GM Bold Strider's PFS 03-08 Among the Gods (Inactive)

Game Master rpblue

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Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

If he won't listen, then we may as well get this over with as soon as possible.

Baern moves silently to the fore to hurry the group along as fast as his legs will carry him.

I wonder who's older, Baern or Shu. Baern is 104 years. (Just enough for Breadth of Experience feat, hahaha.


Baern - Perception: 1d20 + 11 ⇒ (5) + 11 = 16

Baern pushes his way to the front of the group and accidentally steps on a pressure plate. The Conjuration statue glows with a misty, green energy before firing an arrow at the dwarf.

Acid Arrow @ Baern-Touch/FF-10 AC: 1d20 + 2 ⇒ (18) + 2 = 20
Acid Damage: 2d4 ⇒ (1, 2) = 3

The arrow slams into Baern and begins to eat away at his flesh. The Abjuration statue sets off an Alarm and loud, nearly-deafening, blaring shrieks from the statue.

Status:
Gob @ 23/23 HP; Bevek @ 16/16 HP; Brewslee @ 17/17 HP; Shu @ 41/41 HP; Mu @ 35/35 HP; Malachite; Baern @ 49/52 HP

Scarab Sages

M Male Oread Monk (of the Sacred Mountain)/5
Spoiler:
HP 39/39 | AC:22 | T:18| FF:20 | CMB: +7 (+9 grapple) | CMD:24 (26 grapple) | Fort:+6* | Ref:+7* | Will:+9* | Init:+2 | Perc: +12 | Speed 30

Thanks for taking one for the team, Baern. I meant to with my last post, but was told to stay back.


Probably the best since he has massive HP for being level 7. ;) Though I think that any of you can survive this attack.


Baern/Malachite:
A large zombie wolf appears down the hallway, but doesn't come towards you.

Everyone can see the statues in the dim light of the dungeon that is filtering down from the stairway, but anything beyond that cannot be made out as it is too dark.

Need light source from the non-Darkvision-ers

Grand Lodge

Monk 5

Mu sees Shu's nod and was about to give Hustavan a big plate of Today's Special when the sudden mayhem breaks out. ”Holry Crlap!”, Mu panics and crouches down to light his lantern,”Take covah!”.

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Had a small bit of catching up to do

UMD Rolls:

UMD: 1d20 + 1 ⇒ (17) + 1 = 18
UMD: 1d20 + 1 ⇒ (11) + 1 = 12
UMD: 1d20 + 1 ⇒ (15) + 1 = 16
UMD: 1d20 + 1 ⇒ (14) + 1 = 15
UMD: 1d20 + 1 ⇒ (16) + 1 = 17
UMD: 1d20 + 1 ⇒ (14) + 1 = 15
UMD: 1d20 + 1 ⇒ (7) + 1 = 8
UMD: 1d20 + 1 ⇒ (5) + 1 = 6
UMD: 1d20 + 1 ⇒ (16) + 1 = 17
UMD: 1d20 + 1 ⇒ (4) + 1 = 5
UMD: 1d20 + 1 ⇒ (13) + 1 = 14
UMD: 1d20 + 1 ⇒ (16) + 1 = 17
UMD: 1d20 + 1 ⇒ (4) + 1 = 5
UMD: 1d20 + 1 ⇒ (20) + 1 = 21

As the group is outside speaking to Hustaven Brewslee grabs his wand of Mage Armor and repeatedly smacks it against his arm harder and harder until it final works. He then looks up and remembers that the old gnome got his wand to work last time when he was having troubles with it. He smiles sheepishly.

--------------------------------------------------------------

Brewslee listens intently at the man speak of these delicious knuckle sandwiches before he snores lightly when statues get brought up.

Brewslee follows the group in a stumbling dreamlike state of stupor and is quickly awoken by the toothless ones screams. Brewslee smiles a little as Mu whistles when he speaks.

WHAT! WHAT! what ish it? The younger man peers down the hallway but it is too dark for him to see much.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Brewslee:
Gob watched as Brewslee struggled with his wand. "You know you could just ask me to use that on you right?"

Hearing the alarms going off Gob shouts down the stairs. "It sounds like someone made a huge mistake"

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

He never thought he'd be actually thankful someone tripped a magical alarm, but listening to the piercing wail of the magical trap is music to Shu's ears compared to Hustavan's nonstop prattle.

Turning to the hall, Shu springs his wand of infernal healing and activates it on Baern, then resets it in the wrist sheath. After that he gets a scroll from his haversack and gets ready to cast a shield spell.


Baern takes 6d4 ⇒ (3, 3, 4, 3, 4, 4) = 21 acid damage over the next three rounds, while the Infernal Healing cast by Shu heals up some of the damage over the next ten rounds.

Dem rolls... It's official. GM Bold Strider run. 21 damage on a 6d4 roll.

Status:
Gob @ 23/23 HP; Bevek @ 16/16 HP; Brewslee @ 17/17 HP; Shu @ 41/41 HP; Mu @ 35/35 HP; Malachite; Baern @ 38/52 HP

Grand Lodge

Monk 5

Mu pulls out his back-scratcher, shoves Hustavan backwards then pokes at Baern's acid wound, "This huhrt?"
UMD wand CLW: 1d20 + 6 ⇒ (11) + 6 = 17
UMD wand CLW: 1d20 + 6 ⇒ (10) + 6 = 16
UMD wand CLW: 1d20 + 6 ⇒ (8) + 6 = 14
UMD wand CLW: 1d20 + 6 ⇒ (4) + 6 = 10
UMD wand CLW: 1d20 + 6 ⇒ (14) + 6 = 20 >>1d8 + 1 ⇒ (6) + 1 = 7
UMD wand CLW: 1d20 + 6 ⇒ (15) + 6 = 21 >>1d8 + 1 ⇒ (7) + 1 = 8


How are you getting 1d8 + 3 on the CLW wand?

Hustavan feels Mu rush forward. Quick thinking Master Mu! Must heal him before he sustains serious damage! Well thought out!

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Awww, I missed getting hit by a CL 9 acid arrow and now everyone's already healed me. Coulda used my wand myself, but everyone going at it at once gets it done faster.

Baern simply glares at the turncoat cultist, clearly blaming him for this event, but turns before another word can be uttered. Then he sees something down the hall. He holds up a fist as the others finish tending his wound.

"What in the name of her holiness is that?" he asks softly. Again, he checks his wayfinder before stowing it. (As detect evil but simply points to evil with 60'. If nothing is evil, the needle simply lays there.)

-Posted with Wayfinder

Scarab Sages

M Male Oread Monk (of the Sacred Mountain)/5
Spoiler:
HP 39/39 | AC:22 | T:18| FF:20 | CMB: +7 (+9 grapple) | CMD:24 (26 grapple) | Fort:+6* | Ref:+7* | Will:+9* | Init:+2 | Perc: +12 | Speed 30

"Uh, wise masters, there is a rather large zombie wolf there down the hall." says Malachite indicating the direction from which he spies the creature. "I think if you have a light source you will see it. Be careful if you choose to proceed."

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Zombie wolf?" Shu looks around, expecting a band of skalds to break out into song. Then he notices the undead creature in the darkness.

"Mu, you remember to buy sword?"

Shu has the darkvision alternate racial trait. Should probably put that in his header since it is nonstandard. So anyway, is the wolf headed toward is or just standing there?

Grand Lodge

Monk 5

Mu lights his second lattern and shines the bullseye down the hallway. "Yah, mastah mastah wok" Mu answers about bringing more than the bread roller along this time.


The zombie white-haired wolf appears to just be standing there.

Grand Lodge

Monk 5

Please place icon?

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

When he reaches the bottom of the stairs, Bevek pops open his Wayfinder to provide some light.

Yeah, why is that thing just standing there? Does he know something we don't?

Bevek will move around to the back side of the statues and peer down the hall.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

GM:
Question on the statue traps. Did I just not roll high enough to find them, or was I not looking in the right spot? Just trying to work out the wrinkles in the imperfect communication medium that is PBP.

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Is it detecting as evil?


It's a zombie. It's evil. ;-)

Grand Lodge

Monk 5

Mu says to Hustavan, "Hoi, whats with white wuff?"

-Posted with Wayfinder


Hustavan squints as he looks down the hallway. I have no idea. Must be new. I haven't been down here in weeks. New traps and monsters are added or changed every day it seemed before you killed Fel Bustrani. I know the general layout of the dungeon, but it is likely that none of the traps or creatures are the same.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Shu casts a light spell on a crossbow bolt, loads, and fires it at the wolf from range.

Light Crossbow: 1d20 + 7 ⇒ (7) + 7 = 14
Pointless damage: 1d6 ⇒ 1


The crossbow bolt clatters to the ground, but the wolf just stays there.

Grand Lodge

Monk 5

Mu hands sets his lanterns on a pole then hands it to Hustavan, "Hold this". He then loads his sling and flings a cold iron shot at the wolf.

stationary target?: 1d20 + 6 ⇒ (12) + 6 = 18 >>1d4 + 3 ⇒ (4) + 3 = 7

If hits and no reaction, then...
"Maybe ilrusion?"

disbelief: 1d20 + 7 ⇒ (13) + 7 = 20


Mu sees the rock hit the zombie and it looks unaffected. It walks away down the dark hallway before turning to the left.

As Baern and Bevek move past the statues, whose auras seem to have dissipated, they see a tripped rock fall trap. A small pile of rocky rubble lies here, all of which collapsed from the ceiling above. Two sets of pale, cold feet stick out from the debris, and a coagulated rivulet of blood oozes forth from beneath it. Behind the triggered rock fall is a tripped acid-filled spiked pit trap. The pit is 10 feet deep and lined with etched and crumbling metal spikes. A single body lays at the bottom, melted into an unrecognizable mess. The acid that once filled the pit drained slowly into the surrounding rock. It seems the wolf was not willing to cross the acid pit.

@Bevek: Not high enough Perception to detect the traps.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Hmmph."

Shu angrily shoves his crossbow back in his magical haversack and steps into the room to examines the statues.

Can the statues be pushed around?


Probably with enough force, but not under normal circumstances.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Wolf doesn't seem to want to come this way. I think we check these other passages first." Shu points to the left and right of the statues.

Grand Lodge

Monk 5

Mu stows his sling and sansetsokon away, changing out for a masterwork temple sword then follows Shu.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Shu takes his time, again casting a spell to detect magic in the area ahead before going over it with his keen eyes.

South first. Take 20 on perception for 30 total. If I need to roll, here is a check:

Perception: 1d20 + 10 ⇒ (2) + 10 = 12 By keen, I apparently mean glaucoma-hazed...


Where are you looking?

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Edited previous post.


You see nothing to the south.

Do you move south?

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Shu step south and peeks around the corners east and west.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Finally I thought the way would never be clear. Gob makes his way down the stairs. "What's all this about a white wuff?"


Shu moves east and peers north and south. He sees that this is actually an ancient Sarenite burial ground. Each of these alcoves contains small, hinged doors that are embellished with sunlight motifs and names. The intricate stonework has long faded, but it is clear that bodies line the walls of this area.

Shu sees no further traps or any sign of the zombie wolf, aside from the occasional tuft of white fur.

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

"I d'nae like stumbling around in the dark like this. Especially with that thing wandering around. We must needs find it with all speed and put its soul to rest."

Barron continues looking about to see where the wolf thing may have gone as he follows Shu.

-Posted with Wayfinder

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

Ah, it's one of those goofy rotated maps.

Careful. This place seems to be lousy with traps. And they seem to be rather tricky to find. I say we take it nice and deliberate.

Bevek follows behind Shu, scanning for trouble.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Fit better on my widescreen monitor :P

It is clear that the wolf did not go this direction. Bevek does not see any traps either in the eastern corridor.

Be Bold! (TM)

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob will go up to the rock pile and see if there is anything worth taking on the bodies. Casting detect magic as he does so.


It looks like it will take 2d10 ⇒ (6, 5) = 11 minutes to dig out the bodies. You see what may be a glimmer of a magical aura if you look at just the right angle, but there is clearly at least a foot of rock between you and the torsos of the humanoids.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

"Looks like one of these poor souls has something worth taking. If we take the effort to dig him out that is." Gob looks at his fellow party members to see if any of them my be religious. "We might also dig them out to give them a proper burial?"

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

I'll help....Brewslee stumbles over to the rock pile as he begins to hurl the stones behind him, nearly taking out the old gnome and the toothless......the toothless ... well Brewlee was never quite sure of what race the older man was as he looks like a mix between an old human or a wrinkled Kobold with no teeth.

Realizing that while he was thinking he had stopped picking up rocks and had begun drinking from his flask once again. He slowly puts it away hoping no one noticed his one vice he begins to help with the rocks once again.

Scarab Sages

M Male Oread Monk (of the Sacred Mountain)/5
Spoiler:
HP 39/39 | AC:22 | T:18| FF:20 | CMB: +7 (+9 grapple) | CMD:24 (26 grapple) | Fort:+6* | Ref:+7* | Will:+9* | Init:+2 | Perc: +12 | Speed 30

Picking up 3 sling sized pebbles, Malachite puts them in his pouch for later use. "I am at home among the rocks, allow me to help dig also, master." And Mal digs in to help clear the fallen rubble.

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Not wanting to go it alone, Baern aids the others clearing rubble.

-Posted with Wayfinder

Grand Lodge

Monk 5

Brewlee reminds me a little of Jack Black's character in Tropic Thunder.

Mu stands watch with sword ready in case anything needs chopping.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Since the others are determined to do some gravedigging, and Shu doesn't like to get his stubby hands dirty, he directs Mu to keep an eye on the eastern passage while he moves slowly down the western way, checking it carefully for more traps.

Detect Magic and take 20 on Perception. Stealthy to peek around corners.

Stealth: 1d20 + 15 ⇒ (16) + 15 = 31

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Hehe I may have to rewatch a bit of that

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