Teos Oldwise |
Teos grunts, tired of creatures of the earth attacking those who should be kin. He moves to pin the creature under his iron muscles.
CMB, grapple, controlling, bless: 1d20 + 6 + 5 + 1 ⇒ (16) + 6 + 5 + 1 = 28
Harkuf Tombguard |
Will Save: 1d20 + 6 ⇒ (16) + 6 = 22
"Ha-HA! Excellent work Teos - this little guy shall not be long for this world."
He raises his quarterstaff and brings it down on the pinned sandman.
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Teos Oldwise |
Teos squeezes the elemental, grinding the sand into dust.
CMB, grapple, controlling, bless: 1d20 + 6 + 5 + 1 ⇒ (10) + 6 + 5 + 1 = 22
damage: 1d6 + 4 ⇒ (1) + 4 = 5
Ankhef Glyphkeeper |
Ankhef moves up and pokes at the creature whenever it tries to break free.
Aid Another: 1d20 + 4 ⇒ (3) + 4 = 7
A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. The Aid another bonus is untyped but I was imagining I could use it to help Teos's CMD.
Doesn't matter in this case since I failed anyway.
Harkuf Tombguard |
"This blasted little thing!" Harkuf yells as he tries again to slam the sandman.
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Teos Oldwise |
Luckily, Teos is especially adept at the primal, man-on-man (or in this case man-on-elemental) struggle involved in matters of grappling, and manages to keep a hold on the earth creature.
grapple check: 1d20 + 6 + 5 + 1 ⇒ (9) + 6 + 5 + 1 = 21
dmg: 1d6 + 4 ⇒ (1) + 4 = 5
I've got a 22 CMD in matters of grappling due to the Improved Grappling feat, so I've still got him.
Teos Oldwise |
Teos squeezes once more, wondering how much more squeezing the evil, animate pile of sand can take.
grapple: 1d20 + 6 + 5 + 1 ⇒ (7) + 6 + 5 + 1 = 19
squeeze!: 1d6 + 4 ⇒ (4) + 4 = 8
Teos Oldwise |
Teos stands up and wipes the sweat off his forehead. He walks over to the Honored Seherab and shakes him gently awake.
Seherab Menedes Glyphkeeper |
Seherab stands up with a stretch and a yawn. "Sheesh! Wake me up next time. Good job though, I guess you didn't need my help too much. Now let's see what this guy was protecting in here."
Seherab takes his time scouring the area and taking notes on anything of historical or cultural interest.
Seherab Menedes Glyphkeeper |
"I'm fine. I've used all my healing extracts for the day though, so keep that wand at the ready."
Seherab leads the way forward and looks in the room to the left.
GM Tektite |
Seherab moves east into what looks to be a chapel. Hieroglyphs and images of fantastic beings cover the walls of this small room. A small stone shrine, dusty and thoroughly defaced, stands against the eastern wall. This area appear to have been the household chapel, dedicated to Abadar, Pharasma, and Sarenrae. The Ancient Osiriani hieroglyphs on the walls offer praises to the three gods and list several common prayers to each.
Moving north, Seherab sees what must have been the kitchen. Two stone tables sit against the western wall of this room, while a third occupies the southeastern corner. A small, square wooden butcher’s block stands in the northeast corner, now almost collapsing under its own weight. A stone oven sits in the middle of the north wall. A humanoid skeleton lies beneath the northwestern table, surrounded by smashed crockery. A door to
the east and an open doorway to the south, the one at which Seherab is standing, exit the room.
Quick note: Though I uncovered them, you guys haven't technically explored the two rooms to the northwest.
Seherab Menedes Glyphkeeper |
Seherab takes copious notes along the way and leads the party back to the northwest to examine the rooms missed earlier.
GM Tektite |
Seherab heads west, passing through what looks to have been the servant's dining area. Continuing west, the party comes to a larger dining area.
An enormous stone table, the marble top polished and smooth, runs parallel to the west wall of this large room. A much smaller stone table stands in the east side of the room. Splintered piles of dust and wood lie in the corners and along the walls—the only remains of chairs after untold years. A strong, fetid stench pervades the room.
Half a dozen human skulls have been set upon the western table. Each skull is polished clean and balances atop a tarnished silver goblet standing on a tarnished silver dinner plate.
As the party enters, the skulls lift off the tanle and begin moving toward you, jaws clattering!
A: 1d20 - 1 ⇒ (12) - 1 = 11
T: 1d20 + 2 ⇒ (6) + 2 = 8
S: 1d20 + 3 ⇒ (9) + 3 = 12
B: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative:
Seherab
Ankhef
Harkuf
Teos
Skulls
Party up!
Teos Oldwise |
The tanned dwarven monk grunts in disgust at the undead abominations and moves up to strike one with his balled fist.
religion: 1d20 + 4 ⇒ (6) + 4 = 10
to-hit: 1d20 + 4 ⇒ (14) + 4 = 18
physical, blunt: 1d6 + 4 ⇒ (4) + 4 = 8
Seherab Menedes Glyphkeeper |
Knowledge (religion): 1d20 + 7 + 1d6 ⇒ (15) + 7 + (5) = 27
"Wah! Skulls!"
short sword: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 ⇒ 1
GM Tektite |
Teos darts forward and punches a skull. It explodes in the spray of bone shards from the strike!
Teos and Seherab knows that these animate skulls are called beheaded. They are a minor from of undead, possessing only the typical undead traits.
Seherab strikes at another skull, but is too unnerved to make the blow count.
Harkuf and Ankhef!
Ankhef Glyphkeeper |
"Spirits who posses me, find a new home!"
Ankhef will command undead.
Will Save DC 13
GM Tektite |
Harkuf Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Harkuf moves into the room and swings his staff at a skull, but misses!
Attack vs Teos: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d2 ⇒ 2
Attack vs Seherab: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d2 ⇒ 1
Attack vs Harkuf: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d2 ⇒ 1
Crit Confirm: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d2 ⇒ 1
The skulls float forward and attack, but only one manages to slam into Harkuf!
Party up!
Seherab Menedes Glyphkeeper |
"Nasty. Undead. THINGS!" Seherab stabs in frustration at the skull between himself and Teos.
short sword: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
damage: 1d6 ⇒ 4
Ankhef Glyphkeeper |
Ankhef initiates some skull on skull violence.
North Skull: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d2 ⇒ 2
South Skull: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d2 ⇒ 2
Ankhef follows up on the southern skull himself.
Spear: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Teos Oldwise |
Teos headbuts a skull twice!
1d20 + 4 ⇒ (9) + 4 = 13
physical: 1d8 + 3 ⇒ (3) + 3 = 6
1d20 + 4 ⇒ (17) + 4 = 21
physical: 1d8 + 3 ⇒ (2) + 3 = 5
Seherab Menedes Glyphkeeper |
"Well done! Ankhef. . . are you going to keep those things? Kinda gross, but as long as you clean up after them I guess you can keep them."
Senerab scours the room for anything the party may have missed, then leads the way back to the southwest room to see if anything was missed there. If not, southeast!
Teos Oldwise |
Teos attempts to arrange the broken skulls in some semblance of honorable rest while his companions discuss the fates of the remaining undead.
Harkuf Tombguard |
"Way to use your head, Teos!" Harkuf happily extolls. He rubs the bruise from the skull slam while smiling. After a few moments, the smile fades.
"Any of you notice that smell? Shouldn't anything that's buried down here be all dried out? " Harkuf stalks around the room, smelling and trying to find the source of the stink.
Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Teos Oldwise |
Teos smiles a toothy grin at Harkuf's joke. It is noticeable that he is missing a tooth, the training methods of the Ouat monks perhaps being none-too-gentle.
The dwarven monk waves his hand in front of his nose, as though trying to a fan the fumes away.
GM Tektite |
Seherab leads the party to the south, to the southwestern room. A large staircase climbs to the second floor from this room. Sand and dust cover the floor, and painted columns stand in all but one of the corners. Pieces of broken wood, shattered pottery, and disintegrating fabric litter the room’s perimeter.
Teos Oldwise |
Teos points out an engagement ring hidden among the debrie. He gingerly picks it up with a cloth, and hands it to Seherab.
1d20 + 8 ⇒ (20) + 8 = 28
GM Tektite |
spoiler=GM]4d20 ⇒ (5, 12, 16, 2) = 35
4d20 ⇒ (4, 14, 20, 19) = 57
As Teos picks up the ring, a ghostly scene superimposes itself over the ruins of the room, as translucent furniture and decorations like potted palm trees and richly upholstered divans waver into existence. In the center of the room, a ghostly young man clasps the hands of ethereal young woman. They speak in Ancient Osiriani, but any listener can mysteriously understand them, regardless of language.
“I’m so sorry,” the young man says. “I can’t find the ring I bought you anywhere. I just had it!”
“It’s all right, my love,” the girl replies quietly. “It’s not the right time to tell my family anyway.”
“Come with me, Ariseti! Come across the river where we’ll be safe!”
“Not just yet, darling. My father says we’ll be safe here. You go, and when all this is over, you can come back for me, and we’ll announce our engagement then.” She pauses, and reaches out to touch the man’s forehead. “Are you feeling all right? You’re burning up!” With this the vision ends, as first the figures fade from view, followed by the room and its furnishings.
As the scene fades, Seherab feels a hot, fetid breeze on the back of the neck.
Seherab has a surprise action!
Seherab Menedes Glyphkeeper |
Perception: 1d20 + 6 ⇒ (20) + 6 = 26 (+2 for unusual stonework, +1 for traps)
Knowledge (religion): 1d20 + 7 + 1d6 ⇒ (3) + 7 + (1) = 11
Seherab is reaching out to examine the ring when the scene begins to play. Seherab watches in fascination, wondering at the scholarly clout he might have for publishing on cultural events of Ancient Osirion, witnessed firsthand. As he feels the breeze on his neck, however, he gets a bad feeling and backs out of the room. "Something's wrong!" he tells the other dwarves.