Dryn'taka Devilschild |
Okay, now Dryn's getting abit anxious. I think I may need a new pet. I'm thinking a rust monster. Hmm, first to find it, then to tame it, and we'll name it Whiskers! Then we declare war on the Iron Golem empire!! Victory will be ours!!!
Ooh, and Whiskers could be best friends with Justin's dog!! What do you get when a dog and a rust monster mate? Let's find out!
Aarakess Halcorn |
As an FYI for all, I may be off the boards from Friday the 18th until Monday the 28th. I have attempted to download a program which allows me to tether my PC through my Iphone, but do not know whether it will work where I am going. Thus, I hope to keep up with my characters, but if I fall behind, feel free to DMPC me as necessary.
Dryn'taka Devilschild |
"That's right, Aarakess said I get her share of loot. Yup, uh huh. Oh wait, still here? Um, nevermind!" Dryn runs to hide, wishing she had invisibility in her formulae book.
But seriously hopefully it works out for you on the iPhone end. And have fun!
Dryn'taka Devilschild |
So I was going to stay I'd craft up some more alchemist's fire before we go back, but uh, on an average roll I could make 2 a week. Crafter's fortune would help but not enough, and I didn't take it (I know my level 3 infusion now though!). Know I understand why some people complain about crafting mundane gear.
On the other hand I could make a potion :)
Either way, are we going to wait on selling stuff? That could tip people off about there still being treasure in the Cairn.
Aarakess Halcorn |
Building discussion moved over here.
By my reading, the numbers work out as such:
**all carpenter and stonemason costs assume an architect was hired**
The Yard - 20hours @ 1sp/8hours = 2.5sp
Outhouse - 20gp building - Carpenters(DC10) @ 20sp/day = 10 Carpenter days
The Building
-Doors - 1 hour each(DC15) by carpenter? (I assume 1/4 of a days work for a carpenter), so 5sp = .25 Carpenter days
Clear debris - first/second floor - 60 hours @ 1sp/8 hours = 7.5sp
Repair outer structure - 200 gp value(DC15 stoneworking) @ 30sp/day/mason = 67 days
Build second floor - 500gp value (or is it 300 more than 1st floor) (DC15) @ 30sp/day/mason = 167(100) days
Windows - if 8 windows = 1 carpenter day
The Interior
Clear - 20 hours @ 1sp/8 hours = 2.5sp
Renovate first floor = 40 hours @ 1sp/8hours = 5sp
Renovate second floor - (DC15 carpentry) - 200gp value @ 30sp/day/carpenter = 67 days
Total Labor = 140 laborer hours = 17.5gp = <3 days with 6 laborers
Total Carpenter = 78.25 days = ~22gp = 13+days with 6 carpenters
Total Stoneworker = 233 days = ~70gp = 29.125 days with 8 masons
Aarakess Halcorn |
I did not actually do the costs, just the labor costs and time. The actual costs should be less than 300 gp I think as we need to rebuild the second floor and then get furnishings.
Gotta get back to work, so I will check on this later.
GM Blood |
But even the labor costs don't make sense, how is 20 sp Ten labor days, shouldn't it be 100 days?
I don't have an issue with cost, 110gp for labor seems good and material cost would be
200/10=20 gps ground floor
500/10=50 gps upper floor
15 windows @ 2gp/each=30 gp
2 locks= 40gp or 80gp or 160gp or 300gp depending on quality
then furniture is 200-1000gp depending on how you want to play it
So I see gp cost for material about 340gp minimum for a functional base of operation
So total cost to get this up and running is 450gp at a minimum.
Aarakess Halcorn |
On the labor costs - and I could be completely wrong - this is what I get.
Say something costs 200gp (the first floor)
1 Mason can do 30sp work per day. This is 3gp.
200/3=67 days.
If there are 8 masons working @ 30sp/day, then this 67 days should be able to be done in 1/8 the time.
67days/8masons = 8.375 days
GM Blood |
OK, with selling I am going under this assumption:You sold everything that was listed except the Pathfinder rings.
So that would give you as a party: 598 gold and 2 sp
So will you split that up, or use it for now to use for your HQ? You have enough right now to cover getting that building up and running with regular furniture. Do you want to just take off the 450gp from that total?
If you decide to upgrade your furniture or fittings later you can pay the difference (800gp)
Remember this doesn't cover anything out of the ordinary furniture, so if Dryn wants a meth lab err alchemy lab that is above and beyond.
Oh, and Justin, are you starting to wear the mw banded mail or sticking to the leather?
Kilthan Hammerstone |
Lol - you are probably thinking of AD&D where there were electrum pieces between gp and sp.
10cp = 1sp, 10sp=1ep, 10ep=1gp, 5gp=1pp as I recall.
Nope. In 1ed, electrum was the old half-dollar
10 cp = 1 sp ; 10 sp = 1 ep ; 2 ep = 1 gp ; 5gp = 1pp
Really, despite all prices being in gp, it kind of seemed to be what should have been the predominant coin (in that 1 ep = .1 pp = 10 sp = 100 cp).
Also, I now feel old.
Aarakess Halcorn |
For rounding purposes, I am assuming 600 gp. I think we should put 120gp toward the building. That way we have some for any scrolls or potions we may want. We need a little more for a Wand of CLW although between me, Ingrid and Rohara, we have a ton of healing. Not even considering Justin's Lay on Hands and Dryn's ability to craft LSD, er, CLW, so that we think we are healed and keep fighting. (It is interesting, this may be the first six person party in history where every character can use a Wand of CLW without a UMD check.)
Everybody can add the other 80gp each to their characters, or we can just keep it as a group pot until there is enough to be worth buying something expensive. Unless what is behind the door is nothing, we should be able to pay for the rest of the building fairly soon.
Aarakess Halcorn |
Aarakess Halcorn wrote:Lol - you are probably thinking of AD&D where there were electrum pieces between gp and sp.
10cp = 1sp, 10sp=1ep, 10ep=1gp, 5gp=1pp as I recall.
Nope. In 1ed, electrum was the old half-dollar
10 cp = 1 sp ; 10 sp = 1 ep ; 2 ep = 1 gp ; 5gp = 1pp
Really, despite all prices being in gp, it kind of seemed to be what should have been the predominant coin (in that 1 ep = .1 pp = 10 sp = 100 cp).
Also, I now feel old.
Thats right, I knew there was something strange in the money. It was that the predominant coin was actually the only one which was not a multiple of 10.
Kilthan Hammerstone |
That's because it's of dwarven make, surely! :)
Seriously, though, I would agree -- assuming the prices above are valid we can get most of the *core* structural work (ground floor) and the privy done within 120gp -- so while it won't lock or hold any furniture, it's still at least as good as sleeping in a cave -- and hope we find more money to start actual "upgrades" to the property.
At this point, personally, I don't see a huge need for personal coin (though Kilthan will have probably bought more rations yesterday), so I'd probably suggest we each toss 40gp into the pool, keeping the remaining 40 -- and use that pool to buy group healing and/or other useful things (for instance, if Justin doesn't recover on his own, that fund can get his disease removed). Not saying that the 50-50 split always makes sense, but just to get the ball rolling as it were (and, later, a wand of CLW that everyone can use would certainly be useful).
GM Blood |
So with basic locks on the doors the material cost will be 140gp
Labor Costs will be 110gp
Regular standard furnishing will cost 200gp
Renovations will take 4 weeks assuming you hire the maximum amount of people to work on it.
Spending the 120 gold will get you half way there and cover two weeks of labor.
Aarakess Halcorn |
Sounds good. We have enough cash on hand to pay for the rest if necessary, but I would prefer holding on to the cash until we need it. We are only 3-4 days underway at this point, so we should be able to get enough by the time the two weeks are up.
Kilthan Hammerstone |
Worst case, we can set poor Kilth and Dryn to using their Craft skills to make money to finish the work...
GM Blood |
Ok, here is my new experiment in map.This is just a start in what I'd like to do and want to add more.
To the right you see enemies (Kullen's group) and friendlies (which is just your party for now)
Below that are the beginnings of come conditions (Prone will probably be a good one to have available)
Below that some effects (smoke and fire for now)
Underneath the map is a 30' radius template for channels. (and is easily resized) and I'll work on a cone template.
This allows me to copy the main template and import the map. Then I can copy your icons and place them in their spot. Import the most pics, and add them in the enemies spot and their location on the map.
What I eventually would like to do, but still on the fence is to give you all edit access and you can move your own characters. The dashed line on the right would be used to track your movement path of your move action, color coded to keep each character separate.
The however requires you to log in with a gmail account, which I have to grant access to. It can potentially make your posts longer. Requires you to be able to copy and paste your character/movement line and manipulate it (like resizing). And most importantly, not mess anything else up!
What are your thoughts? Both on some of the new things and of having more map access?
Thanks for any feedback!
Rohara Acharya |
Sounds, interesting. I have actually done this before (although the maps were simpler) in another game and it worked pretty good. As long as you remembered to move.
Would the trailing lines of movement follow you, or do we add that in as well?
GM Blood |
You would copy the line and you can enlarge/rotate it in case its a zig zag path, but it isn't too hard.
I guess my main hang ups on having you guys able to move/edit is having something get screwed up, more burden on you guys posting, maybe posting an illegal move and having to clean it up. I'm not super worried about it though. And if this worked in another game than that is fine.
Instead of the trailing lines you could always just post the movement path if needed to avoid an AoO or something.
Again these are thoughts and they may not all be good ones :)
Dryn'taka Devilschild |
First off, great map! Love it!
Secondly, I'm curious if you used Google Drawing for it? The reason I ask is that I'm capable of accessing certain google docs from work (like pictures), but I do know Google drawing is something I cannot access for some reason (the image is always distorted). Not saying I don't like it or don't do it, just wanting to make sure that's the same issue I'm seeing. I was able to take a quick look before leaving the house, but at work now and it doesn't load properly.
Dryn'taka Devilschild |
At work I did. It's not consistent either. I use Google drawing as well for the games I run here, and I pretty much am SOL at work with them. The biggest issues I see is that I cannot move the tokens around at work at all, and it usually won't display the full image. I've found I can view the full image from my iPad if it's absolutely necessary to see it.
At home it's perfectly fine though, no troubles at all (well, there is trouble at present as something on my home computer is corrupted, but I'll be fixing that tonight).
Kilthan Hammerstone |
I also have problems with maps at work (since I have to use my tablet) -- however, this map is, indeed, freakin' sweet, as Ingrid said.
Dryn'taka Devilschild |
Just checking in for a moment (away from convention). Just wanted to say you technically can't ready an action for a coup de grace. Coup de grace is a full round action, you can only ready a standard action.
But it was such a cool scene I couldn't say anything (please forgive me, Rohara!)
Aarakess Halcorn |
Na, I screwed up. Realized afterwards that I could have had my owl attack you for like 1 damage to wake you up. There were other options, but for me that would have been best - unfortunately I don't have many characters with familiars so I totally forgot.