GM Bold Strider's Mummy's Mask (Inactive)

Game Master rpblue

Wati
Combat Map
LOOT!


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Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab slashes back before stepping away, bleeding heavily from the onslaught. "I've got some healing brews, I'll get to it soon!" he shouts.

Still slashing at yellow.

+1 dagger piranha strike: 1d20 + 7 - 1 + 2 + 2 ⇒ (14) + 7 - 1 + 2 + 2 = 24
damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef commands his 2 zombies to beat on the one they are flanking. Green

Zombie Slam: 1d20 + 4 ⇒ (16) + 4 = 20
Bludgeoning Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Zombie Slam: 1d20 + 4 ⇒ (10) + 4 = 14
Bludgeoning Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Ankhef will then cast guidance on Harkuf.


Seherab slashes at the northern zombie, landing a powerful strike and taking it down!

Ankhef's undead friends begin pounding on another zombie, though their attacks are fairly ineffective against their brethern! Ankhef gives Brother Harkuf some guidance!

Teos and Harkuf!

Tracker:
P-6
G-1

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

The zombies with the stars are the ones that Ankhef has control over, right?

Harkuf, with Ankhef's guidance plants his feet and swings at the green zombie.

Attack, Guidance: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Bludgeon: 1d8 + 4 ⇒ (7) + 4 = 11

The druid then commands the eagles to attack more zombies. One is close enough to attack with talons and beak, while the other only has the chance to attack with its beak.

Bird 1 Talon: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 ⇒ 4

Bird 1 Talon: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 ⇒ 1

Bird 1 Bite: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 ⇒ 1

Bird 2 Bite: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 ⇒ 1


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos moves and slashes with dwarven grace.

1d20 + 7 ⇒ (4) + 7 = 11

Dwarven
Grace


Harkuf lands a blow against the green-tinged zombie, but the damage is resisted by the undead's rotting flesh! His summoned eagles attack the same zombie, but only one manages to land a bite!

Teos punches air!

Attack vs Harkuf: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Attack vs Teos: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

The last two zbies keep attacking. One manages to land a blow against Harkuf!

Party up!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos begins a kata of death, slashing a zombie over and over...

mwk. temple sword,flurry: 1d20 + 6 ⇒ (7) + 6 = 13
1d8 + 3 ⇒ (8) + 3 = 11
mwk. temple sword,flurry: 1d20 + 6 ⇒ (3) + 6 = 9
1d8 + 3 ⇒ (1) + 3 = 4

or not


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab studies the green zombie for a weak spot before stepping in and slashing!

+1 dagger piranha strike: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Round 1/3


Teos takes down one zombie, while Seherab takes down the other!

Out of Combat

Searching the wagon, you find the corpse is apparently the wagon’s driver. It seems he died with his payment of 50 gp still in his belt pouch. In addition, he wears a crude silver chain worth 50 gp wrapped around his left wrist.

KN: local DC 20:
You recognize the chain as a symbol of the Silver Chain, Wati’s most powerful gang of grave robbers and artifact smugglers.

Perception DC 20:
While searching the wagon you uncover a secret compartment holding a hand of the honest man as well as jewelry taken from the corpses worth 850 gp.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Knowledge (local): 1d20 + 7 + 1d6 ⇒ (3) + 7 + (3) = 13
Perception: 1d20 + 13 ⇒ (3) + 13 = 16

Seherab replaces the dagger into his belt and sifts around the rubble. . . again. "Can't believe what's going on in this city. Somebody or something dark has to be behind it."


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef nods at Seherab.

"I suggest we destroy these zombies. Even though they obey me now, I may need my focus later for more undead... Also it may give others the wrong impression about us."

Ankhef skewers the zombies on his spear.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

"Agreed. It is helpful in the heat of the moment but I dislike using the undead after the battle has died down." Seherab helps dispatch the zombies.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

"Ayup, don't want folks thinkin' we summoned all these things up."


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

1d20 + 10 ⇒ (14) + 10 = 24

Teos looks over the wreckage, and busies himself with preparing a rough sledge to drag the dead man to the temple - no reason to leave him as food for zombies. While doing so, he stumbles across a small trove of the man's worldly possessions. See perception spoiler

Teos turns the mummified hand to more learned souls, unsure of what strange trinket he has discovered.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Took me a bit to find the item since it's unique to this particular book, text below though.

Hand of the Honest Man:
Aura faint abjuration; CL 5th
Slot neck; Price 3,000 gp; Weight 2 lbs.

Description
This mummified human hand comes from an honest man punished for a crime he didn’t commit, and is dried and hung from a simple twine thong around the neck. The hand’s scapegoat origins offer some protection to its wearer. When the wearer of a hand of the honest man is targeted by a curse or a misfortune effect such as a witch’s misfortune or evil eye hex, the curse is instead transferred to the hand with no ill effects to the wearer. The hand retains the curse (even if it normally expires after a set duration) until the effect is removed with a remove curse spell or similar effect. A spellcaster receives a +2 bonus on her caster level check to remove a curse stored in a hand of the honest man. Removing a hand of the honest man while it holds a curse instantly transfers the curse to its wearer. A hand of the honest man can hold only one curse or effect at a time. If the wearer is targeted by another curse while the hand is currently storing a curse, the new curse takes effect normally. A hand of the honest man has no effect on curses already affecting a creature.

The wearer of a hand of the honest man is riddled with guilt over any untruths she utters, and takes a –2 penalty on all Bluff checks while wearing the hand.
Construction
Requirements Craft Wondrous Item, remove curse; Cost 1,500 gp


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Might be good for you, Ankhef. The bonus to remove curses is mostly useful to you at least.

"Is there anyone else here? Where did they all go? Or did they all turn into what we just destroyed?"


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef will go ahead and take the hand.

Scarab Sages

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Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

"Yeah, gotta hand it to Ankhef, right?" Harkuf guffaws at his joke.

"Well, I'm sure there's gotta be somebody else left, right? There a chapel or tavern close by?"


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos inquisitively points towards the auction house in response to Harkuf's question; he finishes securing the sledge and readies himself to drag it.

Perhaps mage armor as we approach the auction house?


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

UMD Mage Armor: 1d20 + 11 ⇒ (9) + 11 = 20


Approaching the auction house, you enter to find it empty, and apparently closed due to the ongoing crisis.

Leaving the auction house, (perhaps to find someone to identify the chain?), you continue to patrol the deserted streets. As you enter the Asp district, you find it just as deserted as every other district, though you suddenly hear a boom of thunder, even though the sky is clear.

Will DC 14:
You recognize the sound for what it is, an illusion. (KN: arcana, to ID)

Rounding a corner, you are greeted with a strange sight. A woman, guiding a tied-up zombie, is surrounded by an angry mob. A tense standoff now exists.....


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

1d20 + 7 ⇒ (17) + 7 = 24

Teos looks confused at the sky, and then forms a sign with his hands. Magic


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Will: 1d20 + 5 ⇒ (7) + 5 = 12 +2 vs spells?


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

it's a spell


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Will: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Knowledge (arcana): 1d20 + 8 + 1d6 ⇒ (3) + 8 + (4) = 15

"Odd," Seherab notes as he picks up on the same cues as Teos. "Why would someone want to create the appearance of a coming storm? Trying to keep people inside perhaps?"

Seeing the crowd, he steps forward and calls out, "Now what is going on here?"


One of the members of the mob turns to the party of dwarves. "Crazy old bag is leading around an undead! She claims its her husband! We going to put a stop to it!"


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

"Ma'am, is that truly your husband? Perhaps if you'll allow us, we can escort you to the temple and the priests there will see what they can do for him."

Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos moves in closer to the center of the action, quite unsure of which side poses a greater threat. He will take a look at the zombie and the woman, looking for signs that the woman is not who she says she is.

perc: 1d20 + 10 ⇒ (13) + 10 = 23


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef remains silent and observes for the moment, not wanted to tip his hand and further scare the locals.


The woman nods. "I had just finished preparing for my husband's body for funeral, yesterday, when he suddenly animated." She looks over the city. "It seems he was not the only one animated...."


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

"No, indeed not. But don't you think he should be put back to rest? This abomination is not healthy for anyone."

Diplomacy: 1d20 - 1 ⇒ (6) - 1 = 5

Hey, I'm the brains, not the face!


The woman fixes an icy stare at Seherab. "My husband's rising is a gift from the gods. I will take him back to my workshop and restore his mind." To this a low, angry murmur travels through the assembled mob.

Anyone else going to take a crack at it?


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos raises a bushy eyebrow at the mention of "workshop" and restoring minds. He balls his fists reflexively as he considers the woman.

sense motive: 1d20 + 3 ⇒ (4) + 3 = 7 Trying to get a read on if that last statement was rational or borne of grief?


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef will frown and shake his head at the woman.

"I'm afraid it is merely his body that remains. His spirit flies restless elsewhere, not able to come to peace while his body is inhabited by the throes of undeath. Please, he needs to be put to rest. Honor his memory and soothe his spirit. You know in your heart what must be done."

Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

"Indeed, you say it better than I could, brother." Seherab nods along to Ankhef's suggestion.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

"Ma'am, if I may... is that really your husband? It's his body, yeah but...well, he's been changed now, hasn't he? Like my friend says, best to honor the memory of the man he was by lettin' his body rest."

Aid Diplomacy: 1d20 - 1 ⇒ (10) - 1 = 9 (so close)


Teos believes the woman is being rational when she mention restoring her husbands faculties, though, it is obviously tinged with grief.

As Ankhef speaks, the woman shrugs. "You may be right....." She says thoughtfully.

As you speak to the woman, the mob continues to grow agitated. "Kill the abomination!" Someone yells. "Kill her if she gets in the way!" Another yells. The mobs begins working ups its courage, pushing firward a bit, as the woman bristles and begins reaching to a spell component pouch.

Another Diplomacy to diffuse the crowd.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Diplomacy: 1d20 + 10 ⇒ (15) + 10 = 25

Ankhef turns to the crowd. "We are Pahmet Dwarves, we will help this poor creature properly into the afterlife, but we need space and quiet to ensure the proper ritual of rest is complete."


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Bump!


Alright, should be back on track now.

The crowd listens to Ankhef, as the woman bows her head and begins to cry. Mumbling to themselves, the crowd begins to disperse in two and three before soon you are left alone with the woman and her dead husband. The woman looks up through tear-streaked eyes. "I believe you speak wisely. I will return to the temple and have my husband put to his...final rest." She says, choking on the last words.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Welcome back Tek!

"Wise decision. Let us escort you. Don't want any more mobs beating you up along the way."


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef nods to the woman and follows along.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos shrugs, not sure where to go at this point. He falls in behind Ankhef.


Escorting the woman back to the temple, she relinquishes custody of her husband to the temple, so he can be destroyed and his soul, hopefully, sent to the Boneyard for judgement. Still only midday, the party enters the streets again.

Moving to the Necropolis, you near the Precinct of the Left Eye, the headquarters of Wati's town guard. A low sandstone building-worn smooth from centuries of exposure-stands out among the larger, more recent constructions. Statues lining the wall hold swords and scales, but fresh corpses scattered on the street outside the doors hint at something darker withing. The corpses in the street appear to be inanimate, but irregular bloody paths trail behind them, as if they stumbled or crawled from the courthouse's front doors before finally succumbing to their wounds.

As you near, it is immediately apparent that each corpse has an eye removed.

Heal DC 15:
You note bruises and other signs of restraint on all the bodies.

KN: local or history:
You recall, that at one point, justice in Wati only took two forms: the loss of an eye or death.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Heal: 1d20 + 1 ⇒ (16) + 1 = 17

Know History: 1d20 + 5 ⇒ (15) + 5 = 20

Ankhef ponders "Something old, too old has risen to kill these men. Once in Wati, justice involved taking eyes. A barbaric practice, long since left behind. I suspect these were prisoners here at the courthouse, and someone... something has killed them."


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos grimaces at Ankhef's revelations. He quaffs a potion of bull's strength and begs another applications of the wand of mage armor. He'll then dart ahead of the group, hoping to act as the bait to lure out whatever perversion of justice lies within the courthouse.

I'll take the liberty of rolling Ankhef's UMD check, if you don't mind. 1d20 + 11 ⇒ (4) + 11 = 15; retry 1d20 + 11 ⇒ (11) + 11 = 22


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

No problem at all. Anything that eliminates unnecessary back and forth in pbp land is a plus in my book.

Ankhef will wack him self with the cure wounds wand before casting false life on himself.

1d8 + 1 ⇒ (6) + 1 = 7

False Life: 1d10 + 4 ⇒ (9) + 4 = 13


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Heal: 1d20 + 1 ⇒ (15) + 1 = 16
Knowledge (history): 1d20 + 8 + 1d6 ⇒ (9) + 8 + (3) = 20

"Indeed, I have read those accounts as well, brother. Are you suggesting that some ancient power who may have practiced that tradition when they were alive has returned to this city? I do not like where this is heading...."


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef nods to his clanbrother "Yes... Hopefully I am wrong though."


Entering the building, you see five skeletons apparently holding court. One skeleton, wearing the robes of a judge, is pronouncing judgement upon a citizen being held by a skeleton bailiff.

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