GM Bold Strider's Mummy's Mask (Inactive)

Game Master rpblue

Wati
Combat Map
LOOT!


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Teos opens the northern door to what must have been the master's bedroom. This spacious room has entrances in the southern and eastern walls. The aged remains of dressers, a large bed, and a divan lie in ruins. The husk of large hornet’s nest, gray, papery, and devoid of life, occupies one corner of the ceiling. The spaces in the northeast and northwest corners appear to be closets. Their wooden doors have all but fallen off their hinges, and heaps of disintegrated fabric mingle on the floor. Between the closets stands a single lacquered dresser covered in dust.

Perception DC 15:
The dresser appears to be a fake.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos looks with pointed interest at the junk.

Thus passes all wealth.

Perceptoin: 1d20 + 8 ⇒ (17) + 8 = 25

Teos points to the dresser and points to his eyes. He makes a sign, but nobody has the sign language to interpret what it means, so he writes in the dust fake


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Speaking of sign language, I took a rank of Linguistics at lvl 2, it may have been to learn sign language but I never added another language and I can't remember the plan. Baring any objections, I'm going to put sign-language on my sheet.

Ankhef nods at Teos and casts detect magic on the dresser, before checking it out.

Spellcraft: 1d20 + 6 ⇒ (11) + 6 = 17
Perception: 1d20 + 1 ⇒ (17) + 1 = 18 +2 Stone.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

I'm taking sign-language next level. I felt I should learn Ancient Osiriani first. Next level will be really good for me.

Seherab makes a thorough search of the room, kicking aside the old fabric and testing all the walls and floor to make sure nothing is missed before leading the party around the stairs to another set of doors.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22 (+2 for unusual stonework, +1 for traps)


Ankhef notices no magic auras behind the fake chest, but there does seem to be something behind there. Moving the dresser reveals a bronze chest.

Meanwhile, Seherab notices a headband secreted in the old hornest's nest.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos will carefully observe the chest. take 20 for 28


Teos examines the chest and finds that it is trapped.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

He grunts, crossing his arms in front of him as a sign of warning. T-R-A-P he writes in the dust.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

"Let me see what I can do about that."

Disable Device: 1d20 + 8 ⇒ (13) + 8 = 21


Seherab tries to disable the trap, but his hand jars the pick into the side off the keyhole, setting it off!

Trap! vs FF: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 1d8 + 1 ⇒ (3) + 1 = 4 Plus a Fort Save DC 11 vs Poison

A tiny bolt, a sticky residue on it's tip, fires out of the keyhole and sinks into Seherab's skin!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

DC 26+ at level 2. Ouch.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef quickly grabs a waterskin from one of his fellow Dwarves and tries to wash off Seherab's wound. Heal: 1d20 + 1 ⇒ (16) + 1 = 17
I'm sure it won't be in time to help the primary save, but it may help the secondary.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Ouch indeed.

Fort: 1d20 + 1 ⇒ (11) + 1 = 12

"That was. . . unsettling."

Seherab checks to see if the trap has reset. If it has not, he slowly tries to open it again. Take 20. If it has, he says, "Maybe we should just take this with us and try it another day."


Seherab finds that the trap need to be reset manually and sets to work on the lock, opening the chest after a few moments. Within, he finds 20 small gold ingots, each bearing a seal. Each ingot is worth 25 gp

Spoiler:
=KN: history or nobility DC 20]The seal is that of the Keleshite sultan who governed Osirion at the time of the Plague of Madness, 2,215 years ago.

1d4 ⇒ 3

As the party peers over the chest, suddenly a disembodied and bestial head covered in lashing hair and curling horns appears and attacks Seherab!

Attack vs Seherab FF: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Damage: 1d4 + 1 ⇒ (1) + 1 = 2 And a Fort Save DC 13 vs Poison

Crit Confirm vs Seherab FF: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Crit Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Rolls:
A: 1d20 - 1 ⇒ (19) - 1 = 18
H: 1d20 + 2 ⇒ (3) + 2 = 5
S: 1d20 + 3 ⇒ (1) + 3 = 4
T: 1d20 + 2 ⇒ (15) + 2 = 17
I: 1d20 + 5 ⇒ (2) + 5 = 7

Initiative:
Ankhef
Teos
Creature
Harkuf
Seherab

KN: planes DC 13:
This creature is a doru div.

Ankhef and Teos are up!


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef will panic for a moment before casting bless!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos attempts to grab it before it can strike the honored Seherab again!

grapple: 1d20 + 6 ⇒ (2) + 6 = 8

But his hands grab the thin air over the small creature.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Fort: 1d20 + 5 ⇒ (15) + 5 = 20

"Ugh!"


Ankhef blesses the party!

Teos tries to grapple the head, but is thrown off but it not having a body!

Attack vs Teos: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d4 + 1 ⇒ (1) + 1 = 2 And a Fort Save vs Poison

The head turns and bites Teos!

Party up!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

vs poison: 1d20 + 7 ⇒ (15) + 7 = 22

Teos easily shrugs off the poison and this time aims a little higher.

grapple: 1d20 + 6 ⇒ (17) + 6 = 23


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab gulps an extract after stepping away.

1d8 + 2 ⇒ (1) + 2 = 3


Teos reaches up and grabs the floating head!

Seherab steps back and drinks a healing extract!

Ankhef and Harkuf!


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef will cast guidance and step up to Teos and touch him with it.


Ankhef blesses Teos with guidance!

Harkuf!

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf steps forward and eyes the floating head, as if judging the head as if it were a tightly wound ball of twine covered in stitched leather hurtling at him.

The druid takes his quarterstaff in his hands and swings with his might at the disembodied head.

Quarterstaff: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Harkuf swings, but just misses the grappled head!

Attack vs Teos: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage: 1d4 - 1 ⇒ (1) - 1 = 0 Fort Save vs Poison

The head tries to bite Teos, but misses the monk and he wrestles with it!

Party up!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos goes for the pin!

1d20 + 6 + 5 + 1 ⇒ (9) + 6 + 5 + 1 = 21


Teos wraps his meaty arms around the head and pins it between his arm and his side!


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

With the head pinned, Seherab walks around and casually pokes at it with his sword.

short sword: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d6 ⇒ 2


With the head pinned, Seherab suanters forward and stabs it, but the weapon seems to do no damage!

Ankhef and Harkuf

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf tries to bonk the head with the end of his quarterstaff.

Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef aids Harkuf's AC
1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Errr, tries to aid.


Harkfuf swings and hits the creature, but doens't seem to damage it on any way!

Ankhef tries to distract the head, but is distracted himself!

CMB: 1d20 + 4 ⇒ (15) + 4 = 19

The head nearly wiggles free, but Teos holds it fast!

Party up!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos squeezes with tremendous force.

1d20 + 6 + 5 ⇒ (20) + 6 + 5 = 31
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Teos will... very slowly... squeeze the creature to death.


Teos squeezes the head, but it seems astonishingly resilient!


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Aiding AC.
1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25


Two 20's!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

I did nothing to it at all then?


Nada


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Hmmm, I guess I should have stabbed it

Ankhef gets out his rope and gives it to Teos.

"Tie it down." Ankhef encourages.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Disappointed that his pokey sword did nothing, Seherab drops it and slashes with a dagger.

dagger: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d4 ⇒ 1


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Anybody going to attempt the planes check. Or do ae collectively not have that skill?

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

i don't have any training in it, Teos

Losing his patience, Harkuf lets out a cry and transfers his quarter staff to his off hand. In his right hand, a flame suddenly appears.

Cast produce flame.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Sorry, thought I had already rolled it but must have forgotten in the mixup of GenCon last week.

Knowledge (planes): 1d20 + 7 + 1d6 ⇒ (18) + 7 + (5) = 30

"It's a doru div!" Seherab calls out, "We'll need cold iron or good weapons to hurt it and it won't take damage from fire or much from acid and electricity. Make sure your spells are powerful and be sure to watch out for its poison!"


Seherab stabs the head, but once more, does no damage. Luckily, he identifes the div, relating the information to his party!

Giving Harkuf some time to retcon.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf, just about to light his hands on fire, catches what Seherab knows about this strange creature. "Oh, fire's no good?" His shoulders slump a little in frustration.

Unable to determine what to do, as he lacks any good-aligned or cold iron weapons and his spells are not helpful, Harkuf does his best to keep the head from biting Teos to hard.

Assist AC: 1d20 + 4 ⇒ (5) + 4 = 9


1d20 ⇒ 4

The head continues to struggle, but can't wiggle free!

Party up!

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf grabs and uncoils the rope, thinking out loud, "Well, can we tie this thing up so at least it won't be a threat?"


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos attempts to hold the creature so the others can bind it.

1d20 + 4 + 2 + 5 ⇒ (7) + 4 + 2 + 5 = 18 cause otherwise he takes a -10 on the check


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab drops his dagger and pulls out his bow, firing at the creature!

shorbow: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 ⇒ 3
cold iron arrows with silver weapon blanch


Teos continues to hold the head steady, while Seherab puts an arrow in it, drawing first blood!

I'm going to call it here. Assuming you guys manage to tie it up, you can easily dispatch it, poking it with arrows.

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