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Harkuf steps up and takes a swing at the strange creature with his quarterstaff.
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
"Jafar, attack this thing!'
Handle Animal: 1d20 + 3 ⇒ (9) + 3 = 12
Bite: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d3 + 2 ⇒ (3) + 2 = 5
Confirm?: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d3 + 2 ⇒ (1) + 2 = 3
Grab: 1d20 + 8 ⇒ (9) + 8 = 17

Ankhef Glyphkeeper |

"Get around to the far side while Telos has it grappled."
Ankhef will move around and help Telos grapple the creature.

Teos Oldwise |

Maintain Grapple: 1d20 + 3 + 2 + 5 ⇒ (13) + 3 + 2 + 5 = 23
Teos will pin the creature, despite his blood loss.

Seherab Menedes Glyphkeeper |

Seherab will draw his shortsword and hold until there is room for him.

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Harkuf makes another swing with his quarterstaff, but he remains inquisitive of the thing's origins. "What a strange creature...shame we must put it down."
Quarterstaff Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
"That's it, Jafar! Bite that thing again!"
Handle Animal: 1d20 + 3 ⇒ (18) + 3 = 21
The snake makes another bite and keeps trying to help Teos maintain the pin/grapple.
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d3 + 2 ⇒ (3) + 2 = 5
Grab/Grapple Maintain Aid Another: 1d20 + 8 ⇒ (4) + 8 = 12

Teos Oldwise |

Teos gets up and smiles. He is missing a tooth. He attempts to nod yes, but wobbles unsteadily while doing so and ends up grabbing the wall.

Seherab Menedes Glyphkeeper |

Seherab searches the room carefully. "Perhaps we should rest? You are hurt, brothers. We are running low on resources for the day."

Seherab Menedes Glyphkeeper |

"What do you plan to do with your day tomorrow? I will be well after a night's rest but perhaps I can find a local alchemist in need of some assistance."
If we're taking a day off, I'm going to make some minor alchemical items to sell. We did this quite a bit in the first book of Carrion Crown and if I remember right the new rules in Ultimate Campaign basically break down to 10% of your Craft/Profession roll per day. It's not much but I don't have anything else to do on the day off!
plus inspiration:
Craft (alchemy): 1d20 + 7 + 1d6 ⇒ (20) + 7 + (6) = 33
Woo! So that's 3.3 gp! Seherab made some good stuff! Baby blue!

Seherab Menedes Glyphkeeper |

After a day of recovery, Seherab wakes early to prepare some new extracts and ready his pack for another day of adventuring. He leads the party back to the chamber where they left off and inspects the next door carefully for traps before heading in.

GM Tektite |

Continuing west from where the party fought the sand creature, you pass through another set of double doors into a rectangular chamber. A tapestry hangs from a frame against the south wall of this large chamber; it depicts an otherworldly vista where the souls of the dead, shepherded by strange beings, enter an ethereal river ambling through space toward a landscape dominated by an impossibly tall spire. Columns sculpted in the shape of Osirian warriors wielding khopeshes stand in all four corners of the room. The floor is tiled in a white spiral pattern on a black background, and this spiral pattern is repeated on the stone double doors to the north, east, and west.

Seherab Menedes Glyphkeeper |

"An interesting tapestry. A depiction of the afterlife I suppose."
Perception: 1d20 + 5 ⇒ (4) + 5 = 9 (+2 for unusual stonework, +1 for traps)
Knowledge (history): 1d20 + 7 + 1d6 ⇒ (4) + 7 + (6) = 17
Knowledge (religion): 1d20 + 7 + 1d6 ⇒ (16) + 7 + (6) = 29
Unless he finds something else of interest, Seherab spends a moment taking some notes before suggesting, "The northern door, perhaps?"

Seherab Menedes Glyphkeeper |

Seherab will take his time (T20) looking for traps before working to unlock the doors.
Disable Device: 1d20 + 8 ⇒ (6) + 8 = 14
Disable Device: 1d20 + 8 ⇒ (5) + 8 = 13
Disable Device: 1d20 + 8 ⇒ (19) + 8 = 27
Disable Device: 1d20 + 8 ⇒ (10) + 8 = 18
Disable Device: 1d20 + 8 ⇒ (10) + 8 = 18
Disable Device: 1d20 + 8 ⇒ (14) + 8 = 22

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Harkuf gives Seherab a hearty slap on the back. "Good on you, my man!"
He looks at both sets of doors, pointing his finger back and forth between them. "Eeeny, meeny, miney, moe, catch a tiger..." he chants an ancient prayer of indecision.
"I say north."

Seherab Menedes Glyphkeeper |

Seherab follows close beside Teos into the norther room.

GM Tektite |

The party heads north, going down a series on stairs and two more sets of double doors. Opening the last set reveals a large chamber. The center of this large octagonal room is a raised square platform a few inches above the floor, with a stone pillar at each corner. A gold-trimmed sarcophagus sits in the center of the platform, flanked by two statues of humanoid beings with canine heads, each of which holds an ankh in one of its crossed arms. Stone double doors exit the room to the north.

Teos Oldwise |

Teos bows to the two stone guardians and waits for instructions from his companions.
He will spend some idle moments looking for defenses of a magical or mundane nature.
1d20 + 7 ⇒ (12) + 7 = 19

Ankhef Glyphkeeper |

"The master appears in... Let us hope he is not too in."
Despite his confident statement Ankhef is a little worried about false tombs and will examine the gold trim for authenticity.
Appraise: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12 Including Gems/Metal Bonus.

Seherab Menedes Glyphkeeper |

Seherab goes through his normal routine of searching the area carefully and taking detailed notes on his findings.
Take 20 looking around for 25 (+2 for unusual stonework, +1 for traps)

Seherab Menedes Glyphkeeper |

plus inspiration:
Disable Device: 1d20 + 8 + 1d6 ⇒ (13) + 8 + (2) = 23
Seherab does his best to disable the trap. He points out the secret doors to his companions and suggests the western door first.

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"Good eye there, Seherab. Good eye. Seems the master wanted to ensure we feel welcome."
Harkuf wanders around the right-hand side of the room and examines the statue standing on that side. "I may have forgotten some of my schooling, but I'm pretty sure this is Anubis, right?"
Take 10 to Perception for 17.

Seherab Menedes Glyphkeeper |

Knowledge (religion): 1d20 + 7 + 1d6 ⇒ (11) + 7 + (5) = 23
"Yes, this is indeed Anubis. We should take some time to recover this gold on our way back."

Seherab Menedes Glyphkeeper |

Seherab takes a moment to acknowledge the dead buried in this room and follows Teos back out, checking the western door for traps before leading the others inside.

Seherab Menedes Glyphkeeper |

"Hmm. Let's check these doors first." Seherab says, while taking his time searching for traps or other hidden doors along the way. If no traps are found, he leads the way through the doors at the end of the hall.

Teos Oldwise |

Teos rubs his hand in sign of pure, unadulterated dwarven greed and smiles at his companions.

Seherab Menedes Glyphkeeper |

Seherab helps Teos search the crates and the rest of the room.