes. We should scatter. No sense all of'us getting hit at once." He mutters to Harboth.

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal lends her good will to the conversation.
    Aid Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20


    Male Bear Burglar 1

    @Harboth: These gnomes do not seem to trust the group. They take exceptional note of the Wayfinder, in a way that implies anger, and not envy. Convincing them with the sub-par attempt from Baz will require more aid than he's already gotten.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    So thats a fail or do we go again?


    Male Bear Burglar 1

    Not a fail yet, but a second one will be needed no matter what to either push to indifferent or unfriendly (depending if this one passes.)

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Waiting on Baz's argument to not be eaten/gnomed to death before I try aid another

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    "We came here to talk to Hemzel, not burn him out."
    Chelsea adds from the back of the group.
    Diplomacy (Aid)1d20 + 4 ⇒ (6) + 4 = 10

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Friends, Fey, Adventurers, Lend me your ears - for I have come here to talk to Hemzel, not to burn him out

    Sorry - just couldn't resist


    Male Bear Burglar 1

    After everyone chimes in, a gnome riding a badger exits his hiding spot into plain view. "If that's the case, Pathfinders, then why are you leaving his hut in company with a woman whose clothes depict an affinity for such blazes? Explain yourselves."

    If you want a map, I might be able to conjure some time to make one up. Season Zero, everybody!

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Baz nods in deference to the gnome. Clothes do make the woman so to speak and this one is a trusted companion. If you do not believe us, investigate the wreckage of the hut. You will find the bodies of the two who are responsible...the two that we put an end to their evil ways.

    Diplomacy: 1d20 + 12 ⇒ (14) + 12 = 26

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    No problems, haha. She specializes in burning things, that would be said with a tinge of disappointment.

    "Please don't insult me. If that had been my doing it would have been much more... explosive. We ran into another fey before we even got to the hut that knows of our intentions. You should probably talk to her if you want a neutral parties' assessment of the situation."


    Male Bear Burglar 1

    Pushed to Friendly. We're now at the point where +12 will auto-succeed, but I'll still need more dialogue for reactions and whatnot. His face lightens a little as he listens. "Very well. What was the situation from your perspective, then?"

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