GM Bold Strider's Mummy's Mask (Inactive)

Game Master rpblue

Wati
Combat Map
LOOT!


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Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Fort: 1d20 + 1 ⇒ (18) + 1 = 19 +2 if this is a poison

"Gurgle, gurgle."

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf wonders aloud, "Are we gonna meet our doom at the mandibles of a giant bug?" He tries again to hit the centipede.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5

Oi.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Don't forget about bless!

1d20 + 4 + 1 - 4 ⇒ (6) + 4 + 1 - 4 = 7

Ankhef stabs at the creature, ineffectually.


I was hoping you guys would kill this thing while I was gone....

Teos swings wildly at the centipede, but fails to connect.

Seherab lays on the ground unconscious!

Harkuf ponders mortality and misses with his attack!

Arkhef stabs, but also misses the creature!

Bite vs Prone Ankhef: 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24
Damage: 2d6 + 7 ⇒ (2, 1) + 7 = 10 And a Fort Save vs Poison

Tail vs Harkuf: 1d20 + 3 ⇒ (10) + 3 = 13
Nonlethal Damage: 1d3 ⇒ 3
Trip: 1d20 + 12 ⇒ (14) + 12 = 26

The centipede sinks its fangs into a prone Ankhef, the takes a swipe at Harkuf with its tail, but the dwarf hops over it!

Party up!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos flurries again, and yet again fails to connect.

1d20 + 4 ⇒ (6) + 4 = 10
physical: 1d8 + 3 ⇒ (2) + 3 = 5
1d20 + 4 ⇒ (10) + 4 = 14
physical: 1d8 + 3 ⇒ (3) + 3 = 6


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

More gurgles.

Actually, I think I do need to stabilize because I'm actually negative. I thought maybe I didn't at first because of the nonlethal but that's only if you are unconscious from nonlethal but not actually negative.

stabilize: 1d20 + 1 ⇒ (20) + 1 = 21
Good to go.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

FortSave vs Poison: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Desperate Stab: 1d20 + 4 + 1 - 4 ⇒ (8) + 4 + 1 - 4 = 9


Teos punches twice and misses twice, again!

Seherab appears to be stable, but unconscious!

Dex Damage: 1d4 ⇒ 2

As the creature's poison enters his bloodstream, Ankhef feels his movements become more clumsy. He stabs at the creature, but misses!

Harkuf!

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf again swings his big stick at the giant centipede.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18

Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Yay, someone hit!


Harkuf swings and hits the centipede, cracking its hard, chitinous scales!

Bite Attack vs Harkuf: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 2d6 + 7 ⇒ (4, 5) + 7 = 16

Tail vs Teos: 1d20 + 3 ⇒ (14) + 3 = 17
Nonlethal Damage: 1d3 ⇒ 2
Trip: 1d20 + 12 ⇒ (10) + 12 = 22

The creature sinks it's fangs into the druid, causing him to go unconscious! -5 I think It swings its tail at Teos, but the craft monk dodge the strike!

Teos and Ankhef!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos lashes out once again, calling upon the fire inside again!

1d20 + 4 ⇒ (16) + 4 = 20
physical: 1d6 + 4 ⇒ (2) + 4 = 6+fire: 1d6 ⇒ 4
1d20 + 4 ⇒ (19) + 4 = 23
physical: 1d6 + 4 ⇒ (4) + 4 = 8

Whew...


Teos pounds the creature into the dirt!

Out of Combat


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos, breathing heavily, looks with concerned wrinkles upon his forehead at Ankhef.

Have healing? he signs.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab has a couple light green extracts on his belt that look suspiciously like cure light wounds potions.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf dozes fitfully after being severely injured by the centipede.

Yeah, I'm at -5.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos pulls out smelling salts and waves them under Harkuf's nose.


I think it is reasonable that everyone knows that Seherab has a couple of CLW extracts on his belt. You are an adventuring company.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef has 1 CLW remaining.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

CLW: 1d8 + 2 ⇒ (3) + 2 = 5

on Harkuf

I forgot I had another spell cuz I'm second level!

and

CLW: 1d8 + 2 ⇒ (1) + 2 = 3 on Teos.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Someone gets the idea to feed Seherab one of his extracts:

clw: 2d8 + 4 ⇒ (6, 1) + 4 = 11

Seherab wakes up, choking and coughing. He shakes his head and asks if we have more healing available.

Didn't we buy a cure light wounds wand? Or am I misremembering? I've used all the healing I've got on hand.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

We have a wand. The smelling salts will get you up too


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

clw: 2d8 + 2 ⇒ (3, 5) + 2 = 10

Two charges from the company wand bring the scholar back to full health. "Well, that was a challenge. Good work bringing it down. Is there anything of interest in this sandy old courtyard do you think?"

Seherab takes his time scouring the courtyard, even digging through sand if necessary.


Thoroughly searching the courtyard, Seherab finds nothing of interest.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

I forgot completely about the wand, been a busy couple weeks for me. GM, if you don't mind, I'd prefer to use the wand and save my spells. Means 1 fewer healing to each of you and we'll need a few more charges to heal up but can continue on instead of retreating to rest.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos rubs multiple wounds covering his party, looking anxious at the thought of continuing on. He begs more healing from Ankhef.

3d8 + 3 ⇒ (2, 2, 6) + 3 = 13 3 charges

Ankhef, do you mind tracking charges on that wand?


No problem Ankhef.

Which way?


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Will do.

2d8 + 2 ⇒ (3, 2) + 2 = 7
1d8 + 1 ⇒ (8) + 1 = 9

43 charges remaining.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab leads the way to the next corner to peer around.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf is roused, and takes some healing from the communal wand.

CLW Wand: 3d8 + 3 ⇒ (5, 8, 8) + 3 = 24

And he's feeling back to fighting shape. He follows closely beside Seherab.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

40 charges remaining.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos moves to the front again, ready to dutifully protect his companions once again.


Peering around the corner, the party finds an alcove with a set of stairs leading up to a set of double doors.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Detect Magic.
Spellcraft: 1d20 + 6 ⇒ (4) + 6 = 10


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

While Ankhef casts his spell, Seherab moves along to the door of the outside building and checks along the seams for signs of traps before letting himself in.

If it's locked:
Disable Device: 1d20 + 8 ⇒ (20) + 8 = 28


A rectangular stone building sits in the northwest corner of the estate. At each corner stand columns carved to resemble men and women with their arms crossed over their chests. A set of stone doors stands in the southern face of the building, carved with bas-relief faces of two men. Hieroglyphs are carved into the doors just beneath the faces.

The Ancient Osiriani hieroglyphs identify the building as the “crypt of
the House of Pentheru”[i/] and warn, [i]“May defilers be cursed by the gods until their day of judgment.”

Seherab merely gives the lock a stern look and the doors open for him! Witin a set of stone stairs lead down.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos circles his fingers, indicating the remainder of the compound, and then shrugs questioningly.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab nods to Teos. "Yes, let us finish the rest up here before looking in the crypts. I would hope that the gods do not view us as defilers."

Seherab leads the way back to the double doors, investigating them as usual, and then lets himself in.


Moving to the eastern double doors, Seherab finds no locks and the doors open easily.

Within, straight ahead, you see a courtyard, while corridors lead north and south.

Updated map. Trying to take in account of LoS.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef will continue to detect magic.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf carefully steps into the hallway and takes a look around.

Perception + Guidance: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16


Ankhef detects no magic in the immediate vicinity, while Harkuf moves in a bit and looks around.

Straight ahead, he sees a tiled walkway surrounds a square patch of earth and sand in this high atrium. A balcony on the second floor overlooks the courtyard, and a square hole in the ceiling opens to the sky. Four columns in the corners of the atrium support the roof above, and the walls are decorated with symbols and hieroglyphs depicting animals, celestial creatures, and the sun and moon.

To the south, he sees a large staircase that climbs to the second floor from the room. Sand and dust cover the floor, and painted columns stand in all but one of the corners. Pieces of broken wood, shattered pottery, and disintegrating fabric litter the room’s perimeter.

To the north, he sees an enormous stone table, the marble top polished and smooth, runs parallel to the west wall of this large room. A much smaller stone table stands in the east side of the room. Splintered piles of dust and wood lie in the corners and along the walls—the only remains of chairs after untold years. A strong, fetid stench pervades the room.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos holds his palm open, indicating for the others to hold still.

He advances into the courtyard ahead of them, the hairs on the back of his neck raised nervous hackles.

perception: 1d20 + 8 ⇒ (10) + 8 = 18


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef waits silently for Teos with spear and shield in hand.


1d20 ⇒ 16

Teos edges into the courtyard, peering around cautiously, but see nothing. Suddenly a pile of sand manifests into a humanoid shape and races toward the monk!

Rolls:
S: 1d20 + 3 ⇒ (17) + 3 = 20
H: 1d20 + 2 ⇒ (1) + 2 = 3
T: 1d20 + 2 ⇒ (19) + 2 = 21
A: 1d20 - 1 ⇒ (6) - 1 = 5
S: 1d20 + 5 ⇒ (1) + 5 = 6

Initiative:
Teos
Seherab
Sand Creature
Ankhef
Harkuf

KN:planes DC 14:
The creature is a sandman.

Everyone, except Ankhef and Snake-y needs to make a Will Save vs sleep, DC 14

Teo and Seherab are up!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Dear DM:
Maybe "everyone except Ankhef and Snake-y" was intended in your last sentence?

Also, go go meta-knowledge. I'm pretty sure I fought this exact thing in a PFS game on Wednesday. If this is what I think it is, might want to double check on that save type.

Fort(?): 1d20 + 5 ⇒ (9) + 5 = 14

Teos leaps forward to grab the strange earthen creature.

CMB, grapple: 1d20 + 6 ⇒ (12) + 6 = 18 +2 if aberration


Teos:
I don't know what your talking about.... That's what happens when trying to post too quickly. Did you play Destiny of Sands pt 1 on Wed.?

Teos leaps at the creature and wraps it up in a grapple!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

GM Tektite:
Yep, I did play that exact one. I was the only one who didn't fall asleep. Yay iron will! I talked our way out of that fight


Teos:
Very nice! When I played, we talked our way out of it. I've run it twice. One party intimdated the madam, the other fought their way out.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Will: 1d20 + 6 ⇒ (2) + 6 = 8

Knowledge (planes): 1d20 + 7 + 1d6 ⇒ (16) + 7 + (3) = 26

"It's a. . . a. . . sandman." Seherab then slumps over. "Hchhhhuuhhhhhhhhh, mee mee mee mee mee mee mee mee mee."

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