GM Bold Strider's PFS 03-08 Among the Gods (Inactive)

Game Master rpblue

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Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

No, no, it's right-side up. That thing just needs to stand still.

Shortbow: 1d20 + 6 ⇒ (2) + 6 = 8 Ok, the dice roller obviously hates me.

Once again, Bevek's shot goes wide.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"哈啊!!!"

Tien:
"Ahhhh!!!"

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob tries again with his disruption spell.

Ranged touch: 1d20 + 3 ⇒ (18) + 3 = 21

Miss chance: 1d100 ⇒ 76

Damage: 1d6 ⇒ 5

"You're right, it does work better if you use all five fingers."

Scarab Sages

M Male Oread Monk (of the Sacred Mountain)/5
Spoiler:
HP 39/39 | AC:22 | T:18| FF:20 | CMB: +7 (+9 grapple) | CMD:24 (26 grapple) | Fort:+6* | Ref:+7* | Will:+9* | Init:+2 | Perc: +12 | Speed 30

Hoping his last stone has better luck of finding the invisible ghost, Malachite launches once again. Watching the rock arch high into the air, he cheers when it strikes the invisible ghost, causing a bit of damage at least.

His stones spent, Malachite steps back allowing anyone with a chance to damage the poltergeist to get nearer.

Mal magic stone throw: 1d20 + 4 ⇒ (19) + 4 = 23
Miss chance, low is miss, high is hit: 1d100 ⇒ 65
Dmg, magic stone, vs undead: 2d6 + 2 ⇒ (2, 2) + 2 = 6


Gob and Malachite's attack successfully disperse the poltergeist, however it seems that the malevolent energy still lingers in the room.

Hustavan punches Mu on the shoulder. Good show, chap! He grins at his fellow elder. Mighty swordsmanship.

DC 10 Heal:
Wounds on the human males indicates they were both killed by massive
internal injuries, probably from falling.

DC 15 Heal:
Wounds on the female half-elf reveals dozens of tiny bites all across her body and suggests that she likely died from some kind of poison.

DC 15 Survival:
While the humans likely died in this room, the half-elf died elsewhere and was dumped here.

None of the cultists possessed anything of value.

---

Moving into the next room, the group finds four evenly-spaced canvas walls run parallel to each other in a row stretching from north to south through the middle of this room. On both sides of each wall hang dozens of paintings, drawings, and sketches of a variety of violence-themed scenes. A solid wooden door is in the middle of the south wall and a heavier, oaken door is in the middle of the north wall.

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Figures. Can auto-succeed the heals and I'm not down there to check 'em.

With the spirit laid to rest again, Baern checks on his allies in the pit. He crosses the bridge, trailing the rope off of it to allow them an means of climbing the other side.

Grand Lodge

Monk 5

By the time Mu was ready for battle, the battle was over; deflated, he drops all the ointment, pills, balms and weapons he was trying to manage with a clang. Then after calming down, he pathetically picks it all back up and pulls up the rear.

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

Crossing the bridge, Bevek turns to Gob as he passes:

Are you sure you didn't cast 'Curse Weapon' on this thing? Cause I used to be able to hit something with it.

He eyes the grizzly artwork as he passes through the room.

Hold on. Let me check this door for traps.

Find Traps: 1d20 + 8 ⇒ (4) + 8 = 12

I'm guessing he didn't find anything. Let's just hope I'm getting all the low rolls for the whole party.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

After screaming his head off for about a half minute Shu finally gathers his wits, or what passes for them, and shuffles to the front of the group again.

"Dammed ghosts! Dammed cult that raise undead! Shu's reputation must precede him, for they knew had power to destroy it!"

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Brewslee looks around at the group as they proceed through the door. He catches a glance with Gob as he makes a swirling 'crazy' motion at his head and points at Old Shu.


This gallery is where Fel Bustrani kept his collection of tragedy- and accident-themed art. The works each depict some horrible event—the tragic death of a child hit by a wagon, a building collapse killing dozens of workers, and so on. The largest painting, on the far left canvas wall, depicts the interior of a large, elegantly-appointed opera house where rotting undead creatures feed on the living. All of you know this to be the opera house where you met your new best friend Hustavan!

Do you think they painted that before or after the zombie attack... muses Hustavan to no one in particular.

As Shu and Bevek explore for traps, they determine that the room is safe. The group readies to move through the next door and as soon as Shu touches the door, the party is engulfed in flames!

Hustavan runs around on fire. AHHHH!!! IT BURNS!

Fire Damage: 6d6 ⇒ (5, 3, 1, 4, 2, 5) = 20 DC 25 Reflex Save for half

The room is on fire!

Status:
1st: Brewslee @ 17/17 HP; Gob @ 23/23 HP; Baern @ 47/52 HP; Bevek @ 16/16 HP; Shu @ 38/41 HP; Mu @ 35/35 HP; Malachite @ 24/24 HP

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

Reflex Save: 1d20 + 6 ⇒ (20) + 6 = 26 Evasion for 0 damage.

Just before the trap goes off, Bevek catches just the slightest sound of something wrong. He manages to turn away and duck as the room explodes into flame.


Just in case this isn't clear. The room is actually on fire, as in you either need to flee or put it out.

Status:
1st: Brewslee @ 17/17 HP; Gob @ 23/23 HP; Baern @ 47/52 HP; Bevek @ 16/16 HP; Shu @ 38/41 HP; Mu @ 35/35 HP; Malachite @ 24/24 HP

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

After the initial explosion, Bevek will hastily move through the door, dancing away from the flames as necessary.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Reflex: 1d20 + 3 ⇒ (15) + 3 = 18

Gob moves back out of the room.


Gob, Bevek and Hustavan flee the burning room. The portrait of the opera house is being consumed by the cleansing flame.

Status:
1st: Gob @ 3/23 HP; Bevek @ 16/16 HP; Brewslee @ 17/17 HP; Baern @ 47/52 HP; Shu @ 38/41 HP; Mu @ 35/35 HP; Malachite @ 24/24 HP

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Need a Nat 20
Reflex: 1d20 + 2 ⇒ (5) + 2 = 7

"Either way, this would be a great piece t' bring back. If prophetic, we must needs know what we be dealing wi--"

*KABOOM!!*

"Sweet Dawnflower's scimitar! Fire! The light! It burns!"

Baern is unable to shield himself from the blast, even with the aid of his allies.

Seeing the painting going up, Baern takes his (mundane) cloak and tries to douse the fire on the painting.

"We can at least take something back!"

If only I were like one of those clergy types who could make water from the very air.

27/52 HP


Baern tries to put out the flames. Going to use the extinguish rules from Valley of the Veiled Flame

Extinguish Rules:
The PCs can extinguish a square that is on fire by applying at least 10 gallons of water to the area or succeeding at a DC 15 Survival check or Reflex save as a standard action while adjacent to the square. The PC extinguishes one additional square for every 10 points by which he exceeds the DC.

Direct exposure to the flame by occupying the same square at the end of your turn results in an additional 2d6 fire damage.

Other creative/magical solutions are possible too.

Status:
1st: Gob @ 3/23 HP; Bevek @ 16/16 HP; Baern @ 27/52 HP; Brewslee @ 17/17 HP; Shu @ 38/41 HP; Mu @ 35/35 HP; Malachite @ 24/24 HP

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Cheers, I'm never certain about which checks aid in putting out the fires.

Survival: 1d20 + 9 ⇒ (12) + 9 = 21

Baern uses his knowledge of survival to smother some of the flames on the opera house painting.

Grand Lodge

Monk 5

"Fiah!!!" Mu shoves Hustavan out of the way and darts out of the room.

ref: 1d20 + 6 ⇒ (15) + 6 = 21
overrun: 1d20 + 8 ⇒ (18) + 8 = 26

-Posted with Wayfinder

Scarab Sages

M Male Oread Monk (of the Sacred Mountain)/5
Spoiler:
HP 39/39 | AC:22 | T:18| FF:20 | CMB: +7 (+9 grapple) | CMD:24 (26 grapple) | Fort:+6* | Ref:+7* | Will:+9* | Init:+2 | Perc: +12 | Speed 30

DC 25 Reflex: 1d20 + 5 ⇒ (15) + 5 = 20

Shocked by the explosion and slow reacting enough to really feel the burn, Malachite withdraws from the room also, nursing his charred rocky flesh.

"A bit of healing, and I don't mind going back in there to try to quell the fires."

He passes his wand of CLW to Gob, to see if he will do the honors?

AT 4/24 hp

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"... the power to destroy it!" *KABOOM!!* "Aeii!"

Reflex: 1d20 + 8 ⇒ (11) + 8 = 19

"Fah! Burned by fire?! I am the master of fire!" Despite his protests, Shu pats himself out and makes a hasty withdrawal!

Once safe he gets out his infernal wand and heals himself.

2 charges from the wand of infernal healing. Anyone else needs it, let me know.


Mu knocks down Hustavan as Baern puts out the fire in his square, saving the painting that he was looking at. The rest of the art is being consumed by the fire, however.

1st Round Actions:
Brewslee-?
Mu-Move/Overrun
Shu-Double Move
Malachite-Double Move
Bevek-Move
Gob-Move
Baern-Draw Cloak/Put Out Flames

Status:
1st: Gob @ 3/23 HP; Bevek @ 16/16 HP; Baern @ 27/52 HP; Shu @ 18/41 HP; Mu @ 15/35 HP; Malachite @ 4/24 HP; Brewslee @ 17/17 HP;

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

Let it burn. Most of that stuff isn't worth the canvas it's painted on.

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Reflex: 1d20 + 4 ⇒ (13) + 4 = 17

Brewslee is caught in the full center of the explosion as he falls unconscious to the ground in the middle of the fire.

Current HP -3/17

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

"Not all worth be silver and gold, lad. Ye shall understand that when the years are given you."


Everyone regroups outside of the burning room and after a second they realize that the whole group isn't there. The people closest to the door can see the crumpled form of Brewslee on the ground, bleeding from the explosion and his gi catching fire.

Fire Damage: 2d6 ⇒ (1, 6) = 7

The fire spreads throughout the room.

1d13 ⇒ 5
1d12 ⇒ 7

As the artwork and furnishings begin to burn, light smoke begins to fill the room.

Status:
1st: Gob @ 3/23 HP; Bevek @ 16/16 HP; Baern @ 27/52 HP; Shu @ 18/41 HP; Mu @ 15/35 HP; Malachite @ 4/24 HP; Brewslee-Bleeding Out @ -10/17 HP;

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Heading toward the door, Baern sees the form of his fallen comrade. He wades into the flames and opens the door.

Next turn, grab him, move with him through the door and cast CMW [(2d8+7)1.5]

Scarab Sages

M Male Oread Monk (of the Sacred Mountain)/5
Spoiler:
HP 39/39 | AC:22 | T:18| FF:20 | CMB: +7 (+9 grapple) | CMD:24 (26 grapple) | Fort:+6* | Ref:+7* | Will:+9* | Init:+2 | Perc: +12 | Speed 30

Seeing Baern bringing the wounded Brewslee through the flames, Malachite downs his Potion of Fire Resistance rushes back in and try to put out the flames in the square immediately next to Brew's body, so they have a safe path back to the door.

With the magical protection from the flames on board, he will stay in the burning room, trying to aid Baern and Brew, and then work on saving the art.

Reflex DC 15: 1d20 + 5 ⇒ (16) + 5 = 21

If Gob can still hit me with my own CLW Wand before I go, I wouldn't hate it...The potion is Fire Resistance 10, so I should be safe from most damage rolls for a while...


@Baern: That is too many actions for your follow-up round. You would have to use your standard action to make a reposition/drag maneuver or cast a heal.

@Malachite: That is too many actions for a single round. Move: Draw Potion; Standard: Drink Potion; Move: Move into room; Standard: Put out flame.

Status:
1st: Baern @ 27/52 HP; Malachite @ 4/24 HP; Gob @ 3/23 HP; Bevek @ 16/16 HP; Shu @ 18/41 HP; Mu @ 15/35 HP; Brewslee-Bleeding Out @ -10/17 HP;

Scarab Sages

M Male Oread Monk (of the Sacred Mountain)/5
Spoiler:
HP 39/39 | AC:22 | T:18| FF:20 | CMB: +7 (+9 grapple) | CMD:24 (26 grapple) | Fort:+6* | Ref:+7* | Will:+9* | Init:+2 | Perc: +12 | Speed 30

I wasn't sure we were in actual rounds. Sorry :( Considering Brew is on his last leg, I will take the roll and put out that fire first, hopefully getting, saving the potion and hopefully getting a shot of CLW from my wand via Gob's action. If Baern can put out the flames on Brew or move him to my safe square, we might still save him, and then go back for the art, with the potion on board.

LMK if that doesn't work either.


Gotta be in rounds because the fire spreads.

Malachite moves into the fire and the area near Brewslee with his cloak, putting out the flames nearby.

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

D'oh! You're right. Will drag him to safety. Or the next room. Either one. Then round after that, cure.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob will cast a charge of infernal healing for Brewslee and then one on himself. He looks at the wand offered him and says, "If that is a cure wand you are mistaking me for some sort of priest."

Grand Lodge

Monk 5

Still smoking himself, Mu spends the next minute trying to heal the drunken disciple.

Use Magic Device wand CLW: 1d20 + 6 ⇒ (15) + 6 = 21 >>1d8 + 1 ⇒ (7) + 1 = 8
Use Magic Device wand CLW: 1d20 + 6 ⇒ (7) + 6 = 13
Use Magic Device wand CLW: 1d20 + 6 ⇒ (13) + 6 = 19
Use Magic Device wand CLW: 1d20 + 6 ⇒ (16) + 6 = 22 >>1d8 + 1 ⇒ (6) + 1 = 7
Use Magic Device wand CLW: 1d20 + 6 ⇒ (7) + 6 = 13
Use Magic Device wand CLW: 1d20 + 6 ⇒ (19) + 6 = 25 >>1d8 + 1 ⇒ (7) + 1 = 8

That's +23hp, then with Gob's infernal, he should be good.


@Mu: It is likely that Brewslee will die on the next round in the flames unless someone helps him more than what Baern and Malachite have done.

@Gob: Same as Mu and Infernal Healing is a one round cast time, thus even if you move and try to heal, Brewslee will likely still die to the fire.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Bring him here!" Shu produces another wand that works a bit faster then the infernal, but perhaps a little less reliably.

Shu will ready an action to use a wand of cure light wounds.

Grand Lodge

Monk 5

If Mu ran in to deliver a single heal? does that work? Do so if possible.

Use Magic Device wand CLW: 1d20 + 6 ⇒ (15) + 6 = 21 >>1d8 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

Bevek will move back into the room and work on putting out the fire.

Reflex: 1d20 + 6 ⇒ (8) + 6 = 14 Targeting square to the west.


@Mu: It would if you could draw the wand, move and cast in the same round. You couldn't have drawn it last round due to the overrun action.

Bevek moves into the room and attempts to put out part of the fire, but he isn't able to do much against the growing blaze engulfing Bevek.

Malachite: Extinguish/Move
Bevek: Failed Extinguish/Move
Baern: Open Door/Move
Shu: Draw Wand/Ready Heal
Gob: ?
Mu: ?

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Hrmmm... Okay, cast CMW first, then drag him away.

Liberty's Edge

2 people marked this as a favorite.
Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Brewslee's body smolders. It seems he was easily suseptible to the flames with all of the alcohol he drank.

Scarab Sages

M Male Oread Monk (of the Sacred Mountain)/5
Spoiler:
HP 39/39 | AC:22 | T:18| FF:20 | CMB: +7 (+9 grapple) | CMD:24 (26 grapple) | Fort:+6* | Ref:+7* | Will:+9* | Init:+2 | Perc: +12 | Speed 30
Brewslee Haiiya wrote:
Brewslee's body smolders. It seems he was easily suseptible to the flames with all of the alcohol he drank.

Nicely done.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

If it's alright with the GM I would have started casting Infernal healing last round since I didn't get a chance to use my standard. Then I can move in poke Brewslee and move back out. Then start casting on the wand again.

Grand Lodge

Monk 5

Mu will ready to heal the most injured person soon as he's able to.


@Gob: That would be fine if you have a way to draw a wand with less than a move action. If you have a spring-loaded wrist sheath, then you could do that but you wouldn't be able to move back out in the same round. You would be adjacent to Brewslee.

Malachite: Extinguish/Move
Bevek: Failed Extinguish/Move
Baern: Open Door/Move
Shu: Draw Wand/Ready Heal
Gob: ?
Mu: Draw Wand/Ready Heal

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Unless I pulled it from my belt as part of my move then no.

-Posted with Wayfinder


Can only draw weapons as part of a move action.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Only brining this up to save Brews.

Drawing a weapon rule:
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands.

On the list of actions draw weapon has a footnote mark which reads. If you have a base attack bonus of +1 or higher, you can combine one of these actions with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.


Missed that part of the statement. Sounds good, Gob. It should still be noted that the fire does a potential 12 damage and Brewslee (with an application of Infernal Healing) would only need three damage to die.

I will let anyone retcon this round's actions to save Brewslee.

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