GM Bold Strider's PFS 01-37 The Beggar's Pearl (Subtier 1-2) (Inactive)

Game Master rpblue

Map is here.


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Grand Lodge

Male Human Ranger-1 | AC-16 T-13 FF-13 | HP 16/16 | F+4, R+5, W+2 | CMB=3 CMD=16 | Init +5 | Perc +6

G'Boar quickly reassesses the advantage his enemies have over him and he retreats and rejoins the party as to not again have his flesh pierced by unseen projectiles!

acrobarics: 1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22


@G'Boar: You didn't move your token. I moved it for you.

Through the mist, Clara and Volar try to stay hidden as they can't see any change in the darkness' position, but it is another story for Xarkyn and G'Boar as the darkness follows the man and engulfs the pair in the darkness once more, though no crossbow bolt greets him.

In the darkness, you hear a cry in Dwarven.

Dwarven:
"Torturer! Ye will pay fer yer crimes!"

Torvic bellows and you can hear the dwarf man move loudly and take a swing with his battleaxe, but you hear it clang off the stone floor.

Perception check to find the derro in the darkness will be easier now.

Initiative:
1st: Xarkyn
2nd: Enemies (Goblin @ 6 damage; Blue Thing @ 3)
3rd: G'Boar; Volar; Clara; Lissa

Boris; Dariusz;

Active Effects
Darkness (x2); Obscuring Mist

Status
Volar @ 1/10 HP
Boris-Unconscious @ -1/13 HP
Dariusz-Bleeding Out @ -5/13 HP

Grand Lodge

Male Human (Ulfen) Slayer 1 HP -9/12 | AC 16, T 12, FF 14 | Fort +3, Ref +4, Will +2 | Init +2 | Perception +6

Stabilize: 1d20 + 1 - 5 ⇒ (3) + 1 - 5 = -1

You're doing fine, folks. It's slow-going, but we can take these sneaky bastards!

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

Xarkyn moves back 60 feet to escape the darkness hoping the natural lighting from the forges will counter the darkness...

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara, overstrained with the situation, desperately tries to move out of the darkness.
double move back to where she came from, if she still knows the direction, I moved Clara's token 6 squares to the N
Acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16

Scarab Sages

Male NG Human (“Keleshite”) Druid (Menhir Savant) 1 | HP: -1/10| AC: 15 (11 Tch, 14 Fl) | CMB: +3, CMD: 14 | F: +4, R: +1, W: +5 | Init: +1 | Perc: +7, SM: +3 | Speed 20ft | Storm Burst: 6/6 | Spells: 1st—cure light wounds, obscuring mist[D], shillelagh (DC 14)| Active conditions: prone, unconscious | Re-roll (+1): 1/1 |

Volar moves out towards the edge of the cloud of mist so see which way the moving darkness has gone.

acrobatics to move full speed: 1d20 - 2 ⇒ (12) - 2 = 10 Close one - phew!

question and possible standard action:
Is that a table that the goblin is behind? If it doesn't completely block then i'll range attack him.

storm burst attack vs touch: 1d20 + 1 ⇒ (17) + 1 = 18 damage: 1d6 ⇒ 4 nonlethal

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Lissa looks at the makeshift torch that she has for a second before skittering back toward the door of forge chamber. (double move to where my token is)

Please work, please work, please work...., are all the thoughts that are running though her head as she hesitantly pushes into the cloud of darkness.

If this works, and my calculations are correct, G'boar should have an open shot to the freaky little thing.


Volar:
You can't see him as the room is still coated in Darkness and that is the last location that G'Boar saw the goblin. It doesn't mean that he is still there.

The group moves about as Lissa runs into the Darkness with her new torch, but it seems the forge does not impart any magical nature to items lit ablaze.

Clara and Volar blindly stumble about in the black void as Lissa becomes enveloped by it. Xarkyn retreats to the magical forges in hopes that everyone will join her under the protection of the flames.

Initiative:
1st: Xarkyn
2nd: Enemies (Goblin @ 6 damage; Blue Thing @ 3)
3rd: G'Boar; Volar; Clara; Lissa

Boris; Dariusz;

Active Effects
Darkness (x2); Obscuring Mist

Status
Volar @ 1/10 HP
Boris-Unconscious @ -1/13 HP
Dariusz-Bleeding Out @ -6/13 HP

Scarab Sages

Male NG Human (“Keleshite”) Druid (Menhir Savant) 1 | HP: -1/10| AC: 15 (11 Tch, 14 Fl) | CMB: +3, CMD: 14 | F: +4, R: +1, W: +5 | Init: +1 | Perc: +7, SM: +3 | Speed 20ft | Storm Burst: 6/6 | Spells: 1st—cure light wounds, obscuring mist[D], shillelagh (DC 14)| Active conditions: prone, unconscious | Re-roll (+1): 1/1 |

As my turn was based on a mistake then I'll take the whole thing back but I'll just keep his check for moving full speed.

Volar moves to where he thinks the unconscious forms of his allies were.

Once there he feels around to try to find Boris' pack to recover his healing wand.

Grand Lodge

Male Human Ranger-1 | AC-16 T-13 FF-13 | HP 16/16 | F+4, R+5, W+2 | CMB=3 CMD=16 | Init +5 | Perc +6

G'Boar, hearing the sounds of combat from Torvic, reverses course to engage, hoping to use his senses of hearing and smell, as well as intuition and luck to strike the menace that is tormenting his party.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15
50% Chance to Hit: 2d50 ⇒ (24, 38) = 62

Masterwork Longsword Melee vs ??: 1d20 + 1 + 1 + 2 ⇒ (17) + 1 + 1 + 2 = 21
Damage?: 1d8 + 2 ⇒ (1) + 2 = 3


@G'Boar: I have no idea why you rolled 2d50 for the concealment.

Concealment-High Hits: 1d100 ⇒ 12

G'Boar stumbles through the room and moves towards the sounds of Torvic lashing out at the quiet derro, but his strong swing misses in the darkness.

Aklys @ G'Boar-11 FFAC w/ Blind Penalty: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 2d6 ⇒ (4, 2) = 6

As his sword slams into the ground, he feels a sharp piece of metal gouge his flesh and rip out a chunk, wounding his side.

As Volar stumbles about for his compatriots,

A twang echoes across the room as an arrow thuds into his back, felling the wildman.

Shortbow @ Volar-12 FFAC w/ Penalty: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 ⇒ 2

Those nearby hearing the clatter of wood on stone a bit aways from the scream of Volar that subsides into a gurgling.

Torvic continues his rampage, shouting about torture and the likely as his warhammer clangs all over the place.

Initiative:
1st: Xarkyn
2nd: Enemies (Blue Thing @ 3)
3rd: G'Boar; Clara; Lissa

Boris; Dariusz; Volar;

Active Effects
Darkness (x2); Obscuring Mist

Status
Volar-Bleeding Out @ -1/10 HP
Boris-Unconscious @ -1/13 HP
Dariusz-Bleeding Out @ -6/13 HP
G'Boar @ 10/16 HP

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

Is there anything Xarkyn can use from the forges to create a fire large enough and transport it towards the darkness to negate some of the darkness? Like a wheelbarrow and pile it up with burning wood?

Grand Lodge

Male Human (Ulfen) Slayer 1 HP -9/12 | AC 16, T 12, FF 14 | Fort +3, Ref +4, Will +2 | Init +2 | Perception +6

Stabilize: 1d20 + 1 - 6 ⇒ (10) + 1 - 6 = 5

-Posted with Wayfinder

Scarab Sages

Male NG Human (“Keleshite”) Druid (Menhir Savant) 1 | HP: -1/10| AC: 15 (11 Tch, 14 Fl) | CMB: +3, CMD: 14 | F: +4, R: +1, W: +5 | Init: +1 | Perc: +7, SM: +3 | Speed 20ft | Storm Burst: 6/6 | Spells: 1st—cure light wounds, obscuring mist[D], shillelagh (DC 14)| Active conditions: prone, unconscious | Re-roll (+1): 1/1 |

Stabilization: 1d20 + 2 - 1 ⇒ (17) + 2 - 1 = 18

Time for a nap again...

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara continues to stumble through the darkness, feeling her way along the wall towards the exit. and very likely provoking an Aoo

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

@Xarkyn- I actually just tried the lesser version of that. the problem is that we need magical light that's more potent then the darkness effect that the freaky little thing is outputting, and lighting something from the forge doesn't cut it. We need to get it near the forge and the hopefully that'll counter the bloody darkness.

"Damnit!" Lissa curses as the makeshift torch fails to work as she hoped. "We need to pull it farther back still!" And with that Lissa slides back into the forge room and heads toward the lighted center section of the room.


Volar's body quickly clots and prevents further blood loss as Dariusz continues to bleed out, staining the floor a deep crimson, though light would be needed to see that.

Lissa yells to the party to retreat as Clara follows that order, but she finds something lashing out at her as she stumbles through the darkness.

AoO @ Clara-10 FFAC w/ Penalties: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 2d6 ⇒ (2, 1) = 3

Initiative:
1st: Xarkyn
2nd: Enemies (Blue Thing @ 3)
3rd: G'Boar; Clara; Lissa

Boris; Dariusz; Volar;

Active Effects
Darkness (x2); Obscuring Mist

Status
Volar-Unconscious @ -1/10 HP
Boris-Unconscious @ -1/13 HP
Dariusz-Bleeding Out @ -7/13 HP
G'Boar @ 10/16 HP
Clara @ 7/10 HP

Grand Lodge

Male Human Ranger-1 | AC-16 T-13 FF-13 | HP 16/16 | F+4, R+5, W+2 | CMB=3 CMD=16 | Init +5 | Perc +6

The ranger, his senses failing him, retreats back to the forges...

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

Xarkyn will reposition herself on the other side of the forge.


@G'Boar: Can you please move your token when you act?

Clara, still enveloped by the Darkness, hears a twang as a quarrel flies, unbeknownst to her, through the air at her chest.

Crossbow @ Clara-10 FFAC w/ Penalties: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d6 ⇒ (1, 1) = 2 Fortitude Save against Poison

The quarrel flies off center and pierce her shoulder instead, only slightly wounding her as the shot was clean and the bolt went through her instead of lodging and causing issues.

Torvic, unhindered by the Darkness continues to wildly bellow and swing his hammer, but is still just more of a pain in the ass, rather than an actual threat.

The darkness doesn't seem to encroach into the room, but you can't tell if the Derro has tried to do so, so the theory about the forges is still untested.

Initiative:
1st: Xarkyn
2nd: Enemies (Blue Thing @ 3)
3rd: G'Boar; Clara; Lissa

Boris; Dariusz; Volar;

Active Effects
Darkness (x2); Obscuring Mist

Status
Volar-Unconscious @ -1/10 HP
Boris-Unconscious @ -1/13 HP
Dariusz-Bleeding Out @ -7/13 HP
G'Boar @ 10/16 HP
Clara @ 5/10 HP

Grand Lodge

Male Human (Ulfen) Slayer 1 HP -9/12 | AC 16, T 12, FF 14 | Fort +3, Ref +4, Will +2 | Init +2 | Perception +6

Stabilize: 1d20 + 1 - 7 ⇒ (2) + 1 - 7 = -4

-Posted with Wayfinder

Scarab Sages

Male NG Human (“Keleshite”) Druid (Menhir Savant) 1 | HP: -1/10| AC: 15 (11 Tch, 14 Fl) | CMB: +3, CMD: 14 | F: +4, R: +1, W: +5 | Init: +1 | Perc: +7, SM: +3 | Speed 20ft | Storm Burst: 6/6 | Spells: 1st—cure light wounds, obscuring mist[D], shillelagh (DC 14)| Active conditions: prone, unconscious | Re-roll (+1): 1/1 |

I'm still calling in a few times a day even while Volar is... sleeping. Good luck guys!

Grand Lodge

Male Human Ranger-1 | AC-16 T-13 FF-13 | HP 16/16 | F+4, R+5, W+2 | CMB=3 CMD=16 | Init +5 | Perc +6

G'Boar meets up with Xarkyn and readies his bow to attack, if he can make visual contact.
The kilted ranger takes his last CLW potion as he pulls the bolt from his side.

CLW Potion: 1d8 + 1 ⇒ (7) + 1 = 8

Sovereign Court

Male CG Human (Ulfen) Magus (Bladebound, Hexcrafter) 1 | HP: -1/13| AC: 15 (11 Tch, 14 Fl) | CMB: +3, CMD: 14 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +5, SM: +1 | Speed 30ft | Arcane Pool +1 2/4 | Spells: 0: Read Magic, Detect Magic, Mage Hand | 1st: Shocking Grasp x2] | Active conditions: | Arcane Pool Enhancement +1 |

I'm still here as well! I've been aching to give my two cents but I don't want to take away your agency nor provide out of game knowledge you probably already have. So fight on! I was planning on getting another wand of ClW anyway :P

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Keep calm, Lissa, keep calm....we can do this..... please, Mother Moon, let us do this! Lissa takes a deep breath and bellows toward the hallway. "Torvic! Get in here!" And with that, the sounds of surf crashing against a cliff side echo around Lissa as motes of water gather around Lissa before collasping to her hand(Gather power, move action). With some effort, she watches and waits.....

If Lissa gets a clean shot at the Derro:

Extended range(+1 burn) and gather power(-1 burn) means no burn)
Kinetic Blast: 1d20 + 3 ⇒ (1) + 3 = 4
Kinetic damage: 1d6 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Fortitude: 1d20 + 1 ⇒ (6) + 1 = 7

Clara feels the bolt striking her shoulder. Even if the wound is not big, she feels that the bolt was not a common one. She retreats further, hoping to get out of darkness soon. Once outside she follows Lissa and G'Boar.

Could somebody double move my token, please? I'm on the mobile.


The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider

The poisoned bolt begins to take its toll on Clara as she begins to feel weakened.

Strength Damage: 1d2 ⇒ 1

Dariusz keeps bleeding out as Lissa and G'Boar group up. The former prepares a blast if she can see the derro and the latter heals his wounds with a potion.

Xarkyn is up.

-Posted with Wayfinder

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

Xarkyn moves next to the other three near the forge and asks..."Now what? Blast this darkness!"


The derro moves forward but finds that the darkness does not move into the room with him, he quickly retreats back into the darkness which doesn't seem to extend beyond the doorway.

As soon as he shows himself, Lissa launches a volley of coalesced water at the creature, but it ends up splattering against the wall of the pit near the derro.

From the darkness, a quarrel flies through the air, unexpectedly.

Crossbow @ Lissa-13 FFAC: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 1d6 ⇒ (6) + (2) = 8

The bolt slams into Lissa's shoulder as she feels the poison-coated tip begin to take effect.

Initiative:
1st: Xarkyn
2nd: Enemies (Blue Thing @ 3)
3rd: G'Boar; Clara; Lissa

Boris; Dariusz; Volar;

Active Effects
Darkness (x2); Obscuring Mist

Status
Volar-Unconscious @ -1/10 HP
Boris-Unconscious @ -1/13 HP
Dariusz-Bleeding Out @ -7/13 HP
G'Boar @ 16/16 HP
Clara @ 5/10 HP (Poison- 3/4 remaining [1 Str Damage])
Lissa @ 2/11 HP (1 Non-Lethal)

Pending
Lissa - Fortitude Save against Poison

Grand Lodge

Male Human Ranger-1 | AC-16 T-13 FF-13 | HP 16/16 | F+4, R+5, W+2 | CMB=3 CMD=16 | Init +5 | Perc +6

"Does no one have a damned Wayfinder to fight this cursed darkness?!!" the ranger bellows as he reflex shoots at the figure who briefly enters the room.

Longbow Atk Vs Derro: 1d20 + 1 + 3 + 1 ⇒ (2) + 1 + 3 + 1 = 7
Damage?: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

Xarkyn steps in front of G'Boar and sends an arrow in the same direction towards the Darro who briefly entered the room...

LB ATK: 1d20 + 3 ⇒ (8) + 3 = 11
Miss chance; high is good: 1d100 ⇒ 94
DMG: 1d8 ⇒ 2

and miss most likely

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Okay, if he fired from the doorway, he doesn't get sneak attack damage. That's more then 30 feet away. So, assuming the 6 damage, that means I should be at 5/11 with 1 non-lethal
Fort save: 1d20 + 5 ⇒ (19) + 5 = 24

Lissa gasps in pain as the bolt strikes. "I tried mine, G'boar. The darkness was too potent for that," she replies, using the question as something to focus on that isn't the pain from the shot. "The forge is more powerful then the darkness, though. We NEED to get the bastard in this room!" And with that, She slips back a little past Clara, then summons a mass of water with another surf crash, and hurls it toward the door, using the noise that Torvic is making and the fact the gods-forsaken bastard stepped into the room then back out to guess where to aim.

Kinetic Blast: 1d20 + 3 ⇒ (4) + 3 = 7
concealment, 51-100 is a hit: 1d100 ⇒ 66
Kinetic damage: 1d6 + 4 ⇒ (6) + 4 = 10


@Lissa: You are right. It is only 6 damage. Sorry about that.

Lissa, Xarkyn and G'Boar send a volley back at the darkness, but their attacks are subpar and clatter against the surrounding walls and floor.

Initiative:
1st: Xarkyn
2nd: Enemies (Blue Thing @ 3)
3rd: G'Boar; Clara; Lissa

Boris; Dariusz; Volar;

Active Effects
Darkness (x2); Obscuring Mist

Status
Volar-Unconscious @ -1/10 HP
Boris-Unconscious @ -1/13 HP
Dariusz-Bleeding Out @ -7/13 HP
G'Boar @ 16/16 HP
Clara @ 5/10 HP (Poison- 3/4 remaining [1 Str Damage])
Lissa @ 5/11 HP (1 Non-Lethal)

Pending
Clara - Fortitude Save against Poison

Grand Lodge

Male Human (Ulfen) Slayer 1 HP -9/12 | AC 16, T 12, FF 14 | Fort +3, Ref +4, Will +2 | Init +2 | Perception +6

Stabilize: 1d20 + 1 - 8 ⇒ (14) + 1 - 8 = 7

Still here. I already make the check at minus 7 last round, so this round should put me at -9 if I am correct.

Scarab Sages

Male NG Human (“Keleshite”) Druid (Menhir Savant) 1 | HP: -1/10| AC: 15 (11 Tch, 14 Fl) | CMB: +3, CMD: 14 | F: +4, R: +1, W: +5 | Init: +1 | Perc: +7, SM: +3 | Speed 20ft | Storm Burst: 6/6 | Spells: 1st—cure light wounds, obscuring mist[D], shillelagh (DC 14)| Active conditions: prone, unconscious | Re-roll (+1): 1/1 |

I'm still here. Keep going guys you're doing great for such a horrible situation/

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

still here and missing due to the darkness...

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara uses her shortbow to shoot into the darkness.

Shortbow: 1d20 + 2 ⇒ (4) + 2 = 6
Miss Chance, low misses: 1d100 ⇒ 25

Fort. vs. Poison: 1d20 + 1 ⇒ (11) + 1 = 12


Clara joins in on the fun and fires off an arrow into the pitch-black sphere, but her arrow also seems to clatter along uselessly.

Dariusz:
Your body seems to stop bleeding out, but you are unconscious so you aren't sure why...

No arrow erupts from the darkness as Clara feels the poison continue to ravage her body.

Strength Damage: 1d2 ⇒ 2

Initiative:
1st: Xarkyn
2nd: Enemies (Blue Thing @ 3)
3rd: G'Boar; Clara; Lissa

Boris; Dariusz; Volar;

Active Effects
Darkness (x2); Obscuring Mist

Status
Volar-Unconscious @ -1/10 HP
Boris-Unconscious @ -1/13 HP
Dariusz-Unconscious @ -9/13 HP
G'Boar @ 16/16 HP
Clara @ 5/10 HP (Poison- 2/4 remaining [3 Str Damage])
Lissa @ 5/11 HP (1 Non-Lethal)

Pending
Clara - Fortitude Save against Poison

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Is Torvic still hollering?


Sort of, I forgot to deal with him. The hollering gets fainter for the moment as if the derro is moving farther back into the hallway, but then Torvic's noise stops all of the sudden.

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Fort vs. Poison: 1d20 + 1 ⇒ (2) + 1 = 3

Clara, feeling the poison weakening her body, continues to shoot into the darkness, hoping the arrow finds a target this time.

Shortbow: 1d20 + 2 ⇒ (4) + 2 = 6
Miss chance, low misses: 1d100 ⇒ 9 -.-

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

"I am going around the other side of the hallway to see if it is better through there." Xarkyn tells the others and she moves towards the west.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Now what, now what, now what... Lissa's expression is now one of near panic. "Does anyone know anything about the working of darkness magic like this?" She finally blurts out, at a loss on how to continue. I'd be fine with just grabbing the others and running...
Hearing Torvic's fading cries, moves along the forge edge, and looks for anything that she can target from.

Grand Lodge

Male Human Ranger-1 | AC-16 T-13 FF-13 | HP 16/16 | F+4, R+5, W+2 | CMB=3 CMD=16 | Init +5 | Perc +6

G'Boar cautiously follows the retreating blackness arrow at the ready.


There is no 'retreating blackness'. You just heard the derro move back further into the darkness. He likely left whatever was enchanted with the Darkness at that entrance before retreating back towards his lab.

Unless you plan on boldly striding into the darkness, combat is essentially over and the unconscious/bleeding out group could potentially perish. There is at least two more minutes of existing darkness.

Scarab Sages

Male NG Human (“Keleshite”) Druid (Menhir Savant) 1 | HP: -1/10| AC: 15 (11 Tch, 14 Fl) | CMB: +3, CMD: 14 | F: +4, R: +1, W: +5 | Init: +1 | Perc: +7, SM: +3 | Speed 20ft | Storm Burst: 6/6 | Spells: 1st—cure light wounds, obscuring mist[D], shillelagh (DC 14)| Active conditions: prone, unconscious | Re-roll (+1): 1/1 |

If the conscious characters carry on this fight they risk their lives and a full on TPK. I just want to say that whatever choice you guys make is fine by me. I know my character can't decide anything but as a player i wanted to at least let you know that whatever the outcome we can certainly say we tried our best.

Sovereign Court

Male CG Human (Ulfen) Magus (Bladebound, Hexcrafter) 1 | HP: -1/13| AC: 15 (11 Tch, 14 Fl) | CMB: +3, CMD: 14 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +5, SM: +1 | Speed 30ft | Arcane Pool +1 2/4 | Spells: 0: Read Magic, Detect Magic, Mage Hand | 1st: Shocking Grasp x2] | Active conditions: | Arcane Pool Enhancement +1 |

I agree. It seems like you could wait out the darkness, so don't go and get yourselves killed. Also, I don't know if this has any bearing on PbP but I have the feeling we would be well over the 4 hour limit these scenarios usually have.

Liberty's Edge

Female
ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]
Wild Elf
Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15
Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

I stated before Xarkyn would go and see if the tunnel to the right offered more visibility before the GM ended the combat phases, will you allow her to move all the way forward to where she sees the darkness and then go back to the others?


The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider

@Xarkyn: Sounds fine.

-Posted with Wayfinder

Grand Lodge

Female Human Investigator 1 HP 10/10; AC 15; TCH 13; FF 12; F +1; R +5; W +2; CMB+1; CMD 14; Speed 30FT; Init +2; Perception +6

Clara tries to recall information about darkness and magic
Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23

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