Nature Warden

Xarkyn Wildmoon's page

125 posts. Organized Play character for qwerty1971.


Full Name

Xarkyn Wildmoon

Race

Wild Elf

Skills:
Nature +19; Arcana +15; Disable Device +18; Survival +9; Spellcraft +15; Sleight of Hand +15

Classes/Levels

Alchemist 7 / Ranger 1 (HP:52/52)(AC: 20 FF: 16 T: 15)(F: +8 R: +11 W: +3)(Init: +10)(Perception: +13)

Gender

Female

ATK:
[dice=CLB+PBS]1d20+10[/dice]...[dice=DMG]1d8+4[/dice] //[dice=Bomb+PBS]1d20+12[/dice]...[dice=DMG Fire DC18]3d6+6[/dice]

Size

BAB: +5; CMB: +6; CMD: 23

Alignment

NG

Deity

Elven Pantheon

Languages

Ancient Osiriani, Celestial, Common, Elven, Sylvan

Occupation

[dice=Craft Alchemy]1d20+9[/dice]

Strength 14
Dexterity 18
Constitution 12
Intelligence 20
Wisdom 12
Charisma 7

About Xarkyn Wildmoon

Xarkyn Wildmoon
Female elf alchemist (beastmorph) 7/ranger (freebooter, toxophilite, trapper) 1 114768-18
NG Medium humanoid (elf)
Init +10; Senses low-light vision; Perception +13 (+14 to find traps)
Aura freebooter's bane (1 ft.)
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Defense:

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AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp 52 (7 HD; 6d8+1d10+13)
Fort +8, Ref +11, Will +3; +2 vs. enchantments
Immune sleep

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Offense:

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Speed 30 ft.
Melee machete +7 (1d6+2/19-20)
Ranged +1 adaptive darkwood composite longbow +10/+10 (1d8+4/×3) or
bomb +12 (3d6+6 fire) or
frost bomb +12 (3d6+6 cold) or
throwing axe +10 (1d6+3)
Special Attacks bomb 13/day (3d6+5 fire, DC 18)
[dice=Bombs+PBS vs touch AC; Excluding 5 squares]1d20+12[/dice]…[dice=DMG]3d6+6[/dice]
[dice=CLB+PBS] 1d20+10[/dice]…[dice=DMG]1d8+4[/dice]
MUTAGEN: DEX +4, ranged ATK +2, REF +2, WIS -1, AC +2, Fly, Darkvision

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Alchemist (Beastmorph) Extracts Prepared:

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Alchemist (Beastmorph) Extracts Prepared (CL 6th; concentration +11)
2nd—alchemical allocation[APG], barkskin, lesser restoration, see invisibility
1st—cure light wounds, enlarge person (DC 16), monkey fish[ACG], shield (2), targeted bomb admixture[UC]

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Active Buffs:

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*
*
*
*
*

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Statistics:

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Str 14, Dex 18, Con 12, Int 20, Wis 12, Cha 7
Base Atk +5; CMB +7; CMD 22

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Feats:

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Additional Traits, Alertness, Extra Bombs[APG], Extra Discovery[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Throw Anything
*Skill Focus (Knowledge [nature]) boon from chronicle

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Traits:

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firebug, pragmatic activator, rice runner, warrior of old

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Skills=56:

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Acrobatics +15, Appraise +9, Bluff -1, Climb +6, Craft (alchemy) +9 (+15 to create alchemical items), Disable Device +16, Fly +8, Handle Animal +2, Heal +5, Intimidate +2, Knowledge (arcana) +13, Knowledge (dungeoneering) +9, Knowledge (nature) +13, Perception +13, Ride +8, Sense Motive +3, Sleight of Hand +12, Spellcraft +14 (+16 to identify magic item properties), Stealth +10, Survival +5, Swim +6, Use Magic Device +14; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Ancient Osiriani, Celestial, Common, Draconic, Elven, Orc, Sylvan Tien

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Gear:

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potion of cure serious wounds; +2 darkleaf cloth Studded Leather armor[UC], +1 adaptive darkwood composite longbow (+1 Str), durable arrows (20), blunt arrows[APG] (20), machete, throwing axe, admixture vial[UE], belt of incredible dexterity +2, bracers of archery, lesser, headband of vast intelligence +2, ring of protection +1, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 48 gp

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Special Abilities:

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alchemy (alchemy crafting +6), arrow-splitter, beastform mutagen, discoveries (frost bomb, infusion, precise bombs [5 squares], tumor familiar[UM]), elven magic, mutagen (+4/-2, +2 natural armor, 60 minutes), poison use, track +1, trapfinding +1

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Racial Abilities :

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Alchemy +6 (Su) +6 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Arrow-Splitter (Ex) +1 bonus on ranged attack rolls vs. creatures or objects 2 or more size cat smaller than you.
Bomb 3d6+5 (13/day, DC 18) (Su) Thrown Splash Weapon deals 3d6+5 fire damage.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Freebooter's Bane +1 (Ex) +1 to hit & damage vs. chosen target.
Frost Bomb (DC 18) (Su) Bomb deals cold damage and staggers foe next round (Fort neg).
Improved Beastform Mutagen Mutagen grants two beast shape I abilities.
Infusion Create an extract can be used by anyone but takes up a slot until used.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 18) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 60 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (Su) Exclude up to 5 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Magic Item Placement:

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Belt: belt of incredible dexterity +2
Hands:
Head: headband of vast intelligence +2 (Acrobatics / Orc)
Neck:
Ring 1: ring of protection +1
Ring 2:
Shoulders:
Wrists: bracers of archery, lesser

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Background:

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Xarkyn is of medium height but broad shouldered. She looks like a woodland elf armed with a longbow and dressed in leathers. Actually, she is an Alchemist in the service to the Elven Pantheon. She grew up in the wilds of Varisia to a wood elf clan and was raised in the ways of the forest. She is generally silent and distrustful of others but once friendship is earned, she is loyal.

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Planned Progression:

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1: Alchemist
2: Alchemist
3: Alchemist
4: Ranger
5-12: Alchemist

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PP Spent:

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