GM Bold Strider's PFS 01-37 The Beggar's Pearl (Subtier 1-2) (Inactive)

Game Master rpblue

Map is here.


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What are you wanting to know exactly? I figure that most of us are pretty familiar with how Darkness works.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

I'm familiar with the spell, but Lissa isn't and I didn't want to meta it. As such the important information that she needs how it's casts (namely on an object) and the fact that by covering the object with something that can block light, you can block the darkness effect. Heck, if any other character has ideas from further info about the spell, I'd love for them to hop on them as well.

Scarab Sages

Male NG Human (“Keleshite”) Druid (Menhir Savant) 1 | HP: -1/10| AC: 15 (11 Tch, 14 Fl) | CMB: +3, CMD: 14 | F: +4, R: +1, W: +5 | Init: +1 | Perc: +7, SM: +3 | Speed 20ft | Storm Burst: 6/6 | Spells: 1st—cure light wounds, obscuring mist[D], shillelagh (DC 14)| Active conditions: prone, unconscious | Re-roll (+1): 1/1 |

Continues being unconscious and unable to help.


That's fine. I'm just not sure what your plan is to counter the darkness at this point. Sifting through the trash and fungus-laden areas to find the one item that is enchanted with Darkness might take a while, though I guess you could get lucky.

Grand Lodge

Male Human Ranger-1 | AC-16 T-13 FF-13 | HP 16/16 | F+4, R+5, W+2 | CMB=3 CMD=16 | Init +5 | Perc +6

not with the rolls we have been throwing this entire game we can't!

G'Boar goes to the edge of darkness and takes cover behind some rubbish...

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Honestly? at the moment, I'm grasping at straws, trying to find some way to recover from this situation. Like using a blanket to cover the section of the floor, in hopes that it'll block out the darkness. I don't want to run, but that's rapidly looking like the only option. Seriously, This darkness is practically "Do you have a dwarf/half-orc? Pass/Fail dungeon."

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

Xarkyn will go to the edge of the darkness on the other corridor to see if she can see anything of value. If not she will report back to the others.

GM what is that blue radius line represent?

Sovereign Court

Male CG Human (Ulfen) Magus (Bladebound, Hexcrafter) 1 | HP: -1/13| AC: 15 (11 Tch, 14 Fl) | CMB: +3, CMD: 14 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +5, SM: +1 | Speed 30ft | Arcane Pool +1 2/4 | Spells: 0: Read Magic, Detect Magic, Mage Hand | 1st: Shocking Grasp x2] | Active conditions: | Arcane Pool Enhancement +1 |

On the plus side, the darkness has to have a duration. Maybe try to outwait it.

Grand Lodge

Male Human (Ulfen) Slayer 1 HP -9/12 | AC 16, T 12, FF 14 | Fort +3, Ref +4, Will +2 | Init +2 | Perception +6

Waiting it out might be best at this point. Xarkyn seems to have the best vantage point. She might hear if any bodies were to be dragged or moved. Be sure not to split up the party any further, though. Alone you'd be a prime target to pick off.

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

shhhhhhh don't give him any more ideas!

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

the blue radius is Volar's Obscuring Mist, I think it's close to fading away. We are out of rounds, right?

Lissa listens to Clara's quick rundown of the nature of darkness magic, as she pulls a healing wand out her bag, in hopes that the others can use it.

"I'm not sure anything I can think of will help.... anyone have any ideas before this cloud fades? Or a net perhaps?"


@Lissa: Yeah, this is one of those early season scenarios where the tactics are explicitly: "Spend the first round casting Darkness." Also, you are out of rounds, but I am still keeping a general track of time for the spell durations.

@Xarkyn: Obscuring Mist from Volar as Lissa stated.

Xarkyn creeps around the corner and stares at the Darkness unable to penetrate it with her eyes, but she hears scraping in the room, possibly the sound of metal scraping on rock, but it is very light and methodical.

Are you lot going to try and wait out the Darkness?

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

I guess we are....

With no other input, Lissa stares at the cloud of darkness, racking her head for something.... anything that would help deal with this mess.


The group awaits for the Darkness to fade and it does so after a few minutes. The scraping and movement inside the area behind the yellow filaments remains out of sight due to the curtains, but the hallway in front of it clears of Darkness.

The mite and Torvic cannot be seen from where you believe their last locations to be and your current vantage point leaves much to be desired if you are looking to find the others.

Warning: You lot are knowingly going back into this situation, so I won't hold any punches if you decide to keep going.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Uhh.... s%*#.....adding the mite to this mess, there's no way that's not a TPK.

The mite is gone.....likely gathered by that blue thing.....Which means it'll be up most likely. Lissa goes pale at that thought. Gods damn this place.

"I don't think we can deal with that mess, guys." Lissa quietly says. "The mite alone was a challenge... add it to the others and we won't survive. I don't want to leave Boris and the others behind, but jumping in there will kill us. I vote we pull out."

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

Xarkyn returns to the others. "can those fiends cast more darkness upon us like before?"


I don't think anyone successfully identified Derro to know that.

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

RPing with the others as she is a backwoods gal

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Lissa offers her wand to whomever can use it, so they can start by at least healing back up. Meanwhile, she relates her idea to try to at least save the other three.

I'm down 6, and Clara's down 2.

"So, Any volunteers?"

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

Xarkyn takes the wand and uses it on Lissa for as many times as Lissa needs. feel free to roll for your HP

"There now all better, shall we try one more time? And how. I do want to kill that scum."

Grand Lodge

Male Human Ranger-1 | AC-16 T-13 FF-13 | HP 16/16 | F+4, R+5, W+2 | CMB=3 CMD=16 | Init +5 | Perc +6

"I will go... What is the plan?"

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara listens to the plan.

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

"Ummm.... wait for the darkness to end...sneak in as best we can...hit the dwarf with everything we have all at once and pray for Desna's blessings...if darkness comes again we flee to fight another day...unless anyone else has anything better...?" Xarkyn says to the group.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

"I have no better idea." Clara says, sits down and waits.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

"No, we bait the midget away with one person, and while he's out of the room, we save the others. Once we have them up, we collectively get the hell out of here, and call for backup. We're really not equipped for dealing with the midget." Lissa repeats.

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

"Ok who is the bait? I can do it if need be and G'Boar can help you with the others. Where do you want me to try and lead the midget towards?"

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Lissa points up the lost hallway. "That-a-way. The rest of us will hide in the forge until you get him past here, then we'll run for the others. Any other questions, before we begin?"

And as Xarkyn said she'd cover this use...
cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

"OK, best get over to the forge now so i can sneak in and then run this way." Xarkyn tells the other three then moves slowly down the hallway towards the curtains...
Stealth: 1d20 + 5 ⇒ (2) + 5 = 7 wow, just wow


Before she reaches the yellow filaments, Xarkyn accidentally kicks a pebble and the thing skids and richochets off the floor, flinging itself under the hanging 'curtain'. The sound from the rock has likely given away her ploy, but perhaps she will risk it anyway.

There doesn't seem to be any reaction from inside the room however as Xarkyn freezes mid-sneak.

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

Xarkyn curses her luck.......waits for a while.....and then continues to move silently after her companions leave the area...
Stealth: 1d20 + 5 ⇒ (11) + 5 = 16

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Lissa scampers up the hallway, taking the roundabout way to reach their waiting point. I hope this works.....

@G'boar and Clara: Mind if I just move us all to the starting point for this attempt?

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

No, just move me.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

All yours, Xarkyn. Your move.

Grand Lodge

Male Human Ranger-1 | AC-16 T-13 FF-13 | HP 16/16 | F+4, R+5, W+2 | CMB=3 CMD=16 | Init +5 | Perc +6

no problem... I'm monotoring but RL has been monopolizing my time!

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

Xarkyn will move to the curtains using stealth and then take a peek. GM let me know if that last roll was sufficient to get to the curtains.


Perception against Xarkyn: 1d20 ⇒ 19

Xarkyn hears chittering in a foreign language as she tries to silently pull the curtain aside.

Aklo:
"You should have left me my new playthings!"

As she peers in, part of the room near the table appears coated in Darkness still as a rapidly approaching orb erupts from the area and engulfs the half elf woman.

Crossbow @ Xarkyn-13 FFAC: 1d20 + 5 ⇒ (19) + 5 = 24
Crossbow Confirmation @ Xarkyn-13 FFAC: 1d20 + 5 ⇒ (16) + 5 = 21
20% Concealment from Curtains - High Hits: 1d100 ⇒ 25

Damage: 2d6 ⇒ (4, 5) = 9

The group hears a cry as Xarkyn tumbles to the ground in a heap.

Initiative:
Lissa : 1d20 + 5 ⇒ (9) + 5 = 14
Clara : 1d20 + 2 ⇒ (1) + 2 = 3
G'Boar: 1d20 + 5 ⇒ (8) + 5 = 13
Xarkyn: 1d20 + 5 ⇒ (20) + 5 = 25
Derro: 1d20 + 6 ⇒ (1) + 6 = 7

Initiative:
1st: Xarkyn; Lissa; G'Boar
2nd: Derro
3rd: Clara

Status
Xarkyn @ 2/11 HP
Volar-Unconscious @ -1/10 HP
Boris-Unconscious @ -1/13 HP
Dariusz-Unconscious @ -9/13 HP
G'Boar @ 16/16 HP
Clara @ 8/10 HP
Lissa @ 10/11 HP (1 Non-Lethal)

Two failed Stealth checks against the Derro to approach the area plus he knows you are about in the complex. Sorry. :(

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

It happens. Why did she fall though?

Xarkyn activates her Judgement to gain Healing 1 as a swift action and then retraces her steps in the direction she came hoping to lure the fiend away... is the darkness on her? moving her 15 feet in the darkness if it is difficult terrain

Xarkyn HP:3 now


Ah, I forgot to account for Sneak Attack range and figured that the derro would likely be farther than 30' from you. With the Sneak Attack, you were bleeding out. You are still up though.

As to the Darkness, your choice. Traditionally, ammunition doesn't stick in a target. Can say the Darkness bolt passed through your shoulder or is stuck in your side. I leave it up to you, depending on what you want to do.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Lissa winces as she hears Xarkyn's involuntary cry, and bites back the urge to respond to it.

The plan is still in play.... I hope that she can draw it away.

And so, Lissa listens and waits for an opening to work with.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9 Or.... she's listening for the wrong thing....

If Lissa hears the Derro go after Xarkyn:

With the noise suggesting that the plan is actually working, Lissa slips down the passageway toward the curtains.
Stealth: 1d20 + 5 ⇒ (5) + 5 = 10


@G'Boar...

Grand Lodge

Male Human Ranger-1 | AC-16 T-13 FF-13 | HP 16/16 | F+4, R+5, W+2 | CMB=3 CMD=16 | Init +5 | Perc +6

The Ranger glances at his remaining companions wrapped in indecision; caught between the dichotomy of helping the others and self preservation. He tries to perceive what he can using all of his senses... wondering what to do next.
perception: 1d20 + 6 ⇒ (12) + 6 = 18

"How do you kill what you can not see?!"

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

"Not what, when.... that's the problem." Lissa mutters in frustration.

"If it was merely invisible, we'd have more options:dust, chalk, I can make puddles for tracking. This is denying us sight, and that isn't something I have an answer for right now. It's not taking the bait, so I'm out of ideas. If you have something in mind, I'm game. Past that..." She leaves the horrible idea of leaving up in the air.


Xarkyn never clarified if she wanted the darkness to stay on her, so I'll leave it to a dice roll. 1-Bolt on Ground/2-Bolt in Xarkyn: 1d2 ⇒ 1

Metal and wood clatters to the ground near the engulfed Xarkyn as she slowly moves through the darkness, trying to retreat towards the entrance.

1d20 ⇒ 5

The creature appears to move quietly through the lightless room and Lissa listens intently, but can't seem to hear anything, but luckily G'Boar is paying more attention as he believes that he hears the derro following Xarkyn.

In the darkness, this is confirmed as another loud twang can be heard echoing through the complex.

Crossbow @ Xarkyn-11 FFAC w/ Blinded Penalty: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 ⇒ 4

The bolt catches the fleeing Xarkyn and just barely nicks her leg, but it causes her to fall to the ground, slamming her head into the stone, knocking her unconscious. Her various wounds begin to bleed out.

Initiative:
1st: Xarkyn; Lissa; G'Boar
2nd: Derro
3rd: Clara

Status
Xarkyn-Bleeding Out @ -1/11 HP
Volar-Unconscious @ -1/10 HP
Boris-Unconscious @ -1/13 HP
Dariusz-Unconscious @ -9/13 HP
G'Boar @ 16/16 HP
Clara @ 8/10 HP
Lissa @ 10/11 HP (1 Non-Lethal)

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

well that ends that. her healing judgement ends when she goes unconscious.

Stabilize vs DC11: 1d20 + 2 ⇒ (3) + 2 = 5


@Xarkyn: Why did you only move 15' instead of a double move?

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

initially it was due to stealth. at the end it was due to her being in darkness which incurred a movement penalty.


You could still double move though, right. So 30'? I'm just wondering if you had enough movement to get around the corner.

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

yeah she could have. I failed to double move her out of stupidity or haste.


Alright, you made it out of the darkness, thus you don't have the Blinded penalty to AC, therefore the crossbow shot doesn't hit and you still have your actions.

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

Xarkyn will spend her combat turn peeking behind the corner waiting for signs of the darkness moving or the little bastard coming after her. Her intent is to keep either the darkness or the derro following her.

hp:4

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