
|  Harkuf Tombguard | 
 
	
 
                
                
              
            
            Harkuf takes another swing at the esobok, really trying to put some oomph in his hammer.
Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

| Teos Oldwise | 
 
	
 
                
                
              
            
            Teos huffs in annoyance.
Grapple rules, confusing people since 1st edition...

| Seherab Menedes Glyphkeeper | 
 
	
 
                
                
              
            
            Seherab steps into flank and stabs! If the creature is still up.
+1 dagger piranha strike: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 
damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9

| Ankhef Glyphkeeper | 
 
	
 
                
                
              
            
            SpearAoO: 1d20 + 6 + 2 + 4 ⇒ (19) + 6 + 2 + 4 = 31
Spear Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Spear Stab: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Spear Damage: 1d8 + 4 ⇒ (3) + 4 = 7

|  Harkuf Tombguard | 
 
	
 
                
                
              
            
            "Ha-HAR! Ya see me pound that thing!?" Harkuf's joy carries him on as he steps forward to the remaining creature and tries to pound it as well.
Hammer Time: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

| Teos Oldwise | 
 
	
 
                
                
              
            
            in the interest of moving on...
Teos goes for a butterfly into a double underhanded suplex...
cmb to reverse grapple: 1d20 + 9 ⇒ (10) + 9 = 19

| GM Tektite | 
 
	
 
                
                
              
            
            No, I think I have a pretty firm understanding of the grapple rules, what I don't have, anymore, is a good memory. I forgot about the pin.
The 17 would not have been good enough to break the grapple.
As the esobok struggles to break free from Teos' iron grip, the party descend on the psycopomp, kicking and stabbing it to death!
Out of Combat

| Seherab Menedes Glyphkeeper | 
 
	
 
                
                
              
            
            Seherab moves back to the woman to check on her. "Should we wake her? Take her to the priests? Brother Teos, Ankhef, why don't you have a look at her?"

| Teos Oldwise | 
 
	
 
                
                
              
            
            Twos shrugs, having displayed no affinity for the healing arts in the past. Nevertheless he looks the woman over.
heal: 1d20 + 3 ⇒ (1) + 3 = 4

| Seherab Menedes Glyphkeeper | 
 
	
 
                
                
              
            
            "Let's take her back to the temple then," Seherab says as he starts to pull the woman up into a fireman's carry.

| Ankhef Glyphkeeper | 
 
	
 
                
                
              
            
            "Better to get her on her own feet with the countless dangers.."
Ankhef will pull out the clw wand and tap her until awake.
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (5) + 1 = 6

| Teos Oldwise | 
 
	
 
                
                
              
            
            Teos nods and follows.
Tell holy men of servants? he hesitantly signs to the others, dubious of the wisdom of making such a revelation.

|  Harkuf Tombguard | 
 
	
 
                
                
              
            
            Harkuf gives Teos a nod. "Aye, I think we ought to alert someone. Yeah, once she's up an feelin' alright, I say we get her to a temple, or somewhere else that may be safer."
Harkuf spits on the ground and takes a few steps to peek outside through the door. "Ain't no way just the for of us can handle whatever is happening. We need some help."

| GM Tektite | 
 
	
 
                
                
              
            
            Carrying the woman back to the temple, you find a priest who heals her and brings her back to consciousness. She thanks the party profusely for saving her, then bids you goodbye.
Heading back out into the city, you move toward the gate between the Living City and the Necropolis. Sturdy doors of iron and bronze stand in the high sandstone wall, barring entry to and egress from the city's necropolis. Barred windows in the gates offer brief glimpses of what lies beyond.
A young acolyte of Pharasma and several town guards currently watch the necropolis gates, behind which a mob of undead creatures can be heard groaning and pounding on the metal. The acolyte holds up a hand as the party approaches. "Citizens, please return to your homes. This is no place for the inexperienced."

| Seherab Menedes Glyphkeeper | 
 
	
 
                
                
              
            
            "Sounds like exactly the place we should be then." Seherab adds.
Diplomacy assist: 1d20 - 1 ⇒ (15) - 1 = 14

| Ankhef Glyphkeeper | 
 
	
 
                
                
              
            
            Ankhef explains patiently.
"We are experienced explorers and adventurers. We have been helping where we can, but are yet to understand the breadth of the situation or where we can do more beyond helping what citizens we come across."
Take 10 Diplomacy => 20

| Teos Oldwise | 
 
	
 
                
                
              
            
            Teos silently flexes to show the groups commitment to the cause of slaying undead, looking slightly like the caricatures of the pharaohs that are prevalent upon the walls of Osirion tombs.
aid: 1d20 - 2 ⇒ (13) - 2 = 11

| GM Tektite | 
 
	
 
                
                
              
            
            The woman nods, finally understanding. "Ah, I see. Welcome then. At the moment, we are merely monitoring the gate. It seems to be holding againt the mass of undead on the other side." As she says this, you notice a shadow pass through the gate and floats toward the acolyte. She stumbles backward. "Wha...what is that!?"
H: 1d20 + 2 ⇒ (14) + 2 = 16
S: 1d20 + 3 ⇒ (7) + 3 = 10
T: 1d20 + 2 ⇒ (19) + 2 = 21
B: 1d20 + 1 ⇒ (1) + 1 = 2
Sh: 1d20 + 4 ⇒ (17) + 4 = 21
Touch Attack vs Acolyte FF: 1d20 + 6 ⇒ (9) + 6 = 15
STR damage: 1d6 + 2 ⇒ (3) + 2 = 5
The shadow crosses the courtyard and moves directly toward the woman, touching her. She screams in pain as the strength is sucked form her body!
Intiative:
Shadow
Teos
Ankhef
Harkuf
Seherab
Acolyte
Party up!

| Seherab Menedes Glyphkeeper | 
 
	
 
                
                
              
            
            Knowledge (religion): 1d20 + 8 + 1d6 ⇒ (6) + 8 + (6) = 20
I need to put a few more ranks in Religion for this AP!
Seherab works around to cut the shadow off, pulling out his magical dagger. He studies it for a moment before leaping, also waiting to see if Ankhef can take control of it.
Move action with draw weapon, then move-action study.

| Teos Oldwise | 
 
	
 
                
                
              
            
            Seeing the shade break free, Teos rushes up quickly to strike the abomination. He centers himself as he does, and wreathes his fist in fire as well.
Ki to AC
magical fist: 1d20 + 7 ⇒ (12) + 7 = 19
1d8 + 4 ⇒ (1) + 4 = 5 plus fire: 1d6 ⇒ 2

|  Harkuf Tombguard | 
 
	
 
                
                
              
            
            Harkuf takes a step back and mutters a prayer. Suddenly, his empty fist is engulfed in flame.
Cast produce flame.

| GM Tektite | 
 
	
 
                
                
              
            
            Karkuf casts a spell!
The acolyte stumbles backward and channels positive energy to harm the undead!
Channel: 1d6 ⇒ 2
1d20 ⇒ 5
Touch vs Teos: 1d20 + 6 ⇒ (16) + 6 = 22
STR damage: 1d6 + 2 ⇒ (4) + 2 = 6
The raging shadow turns on Teos, reaching out to touch the monk with it strength draining, icy grasp!
Party up!

| Teos Oldwise | 
 
	
 
                
                
              
            
            I'm going to be generous to myself and assume the mage armor is still up, or that we reupped it before heading into the fire. Combined with the ki, that misses
Teos feeling the icyness of death brush his soul, goes on the defensive, focusing on dodging blows as he throws his punches.
defensive: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12 
magic: 1d8 + 4 ⇒ (4) + 4 = 8
defensive: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4 
magic: 1d8 + 4 ⇒ (6) + 4 = 10

| Seherab Menedes Glyphkeeper | 
 
	
 
                
                
              
            
            Seherab notes a weak spot in the shadow's defenses and leaps forward to stab with his dagger.
+1 dagger piranha strike: 1d20 + 5 + 2 + 2 ⇒ (19) + 5 + 2 + 2 = 28 
damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Round 1/3 studied combat

| GM Tektite | 
 
	
 
                
                
              
            
            Teos punches twice at the shadow, but misses, twice! Mage armor up is fine.
Seherab sees an opening and his blade snakes forward, striking the shadow! Seherab realizes this creature is a shadow, though it seems to be of an advanced species of undead. He knows that aside from being incorporeal, shadows are resistant to channeling, and if one completely drains the strength from its target, the target will die, then shortly after rise as a shadow itself.
Harkuf and Ankhef

| Seherab Menedes Glyphkeeper | 
 
	
 
                
                
              
            
            if one completely drains the strength from its target, the target will die, then shortly after rise as a shadow itself.
As Karn knows all too well [evil GM laugh].

| Ankhef Glyphkeeper | 
 
	
 
                
                
              
            
            Ankhef will cast Cure moderate wounds and walk up and touch the creature.
Touch Attack: 1d20 + 5 ⇒ (15) + 5 = 20
CMW: 2d8 + 4 ⇒ (1, 4) + 4 = 9
Will DC 16 (Almost forgot my +1 DC from Spell Focus: Conjuration)

| GM Tektite | 
 
	
 
                
                
              
            
            Cupping the small ball of flame in his hand, Harkuf moves up to touch the shadow!
MTA: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
The flames lick up the side of the shadow, causing it shirk away!
Channel: 1d6 ⇒ 2
1d20 ⇒ 13
The acolyte channel positive energy once more, but once more, it has little effect on the shadow.
Touch vs Teos: 1d20 + 6 ⇒ (9) + 6 = 15
STR damage: 1d6 + 2 ⇒ (2) + 2 = 4
The shadow reaches out touch Teos, but misses!
Party up!

| Seherab Menedes Glyphkeeper | 
 
	
 
                
                
              
            
            Seherab stabs the shadow from behind again!
+1 dagger piranha strike: 1d20 + 5 + 2 + 2 ⇒ (17) + 5 + 2 + 2 = 26
damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Round 2/3 studied combat

| Teos Oldwise | 
 
	
 
                
                
              
            
            The monk continues to whirl and lash out at the ghostly figure, his fists striking the nothingess - and causing it to dissolve!
defensive,flank: 1d20 + 6 - 4 + 2 ⇒ (9) + 6 - 4 + 2 = 13 
magic: 1d8 + 4 ⇒ (2) + 4 = 6 -> 3 vs. incorp
defensive,flank: 1d20 + 6 - 4 + 2 ⇒ (14) + 6 - 4 + 2 = 18 
magic: 1d8 + 4 ⇒ (1) + 4 = 5 -> 2 vs. incorp
AC 26 v incorporeal touch

| GM Tektite | 
 
	
 
                
                
              
            
            Teos punches twice, but misses!
MTA: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Harkuf tries to burn the shadow, but misses!
1d6 ⇒ 6
1d20 ⇒ 7
The acolyte channels one more, this time harming the shadow greatly!
The shadow dissipates with a moaning roar of fury!
Out of Combat!
The acolyte nearly collapses to her knees as the shadow disappears. "Thank you all! I could not have handled the creature myself." She reaches into her pack and withdraws a letter and a wand. "This wand is for you, in thanks. It is a fully charged wand of healing. (CLW 50 chrgs) I ask that you deliver this letter to the Grand Mausoleum, while I see to my men."
Assuming you deliver the letter.
After delivering the letter, the priests give the party a package of supplies to return to Bal, the acolyte. Delivering the supplies to her, she smiles and thanks you. "While you were gone, some of the local residents gathered together a reward for your heroic efforts." She hands over the reward consisting of 5 pp, 483 gp, 358 sp, a gold ring worth 35 gp, and an outlandish silk hat, donated by the local haberdasher, worth 75 gp.
------------
Returning to the streets, you find the level of panic has somewhat subsided as you occasionally spot residents beginning to clean up the wreckage wrought by the undead. The residents wave and occasionally give you a half-smile of hope. As you turn a corner, you are greeted with a confused, frenzied flurry of motion as a small bird wearing a plaque mask twitters around you. It exclaims in a variety of languages and occasional babble.

| Taran Starmetal | 
 
	
 
                
                
              
            
            sense motine: 1d20 + 3 ⇒ (14) + 3 = 17
Teos swats uselessly at the annoying messenger.

| Seherab Menedes Glyphkeeper | 
 
	
 
                
                
              
            
            Knowledge (planes): 1d20 + 8 + 1d6 ⇒ (7) + 8 + (3) = 18
"A nosoi pyschopomp!" Seherab exclaims under his breath.
What language(s) does it speak? Hopefully something one of us knows....

| Ankhef Glyphkeeper | 
 
	
 
                
                
              
            
            Knowledge Planes: 1d20 + 5 ⇒ (18) + 5 = 23
Sense Motive: 1d20 + 1 ⇒ (17) + 1 = 18
Ankhef nods to his cousin "Agreed, perhaps the familiar of another Pharasmite? If so I would be quite upset as well"
Ankhef turns to the bird "Are you sent to us as a messenger? We already know the city is crumbling under the might of the undead, what more can you tell us?"

| GM Tektite | 
 
	
 
                
                
              
            
            After what seems to an eternity, Ankhef manages to calm down the little nosoi enough that it can be understood. She eventually manages to tell you a tale of Ptemenib's (the priest you met at the auction) investigation into a gang called the Silver Chain, starting with his recognition of an agent at the auction. He eventually discovered their hideout, and subsequently was captured by masked figures and dragged away to an underground complex. She begs you to help and rescue her friend.
 
	
 
     
    