GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


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Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Also, just as a head's up, I'll be out of town and travelling in a "not getting online to check on games" sort of way for about a week, December 12-20.

I know, I know, it's a week away -- just trying to give a little advanced notice. ;)

I'll post another reminder before I go (if only to make clear when Kilthan's mind can be switched to auto-pilot mode for a while... If nothing else, the combat-related dice rolls should improve.)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

The only issue I see with communal resist energy is figuring out which type of energy we need to be resistant to may be tricky ahead of time.


The Arena floor is sand, no vegetation otherwise. If you wanted difficult terrain, stone call would be it.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

I suppose Stinking Cloud is not allowed? Not because of the poison effect, but because it partially blocks vision?


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Pathfinder un polearmed halberds I think.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

They still brace, just don't reach.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

It turns out our third QB for osu is quite good!!

Go Georgia Tech


At least I bought more than enough beer for watching that game


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Ok--I have my buffs planned-- bless then shield then saddle surge--I was hoping for others to cast: haste, fly on mount, eagles splendor on me, ironskin on me and Kilthan, maybe a lead blades


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Look at my spell list and see what you can use. Not sure if there are many real buffs there other than Enlarge Person.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Lead Blades is personal. Can't cast on others.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

OK, engage the autoDwelf. See you all in 9 days..


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Gotta check out this:

Gourmet Paper Mache - cool video

Main Page


OK, I have a pretty crazy last week of work this week, then the holidays. I am holding off on updating the game until after everything is done. Probably Jan 5th or 6th.

In the mean time make sure everything is updated and list your buffs.

I will begin the first round of fights assuming we have everyone's buffs listed.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

OK.. I'm back! Sorry for the absence. Apparently I'm just in time for a hiatus, but here we go as to catch-up:

I'm a Buckeye fan too and couldn't believe that game. Phenomenal. Also a Browns fan and the game yesterday was painful.

As for tactics, with archers on the field someone taking Wind Wall would likely be a good idea.

For buffing Skorhald has the following:

Haste, Good Hope, Rage, Feather Step, and his performance that will be going. He also has Saving Finale and Gallant Inspiration that he will try to get in.

I may have missed it, but how many rounds of fighting are likely to occur in a day?


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin will do: bless then shield then saddle surge.

Will save a grace and 2x litany of entanglement for fight.

Hope Rohara throws in eagles splendor + ironskin


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Posting will be sporadic at best over the holidays. Happy Holidays to all!


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I imagine that'll be a rather common affliction. ;)


HP 101 of 110 - AC 24 (T 13, FF 21) - F +10, R +5, W +12

Happy Holidays to all and the best for the New Year.

Spells will be done up in the next few days... Yay to days off!


HP 101 of 110 - AC 24 (T 13, FF 21) - F +10, R +5, W +12

Spell List:

• 5th (1+1+d) (DC 20) - breath of life, fickle winds, teleport(d)
• 4th (2+1+d) (DC 19) - blessing of fervor, dimension door(d), dispel magic, neutralize poison.
• 3rd (3+1+d) (DC 18) - dispel magic, fly(d), prayer, greater stunning barrier, summon monster III.
• 2nd (3+1+d) (DC 17) - aid(d), angelic aspect, Protection from Good, Communal, eagle's spendor, grace.
• 1st (4+2+d) (DC 16) — bless, burning disarm, liberating command, longstrider(d), protection from evil, shield of faith, sanctuary.
• 0th(4) (at will) (DC 15) — create water, detect magic, guidance, stabilize

Cast on self
• angelic aspect (9 minute duration) - low-light vision, resistance to acid 5, resistance to cold 5, and the benefits of protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves.)
• longstider (9 hours) - +10 ft to movment.
• sanctuary (9 rounds) - DC Will 16 to attack. (last spell cast...)

Cast on others
• fickle winds (9 minutes) - acts as wind wall on each person protected. (all party members)
• bless (9 minutes) - +1 morale bonus on attack rolls and on saving throws against fear effects
• eagle's splendor (9 minutes) - +4 to CHA (Justin)
• shield of faith (9 minutes) - +3 deflection bonus (Skorhald)
• Protection from Good, Communal (18 rounds each)

Cannot cast ironskin on Justin (spell target is personal)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Ok, then I won't memorize a wind wall.

Activate Adaptation-> Natural Armour
Cast Barkskin (+2 natural AC for 5 hours)
Cast Delay Poison (ignores poison for 5 hours)
Cast Animal Aspect: Raptor (5 minutes)
Cast Lead Blades (5 minutes)

So, +4 natural, extra damage, +20 movement and poison delay.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

So Wisconsin and Ohio State defended well the honor of the big ten vs SEC dominance.

Living in FLA I get to hear how the SEC is the best.

Now an even tougher opponent, Oregon. Can the Cinderella story for OSU stay alive?


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

The Alabama game is one of the best games I've watched for some time.

Urban Meyer is going to have an interesting dilemma next year. Two QB's who have been Heisman candidates and one who may win the national championship.

And I don't think you can say Oregon is a tougher opponent than Alabama... Tough, yes. Different, yes. But not tougher.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Having worked in the legal field for some time, I must say that there are more than a few games where the team that is supposed to win ends up with favorable calls. Not sure if there were any in the OSU/Alabama game, but I have to say that the decision to not call pass interference late in the Cowboys/Lions game was more than a little disconcerting. Perhaps it should have been two fouls, one against each player, but definitely pass interference which would have extended that drive, even if it was only to have the 3rd down replayed, and likely changed the result of the game.

I know that people will throw up their hands and say there are missed calls both ways, but this was not a missed call, the flag was thrown, and then a decision, a rather baffling one, was made to pick up the flag. It is just too bad that there is a mandatory code of silence regarding criticizing the calls of refs when clearly errors were made. Really, every call should be reviewable if the game is to be fair. If something is caught on video, the video refs should be able to make the call, irrespective of what it is - 12 men on the field, personal fouls, pass interference, etc.

I guess it does not really matter, with all the concussion issues, football as we know it in this country will not exist in another decade as the law suits from former players at all levels will make the sport economically unviable.


Working on getting the first match posted today. Running into a couple of issues.


Hitting a buzzsaw of stuff at work since I was gone nearly 3 weeks. Update soon I promise!


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

No problems.


Ran out of time to finish up today. Hopefully I'll finish tonight!

FYI, this fight will be going with initiative order rolled (instead of you then them type of rounds)


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Ok, after several months, finally went through my spells. I think that I have useful ones. Can cast Freedom of Movement on Justin, Kilthan or Skorhald before the fight. Hopefully, Rohara can cast 1 or 2 on the other two melee types as that should free them from any difficulty imposed by the other guys.


You have 1 minute to buff. If someone can put together what everyone has and who cast it that would be great


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

He did shield on himself UMD: 1d20 + 18 ⇒ (11) + 18 = 29
and finally saddle surge he starts mounted

saddle surge:
School transmutation; Level paladin 2

Casting Time 1 standard action

Components V, S, DF

Range personal

Targets you and your mount

Duration 1 round/level (D); see text

You and your mount form a perfect synergy that endows both of you with advantages based upon how far you travel each round. For every 5 feet your mount moves in a given round, you gain a +1 competence bonus on Ride checks and both you and your mount gain a +1 morale bonus on damage rolls made with weapons or natural attacks for 1 round. For instance, if your mount traveled 40 feet in a round, you would gain a +8 bonus on Ride checks and you and your mount would both gain a +8 bonus on damage rolls for 1 round, to a maximum bonus equal to your caster level. You must be mounted to enjoy the benefits of this spell. If you dismount, get knocked off, or take any other action that separates you from your mount, the spell immediately ends.

Rohara
Cast on self
• angelic aspect (9 minute duration) - low-light vision, resistance to acid 5, resistance to cold 5, and the benefits of protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves.)
• longstider (9 hours) - +10 ft to movment.
• sanctuary (9 rounds) - DC Will 16 to attack. (last spell cast...)
Cast on others
• fickle winds (9 minutes) - acts as wind wall on each person protected. (all party members)
• bless (9 minutes) - +1 morale bonus on attack rolls and on saving throws against fear effects
• eagle's splendor (9 minutes) - +4 to CHA (Justin)
• shield of faith (9 minutes) - +3 deflection bonus (Skorhald)
• Protection from Good, Communal (18 rounds each)

Kiljan
Activate Adaptation-> Natural Armour
Cast Barkskin (+2 natural AC for 5 hours)
Cast Delay Poison (ignores poison for 5 hours)
Cast Animal Aspect: Raptor (5 minutes)
Cast Lead Blades (5 minutes)

So, +4 natural, extra damage, +20 movement and poison delay

Aarakess: Can cast Freedom of Movement on Justin, Kilthan or Skorhald before the fight.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Was Rohara going to memorize one or more Freedom of Movement spells? I thought we were going to memorize 3 of them so that all the fighters would be unaffected by almost anything that might be tossed at them.

If Rohara has not memorized Freedom of Movement, then Aarakess will memorize 2 Freedom of Movement, dropping Black Tentacles, and cast them on Kilthan and Skorhald. She will also cast Enlarge Person on Justin, Kilthan and Skorhald as preparation, and Mage Armor on herself.
----
Also, I think that Skorhald will probably cast Haste on the party immediately before we enter combat. It may wear off, but any buff is a good buff, especially spell from someone most likely to be in combat, and not using his spells, during the fight.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

I will pass on enlarge mounted.

I was hoping a fly on my mount if availabe.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

I don't have fly, just my flight hex which I will use.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Skorhald will cast haste and begin a performance immediately before combat begins. Prior to that he casts good hope on the party and featherstep on himself just in case. He also has rage available to cast before Haste if Justin or Kilthan want it.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

No thanks. I'll rage when I need to.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

If Skorhald is casting featherstep, the the Freedom of Movement will be on Justin and Kilthan.


Packers play my Cowboys. I share with GM Blood a funny song I heard on the Bob and Tom show by Paul Gilmartin
The recitation is quite good on the youtube video, but the lyrics can stand by themselves

Tim the Diehard Packer Fan by Paul Gilmartin

5 ticks left in the Super Bowl, the Pack they trailed by one.
The ball marked near the fifty. Favre warmed up his gun. And in the other end zone a man rose to his feet.
Tim the Die-Hard-Packer-Fan, knew this was destiny.

Shirtless, painted green and gold from his forehead to
his heiny.
The smile slowly left his face. He said, "Someone hold my Leiny".
He wet his finger, felt the air. A headwind turned their way.
"Favre", he thought, "He's got the gun, but he needs our help, ya hey?"
He lumbered down the steps. His mission now was clear. Neutralize the headwind, or wait another year.

And as he stepped onto the field, security stopped him short.
They asked him who he was, he said "I'm Tim, I'm from up Nort."
Whereabouts they fired back. Sheboygan, he revealed.
Whaddy catch? He said "Mostly Pike" They let him on the field.

As Favre barked out the signals, Tim chugged a giant beer.
And then another, and one after that, as tension filled the air.
The ball was snapped, a route was run, Favre unleashed the ball.
Never had there been a spiral, so clean and far and tall.

And then it hit the headwind and started coming back.
Tim felt a rumble in his gut, now was time to act.
The burp came out so long and hard, the Yukon felt a breeze.
A tidal wave of beer and brats and half a wheel of cheese.

The blimp was lost for 7 days, skybox glass was shattered.
An OshKosh woman lost her teeth. Tim's stomach left in tatters.
But the pass came down, the catch was made, and just before Tim died.
He was heard to say "The Pack are Back. Oh For Cry Ay Ay"

His headstone reads, "Tim gave his life. Never did he wince. He tailgates high above old Lambeau, grilling brats with Vince".


Thanks for sharing, loved it! I hope today is a good game!

And speaking of "Leiny" in the the song, I have a fresh six pack of Leinenkugels waiting in the fridge!


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Wasn't thinking about Haste and non-stackage of movement enhancement bonuses. Should have skipped the +20 from Animal Aspect to Barkskin Jagdbach.


Yikes this is hard to update! So many moving pieces! (but still fun!)


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Definitely a cool combat... interested in seeing what happens when the initial targets are defeated and we end up fighting the second phase... we may not want to get too spread out. Skorhald will stay back with the spellcasters for now.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1
Rohara Acharya wrote:
** spoiler omitted **

Repost of the spoiler:

Cast on self
• angelic aspect (9 minute duration) - low-light vision, resistance to acid 5, resistance to cold 5, and the benefits of protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves.)
• longstider (9 hours) - +10 ft to movment.
• sanctuary (9 rounds) - DC Will 16 to attack. (last spell cast...)

Cast on others
• fickle winds (9 minutes) - acts as wind wall on each person protected. (all party members)
• bless (9 minutes) - +1 morale bonus on attack rolls and on saving throws against fear effects
• eagle's splendor (9 minutes) - +4 to CHA (Justin)
• shield of faith (9 minutes) - +3 deflection bonus (Skorhald)
• Protection from Good, Communal (18 rounds each)

We all have fickle winds. GM Blood is fair to request that we list effects because there is a lot going on... I forgot I have shield of faith too... Woohoo!


Thanks! I caught Justin's post earlier too. I think going forward even in normal fights listed all buffs will begin to be crucial. Its hard enough to remember at a table at higher levels!


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I assume the rules, like they do for trip-locking, prevent me from slamming him into the wall and prone again... So, I hit him with my axe.

Bouncing him off the wall would have been more fun, but it can be part of a complete breakfast (or, really, full-round attack)


Correct, but I would allow an AoO bull rush to knock him back more if desired, just not tripped at the end


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

My horse did 46!! herself


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Tough Game for the Pack.

I think Green Bay played too conservatively--I fault the coaches. Rogers and Lacy played a great game. A fourth and 1 inside the 20 and two on the goal line converted to three field goals. I would have went for it on all three of them.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Hope we don't regret getting a head start on the mounted knights.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Well, it was going to have to happen and I won't have another slow so it seemed to be a calculated risk. Wish we would have gotten their leader, but what are ya gonna do.

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