Full Name |
Ankhef Glyphkeeper |
Race |
Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3 |
Classes/Levels |
|
Strength |
14 |
Dexterity |
8 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
18 |
About Ankhef Glyphkeeper
Ankhef Glyphkeeper
Dwarf (Pahmet) oracle 5 (Pathfinder RPG Advanced Player's Guide 42)
N Medium humanoid (dwarf)
Init -1; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 18, touch 9, flat-footed 18 (+7 armor, -1 Dex, +2 shield)
hp 38 (5d8+15)
Fort +4, Ref +1, Will +6; +2 vs. poison, spells, and spell-like abilities, +2 trait bonus against death effects.
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee spear of the watchful guardian +6 (1d8+4/×3)
Special Attacks hatred
Oracle Spells Known (CL 5th; concentration +9)
. . 2nd (5/day)—burst of radiance (DC 16), cure moderate wounds, false life, levitate, minor image (DC 16), summon monster II
. . 1st (7/day)—bless, cause fear (DC 15), cure light wounds, detect undead, liberating command[UC], summon monster I
. . 0 (at will)—detect magic, enhanced diplomacy, ghost sound (DC 14), guidance, mage hand, mending, read magic, scrivener's chant
. . Mystery Bones
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Statistics
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Str 14, Dex 8, Con 14, Int 12, Wis 12, Cha 18
Base Atk +3; CMB +5; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Augment Summoning, Command Undead, Spell Focus (conjuration), Superior Summoning[UM]
Traits dangerously curious, resurrected
Skills Acrobatics -4 (-8 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Bluff +15, Diplomacy +15, Disguise +7, Heal +5, Intimidate +7, Knowledge (history) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +2, Perception +3 (+5 to notice unusual stonework), Spellcraft +9, Use Magic Device +16; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Simple Sign, Sphinx
SQ adaptable, counter swarm, oracle's curse (haunted), revelations (raise the dead, undead servitude)
Combat Gear scroll of comprehend languages, magic weapon, remove curse, remove fear, remove fear, remove fear, remove paralysis, remove paralysis, remove sickness, remove sickness, lesser restoration, lesser restoration, sanctify corpse, sanctify corpse, wand of cure light wounds; Other Gear +1 agile breastplate[APG], scarab shield, spear of the watchful guardian, circlet of persuasion, cloak of resistance +1, headband of alluring charisma +2, 150 gp
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Special Abilities
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Adaptable (1/day) As a standard action, spear can bypasses DR bludgeoning, cold iron, silver, or slashing for 5 min.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Counter swarm (1/day, DC 11) Mindless swarm must succeed on a Will save or avoid the you for 3 rds.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Raise the Dead (5 HD, 1/day) (Su) Summon a 5 HD Skeleton, or Zombie to serve you.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Superior Summoning When summoning more than one creature, summon an extra one