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"I once thought I had mono... Turns out, I was just really bored" - Wayne Campbell.
In all honesty, I've had mono. I know how much it sucks. It just about ruined one of my semesters at university.

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Yikes, sorry to hear that Bold! Mono is rough.

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Glad you're back, BS. Get well soon!
-Posted with Wayfinder

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Get better.

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TERRRRRRRRRILLLLLLLLLLLL!!!!
Woot.

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So, the costs for bringing Desmond back:
5000 gp worth of diamond dust for raise dead also, 1125 gp for a scroll of raise dead. (6125 gp total)
1000 gp for restoration also 700 gp for scroll - I will need a second one, but the text of the spell says: "This spell cannot be used to dispel more than one permanent negative level possessed by a target in a 1-week period." So, I take this to mean it can be cast on me once to get me going, but I doubt we will have time to wait around a week of gametime to get it cast again.
6125 - raise dead
3400 - two restorations
6125 + 3400 = 9525
Am I missing anything?
This is of course assuming we could procure these items in town before my body starts to rot away too much.

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Or will we have time to rest overnight to allow Dragorin to prepare a restoration and a raise dead?

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That's it, right? We've finished the adventure? Lol, I wish.
I think we're gonna have to wait 'til we get back to Absalom. A restore corpse spell should be sufficient to deal with the rot problem.
Then the cost is 5450 for the raise and 1280 each for the restorations. Although Dragorin is probably willing to do it himself and save you some coin, bringing the cost down to 7000 total.

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That's cool. I'll have fun watching you guys finish this.
Can I pop in Obi-Wan Kenobi style to offer the sage advice that one can offer after passing from the mortal to the un-mortal plane?

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No Raise dead for Desmond since it says
"A creature who has been turned into an undead creature or killed by a death effect can't be raised by this spell. "
You need a Resurrection
Which is beyond Dragoins Abilities plus a lot more expensive since you need a 10,000 gp diamond.

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That's it, right? We've finished the adventure? Lol, I wish.
I had exactly the same thought. What a brutal start to this scenario!
Why do you think we'll have to wait until we're back to Absalom? I'm not sure which aspect of get Des back on his feet makes you say that.
It's also occurred to me that negative levels in PFS aren't necessarily all bad - if you go from 9 to 7, you just play at the appropriate tier for your new level and keep on adventuring, having lost some gold in getting raised - but you'd almost certainly earn more gold by playing 6 additional scenarios over your career. Am I missing something in that very simple analysis?
Edit: well, Dragorin answered my first question.

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Oh right, forgot about that. Then 10910gp for the resurrection and 1000gp for the restoration, so 11910 total. I'll pitch in 1500gp.
@ Terrill: I'm fairly certain you still count as a 9th level character, so it's still a drawback. And generally speaking you need to be in a settlement of at least 5000 people to purchase spellcasting services above 3000gp; I assume this tiny village of Thistledown doesn't qualify.

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Actually, why don't I make the actual purchase of the resurrection rather than Desmond. I'll use my Master of Trade vanity to save us 1091gp.
Total cost: 9819gp for the resurrection (10% discount), 1000gp for the restoration, 10819 total cost.

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Right you are, Hal. This thread cleared it up for me.

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Thanks Dragorin, I missed that line in my quick reading.
Yeah, Thistletown is likely too small to find someone to cast a resurrection.
Dang, since I highly doubt I was able to play enough of the scenario to earn experience, I guess Desmond won't be leveling up soon.

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@Terrill: Yeah, as I assume you realized "negative levels" does not actually mean losing class levels (the way it did in some previous versions of DnD I think), but rather you just take penalties to just about everything and lose some HP.
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@Desmond: You technically sit through the whole scenario though so I think as long as (as a group) we complete the scenario, you'll still get XP. At least that's the way I've always interpreted it.
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Faraz will gladly give 1500 gp to aid in Desmond's recovery. I don't know what to do with his money anyways and after this series he rockets to 15th or 16th level I think thanks to Reign of Winter GM credit.

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Actually, not only is Hal right, but it goes further than that. If you finish the scenario without resolving any permanent ailment (such as permanent negative level or ability drain), the character should be reported as permanently dead. You have to solve everything before moving on to the next scenario.
By the way, the 1-week restriction on restoration doesn't matter once we reach the end of the scenario, since there's an undefinite amount of time before the next scenario.
Basalte will of course also contribute to the necessary spells to put Desmond back on his feet. I'll give 1500 gp, like Faraz. GM, put it on my next chronicle sheet as "purchase", please.

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@Basalte, yeah I figured a second restoration could happen at the end of the scenario. I was thinking more about the fact that we couldn't justify ignoring the task at hand to wait a week for Desmond to get both restorations done.
But, seeing as we're in a small town that wouldn't be able to supply the spellcasting needed anyway, the point is moot.
And everyone, thanks for pitching in - I don't deserve the help, but I'll gladly accept it and appreciate it. :-]

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It's probably the least I can do after killing two (?) of your characters. Desmond and Fruno I think?

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As I understand it, it doesn't go quite as far as Basalte says.
All conditions gained during an adventure, except for permanent negative levels, ability drain that does not reduce an ability score to 0, and conditions that provide no mechanical effect, must be resolved before the end of the session; if these are not resolved the character should be reported as ‘dead.’ Permanent negative levels, ability drain, and non-mechanical conditions being carried over to the next session should be recorded under the Notes section of the Chronicle sheet.
So he can carry those negative levels as long as needed to have them fixed. As I've said before, I'm also happy to pitch in towards spellcasting to get Desmond back, whether it's right away or after the scenario.

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Yep. Those are the two...
I can't remember who it was that killed Sahrek. It was either Tektite, Burglar or Neb (but I don't think it was Neb). I would need to search back through my chronicles to recall for sure.
It was the scenario where we fight in an arena in the River Kingdoms. Maybe it was you.
Nope, just went back and checked, it was Burglar. You were playing as Sure - one of my favorite characters of yours, Endless.

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I stand corrected. Thanks Terrill!

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It was the scenario where we fight in an arena in the River Kingdoms. Maybe it was you.
Nope, just went back and checked, it was Burglar. You were playing as Sure - one of my favorite characters of yours, Endless.
It was Burglar, I remember that.
And I really like playing Sure too! As a funny coincidence, he actually just died last week after a x3 greataxe crit. Blame Tektite for that one, lol!
Don't worry, he's got plenty of dough. I'll get him raised.

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I'll say that Thistledown has a traveling cleric of high enough level to resurrect, btw.
-Posted with Wayfinder

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Can we requite him to go hunt Vampires? A back up 13th level cleric would be very hand :)
Dragoin will pitch in was well and I can at least cast the one Restoration you'll need.

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Looks like a resurrection only incurs one negative level. Cool.

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He's a travellin' cleric, Dragorin. He casts his spells, tips his hat and moves on. Good idea, though. And we sure were fortunate he passed through town when he did.

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Awesome, thanks Bold!
Please put the resurrection on my chronicle, I'll use my Master of Trade vanity discount. 9819gp.
1500 each from Faraz, Basalte, Terrill, Dragorin, and me leaves Desmond with a cost of 2319 for the resurrection and 1000gp for the restoration. I think Flinders should get a pass because he blew a 2375gp consumable on that elemental (which definitely saved our asses), but you might feel differently Tek.

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I have seen elemental gems save TPKs twice now. They can be extremely useful. Well worth their value when used at the right moment.

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Wow, thanks guys. That definitely works. And yeah, Flinders gets a pass since that elemental was pretty awesome.

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I have no problem pitching in a little. How about a grand?
And yeah, I like the Elemental Gems, though Flinders is the only character who regularly carries them. On the other hand, he carries lots of toys. The so called walking toolbox.

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Seriously, thanks.

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I've been in PbP scenarios that finish in fewer posts. Wow.

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I hadn't noticed that Faraz still had Con damage. I would have prioritized casting lesser restoration on him last night, instead of some of the CLW's. If you don't want to mess with the multi-player retcon associated with changing that, I can cast it on him now.

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Okay, let's say I cast lesso resto on Faraz (already posted the result in a spoiler in gameplay). Of the folks I cured, the first person to volunteer in this thread gets to mark off a charge from their CLW wand!

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I'll take a charge off!

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Just letting you know tht I'll be abroad this week-end, thus unable to post. See you on Monday!

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Wow, that wrapped up fast! Thanks as always for running, GM.
Edit: just noticed something on the chronicle - Terrill is on slow track, so the XP and such are overly generous.

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In the enclosed area with Invisibility Purge up, it was either wrap it up or chuck a Fireball and let you murder him in one round. Figured we might as well move on.
Totally understand why you did it, makes perfect sense to me. Thanks for the speedy update!