Loremaster

Seherab Menedes Glyphkeeper's page

552 posts. Alias of Mike Tuholski.


Full Name

Seherab Menedes Glyphkeeper

Race

Pahmet Dwarf

Classes/Levels

Investigator 5 | HP 28/34 |

stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Gender

Male

Size

Medium (4', 171 lbs)

Age

54

Alignment

Lawful Good

Deity

Ptah (architecture, craftsmanship, creation, metalworking)

About Seherab Menedes Glyphkeeper

Found:
4 screaming bolts
ring of feather falling
lenses of detection

Used/Gave up:
Eyes of the Eagle

Seherab Menedes Glyphkeeper
Male dwarf (Pahmet) investigator 5 (Pathfinder RPG Advanced Class Guide 30)
LG Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +14
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Defense
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AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 34 (5d8+6)
Fort +3, Ref +9, Will +6; +2 vs. poison, spells, and spell-like abilities, +4 bonus vs. poison
Defensive Abilities deep warrior, trap sense +1; Resist poison resistance
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Offense
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Speed 20 ft.
Melee +1 dagger +7 (1d4+3/19-20) or
. . +1 short sword +7 (1d6+3/19-20) or
. . light mace +6 (1d6+2) or
. . unarmed strike +6 (1d3+2)
Ranged +1 light crossbow +8 (1d8+1/19-20) or
. . hand crossbow +7 (1d4/19-20)
Special Attacks hatred, studied combat (+2, 3 rounds), studied strike +1d6
Investigator Extracts Prepared (CL 5th; concentration +8)
. . 2nd—cure moderate wounds, cure moderate wounds, see invisibility
. . 1st—comprehend languages, cure light wounds, cure light wounds, shield, stone fist
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Statistics
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Str 10, Dex 18, Con 13, Int 16, Wis 12, Cha 8
Base Atk +3; CMB +2; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Improved Unarmed Strike, Piranha Strike, Weapon Finesse
Traits inquisitive archaeologist, tunnel fighter
Skills Acrobatics +9 (+5 to jump), Appraise +7, Climb +3, Craft (alchemy) +9 (+14 to create alchemical items), Craft (bookbinding) +8, Disable Device +15, Escape Artist +7, Knowledge (arcana) +11, Knowledge (dungeoneering) +8, Knowledge (engineering) +9, Knowledge (geography) +7, Knowledge (history) +8 (+10 on checks that pertain to dwarves or their enemies), Knowledge (local) +7, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +11, Linguistics +9, Perception +14 (+16 on checks to find concealed or secret doors in structures built in the style of Ancient Osirion., +16 to notice unusual stonework), Profession (scribe) +5, Spellcraft +7, Stealth +7; Racial Modifiers lorekeeper, +2 Perception to notice unusual stonework
Languages Ancient Osiriani, Common, Custom Language, Dwarven, Gnome, Osiriani, Terran, Undercommon
SQ alchemy (alchemy crafting +5), inspiration (5/day), investigator talents (quick study[ACG], trap spotter), keen recollection, poison lore, swift alchemy, trapfinding +2
Combat Gear cold iron bolts with adamantine blanch (8), cold iron bolts with ghost salt (10), cold iron bolts with silver blanch (20), cold iron crossbow bolts, scroll of shield; Other Gear +1 mithral chain shirt, mistmail[APG], +1 dagger, +1 light crossbow, +1 short sword, hand crossbow, light mace, belt of incredible dexterity +2, cloak of resistance +1, eyes of the eagle, alchemist's kit[UE], formula book[UE], masterwork thieves' tools, parchment (2), waterproof bag[UE]
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Special Abilities
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Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Darkvision (60 feet) You can see in the dark (black and white only).
Deep Warrior +2 Gain a bonus to AC and grapple vs. Aberrations.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Piranha Strike -1/+2 You can subtract from your attack roll to add to your damage with light weapons.
Poison Lore (Ex) After 1 min can use Know to ID poisons, 1 min more to neutralize with Craft (alchemy).
Poison Resistance +2 (Ex) +4 to save vs. Poison.
Quick Study (Ex) Use studied combat as a swift action.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Studied Combat (+2, 3 rounds) (Ex) As a swift action, study foe to gain bonus to att & dam for duration or until use studied strike.
Studied Strike +1d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision dam.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.

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