Theldrick

Dragorin's page

196 posts. Organized Play character for Evan Whitefield.


Full Name

Signifer Dragorin Baradin

Race

Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)

Classes/Levels

Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

Gender

Cleric 11

Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14

Size

Medium

Age

28

Special Abilities

Channel Negitive Energy

Alignment

LN

Deity

Asmodeus

Location

Absalom

Languages

Common, Infernal

Strength 10
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 18
Charisma 20

About Dragorin

Signifer Dragorin Baradin
5331-2
Dark Archives
Cleric (Asmodeus) 11
LN, Human (Chelaxian), Male

This Scenario:

Sheridon Rune: 22 temp hp
Wand of Infernal Healing: 0
Wand of Cure Moderate: 24
Wand of Cure Light: 4

Channel: 3/10

Spells Cast:

Defense:

AC 29
(11 Armor +4 Shield +0 Dex +1 Natural +2 Deflection +1 Luck)
Touch 12 Flat-footed 28
CMD 20 (10 base +8 BAB +0 Str +0 Dex +2 Deflection)

hp 87 (58 Cleric +22 Con +7 Favored Class)

Fort +13 (7 Cleric +2 Con +2 Resistance +2 Profane)
Ref +5 (3 Cleric +0 Dex +2 Resistance)
Will +14 (7 Cleric +4 Wis +2 Resistance +1 Unnamed)

Special Defenses:
Fire Resistance 10: Ignore first 10 points of fire damage from each attack
Jingasa of the Fortunate Soldier: Negate critical hit 1/day
Sheridon Rune: Gain 2 temporary hp/level; 1/day

Offense:

Initiative: +0
Spd 20
BAB: +8/+3 (7 Cleric)
CMB: +8 (8 BAB +0 Str)

Melee
+1 Silver Heavy Mace +9/+4 (1d8+1 /x2)
Mwk Cold Iron Spiked Gauntlet +9/+4 (1d4 /x2)
Touch of Corruption +8 (-2 on all saves for 4rnds; 7/day)
Range
Fire Bolt +8 (1d6+5/ 30ft/ x2/
Channel Negative Energy (8d6/ 30ft Burst/ DC 23/ 10per day)

Special Attacks:
Selective Channel: Omit 5 creatures with-in burst
Quick Channel: Channel negative energy as Move Action; Costs 2 usages
Staff of Order: Grant touched weapon axiomatic quality for 5 rounds; 1/day

Skills:

(22 Cleric +0 Int +4 Favored Class + 11 RB =37)
Acrobatics -6 (0 Dex -6 Armor)
Appraise +0 (0 Int)
Bluff +5 (5 Cha)
Climb +0 (1 Rank +0 Str -6 Armor +5 Comp)
Craft +0 (0 Int)
Diplomacy +12 (4 Rank +3 Class Skill + 5 Cha)
Disguise +5 (5 Cha)
Escape Artist -6 (0 Dex -6 Armor)
Heal +8 (1 Rank +3 Class Skill +4 Wis)
Intimidate +14 (4 Rank +3 Class Skill +5 Cha +2 Circumstance)
Knowledge:
[b]Planes +10
(5 Rank +3 Class Skill +0 Int +2 Circumstance)
Religion +10 (7 Rank +3 Class Skill +0 Int)
Perception +4 (4 Wis)
Perform +5 (5 Cha)
Ride -6 (0 Dex -6 Armor)
Sense Motives +11 (4 Rank +3 Class Skill +4 Wis)
Spellcraft +14 (11 Rank +3 Class Skill +0 Int)
Stealth -6 (0 Dex -6 Armor)
Survival +4 (4 Wis)
Swim -6 (0 Str -6 Armor +5 Comp)

Special Modifiers:
Climbers Kit: +2 Climb Checks
Healer’s Kit: +2 on heal checks
Surgeons Kit: +1 on heal checks; counts as 1 use of a Healer's Kit when Treating deadly wounds
Wayfinder: +2 on survival checks not to get lost
Hellknight: +2 Intimidate Checks when in Heavy Armor

Spells:

Caster Level: 11
Concentration: +17

0th Level- 4 per day (4 Class)
DC 14
Detect Magic, Read Magic, Guidance, Spark

1st Level- 6 per day (4 Class +1 Wis +1 Domain)
DC 15
Burning Hands*(d), Bless, Detect Chaos(x2),

2nd Level- 6 per day (4 Class +1 Wis +1 Domain)
DC 16
Align Weapon Law (d), Arrow of Law*, Cat's Grace, Resist Energy, Remove Paralysis, Spiritual Weapon,

3rd Level- 6 per day (4 Class +1 Wis +1 Domain)
DC 17
Fireball*(d), Daylight, Invisibility Purge (x2), Searing Light* (x2)

4th Level- 5 per day (3 Class +1 Wis +1 Domain)
DC 18
Order's Wrath (d), Freedom of Movement, Restoration (x2), Blessing of Fervor

5th Level- 3 per day (2 Class +0 Wis +1 Domain)
DC 19
Dispel Chaos (d), Flame Strike*, Disrupting Weapon,

6th Level- 2 per day (1 Class +0 Wis +1 Domain)
DC 20
Hold Monster*(d), Blade Barrier*

Special Modifiers:
Domains: Fire, Law
Spell Focus (evocation): +1 to save DC of any evocation spells
Spell Focus (enchantment): +1 to save DC of any enchantment spells
Pearl of Power 2nd level (x4): Re-prepare one 2nd level spell

Statistics:

Str 10 +0 (0 pts)
Dex 10 +0 (0 pts)
Con 14 +2 (5 pts)
Int 10 +0 (0 pts)
Wis 18 +4 (10 pts +2 Enhancement)
Cha 20 +5 (5 pts +2 RB +2 level +2 Enhancement)

Languages: Common,

Traits:
Sacred Conduit: +1 DC for channeled energy
Focused Mind: +2 on Concentration checks

Feats:
Selective Channel
Improved Channel
Heavy Armor Proficiency
Extra Channel
Quick Channel
Spell Focus (Evocation)

Boons:

Vanities:
Temple

Racial Abilities:
Skilled (+1 Skill Point per Level)
Bonus Feat (Selective Channel)

Class Abilities:

Equipment:

Armor:
+2 Heavy Shield: 15lbs, +4 Shield bonus to AC, -1 Armor Check
+2 Full Plate: 50lbs, +11 Armor bonus to AC, +1 Max Dex, -5 Armor Check
Jingasa of the Fortunate Soldier: 3lbs, +1 Luck bonus to AC, Negate critical hit 1/day

Weapons:
+1 Silver Heavy Mace: 8lbs, Bludgeoning
Mwk Cold Iron Spiked Gauntlet: 1lb, Piercing

Worn:
Cleric Outfit: 0lbs
Bardin Family Signet Ring: 0lbs; with Continual Flame cast on it
Blackened Silver Malleable Unholy Symbol of Asmodeous: 0lbs
Ring of Protection +1: 0lbs, +1 Deflection bonus, Ring slot
Amulet of Natural Armor +1: 0lbs, +1 Natural Armor, Neck slot
Cloak of Resistance +2: 1lb, +2 Resistance bonus on all saves, Shoulders slot
Incandescent blue Sphere Ion Stone: +2 enhancement bonus to Wisdom, Slotless
Phylactery of Negative Channeling: +2d6 Channeled negative energy, Headband slot
Ring Of Feather Falling
Gloves of Swimming and Climbing

Belt Pouch:
Wayfinder: 1lb, Cast light at will, slotless
Green and Pink Sphere Ion Stone: +2 enhancement bonus to Cha, +1 bonus on will saves while in Wayfinder, slotless (in Wayfinder)

Back Pack:
Bed Roll: 5lbs, Silk Rope: 5lbs, Waterskin: 4lbs, Rations (x4): 4lbs
Flint and Steel: 0lbs, Grappling Hook: 4lbs, Sunrods (x2), Whetstone: 1lb

Wands:
Wand of Cure Light Wounds: CL 1, Heal 1d8+1 hit points; 34 charges
Wand of Cure Moderate Wounds: CL 3, Heal 2d8+3 hit points; 42 charges
Wand of Infernal Healing: CL 1, Fast healing 1 for 10 rounds; 26 charges

Potions:
Lesser Restoration (x2): CL 3, Heal 1d4 damage on 1 ability score, Remove Fatigue

Scroll Case #:
Spell Name: 1lb, CL 0, effect