GM Burglar's 00-23: Tide of Morning (Inactive)

Game Master mechaedd

Land of the rising sun


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Silver Crusade

Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal takes a step back and sprays the beast with glitter!
    Color Spray, DC 14 will save.


    Male Bear Burglar 1

  • Opal attempts to moves back the bridge Acrobatics: 1d20 - 1 ⇒ (2) - 1 = 1 but slips! Location, clockwise starting northwest: 1d8 ⇒ 3 She slips forward, closer to the croc! You'll need to make a swim to not sink. Also, you sheet seems to be adding a +3 penalty to your physical skills, due to adding a negative to the -3 penalty box.
    ---
  • Kyo attempts to move up as well! Acrobatics: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19 He, however, has far more luck than Opal! He cuts down the gator with relative ease!
    ---
  • Harboth draws his axe and begins to try to aim for the rope! A full-round action will wrap around eating your standard next round, though NPCing gunslingers!
    ---
  • Jeb aims for the rope himself to free the half-orc, since everything else is out of touch range and water is super-bad for powder! Attack, -2 for second incremenet!: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7 He must have packed his powder in haste, however, and his gun jams! If he chimes in to use a grit to clear as a move, he does. Othewise, his next action will be to Standard-action clear at minimum resource use.
    ---
    Grits, Baz are up!

    Map edits I'll have happen when I get home: Delete Gator, move Opal back to square north-east of her starting position. Move Kyo 5 feet forward (coincidentally, Opal's starting position).

  • Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Acro.: 1d20 - 1 ⇒ (9) - 1 = 8

    Baz attempts to thread his way across the bridge, making room for falling half-orcs. He slips on a piece of moss and promptly falls in the water, definitely making room on the bridge.

    Burglar's locationator: 1d8 ⇒ 4

    How's that work? Does Baz fall on the bridge or get shunted into the nearest water tile?


    Male Bear Burglar 1

    If it's a bridge square that isn't occupied, you fall prone in the bridge square. Likewise, you'll still have a move action and can make that acrobatics dc 10 again if you're gonna try to stand up. If it's an occupied square, shunted to a nearby water square.

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Baz makes a last second lunge and falls prone to the bridge.

    Acro: 1d20 - 1 ⇒ (15) - 1 = 14

    The tiefling in able find purchase on the bridge and stands back up, turning to watch Harboth and the big snake crawling down the chain.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Waiting for map and foe locations before I plan my next move

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Can I move taking 10 each square until I get into a threatened square?


    Male Bear Burglar 1

    I started work an hour-and-a-half ago, but it seems like Baz handled moving the gator. Opal moving 3 squares to the right of where she was after she moved herself is the last needed change.


    Male Bear Burglar 1

    Can't take 10 in combat.

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Can't take credit for the gator, but just moved Opal threes squares right.


    Male Bear Burglar 1

    Are you all moved too, then? Want to make sure we're not fuddling things up here.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    I moved the gator - thought it was appropriate :)

    Kyoshiro moves nervously across the slimy bridge to where Grits is, cursing he didn't spend more time in combat training on icy lakes where warriors strove to improve footwork using kata and the slipperiness of the ice.

    He puts his naginata outside ways as a balancing pole of sorts willing to give up Attacks of Opportunity but hoping for a circumstance bonus of sorts

    If its just one roll required then use the first

    1st 5ft 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10
    2nd 5ft (sharing with Grits) 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17
    3rd 5ft (stands under Harboth - IF he he gonna go in the water anyways) 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12
    4th 5ft (behind Baz) 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9

    Edit: Just re read the rules for the scenario - I need to move half speed. Your call on if that 4th movement is taken - the fail was by 1. If I get any circumstance bonus it would be good but if I were moving half speed I shouldn't get there. This however puts me under Harboth... lets see what happened

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9
    GM Burglar wrote:
    Are you all moved too, then? Want to make sure we're not fuddling things up here.

    Yep, Baz fell into the bridge square to the right, then stood up.


    Male Bear Burglar 1

    Only need the one for the whole move/double move, so Kyo is good. When Harboth falls, scenario text says he falls in the lake, so he'll get a d6 to determine which water square, of the squares surrounding him. Thematically, it's a "He hits the bridge hard enough that he has to slide into the water" kind of thing.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    This skill challenge strikes me as one of those game show obstacle things - but with real snakes and a headless croc gushing blood. Be interesting to see if any of us make it to the other side AND still manage to be a fighting force worth a damn rather than taken apart piece meal.

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    I see now what you were asking GM. Though Baz was to the right on the map, He was under Haroboth, so now he is just immediately to the right. So Kyo, that will effect how far you can move, i.e. past Baz.

    Liberty's Edge

    looks male to me "riding" dog Init +2 | Perc +8 | AC 13 t12 f11 | HP 13/[13] | F+5, R+5, W+1

    Grits growls at the downed gator and follows just behind whomever takes the lead.

    Delay move action until someone else moves up.

    So it's an acro check for each 5'? Any bonus for having four legs? I will go ahead and make some rolls:
    Harboth's square: 1d20 + 6 ⇒ (4) + 6 = 10
    Baz's square: 1d20 + 6 ⇒ (13) + 6 = 19
    east of that: 1d20 + 6 ⇒ (2) + 6 = 8
    NE of that: 1d20 + 6 ⇒ (17) + 6 = 23

    Liberty's Edge

    HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

    Jeb takes a standard to clear the misfire.

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    It's going to be a busy-ass day, so I will go ahead and post Harboth's action:

    Harboth shouts, Ha haa! as he cuts himself free, then there is an, Oh, sh- cut off by the WHOMP! of him hitting the bridge, a slippery, scrabbling sound of half-orcness sliding across the wet bridge despite Harboth's best efforts, and finally a PLOOSH! as he plunges into the lake.

    Where does he land?: 1d6 ⇒ 2

    Harboth then attempts to swim to shore whilst holding his weaponry.
    Swim mf'r swim mf'r swim!: 1d20 + 8 ⇒ (5) + 8 = 13

    On the assumption that that worked (calm water, right?), I went ahead and moved Harboth a square to the NE of where he landed in the water.


    Male Bear Burglar 1

  • Grits delays, waiting for his master to fall.
    ---
  • Baz slips forward 5 feet!
    ---
  • The snake from the previous spoiler coils its way down to Harboth and takes a chomp! Bite vs flat-5: 1d20 + 4 ⇒ (18) + 4 = 221d4 - 1 ⇒ (1) - 1 = 0 He gets a good gumming, with poison bleeding down his leg! 1 nonlethal to Harboth, no save needed unless the second one hits.

    A second snake lurches down a nearby branch as well, and tries to bite the half-orc! Bite!: 1d20 + 4 ⇒ (9) + 4 = 131d4 - 1 ⇒ (4) - 1 = 3 3 lethal damage, and I need a fort save vs Poison.
    ---
    PCs, in the order of Chelsea, Opal, Kyo, Harboth, Jeb, Grits, Baz are up!

  • Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Are the snakes in range of my reach weapon?


    Male Bear Burglar 1

    They have 15" from the ground above Harboth, so no.

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    fort save vs poison: 1d20 + 5 ⇒ (9) + 5 = 14

    Are those snakes still on me? Not sure it changes my action this turn, but it should affect next turn...


    Male Bear Burglar 1

    You're good on the poison. They're both adjacent and above you. It doesn't change your action, unless you want to change your action for the turn, in which case, feel free to denote any change. Rolls will carry, for better or worse.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Need to figure out if Harboth will be in melee before I do anything. Waiting on that to post an action.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro continues the game show antics, still using his naginata as a balancing aid.

    1st 5 ft 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
    2nd 5 ft 1d20 + 2 - 2 ⇒ (13) + 2 - 2 = 13
    3rd 5 ft 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Eh, I'll still hasten for the shoreline.


    Male Bear Burglar 1

    Guys, you only gotta roll one Acrobatics per turn, unless you fail the first and try to stand up. In such a case, a second roll is warrented.

    Double-checking myself:

  • Chelsea (probably gonna MM again, but not explicitly stated)
  • Opal (no action)
  • Kyo (moving across in a double move)
  • Harboth (Freeing himself and swimming)
  • Jeb (clearing gun, still has a move)
  • Grits (following the leader)
  • Baz (No action yet)

  • Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    We only need an Acrobatics check if we move at more than half speed, right? I would like to raise a question about the outcome of my previous action then. I took a 5-foot step from the bridge to the shore. That should not have required a check, so I should still be there, right?

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9
    Opal Moonstone wrote:

    We only need an Acrobatics check if we move at more than half speed, right? I would like to raise a question about the outcome of my previous action then. I took a 5-foot step from the bridge to the shore. That should not have required a check, so I should still be there, right?

    No. It's an Acro. check "TO" move at half speed. Otherwise you just fall.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Chelsea sends another missile, this time at the snake.
    Magic Missile 1d4 + 1 ⇒ (3) + 1 = 4


    Male Bear Burglar 1
    Bazresh Izzakesh wrote:
    Opal Moonstone wrote:

    We only need an Acrobatics check if we move at more than half speed, right? I would like to raise a question about the outcome of my previous action then. I took a 5-foot step from the bridge to the shore. That should not have required a check, so I should still be there, right?

    No, it's an Acro. check "TO" move at half speed. Otherwise you just fall.

    This. Unless you have Nimble Steps, the balancing-based rogue talent whose name I can't recall, or something, it requires an acrobatics to move at all. Hence why I had everyone taking 10 that could to get across initally. Otherwise, I'd've had everyone 5' stepping the whole way across.

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal summons a bridge made of moonlight to lead from her to the tree, right under Harboth. She then walks out of the water and pulls out her Morningstar.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Damn! Nice move

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    I am assuming next round... If my movement to initiative is an issue, move me back to the last square of the bridge. Standard action is a held action ready to attack something at reach with my naginata OR to challenge a foe and do an iajutsu draw against a foe within my naginata range


    Male Bear Burglar 1
    Preview-vision! wrote:
  • Chelsea fires off some magical missiles!
    ---
  • Opal summons a rainbow and just walks right out of the water!
    ---
  • Kyo moves forward (and queues up his next action)!
    ---
  • Harboth cuts himself free and swims over the edge of land! Grits follow along on the bridge, excited to see his master not die (or perhaps he's just happy he's not gator chow!)
    ---
  • Jeb clears his gun and is will probably close up his powder horn, protecting 10 doses of powder! He can, if he wants and says so before the next action post, drop the rest of his powder bags on land here!
    ---
    Baz (Still doesn't quite have an action posted!)
  • Grand Lodge

    This is why I carry TWO powder horns for my Gunslinger characters

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Nothing like 50 units of gunpowder to agitate jigsaw sharks, lol.

    Liberty's Edge

    HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

    Yes, land is good. Especially dry land. Jeb does that.

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Acro.: 1d20 - 1 ⇒ (18) - 1 = 17

    Baz moves across the bridge.

    Can't view the map at the moment. Not sure if that get Baz to land. Also, will likely have limited/no internet access today.


    Male Bear Burglar 1

  • Chelsea fires off some magical missiles!
    ---
  • Opal summons a rainbow and just walks right out of the water!
    ---
  • Kyo moves forward (and queues up his next action)!
    ---
  • Harboth cuts himself free and swims over the edge of land! Grits follow along on the bridge, excited to see his master not die (or perhaps he's just happy he's not gator chow!)
    ---
  • Jeb clears his gun and is will probably close up his powder horn, protecting 10 doses of powder! He also sets down the remainder of his powder here, for safe-keeping/fae burgling!
    ---
  • Baz makes his way across the bridge quite acrobatically for one of his armoured-ness!
    ---
  • The snakes retreat to the trees, their easy meal having left!
    ---
  • As everyone crosses around, the sun begins to peek out through the woods! The circle drawn around the Druidic Circle becomes a dome of Deeper Darkness, which both prevent the sun's rays from passing through, as well as line-of-sight!

    Scraft, chel/Kyo: 1d20 + 6 ⇒ (8) + 6 = 141d20 + 6 ⇒ (3) + 6 = 9

    The voice speaks up again, as well! “Too too late, filthy intruders! All your prancing through my beautiful forest, and nothing for you remains! The beautiful, beautiful sun will do my job for me, destroy your precious lorestone as soon as it rises, and you are failures, humans are always failures, always always!”

    DMTIME:
    round 1 of daaaaaaaarkness

  • Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    I'm F(*&ed here guys... haven't bought any oils of sunlight etc or potions of darkvision. Can the map be updated to show the area of darkness?

    Silver Crusade

    AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

    Paging Opal Moonstone, paging Ms. Moonstone. Please come to the dome of deeper darkness.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Chelsea yells out, stating the painfully obvious. "You do realize the sun won't be destroying anything if you encase it in darkness right?"


    Male Bear Burglar 1

    "Ha, but when the sun will be fully risen, then my plan will come to a perfect perfections! You failures will fail to pierce the darkness, it's the greatest tactic! Ha!"

    DMTIME:
    1d20 + 9 ⇒ (17) + 9 = 26

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal sighs and walks over to the dome. She holds a small crystal ball over her head and suddenly it shines brilliantly with the light of the sun.
    Daylight!


    Male Bear Burglar 1

  • Chelsea points out the obvious, delaying!
    ---
  • Opal creates daylight! It pierces a roughly 10X20ft semicircle tall hole, within the spread of your light! Inside this dome is now bright light, as if what you saw earlier was only some kind of candy-coating shell of darkness!

    The order right now for round 1 of dometime wrote:
    Opal (action used), Chelsea, Kyo, Harboth, Jeb, Grits, Baz

    Tangential Aside:
    If this wasn't PFS, this adventure would use a modified version of the spell here instead of a modified darkness like it does, but that's one of the problems with 3.5 scenarios...

  • Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth chuckles as Opal's spell takes effect.

    Ha! Looks like it's you whose plans will fail! Particularly when my pointy projectiles pierce your puny hide! Now where the f&~@ are ya?

    As he proudly pontificates on the puncturing prowess of his potent pointies, Harboth stows his axe and enters the druid circle, looking for likely targets.

    Perception: 1d20 + 10 ⇒ (7) + 10 = 17

    Moved my marvelous man across the map.

    Liberty's Edge

    HP 67/67; AC 24, T18, FF16; F+7, R+11, W+5; CMD 24; Perc+14; Init +7

    Jeb, his powder stowed, tries to make it across the bridge. Acrobatics: 1d20 + 4 ⇒ (15) + 4 = 19

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    5 foot onto the bridge and ready a magic missile on the creature whenever it appears.
    Chelsea steps unsteadily onto the bridge and keeps a close eye out for whatever is taunting them from the ring.

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