
GM Blood |

I was wondering all morning why everything was so dead until I saw the post elsewhere on the board about them upgrading their connection and people having issues. No sweat, I understand. Strangely enough I have had no problems on my phone, at home or at work.
Just a FYI, I will be at GaryCon on Friday and Saturday. Originally I wasn't to return until Sunday afternoon, but plans have changed and I should be back sometime Sat night, though Sunday I will be gone most of the day as well.
I'll have phone access but probably not much else. I'll try and reply if and when I can.

Rohara Acharya |

Yay... I am back on.
AC: 20 (18 Flat-footed / 12 Touch)
Conditions: none
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Light; (1st level, DC 14) Bless x2, True Strike (d)
Channel Energy (1d6, DC 12) 7 of 7 remaining
Bit of Luck 6 of 6 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 6 of 6 remaining (ignore all difficult terrain for 1 round)
Actions

Azure_Zero |

I was wondering all morning why everything was so dead until I saw the post elsewhere on the board about them upgrading their connection and people having issues. No sweat, I understand. Strangely enough I have had no problems on my phone, at home or at work.
Just a FYI, I will be at GaryCon on Friday and Saturday. Originally I wasn't to return until Sunday afternoon, but plans have changed and I should be back sometime Sat night, though Sunday I will be gone most of the day as well.
I'll have phone access but probably not much else. I'll try and reply if and when I can.
If you want, I'll RP a bartender and Barmaid using my generic aliases for the Weekend while I'm not at work.

Dryn'taka Devilschild |

Yay!! It's working right again!!
How's this?
Round 1
Bombs: 5/5
Mutagen: Dexterity
Extracts: CLW, Shield
Effects: None
Actions in a descriptive format, such as Dryn'taka combines a few chemicals and tosses them at the group of goblins.
Dryn'taka moves to L7 and throws a Bomb at the goblin at L10, splashes in a 5' radius for 5 damage.
Attack: 1d20 + 4 ⇒ (6) + 4 = 10 Touch AC
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Justin D'Rite aka Sluuth |

I am back on :-)
@Arakess - The healing hex is quite efficient - definitely will help till I can lay on hands in earnest. I notice Ingrid picked up some healing too. Better to have it and not need it than not have it and need it :-)
A tiefling and an aasimar - an interesting combo. We have a good tiefling, a civilized lizardman paladin, a good elf witch, a well traveled whip wielding archealogist, a well traveled cleric, and a half-elf trained by dwarves. Quite a cosmopolitan group/not one race duplicated!
Was hoping for some enlarge person action for reach, but I could add a pole weapon too.
I think the actions go in a spoiler only if it isn't your turn. Maybe titled when xxxx acts.

Aarakess Halcorn |

I can memorize Enlarge Person, that is no problem. Just bring it up IC. Right now she sort of has default spells - run away(Mount), save my tail(Mage Armor), and make the guy following me go away (Charm Person). But Enlarge Person is in her familiar, so it will not be a problem memorizing that. Also, the combo of Fortune (in a level or two) and Touch of Luck from the cleric will make for a lot of crit chances for you with your big sword.
And as far as healing goes - this may be the first party I have ever been in where by level 4 everyone will be able to cast healing, at least a little. Healing Hex also has the added benefit of being a nice, if lightweight, attack against undead.

Kilthan Hammerstone |

Ok, I'm back. That no-connecty thing was unpleasant.

GM Blood |

Sluuth was right that I had originally stated to spoiler your actions if you posted ahead of time, but let's stick with this format for now no matter when you post.
Yes Dryn'taka exactly what I am looking for other than include your current hps and AC. (It may mean if you take damage you have to update hps in a couple places.) The status is for historical purposes and to keep an easy track where everyone is at. All descriptions outside, mechanics inside. Anyone can take a look if they would like.
Now when I do posts I will have the monsters dice rolls out in the open so it is easier to see. Initiative, perception, or other hidden rolls will all be in a spoiler labeled For GM Blood Thats meant for me only.
Since I will list the AP you will know if you hit or not and can include that on your outside description of the combat.
As always if something is clunky or isn't working we can adapt and change

Kilthan Hammerstone |

It's the class/level/race bits in the profile.

Aarakess Halcorn |

@ Rohara - Exactly as you have it Rohara - since the title repeats whatever you have on the class/race boxes, you just type anything you want to show up in there (HP, AC, etc.). You can also use bold, italics, ooc or any of the other font stuff should you feel so inclined.
@ Sluuth - DM Blood is assigning the second trait based on your background. PM him ones you think would fit and see what he says. As a lizard man, you could always be creative and ask about slight modifications that would fit your reptilian heritage.

Justin D'Rite aka Sluuth |

One possibility - if lizardfolk can absorb water through their skin they have a reasonable reason to take accelerated drinker. They don't have to get the potion in their mouths, just close.
I see our alchemist has it (accelated drinker), and it is quite useful.
Probably would prefer a trait for riding, animal handling, or fighting as any good lizardfolk mounted knight.

Aarakess Halcorn |

Lol - we can take the protection. And I would guess that he may find his equals among the women in the group.
As long as it is well role played and not offensive, I have no problem as long as you keep it in character.

GM Blood |

I'll finish up getting traits done so everyone can be finished going into the weekend. Then I can peer in from time to time and see whats going on :)
Game on Tuesday will start at the Whispering Cairn 15 minutes outside of town. Unless you want to do some in town things first. Allustan as a retired adventurer and supporter of your group is interested in your findings, but I don't know if you need to meet him first before you go unless you want to. Up to you all what you would like

Ingrid Anika Nina Jones |

Ingrid Anika Nina Jones wrote:I'm so tempted to call Dryn'taka, "Shorty" after Dr Jones' sidekick in The Temple of Doom.Just remember who the Real Hero was, Dr. Jones. So who gets to play Willie, Justin or Kilthan?
Justin has the Charisma, but is a lizardfolk,
Kilthan is a half-elf, but has a average Charisma.So it's a hard call, unless Justin dies and gets the reincarnate spell.

Aarakess Halcorn |

Bah - a little charm person or Unnatural Lust and race and charisma become relatively unimportant.

Kilthan Hammerstone |

Hat of Disguise, anyone? :)

Justin D'Rite aka Sluuth |

@Kilthan I think GM Blood had mentioned the traditional dwarven hatred was not so useful, and swapping it out for the enmity alternate racial was better than hatred. I don't think that discussion applied to your favored enemy--you may want to reconsider elf. I always recommend trying for as much DM help on that selection, for he knows best :-)

Kilthan Hammerstone |

THat was the swap out -- it was goblin, originally. ;)

Aarakess Halcorn |

I would put Ingrid and Rohara in the back with the arcane casters in the middle in the two wide. That way we have the big swords up front, but decent protection in the back should we get flanked.
And single file, I would do something similar, probably put Rohara in the back with Ingrid in the 3 slot, thus:
Double Wide (will avoid any jokes relating to our bard's weight):
Justin/Kilthan
Dryn/Aarakess
Ingrid/Rohara
Single file:
Kilthan (scouting/perception)
Justin
Ingrid
Dryn'taka
Aarakess
Rohara

Justin D'Rite aka Sluuth |

Justin has a guard dog as he has the perception skills of - well something not very perceptive. Single file he is the most likely to lead the party into a pit trap. Let's put the ranger first for single file and Justin second.
@ DM Blood - Checking over feats one last time -- what is your thoughts on Cornugon Smash? Actually makes intimidate a more viable skill. Some think it is 'too good'.

Aarakess Halcorn |

Dryn'taka Devilschild wrote:
** spoiler omitted **
That marching order is only used while walking in slow motion
I though that is was use while walking away from a large wall of flames, particularly when the flames are coming from a crashed aircraft or burning dragon.

Kilthan Hammerstone |

I would agree with Aara's small alteration - especially since the ranger might need to sneak ahead for scouting.

GM Blood |

Works for me. Kilthan please update your character sheet with the HP,AC, and saves info and you should be ready to go.
OK, after your meeting in the Rusty Bucket, does anyone want to stop somewhere in town before heading out to the Whispering Cairn? (Remember it is only 15 minutes or so to walk out there)

Aarakess Halcorn |

I don't need to stop anywhere, unless you want to role play returning the book I was reading when everyone arrived. I should get that back to Allustan at some point.
Also, can we change spells. My memorized spells are sort of the ones I would have had on a daily basis in town. Probably not the ones I would memorize while adventuring.

Kilthan Hammerstone |

All Kilth needs is to stop and grab his pack, and he's good to go.