GM Bold Strider's PFS 01-53 Echoes of the Everwar, Part IV - The Faithless Dead (Subtier 10-11) (Inactive)

Game Master rpblue

Map is HERE!


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Post your PFS #s, Day Job checks, Initiative and Perception Modifiers and any purchases that you want me to log on your Chronicle Sheets!

Welcome to the Everwar! Where the war never ends...

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

PFS #76446-9
Scarab Sages
No day job
Init +2
Perception +9

Aren't purchases made on ITS now by the way?

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Desmond Aesculus
PFS: 64554-1
Day Job: Handle Animal (I bought a farm): 1d20 + 12 ⇒ (2) + 12 = 14

Initiative: +6 (+10 in urban, +8 Underground)

Perception: +16 (+20 in urban, +18 underground)


I dind't notice the link was posted, but saw Basalte's name in the threads.

I think Flinders, my bard archaeologist would be helpful here, as we seem to have frontliners and ranged taken care of.


It was posted 13 minutes ago... >.>

@Basalte: I have no idea. Some people ask me to track purchases on their chronicles for them and I am happy to do so.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Also, GM - Desmond is running on the Slow track right now.


NOTE TO SELF: SLOW TRACK EXPERIENCE FOR DESMOND

Got it!

Scarab Sages

Elf Ranger (Infiltrator) 13 HP 117/117 | AC 33 FF 28 Tch 18 | CMD 33 (34 v grapple) | F+14 R+18 W+13 | Perc +23 (+2 v undead/construct, +6 v human) | Init +5
Per Diem:
Adaptions: 13/13 | Spells: [4th] 1/1 | [3rd] 2/2 | [2nd] 3/3 | [1st] 3/3
Th'reiwa-don:
HP 76/76 | AC 26 FF 21 Tch 14 | CMD 28 |F+9 R+11 W+3 | Perc+4 | Init+4

PFS# 21019-1
Scarab Sages
Day Job: Survival: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 33 (Hunting Lodge vanity plus Expanding Trade Network boon)
Initiative: +5
Perception: +19

Additional notes for the GM: Hal travels everywhere mounted on his axe beak unless otherwise specified, will take 10 Perception on every door we come across, will make a Ride check (+22) to negate the first hit on his mount in any given round, and very often uses his Infiltrator adaption to boost his AC by 2 in 10 minute increments (at minimum, he will do so at the start of each combat, or before if he suspects one soon).

And if anyone is interested:

Tactics and Play Style:

Type: Scout (mounted archer)

Hal is best-placed near the head of the party as a scout, usually mounted on his trusty axe beak companion, Th'reiwa-don. In combat, his MO is to move in close so his mount can get in a bite and then shoot the living crap out of a single target until it dies. Only against a creature with large AoE attacks will he move himself and his mount away to attack from a safe distance. Unless having especial difficulty scoring a hit, he always employs a full attack making use of Manyshot, Rapid Shot, Deadly Aim, and Precise Shot. He always activates his infiltrator ability in a combat (or, better yet, before) to bring his AC up to 30 and relies on Mounted Combat to keep his mount alive.

Background:

Halbarad spent his youth among the dunes and tombs of Osirion, where he developed distinct a hatred of the ever-pestilent undead. Tiring of the many ghouls and mummies that inhabited his native land but still fond of the desertlands, he later found a home in Qadira after a brief stint among the agents of Grandmaster Torch. Though he holds little love of Qadiran trade interests, preferring the natural world to men and commerce, Hal is not without vanity and accrued of number of titles (and many privileges associated therein) during his hunting forays in the forests south of Katheer. More recently, following Trade Prince al'Hakam's founding of the Exchange and the simultaneously resurrection of the Order of the Jeweled Sages, the Grand Lodge negotiated the sale of Halbarad's considerable expertise in dealing with Osirion ruins for the mutual profit of the Exchange, the Scarab Sages, and Hal himself. He thus now works as a tomb-raider adventurer for the revived order while maintaining rather cordial relations with his former faction.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

ATUM SMASH!

PFS #: 55162-2
Day Job: Borderland Keep (+1 PP for day job)
Initiative: +3
Perception: +6

Tactics and Play Style:
Smash stuff. And be a jerk about it.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

PFS #: 80015-1
Faction: Liberty's Edge
No Day Job
Initiative: +7
Perception: +17

Will have to update alias, to reflect a couple of additional scenarios played, but he's still 9th level.

I may switch to slow progression once he hits 10th, I'll let you know.

Dark Archive

Cleric 11
Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14
Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)
Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

Thanks for taking a 7th!
PFS# 5331-2
Faction: Dark Archives (Former Cheliax)
Day Job: Heal: 1d20 + 8 ⇒ (15) + 8 = 23
init: +0
Perception: +4

I'll be purchasing something but haven't made a decision yet.

Scarab Sages

Elf Ranger (Infiltrator) 13 HP 117/117 | AC 33 FF 28 Tch 18 | CMD 33 (34 v grapple) | F+14 R+18 W+13 | Perc +23 (+2 v undead/construct, +6 v human) | Init +5
Per Diem:
Adaptions: 13/13 | Spells: [4th] 1/1 | [3rd] 2/2 | [2nd] 3/3 | [1st] 3/3
Th'reiwa-don:
HP 76/76 | AC 26 FF 21 Tch 14 | CMD 28 |F+9 R+11 W+3 | Perc+4 | Init+4

My purchases are done and added to my statblock. Hopefully (if nothing goes horribly wrong) I will have enough at the end of this scenario for an oathbow!

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

Basalte has been updated to level 7.2, though I will only be able to play him since December 27. At least it's already done so that I'll be ready to play on that day.

By the way, could Flinders cast shield from my wand into my vibrant purple prism ioun stone, please? There's no sorcerer/wizard in the group, so it's a DC 20 UMD check.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Sure thing. Can you take 10 on UMD?

65114-4
Grand Lodge
Day Job Perform (oratory): 1d20 + 11 ⇒ (2) + 11 = 13
Init: +4
Perception: +19 (trapspotter)

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

As long as there's no stressful activity going on, I think you can.


Agree with Basalte. You can take 10.

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

I'll be back from holidays tomorrow! Very limited connection until then, unfortunately.

-Posted with Wayfinder


No worries!

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

And I should've pointed out my tactics with Sahrek, my wolf. Sahrek is a large wolf and Desmond sends him in to attack and (hopefully) trip enemies.

I've tried to make Desmond pretty balanced between ranged and melee combat. Most of the time he'll plunk the baddies with arrows until they get up close, then he brings out Dingo - his Smine-forged falchion.


I wasn't even aware you had a wolf... Haha

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Yeah - Des has almost exclusively played in EndlessForms' games, so I take it for granted that Sahrek is remembered. Sorry 'bout that.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

[Voice of the director from The Truman Show]I was there when Sahrek was born, I was there when he was named after Desmond's companions. I was there responsible when Desmond died![/voice]

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

This is just a reminder that I'll be leaving for my honeymoon in New Zealand tomorrow and will be gone until January 13. Hopefully I will have time to check in a few times while I'm gone but if I'm holding things up go ahead and bot me. I'll be back in full force in mid January! Thanks everyone!

Dark Archive

Cleric 11
Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14
Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)
Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

Congrats and have fun!

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

I'm back home. The games that will allow Basalte to level up and join are on the 27th, so I guess I'll take a back seat until then. Unless BS allows me to take part already?


I don't mind, if you don't. Feel free to join in and replace the AFK Living Monolith. :D

Scarab Sages

Elf Ranger (Infiltrator) 13 HP 117/117 | AC 33 FF 28 Tch 18 | CMD 33 (34 v grapple) | F+14 R+18 W+13 | Perc +23 (+2 v undead/construct, +6 v human) | Init +5
Per Diem:
Adaptions: 13/13 | Spells: [4th] 1/1 | [3rd] 2/2 | [2nd] 3/3 | [1st] 3/3
Th'reiwa-don:
HP 76/76 | AC 26 FF 21 Tch 14 | CMD 28 |F+9 R+11 W+3 | Perc+4 | Init+4
Atum Nakhti wrote:
This is just a reminder that I'll be leaving for my honeymoon in New Zealand tomorrow and will be gone until January 13. Hopefully I will have time to check in a few times while I'm gone but if I'm holding things up go ahead and bot me. I'll be back in full force in mid January! Thanks everyone!

Congratulations! New Zealand is an excellent choice. Enjoy!

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Have fun in New Zealand, EF! I was there a few years ago and loved it. Very friendly, easy-going country - even in the few big cities, you pay for your gas after you pump it, and in the countryside there are fruit stands where you just take some fruit and leave some money.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Oh, I know. I love it. This is actually my second trip there. Didn't take much convincing to get the wife to go along with it.

Scarab Sages

Elf Ranger (Infiltrator) 13 HP 117/117 | AC 33 FF 28 Tch 18 | CMD 33 (34 v grapple) | F+14 R+18 W+13 | Perc +23 (+2 v undead/construct, +6 v human) | Init +5
Per Diem:
Adaptions: 13/13 | Spells: [4th] 1/1 | [3rd] 2/2 | [2nd] 3/3 | [1st] 3/3
Th'reiwa-don:
HP 76/76 | AC 26 FF 21 Tch 14 | CMD 28 |F+9 R+11 W+3 | Perc+4 | Init+4

Just an FYI, I will be hiking in the mountains for the next two days and out of contact. I'll be back Sunday evening or Monday morning.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

DM Strider - a few things:

With only a single action, Terrill would not have teleported into position to be attacked - would like to retcon that, but I'll understand if you'd rather not.

Have you rolled initiative? I couldn't find it, just wondering why some of us are bolded and some not, and when the plants act. Terrill seems to be in bold, does that mean he has a round to act now?

As mentioned in this post, Terrill healed himself and is at 68/69 hp. My stats line is now updated, yours says he has 59/69 hp.

/administrative pestering


That's fine. It is why I asked if you wanted to do the same.

Not in initiative because you all are taking a coordinated surprise round action. I assume level 7 through 11s are well versed enough to coordinate a surprise round in situations like this. Once everyone has done a surprise round action, then we will do Init.

I bolded Terrill because I was letting you choose what to do (teleport or choose another action).

Roger on the heals. I just pasted from the last fight. Good catch.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Okay, thanks for the clarifications.

Let's just say that Terrill used the surprise round to cast unerring weapon per my previous post, so it lasts through more of this fight. I've moved him back on the map.

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

Continuing the discussion here so that it doesn't interfere with the game.

GM Bold Strider wrote:
That's crazy. How does a feat like that even exist? Then again, they published a feat to give out Paladin +Cha to saves to any divine caster, so I guess it shouldn't surprise me.

Agreed, it's very powerful, probably too much so for a legal feat. The other feat you mention, "Divine Protection" (+Cha to saves), is not legal for Society play however, whereas "War Blessing" is. Regardless, they really increased the power curve lately, especially with the ACG (low-level spells like heightened awareness, long arm, I'm looking at you).

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

It does come in handy, but I hadn't previously considered it terribly overpowered. It gives access to a couple of first-level spell-like abilities twice per day. I guess if I had taken it at a lower level I would have found it more powerful, but I only recently picked it up.

That said - I'm glad I did!


That's fair. It's just surprising to see all these ACG feats giving out low level class abilities. I haven't seen a lot of the new material in play, but there does seem to be a power creep. Oh well, you guys have basically passed this scenario already anyway. ;)


FIRST PART FINISHED!

Chronicles!

Going to keep going in this thread if you guys don't mind.

Everyone please post here letting me know when you are ready to start (purchases, leveling, etc.).

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

I won't be able to download or print the chronicle for a couple days. Atum probably doesn't need any purchases though so I'm good to start whenever.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

This chronicle will put Terrill at level 10, I'll level him up in the next day or so. I think I'll switch to slow XP track at this point, as I'd like to keep playing him for a bit longer.

If anyone has ideas for what he might spend 12,000 gp on, I'd love to hear them. I can never seem to keep up with all the interesting magic items that come out, so I always feel I'm missing some great option.

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

Basalte is levelling to 8th. His init score doesn't change, but his Perception score increases to +12. Still no day job.

Scarab Sages

Elf Ranger (Infiltrator) 13 HP 117/117 | AC 33 FF 28 Tch 18 | CMD 33 (34 v grapple) | F+14 R+18 W+13 | Perc +23 (+2 v undead/construct, +6 v human) | Init +5
Per Diem:
Adaptions: 13/13 | Spells: [4th] 1/1 | [3rd] 2/2 | [2nd] 3/3 | [1st] 3/3
Th'reiwa-don:
HP 76/76 | AC 26 FF 21 Tch 14 | CMD 28 |F+9 R+11 W+3 | Perc+4 | Init+4

Thanks Bold, this was a fun one! Looking forward to the next (three).

Hal is still level 9, but he bought an oathbow! I really thought about something that's probably more useful (+2 holy composite longbow, for example) but I decided that an oathbow is just too darn fun.

Stats will be updated by tonight and I'm ready to go!

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Hate to be a bother, but Des is on the slow track.

Otherwise, Des will pick up some cold iron blunt arrows.

Having a great time so far. Thanks everyone so far.

Dark Archive

Cleric 11
Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14
Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)
Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

I'm good, saving my gold for a malleable symbol.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Desmond's ready to go.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders doesn't level up until next xp, and at the moment, I can't think of anything to buy.

Ready!


@Desmond: Your chronicle has been changed to fit Slow Track.


@Terrill: How about the Desnan Ring from ISG? Ring of Feather Falling that can cast Magic Missile for like 3,500 GP.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

@ GM: Thank you. He'll be on the slow track for Part 2 and Part 3. I'm not quite sure yet if I'll put him back onto standard track or not after he levels up to 11.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18
GM Bold Strider wrote:
@Terrill: How about the Desnan Ring from ISG? Ring of Feather Falling that can cast Magic Missile for like 3,500 GP.

I don't know that one. It's in the Inner Sea World Guide? I didn't find anything by that name. I'm also thinking of the Ring of Tactical Precision, which would work nicely with his teamwork feats.

Scarab Sages

Elf Ranger (Infiltrator) 13 HP 117/117 | AC 33 FF 28 Tch 18 | CMD 33 (34 v grapple) | F+14 R+18 W+13 | Perc +23 (+2 v undead/construct, +6 v human) | Init +5
Per Diem:
Adaptions: 13/13 | Spells: [4th] 1/1 | [3rd] 2/2 | [2nd] 3/3 | [1st] 3/3
Th'reiwa-don:
HP 76/76 | AC 26 FF 21 Tch 14 | CMD 28 |F+9 R+11 W+3 | Perc+4 | Init+4

Inner Sea Gods, I believe.

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