GM Bold Strider's Mummy's Mask (Inactive)

Game Master rpblue

Wati
Combat Map
LOOT!


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Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf steps up and takes a swing at the strange creature with his quarterstaff.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

"Jafar, attack this thing!'

Handle Animal: 1d20 + 3 ⇒ (9) + 3 = 12

Bite: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d3 + 2 ⇒ (3) + 2 = 5

Confirm?: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d3 + 2 ⇒ (1) + 2 = 3

Grab: 1d20 + 8 ⇒ (9) + 8 = 17


Harkuf smashes his staff against the creature and his snake bites deeply, then holds on!

Attack vs Teos: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

The sand creature takes a mighty bite out of the monk, savaging him!

Party up!


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

"Get around to the far side while Telos has it grappled."

Ankhef will move around and help Telos grapple the creature.

Multiple Creatures Grappling:
Multiple creatures can attempt to grapple one target. The creature that first initiates the grapple is the only one that makes a check, with a +2 bonus for each creature that assists in the grapple (using the Aid Another action). Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature's combat maneuver check.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Maintain Grapple: 1d20 + 3 + 2 + 5 ⇒ (13) + 3 + 2 + 5 = 23

Teos will pin the creature, despite his blood loss.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab will draw his shortsword and hold until there is room for him.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf makes another swing with his quarterstaff, but he remains inquisitive of the thing's origins. "What a strange creature...shame we must put it down."

Quarterstaff Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

"That's it, Jafar! Bite that thing again!"

Handle Animal: 1d20 + 3 ⇒ (18) + 3 = 21

The snake makes another bite and keeps trying to help Teos maintain the pin/grapple.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d3 + 2 ⇒ (3) + 2 = 5

Grab/Grapple Maintain Aid Another: 1d20 + 8 ⇒ (4) + 8 = 12


Teos pins the creature, then Harkuf finishes it with a solid blow from his staff!

Out of Combat


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

"Are you okay Teos?"


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos gets up and smiles. He is missing a tooth. He attempts to nod yes, but wobbles unsteadily while doing so and ends up grabbing the wall.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab searches the room carefully. "Perhaps we should rest? You are hurt, brothers. We are running low on resources for the day."


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

"I agree, we should not delve further today, perhaps not tomorrow either."


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

"What do you plan to do with your day tomorrow? I will be well after a night's rest but perhaps I can find a local alchemist in need of some assistance."

If we're taking a day off, I'm going to make some minor alchemical items to sell. We did this quite a bit in the first book of Carrion Crown and if I remember right the new rules in Ultimate Campaign basically break down to 10% of your Craft/Profession roll per day. It's not much but I don't have anything else to do on the day off!

plus inspiration:
Craft (alchemy): 1d20 + 7 + 1d6 ⇒ (20) + 7 + (6) = 33

Woo! So that's 3.3 gp! Seherab made some good stuff! Baby blue!


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

I was figuring with the wounds we have it might be advisable to spend tomorrow curing everybody before venturing back down the day after.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

After a day of recovery, Seherab wakes early to prepare some new extracts and ready his pack for another day of adventuring. He leads the party back to the chamber where they left off and inspects the next door carefully for traps before heading in.


Assuming you guys crashed for a couple days and have returned to the tomb. Which way?


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Through the doors at the end of the stairs?


Continuing west from where the party fought the sand creature, you pass through another set of double doors into a rectangular chamber. A tapestry hangs from a frame against the south wall of this large chamber; it depicts an otherworldly vista where the souls of the dead, shepherded by strange beings, enter an ethereal river ambling through space toward a landscape dominated by an impossibly tall spire. Columns sculpted in the shape of Osirian warriors wielding khopeshes stand in all four corners of the room. The floor is tiled in a white spiral pattern on a black background, and this spiral pattern is repeated on the stone double doors to the north, east, and west.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

"An interesting tapestry. A depiction of the afterlife I suppose."

Perception: 1d20 + 5 ⇒ (4) + 5 = 9 (+2 for unusual stonework, +1 for traps)
Knowledge (history): 1d20 + 7 + 1d6 ⇒ (4) + 7 + (6) = 17
Knowledge (religion): 1d20 + 7 + 1d6 ⇒ (16) + 7 + (6) = 29

Unless he finds something else of interest, Seherab spends a moment taking some notes before suggesting, "The northern door, perhaps?"


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos nods, checks the door and opens it.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8


Teos finds the northern and western doors locked.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab will take his time (T20) looking for traps before working to unlock the doors.

Disable Device: 1d20 + 8 ⇒ (6) + 8 = 14
Disable Device: 1d20 + 8 ⇒ (5) + 8 = 13
Disable Device: 1d20 + 8 ⇒ (19) + 8 = 27
Disable Device: 1d20 + 8 ⇒ (10) + 8 = 18
Disable Device: 1d20 + 8 ⇒ (10) + 8 = 18
Disable Device: 1d20 + 8 ⇒ (14) + 8 = 22


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Telos, you still show 1/11 hp


After a few tries, Seherab is able to unlock both the northern and western doors.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

"Well done brother."

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf gives Seherab a hearty slap on the back. "Good on you, my man!"

He looks at both sets of doors, pointing his finger back and forth between them. "Eeeny, meeny, miney, moe, catch a tiger..." he chants an ancient prayer of indecision.

"I say north."


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos nods at Harkuf and opens the northern door.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab follows close beside Teos into the norther room.


The party heads north, going down a series on stairs and two more sets of double doors. Opening the last set reveals a large chamber. The center of this large octagonal room is a raised square platform a few inches above the floor, with a stone pillar at each corner. A gold-trimmed sarcophagus sits in the center of the platform, flanked by two statues of humanoid beings with canine heads, each of which holds an ankh in one of its crossed arms. Stone double doors exit the room to the north.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos bows to the two stone guardians and waits for instructions from his companions.

He will spend some idle moments looking for defenses of a magical or mundane nature.

1d20 + 7 ⇒ (12) + 7 = 19


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

"The master appears in... Let us hope he is not too in."

Despite his confident statement Ankhef is a little worried about false tombs and will examine the gold trim for authenticity.

Appraise: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12 Including Gems/Metal Bonus.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab goes through his normal routine of searching the area carefully and taking detailed notes on his findings.

Take 20 looking around for 25 (+2 for unusual stonework, +1 for traps)


Ankhef begins to move forward to examine the gold trim, but Seherab quickly stops him, as the investigator realizes the square platform is a cleverly disguised trigger for a trap. He also spots secret doors in the west and east walls.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

plus inspiration:
Disable Device: 1d20 + 8 + 1d6 ⇒ (13) + 8 + (2) = 23

Seherab does his best to disable the trap. He points out the secret doors to his companions and suggests the western door first.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

"Good eye there, Seherab. Good eye. Seems the master wanted to ensure we feel welcome."

Harkuf wanders around the right-hand side of the room and examines the statue standing on that side. "I may have forgotten some of my schooling, but I'm pretty sure this is Anubis, right?"

Take 10 to Perception for 17.


With practiced ease, Seherab disables the the trap.

Ankhef examines the sarcophagus and finds the gold to be gold leaf, salvagable with about thirty minutes of work and worth a total of fifty gold pieces, not the lavishness one would expect for the central tomb.


KN: religion DC 20:
The statue is indeed Anubis.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Religion: 1d20 + 4 ⇒ (8) + 4 = 12


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos prepares to go through the eastern secret door once the party is ready.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

"Thank you brother. Perhaps my theory was correct."


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Knowledge (religion): 1d20 + 7 + 1d6 ⇒ (11) + 7 + (5) = 23

"Yes, this is indeed Anubis. We should take some time to recover this gold on our way back."


Following Teos' lead, the party goes through the eastern secret door.

This small room is filled with human-shaped bundles wrapped in linen. Each wears a small medallion around its neck. The medallions around their necks are small wooden holy symbols marked with Pharasma’s spiral.


Now what?


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos points back to the western doors, furrowing his bushy red eyebrows questioningly.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab takes a moment to acknowledge the dead buried in this room and follows Teos back out, checking the western door for traps before leading the others inside.


Going through the western secret doors, the party sees a short hall going west, before turning north and ending in another set of double doors.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

"Hmm. Let's check these doors first." Seherab says, while taking his time searching for traps or other hidden doors along the way. If no traps are found, he leads the way through the doors at the end of the hall.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

"Search well brother"

Ankhef will cast guidance on Seherab.


Seherab finds no traps nor the doors locked. Opening the door reveals a square, 25' by 25' room. This room holds several neatly arrayed chests, boxes, and urns. The dust of centuries covers every surface. The only exit is the set of stone double doors to the south.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos rubs his hand in sign of pure, unadulterated dwarven greed and smiles at his companions.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab helps Teos search the crates and the rest of the room.

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