GM Bold Strider's Mummy's Mask (Inactive)

Game Master rpblue

Wati
Combat Map
LOOT!


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Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos throws his fists up and looks around confused, ready to face some unknown enemy.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf jumps at the scene that plays out in front of the dwarves. "What-? What was that? Some sort of ghostly apparition?"


As Sherab warns the party, Teos feels a hot flush of fever.

Fort Save Teos.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos rubs his neck in a confused fashion as a wave of nausea washes over him.

Fort: 1d20 + 5 ⇒ (11) + 5 = 16


On the money!

Teos feels his body recoil at the touch and then the sensation goes away.

Moving east, Seherab leads the party into a foyer. Brightly colored columns stand in the four corners of this foyer. Hieroglyphs cover the walls and tiled floors, obscured in places by piles of dust and sand. Open archways lead to the north, east, and west, while a set of stone double doors exit to the south.

The Ancient Osiriani hieroglyphs on the walls proclaim this estate to be the House of Pentheru, and convey a variety of different messages, such as “Welcome to all guests,” invocations to the gods to bless all who enter here, and the like.

As you enter, three skeletons, in the corners, animate and begin moving toward the party!

Attack vs Seherab FF: 1d20 ⇒ 5
Damage: 1d8 ⇒ 3

Attack vs Seherab FF: 1d20 ⇒ 3
Damage: 1d8 ⇒ 8

Attack vs Teos FF: 1d20 ⇒ 11
Damage: 1d8 ⇒ 8

Closing on the party, the skeletons swing broken khopeshes at Teos and Seherab, but they miss!

Rolls:
A: 1d20 - 1 ⇒ (2) - 1 = 1
H: 1d20 + 2 ⇒ (14) + 2 = 16
S: 1d20 + 3 ⇒ (6) + 3 = 9
T: 1d20 + 2 ⇒ (11) + 2 = 13
Sk: 1d20 + 6 ⇒ (15) + 6 = 21

Intiative:
Skeletons
Seherab
Harkuf
Teos
Ankhef

Party up!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Having conveniently placed themselves in front of him, Teos lashes out with the famous "Sober Dwarf" style - dwarves naturally being known for being especially vicious when sober.

On Skeleton 1
1d20 + 4 ⇒ (2) + 4 = 6
blunt: 1d8 + 3 ⇒ (2) + 3 = 5

On Skeleton 2
1d20 + 4 ⇒ (10) + 4 = 14
blunt: 1d8 + 3 ⇒ (1) + 3 = 4


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhefsteps back and commands his skulls to attack the north skeleton.

Assuming they are like normal beheaded from Bestiary 4, they are tiny and will have to enter the skeleton's square, meaning they will provoke form all the skeletons as they move in.

On the off chance they live...

Bite: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d2 ⇒ 1
Bite: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d2 ⇒ 1

If both the beheaded die: Ankef will Command Undead again. Will DC 13.
If there are any beheaded left: Ankhef will cast guidance on Harkuf.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Cool. I want one of those khopeshes. I don't care if I'm not proficient and it's not finesse-able. Coolest looking weapon in the game, imo.

Knowledge (religion): 1d20 + 7 + 1d6 ⇒ (14) + 7 + (6) = 27

"Smash their bones!" Seherab calls out as he draws his own small mace.

light mace: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d6 ⇒ 6

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf readies his quarterstaff. "Seherab, step back and draw them in so I can try 'n' smash one of them!"


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab follows Harkuf's suggestion and steps into the room to make space for his fellow dwarf.


Teos lands a punch and knocks a skeleton to the ground! It crumbles into a pile of bones!

AoO: 1d20 ⇒ 13
Damage: 1d8 ⇒ 6

AoO: 1d20 ⇒ 13
Damage: 1d8 ⇒ 2

The skeltons swing at the floating skulls as the close, but miss!

The skulls then slam into a skeleton!

Seherab swings, but misses, while Ankhef gives Harkuf a little guidance.

Harkuf readies an attack as he tells Seherab to move back.

Harkuf steps into the room and swing his staff.

Attack: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Alas, he misses the skelton.

Attack vs Beheaded: 1d20 ⇒ 1
Damage: 1d8 ⇒ 2

Attack vs Beheaded: 1d20 ⇒ 11
Damage: 1d8 ⇒ 8

The skeletons attack the floating skulls, but miss!

Party up!


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

"Ugly bag of bones."

light mace: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d6 ⇒ 2


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Amkhef's heads continue to bite.

Bite: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d2 ⇒ 1
Bite: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d2 ⇒ 1

while he casts guidance and steps forward to touch Harkuf with it.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Sorry, I thought I would have to wait until this round to make an attack. Misunderstanding on my part.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf swings his quarter staff again.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Crit.: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

The dwarven monk begins to skirt around the skeleton, hoping to provide some tactical positioning for Seherab.

1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
1d6 + 4 ⇒ (1) + 4 = 5
1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
1d6 + 4 ⇒ (4) + 4 = 8


In a flurry of blows, the party takes out the two skeletons, while Ankhef's floating skulls still survive!

Out of Combat!

As you look around the room, you all notice the front door swinging shut!

4d20 ⇒ (6, 15, 6, 11) = 38

Harkuf and Teos have a surprise round action!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Uncertain of what transpires but recognizing the closed doors as an impediment to the groups continued safety, Teos throws himself against them.

1d20 + 3 ⇒ (20) + 3 = 23 - strength check.

Huh, didn't expect that to happen.


Teos tries to hold the door, but it slams shut and is held fast!

Suddnely, the same woman's voice heard at the gate, says in Ancient Osirion, "“They’re inside! Protect the family!” and another voice shouts, “It’s too late! Save yourselves!” Screams and the clash of arms fill the air, and everyone in the room feels a confusion fall over them.

DC 11 Will or effected by lesser confusion. You must make a save each round until you neutralize the haunt. A different spin on haunts.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

"What the blazes is going on?!" Harkuf spins around in confusion.

Will: 1d20 + 6 ⇒ (14) + 6 = 20

"This some sort of haunt? Does anyone have holy water?"


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Will: 1d20 + 4 ⇒ (9) + 4 = 13

"No, but blast the door with positive energy if you've got it!"

Not sure what else to do, Seherab calls out to the voice in the air, hoping to appease the spirits, "We're here to help you! We're not the intruders! We'll protect your family!"


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

will: 1d20 + 5 ⇒ (10) + 5 = 15

Teos points to the ring questioningly; he looks at the bones in the room, wondering if perhaps the ring fits onto one of those fingers.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Will: 1d20 + 6 ⇒ (17) + 6 = 23

Ankhef will cast Cure Light Wounds on the door while his allies scramble around.

1d8 + 2 ⇒ (7) + 2 = 9


Ankhef ends the haunt!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos wipes his brow in relief, looking distinctly as though he is out of his element with all these haunts and traps.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab heads to the east of the entrance hall. "We are learning a bit of the family's history at least. It will make for an interesting journal entry."


Seherab heads east into what appears to be a bath. A large tiled pool sits in the center of this chamber, surrounded by sloping tiled floors. A few steps descend into the basin, which has accumulated a deep layer of sand on its bottom. Faded murals on the walls depict scenes of life along a river, with recurring themes of running water and aquatic life running through the artwork. In the northeast corner, a tarnished bronze spigot juts from the wall just above head level. Archways lead north and west, and a stone door stands in the eastern wall.

Glancing through the north archway, Seherab sees a privy on the east wall of the tiny room. A large mirror once hung above the table, but it was shattered ages ago. The floor is covered in broken glass and dead scarab beetles. A headless corpse sits upright on the privy.

Heal DC 15:
You'd estimate the body has been here for at least three years.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Heal: 1d20 + 1 ⇒ (3) + 1 = 4

"What a way to go," Seherab says as he shakes his head and examines the corpse.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

heal: 1d20 + 3 ⇒ (12) + 3 = 15

Teos writes in the dust with a stubby finger.

Body here least 3 years. He pauses. Many thieves here?


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

"No one is supposed to have entered this place in many years; it has been closed off. It is disturbing that a thief was able to make it this far. Be on guard, I suppose."

Seherab leads the way into the next room.


Sheesh, Paizo was down all day!

Which way you going, north?


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

North seems good to me.

Ankhef sends his skulls out in front.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos moves ahead of the others, checks and (if safe) opens the northern-most set of double doors.

1d20 + 8 ⇒ (14) + 8 = 22


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Sure, north.


Moving north, the party passes through the family chapel. Hieroglyphs and images of fantastic beings cover the walls of this small room. A small stone shrine, dusty and thoroughly defaced, stands against the eastern wall. The Ancient Osiriani hieroglyphs on the walls offer praises to Abadar, Pharasma, and Sarenrae and list several common prayers to each. The small altar served all three deities, though the carvings place Abadar in the most prominent position. The party finds nothing else of interest in the room.

Continuing north, Teos checks the double door and finds them safe. Opening them, you see a spacious yard fills the compound east of the house. To the east, several small stone outbuildings have been built right into the compound’s outer wall. A well stands between two of these outbuildings, opposite a stone table and benches that sit in the shadow of the house. To the west, two sets of steps, both flanked by columns, lead up to doors into the main house. To the northwest, an open doorway leads into an extension of the house, next to a small structure with a domed roof.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab spends some time sketching the shrine and taking notes as he goes. After he is finished, he moves along to the northernmost door in the house to investigate, working his way around to each room in turn.


2d20 ⇒ (16, 3) = 19

Seherab moves to the northern door, off the kitchen, and finds a pantry. This small room is empty save for dust, debris, and empty shelves built into the walls. As Seherab steps into the room, a tan-colored creature that looks like a ten-legged spider drops from the ceiling and attacks the dwarf!

Attack vs Seherab FF: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Luckily, Seherab is able to dodge the falling menace!

Bite Attack vs Seherab FF: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Claw Attack vs Seherab FF: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Claw Attack vs Seherab FF: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Landing on the ground next to Seherab, the creature attacks once more, managing to claw the dwarf!

Rolls:
S: 1d20 + 3 ⇒ (18) + 3 = 21
H: 1d20 + 2 ⇒ (16) + 2 = 18
T: 1d20 + 2 ⇒ (1) + 2 = 3
A: 1d20 - 1 ⇒ (17) - 1 = 16
So: 1d20 + 2 ⇒ (20) + 2 = 22

Initiative:
Creature
Seherab
Harkuf
Ankhef
Teos

Party up!


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Animal or aberration I'm guessing? Same KN for all but I have +2 dodge against aberrations.
Knowledge: 1d20 + 7 + 1d6 ⇒ (12) + 7 + (4) = 23

"Stupid spider."

short sword: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 ⇒ 5


Seherab Menedes Glyphkeeper wrote:

Animal or aberration I'm guessing? Same KN for all but I have +2 dodge against aberrations.

Vermin!

Seherab:
You recognize this creature as a solifugid, a spider-like vermin that can rend flesh with its two claws. You know that it has typical vermin traits, and it is immune to mind-effects.

Seherab stabs, but misses the solifugid!


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

"Solifugid! Watch so that it doesn't tear your skin, it's a nasty little vermin!"


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos pulls a sword and strikes!

1d20 + 5 ⇒ (19) + 5 = 24
physical: 1d8 + 3 ⇒ (8) + 3 = 11

Crit Confirm:
1d20 + 5 ⇒ (8) + 5 = 13
physical: 1d8 + 3 ⇒ (3) + 3 = 6

Maybe tumble to get in?

acro: 1d20 + 7 ⇒ (13) + 7 = 20


Teos stabs the solifugid deeply, tearing it in two!

Out of Combat

Searching the pantry, you find nothing of interest. Seherab leads the party back out into the courtyard and to the first northwestern door. Opening it, you see a small granary with a domed roof, backed up agaisnt the north wall.

As he opens the door, Seherab sees a mass of iridescent blue-black insects that emit a foul stench, and a faint chorus of thousands of clicking and clacking jaws can be heard echoing within the granary.

Rolls:
A: 1d20 - 1 ⇒ (3) - 1 = 2
H: 1d20 + 2 ⇒ (11) + 2 = 13
S: 1d20 + 3 ⇒ (6) + 3 = 9
T: 1d20 + 2 ⇒ (10) + 2 = 12
SW: 1d20 ⇒ 10

Initiative:
Harkuf
Teos
Swarm
Seherab
Ankhef

Harkuf and Teos are up!

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

"Aha, scarabs! It stands to reason we would run into some of these sooner or later. I wonder how they like fire?" Harkuf holds is hand out in front of him and suddenly, a ball of flame materializes, rotating and pulsing slowly in the dwarf's outstretched hand.

Cast produce flame.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos tosses a flask of fire!

1d29 + 3 ⇒ (6) + 3 = 9
fire: 1d6 ⇒ 6

..and misses!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

It scatters, but given the geometry, it has to scatter into the swarm (1 pt of damage)


Harkuf makes a ball of flame in his hand!

Teos tosses a flask of fire, but tosses it too hard, hitting the back wall and splashing the swarm!

The swarm surges forward, crawling all over Teos and Seherab!

Damage: 1d6 ⇒ 3 Plus two Fort Save, the 1st vs Disease, the 2nd vs Distraction DC's 13

Party up!

This swarm is composed of Fine sized scarab beetles.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Fort: 1d20 + 1 ⇒ (2) + 1 = 3
Fort: 1d20 + 1 ⇒ (5) + 1 = 6

Seherab moves away, throwing up all over himself.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Doubting their usefulness here Ankhef commands his swarms to move out of the way before activating the anti-swarm property of his scarab shield.

If they try and enter my square they need a DC 11 will save or they can't for 3 rounds.

"Get behind me if need be."


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos chokes on bug and looks a little green. He follows the advice of his divine ally.

Fort: 1d20 + 5 ⇒ (20) + 5 = 25
Fort: 1d20 + 5 ⇒ (2) + 5 = 7


Harkuf!

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