
Dryn'taka Devilschild |

LOL, okay that I like.
I just have become surprised at the collateral damage I do. I planned on playing Dryn abit Reckless, so it does fit. And it's not like I'm not used to collateral damage (a couple of my good friends give me crap about the more than a handful of times I've included allies in fireballs simply because it was more beneficial than harmful).
Just let me know if it does become too annoying or anything. The damage on these things will just keep going up afterall.

Justin D'Rite aka Sluuth |

Now I have something to use lay on hands for!
Dryn has inspired me to try a hobbit alchemist in Aarakess' campaign if he can change the +2 CHA to +2 INT by the way. I want to roll on the bomb scatter chart too!!

Justin D'Rite aka Sluuth |

That would be great, we could be double trouble.
I remember going through the U (underwater) series with all halfling thieves. We agreed from the beginning that pickpocketing each other was fair game. I think we stole everything not nailed down in the town, and even some things that were. Any lulls in the action and you were picking someone's pocket or watching your own. We saved the town in the end, but we had stolen so much from them, they had nothing to give us as a reward. Oh the days of the 2-5x backstab!

Dryn'taka Devilschild |

Back in 3.5 when they did Mark of Heroes, my friends and I all played a theme clan of Halflings on Raptors. Our best time was doing a game where at Gencon, where we had a judge we had the previous year and recalled our all Dwarf group.
We come up to the dungeon entrance, and he's like "So you all get off your mounts."
My friend's response was, "No, we don't." It only took a second, but you could see the realization dawn on his face. It was perfect!
~~~~~~~~~~~~~~~~~~~~~~~
On that topic, another gem was our all dwarf group that encountered a frost giant. Most one sided fight EVER. Even the dwarf wizard was beating on him in melee, just because (and had an axe to boot!)

Aarakess Halcorn |

Dryn saved our bacon against the swarms and will only get better as we go. And she came up with my 'palizard' nickname. Plus we have Rohara to smooth over the occasional group splashes.
Actually, pretty sure I was the one who tossed out the Palizard name when we were trying to figure out how to get you out of the underwater ghoul.
Regarding my campaign, I have not figured out whether I am allowing Alchemists, some are ok, but I really don't like the ones who are brute fighters + arcane casters. Definitely no Summoners, no Ninjas, no Samurai, and no Gunslingers.
Pretty sure I will allow the Int/Cha switch for a halfling - just not sure about alchemists. One of the classes I do not know that well and while I really like the way Dryn has been played, the few others that I have seen generally seem way off of the medieval theme I place on PF/Golarian.

Justin D'Rite aka Sluuth |

Actually, pretty sure I was the one who tossed out the Palizard name when we were trying to figure out how to get you out of the underwater ghoul.
Sorry, should have checked my source material. That is such a good nickname, tiefchemist and elfwich just doesn't sound as cool.
If alchemist won't work, I'll go hobbit wizard. Though the alchemist class intrigues me.

Dryn'taka Devilschild |

Ouch. That would've meant I threw a Cure Light Wounds extract at the Wind Warriors and gave Rohara a Bomb to drink. Or, or, or, an Animate Dead scroll I accidentally ground up into a potion and managed a truly interesting concoction!! Zomibe Rohara the healer!!!

Justin D'Rite aka Sluuth |

I do like Alchaemon. Let us hope looking at Dryn or her alchemical bombs do not cause siezures like the Pokemon movie.
By the way, wasn't Miracle Max an alchemist in Princess Bride. You can't get any more classic than Princess Bride.

Kilthan Hammerstone |

No worries, Dryn -- Misfires are all just part of the game -- I wouldn't worry about it. Kilthan can't give anyone trouble for *missing* clearly. :)

Aarakess Halcorn |

Most likely straight Witch. AA is an option, but I lose casting levels and hexes. Arcane Trickster is also an option, but it would require 3 levels of rogue (or 1 rogue and 1 assassin, but I am not planning on taking any assassin).

Aarakess Halcorn |

You lose three caster levels as it requires 2d6 sneak damage which requires Level 3 as a rogue, thus putting me 3 CL behind. I think that I am best as a supporting caster. Witches do get some offensive spells, but with all the hexes, I will rarely run into situations like this where I am out of things to do. Also, once I get Cackle, then none of the Evil Eye hexes will ever run out unless I have to stop cackling which is a move action.
As all three other campaigns I was in as a witch died out, I am pretty sure that I am going to stick with Witch in this one all the way. In my opinion, Arcane Archer and Arcane Trickster are really better for the rogue or ranger or fighter that wants to mix things up. I have a Fighter/Ranger archer who will probably go AA at some point as the bonuses are pretty cool. I do not think that I can do that with Aarakess.

Kilthan Hammerstone |

I wouldn't say you're out of things to do -- the evil eye hex isn't limited to the once per 24 hour thing the way slumber and misfortune is, after all?
You want to feel useless - be a primary melee character who can't roll above 12. *arrgh* :)
Maybe I should switch Kilthan to full caster now.
But seriously, I totally understand why you'd want to maintain your caster levels -- really, arcane trickster is more or less set up for someone who wants to be sneaky first and a caster second. AA's not as bad in any way (looking a lot more like EK).

Justin D'Rite aka Sluuth |

I have the Baba Yaga's Hut adventure from dragon magazine. It has tons of rooms in a tiny hut. If you get that hut with the walking chicken legs, it is definitely worth it. It was a tesseract when those things were all the rage.

Justin D'Rite aka Sluuth |

Right now I need some healing. But Ingrid is right, aiding an attack when it is stacked with luck has an intensified effect. The chances of getting hit with two swords for me is one out of four. Even less for Rohara. The wind warriors have been doing well.

Kilthan Hammerstone |

You can aid an ally as long as you're threatening the opponent.
Defensive is a +2 AC, offensive is +2 to hit -- however, the downside is that each of those only affects the next roll (attack against your ally, or ally's attack). On the plus side, though, it stacks with other benefits as it's untyped, and, further, multiple allies can help.
Heck, even Kilthan can hit AC 10. Maybe I should be doing that.
edit: looking at my last few dice rolls, you know, I can't even consistently do that.

Justin D'Rite aka Sluuth |

Actually, Kilthan's use of two weapons I think slighly does less damage than power attacking with the waraxe two handed. Against higher AC opponents it sometimes works out that way.

Kilthan Hammerstone |

It's true -- two weapons are less effective(ish -- when fighting a favoured enemy, that goes away), though more flexible -- and I'm sort of hoping to get to the end of the bad rolls the dice roller seems to be giving me by using them up twice as quickly.
Technically, I have a 30% of hitting with each of my two weapons due to flanking, which means that I should have a 51% chance of hitting with *one* of them in a given round.
My odds if I'm single attacking are 40% standard, 35% Power Attack.
I figured the 51% was a better way to go. The dice roller disagrees, clearly.

Ingrid Anika Nina Jones |

Justin D'Rite aka Sluuth |

Has anyone checked out roll20 virtual tabletop? Link to roll20?
I saw the link after Paizo announced its new game space.
Link to game space announcement

GM Blood |

Justin, I have tinkered with it a little. My high school friends (the ones I do the every three months game of Age of Worms) would like to play more and for the last year we (mostly meaning me) have been checking out the various VVT options.
At first glance I really like what I saw with roll20. Being on the browser gives it a leg up over maptools (which I use to grid my maps for this game). The Paizo one sounds like it could be close to roll20. Now if Paizo has all their game maps available from their modules, society games, and APs then that will be a big draw for me.

Justin D'Rite aka Sluuth |

I didn't reroll the 20, but I can see following the formalities. The bones just haven't been kind of late.
I am fine with ruling. In tabletop games my rule is all dice off the table don't count. It is quite unpopular when 20s are on the floor.

Ingrid Anika Nina Jones |

I wonder if the GM would give me 3 rolls on the Variant ability
as some are not really useful at all or rarely used rule wise.
like;
effects, and you never suffer from altitude sickness.
age, although you take aging penalties normally and
die when it is your time.
it to appear to be made of shining silver or gold. This
illusion lasts only as long as you wear your armor.
your hands, they become perfectly clean and shiny again.
ability checks when within 30 feet of an evil outsider.
within 10 feet of the creature.

Ingrid Anika Nina Jones |

That's what I'm going for
Hope I roll something useful, and not three of the ones listed above.
1d100 ⇒ 2 You can use cure minor wounds 3/day as a spell-like ability
1d100 ⇒ 86 You can cast blessing of courage and life (see the Advanced Player’s Guide) once per day as a spell-like ability.
1d100 ⇒ 57 You gain a +2 racial bonus on Heal checks