GM bloodred Skulls and Shackles

Game Master Alexander Sabadosa

Roll 20

This will help with Ship Actions, Party Trove, Tactics, and Ship Jobs


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You hear the creak of the ship, as you slowly climb to consciousness, you note the two lanterns that are bolted to the walls in the wooden room you happen to be in. You can feel the movement of the timbers beneath you as if still drunk, you start to notice the pitch and yaw of what can only be a boat. You all happen to remember parts of the night before, drinking a little bit too much, the smell of exotic meats, the woman or man who might have been on your arm. These are all washed away when you each feel the onset of a splitting headache. You notice that for the most part you have none of you gear

Untrained Sleight of Hand DC 16::

On 1 or 2 very small items, a dagger, maybe a health potion, a spellbook, a scroll or two, your cleric symbol, something like that if i havent listed it ask and if its possible. Obviously all the money is gone.
Pretty much figure that weapons and armor are taken for sure.

From this point RP, however no standing this isnt a meet and greet, if you want to bellyache a little thats fine. After a little Master Scourge will come in, with 10 Pirates with him. (had to increase due to party size)

EDIT
Two ways for Animal Companion, Stealth or no Stealth, if Stealth roll the check but dont fail and want to go the no stealth route.

If you have an animal companion: DC 18 stealth or non-stealth route::

If Stealth, you notice your companion in the room sticking to the shadows till you awake. If your companion didnt stealth DC 18 Then he is hiding somewhere on board, waiting for you to come by. If you can sense your companion or familiar then it/he/she is on and will rejoin you if its a small companion, if its medium and will have a hard time perching on your should, Then i would suggest keeping it in the hold for now.

And away we go. Yes this is early.


female Human Swashbuckler 1

Groaning Dinari wakes up. This is definetly not the place she was last night. And the pain in the head."Paint my ass red, where in Azmodeus fat arse are we?"
SoH: 1d20 + 5 ⇒ (2) + 5 = 7


M

SoH: 1d20 + 8 ⇒ (6) + 8 = 14

by tha' bloody seas, This ain't my old ship! Wheres be my blades!? Those were gifts they were!..... Why does it smell like a Goblins wet arse in here?


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

SoH: 1d20 + 4 ⇒ (2) + 4 = 6

Rachel opens her eyes from the noise. "By the spirits, not freaking again. Blasted Captain Redpants couldn't hold his liquor. Well lads 'n laddies, it seems we be press-ganged. I'm switching captains more than underwear these days." Rachel says while holder her pounding head.

"And blasted hells, YOU pansy, if ya canno hold yer liquor don't drink!" Rachel exclaims indicating one prisoner who pissed his pants and is puking all over in the corner.

My Roc will be flying after the ship. Sometimes perching on the highest point in the mast resting.


female Human Swashbuckler 1

SoH: 1d20 + 5 ⇒ (5) + 5 = 10


Human Medium 8 | HP 4(12)/51(60) +9(Bear) | AC18 (21) /T14/FF16 | +10 Longspear, 1d8+4 x3Crit | Perception +9

Akadi awakens and looks around. "Well, this be new." She pushes her aching head to the back of her mind and forces a grin to her face. "Well, best be up and greet the day, see what the wind-spirits have brought to us."
I'm assuming my Toucan, being a bird can just sit up on the masts somewhere or fly around - assuming some random Roc doesn't try to eat it

SoH: 1d20 + 3 ⇒ (7) + 3 = 10


@Akadi: That would be fine

You see a rather striking figure enter into the hold with you. This man is the epitome of Pirate, hes got the whip, the dread locked beard and a bandana. With him comes in all manner of unsavory individuals ten of them to be exact and all are carrying saps.


“Still abed with the sun over the yardarm?
On your feet, ye filthy swabs! Get up on
deck and report for duty before Cap’n
Harrigan flays your flesh into sausage skins
and has Fishguts fry ye up for breakfast!”

You notice that each Pirate is grinning with anticipation as if they just havent had enough violence in their lives.

DC 10 Perception:
You notice the after taste of oily nutmeg on your tongue.

IF you pass the Perception check. DC 15 Craft Alchemy or DC 10 Knowledge Nature:
you notice that this is a clear sign of oil of taggit poisoning. You figure out that this was more then likely added to your food or drink, and the spices hid the taste.

DC 10 Intelligence:
You remember seeing the face of Master Scourge last night and can piece together the fact that you where press-ganged

DC 10 Profession Sailor:
You figure out immediately that you have been press ganged.

The people that refuse to go up onto the dock:
Let me know if you resist or refuse to go up onto the dock.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

perception: 1d20 + 9 ⇒ (17) + 9 = 26

know Nature: 1d20 + 5 ⇒ (10) + 5 = 15

Int: 1d20 + 2 ⇒ (5) + 2 = 7

prof sailor: 1d20 + 9 ⇒ (16) + 9 = 25

Rachel spits on the floor.
"Ugh taggit, I knew I should not have had the pork. Come lads, best be going on top or we be giving this lot more pleasure that they be deservin' "

Rachel goes up willingly, she knows from experience what happens to those that do not listen. She is patient and will bide her time.


female Human Swashbuckler 1

perception: 1d20 + 6 ⇒ (9) + 6 = 15Feeling the oily taste in her mouth Dinali remembers that something tasted funny last night.
Know Nature: 1d20 + 1 ⇒ (2) + 1 = 3
KnowNature: 1d20 + 1 ⇒ (9) + 1 = 10
ProfSailer: 1d20 + 6 ⇒ (10) + 6 = 16
Getting up and running as good as possible she makes her way up to the deck.


Human Medium 8 | HP 4(12)/51(60) +9(Bear) | AC18 (21) /T14/FF16 | +10 Longspear, 1d8+4 x3Crit | Perception +9

Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Know:Nature: 1d20 + 7 ⇒ (9) + 7 = 16
Intelligence: 1d20 + 2 ⇒ (5) + 2 = 7
Prof:Sailor: 1d20 + 10 ⇒ (19) + 10 = 29

Akadi licks her lips and springs lightly to her feet. spending a second enjoying the feeling of the ship rolling beneath her. After a moment she heads up towards the deck.


M

perception: 1d20 + 7 ⇒ (14) + 7 = 21
intcheck: 1d20 + 2 ⇒ (3) + 2 = 5
salior: 1d20 + 5 ⇒ (10) + 5 = 15
Perxwlception to notice anything as we are walking up.
perception: 1d20 + 7 ⇒ (5) + 7 = 12

As tariel make his way up he speaks making sure to not stop moving.

oi' alright alright I'll do it, though I would ask for my affects please, least wise the blades, they be gifts of a good ole friend of mine, sides not like I am bound to try anything at sea, sense ya know. That'd be right bloody suicide what with so many of ya strong blokes. Either way I love the sea ye see so's don't particularly matter who I be sailing under to me. By the way, I be likin that bandana ye got.

He adds at the end hoping the pirate has a
Bit too much vanity.

bluffomancy: 1d20 + 4 ⇒ (18) + 4 = 22


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

Warren quickly bows his head and accepts the turn of events with a shrug. He speaks for only those closeby:
"Fightin these 'wags will only lead to grief."

He smiles at the leader as he rises to his feet and heads to the deck at a brisk walk trying to get first choice of duties. "Some chores will help me get over this f%×÷ing hangover!!"

perception DC 13:
He looks down to see his thrush tattoo is in place and sighs with relief.

sailor/perception: 2d20 ⇒ (8, 11) = 19


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

ZZZZZZZZZZZZZZZZZZZZZ

*edit* Once awoken Water Spout will try to resist at first, attempting to trip the first man Trip Attempt: 1d20 + 7 ⇒ (13) + 7 = 20 and then stop when he see's he is significantly outnumbered.

Um, sorry bout that. What's going on?

Sorry I am late to the game.


female Human Swashbuckler 1

Dinali curses at water sprout."Get up, you lazy git. I ain´t in no mood to get the lashes because of your sorry lazy landlubbering skinny arse. Or do you want a goldplated invitation card dipped in choclate? Move it!"


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

If nothing else happens:
Sir, yes ma'am, sir? Water Spout clumsily salutes and follows the others. not sure if it is intentional or not but it "Spout" not "Sprout"


female Human Swashbuckler 1

You still should,can do your rolls ;-) And I reading up all the evil insults I can find! And Yea honest mistake, but I like the sound! And I feel dirty and evil atm.


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

Warren checks for his scrolls cleverly hidden in his pockets.
Sleight of Hand: 1d20 + 3 ⇒ (2) + 3 = 5
Those b*&*stards!

Did they take all of my five holy symbols of Besmara?


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

You would make a great first mate ;)


Water Spout wrote:

ZZZZZZZZZZZZZZZZZZZZZ

*edit* Once awoken Water Spout will try to resist at first, attempting to trip the first man and then stop when he see's he is significantly outnumbered.

Um, sorry bout that. What's going on?

Sorry I am late to the game.

Pirate Guard #1: OOOooFFff!!

Pirate Guard #2 &3 Oi now you ought to know better
Guard 2 Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Guard 3 Attack: 1d20 + 3 ⇒ (12) + 3 = 15

Once you stop fighting and hold up your hands they stop as well.

The BONAFIDE pirate uncoils his whip at the disturbance but seeing that he wont be able to use it yet just holds onto it.


Human Medium 8 | HP 4(12)/51(60) +9(Bear) | AC18 (21) /T14/FF16 | +10 Longspear, 1d8+4 x3Crit | Perception +9

Akadi watches the scuffle, but doesn't interfere.


female Human Swashbuckler 1

Dinali lounges on top of the deck and waits for the show to begin.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

Rachel just ignores the scuffle and takes a seat somewhere comfortable on top. She has been through this before.

She looks up seeing her animal companion and tells it to go hunt with a few short whistle signals. This show will probably take a while.

The giant bird flies off, looking for some fish to eat.


M

do we get to hear captian guts shanty? :3


female Human Swashbuckler 1

Waiting for the gm to tell us what happens


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

Water Spout sways back from the first lazy swing and ducks under the other. In the process he picks up the fallen pirate from the ground. He looks a little shell shocked but is unharmed. Water Spout hides behind him with his hands in the air.

He peeks over one shoulder and says No harm done. Truce?

Apparently I just pulled an MC Hammer. My bad guys. I assumed the GM knew I was done after the trip. It is quite clear I am outnumbered (you said their were 10 of them) so I would have stopped after tripping the dude then picked him up, brushed him off, and said I was sorry. He is still not fully awake and unsure of what is going on.


Just making sure, Crew 2 is about to do battle 2-11 since i dont like to assume things i wanted to give you ample opportunity to open a CoWA is you wanted to.

Water Spout:
That will be enough of that you insolent young scally wag, lads seize him

If allowed to be seized water spout is drug up on deck between two pirates and tied to the main mast while the sneering pirate prepares his Whip. In full view of the entire ship, the whip cracks past Water Spouts head as Scourge starts to say.
You insolent Undine Dog, Should you ever stand up to me again ill cut out that tongue of yours and watch you eat it

Damge from 3 Lashes: 3d3 + 2 ⇒ (2, 3, 2) + 2 = 9
He would have made sure to leave you just on this side of Conscious.

@ Tariel:
On the way up to the top A pirate goon stops ya and whispers, "Look mate im not sure about your stuff, but most everything can be found in the Ships store and can be bought from Grok."
As you gain this bit of information he Screams in your face.
"What are you lolly gaggin around fer, Land lubber get your arse up on deck"

After everyone has come on deck, The "Whip Bastard" (since he hasnt said what his name is) strolls onto the deck

"My name is Master Scourge to you and The Captain will not keep such bone-idle bilge-sucking miscreants such as y'or Selves. We ain;t got tha Shiproom to keep you Shirkers, so im sure ill be hav'n the pleasure of tossin ya by the board.

@ this point the captain comes out from his Cabin and Joins you on deck with his First Mate. Some pirates look up from their work to see which of you lot might be working with them in the future.

Perception DC 10:
You Notice a rather buxom scarlet haired babe taking more then a passing interest in you, and when she notices you look at her she winks at you. (1 of you maybe 2) I dont think she would wink 6 different times.


female Human Swashbuckler 1

Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Smiling at her quickly she still listens intently to the yelling hog in front of her.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

perception: 1d20 + 9 ⇒ (9) + 9 = 18

Rachel notices her before she smiled and winked and will look for eye contact, smiling coyly and winking at her. She mouthes "Find me later". Rachel pays more attention to the scarlet haired babe than to Master Scourge.

If only we had the call me sign

Rachel will look up at the Captain. She wants to know what kind of man she will be working for the coming days.
sense motive: 1d20 + 10 ⇒ (14) + 10 = 24


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

perception: 1d20 + 4 ⇒ (1) + 4 = 5

Warren's vision is still blurry from his hangover, but he hears the man with the whip clearly. He does not meet his gaze, but stares at his feet and speaks.

"Aye, we know the score. One of the boyos was startled when he woke up, but a few licks calmed him down. Ye need hands, and we are here. Tell me what I can do."

He adds speaking reverently: "I exist to carve my name on the ever-changing sea with a saber of terror and triumph. I fight for plunder, fame, and glory, and earn my place among the legends of the sea.”

He reaches down to finger his holy symbol as he speaks and notices them gone. "Who took my devotional carvings of the Lady of the Sea?"


M

perception: 1d20 + 7 ⇒ (11) + 7 = 18

Noticing the gal tariel takes his eyes off the rather disturbing sight to follow her movement and gives an obvious wink back.

Then snaps back in place

salior, pirate, warrior, street rat, thief, and anything else ya need sir!


Human Medium 8 | HP 4(12)/51(60) +9(Bear) | AC18 (21) /T14/FF16 | +10 Longspear, 1d8+4 x3Crit | Perception +9

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Akadi looks up at Master Scourge and grins. "I know my way around a boat, jus' give the orders"


female Human Swashbuckler 1

"Ready for all,Massa. Just give the word,Massa! Remembering the lessons learned as a slave girl, Dinali tries her best to please the Master Scourge, but inside she feels the bile rising, remembering times go by where whips and cruel chains dominated her life.


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

Water Spout gives himself over to the pirates easily enough knowing he was in the wrong to attack someone without provocation. When he sees his destination and Scourge ready his whip, the situation finally sinks in. Pirates He resists only slightly out of instinct but knows things will only get worse if he does. He doesn't struggle when they tie him to the mast. And when the wipe comes he doesn't make a sound. He doesn't cry out. The only outward sign of pain is a twitch of the eye when the wipe hits. Though blood covers his left eye from a whip to the head he stares ahead at Scourge the whole time. When Scourge is done he notices the captain approaching. One of the first rules Kennen taught him was be aware of your surroundings and the people.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11 Number of crew. Estimated strength. Is land nearby and is their a port. Other ships. Weapons. Even if it is high enough he doesn't notice the buxom woman.

Sense Motive: 1d20 + 8 ⇒ (2) + 8 = 10 on the captain.


Im, going to address all the RP, the checks and anything else in an Edit to this post, im currently in conference with the other two CO-GMs trying to figure out some game breaking from the other crew. I will be working on this with them as well.


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

I have been reading the other one. Garm the snake is about to mess up some pirates. When I saw both misses I should have kept going but that would have been out of character.


What Garm doing is Invalid due to him Rping me into an Action that may or may not have been taken. Im going to keep the roles should he use some of those actions in the near future, but the way things worked out on that post aren't what happened.

Sense Motive peoples with DC20 or greater:
What are you looking for when Sense-ing motive? a hunch? how to respond to a social situation?

Water Spout:
You notice 15 Pirates including Pugg (meeting him in a second), Scourge, and the Captain) Most are in the rigging or along the rails watching the new "recruits"... No Land nearby, No Ships, No ports that you can see, Pirates for the most part have Cutlass' poking out of their belts or scabbards. Knowledge Geography or Local is needed to figure out if their is a port nearby if that's what you meant. You fail the Sense Motive.

People noticing the Scarlet Haired Babe:
She notices you looking back and starts to strut her stuff a little bit.
Scourge's Perception: 1d20 + 1 ⇒ (11) + 1 = 12 Unfortunately Scourge notices that you aren't paying much attention as well. (He thinks Dinali is smiling at him, mentioned only for my use later, you wouldnt have gleaned this)

So Water spout IMO you would have had a good chance to actually fight back due to your naturally high AC, unfortunately even with the small percentage to hit you i think between 11 rolls somewhere along the line you would have been hit and knocked out. So while I think a team of Monks could have made good progress against these 11 enemies i think 1 would not.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

It was to get an idea of what type of men the Captain and Scourge are, cruel or something like that.


female Human Swashbuckler 1

Standing straighter Dinali waits for the common motivational speech.


Scourge and The Captain are Cruel Men.


“Glad you could join us at last! Welcome to the Wormwood!
My thanks for ‘volunteering’ to join my crew. I’m Barnabas
Harrigan. That’s Captain Barnabas Harrigan to you, not that
you’ll ever need to address me. I have only one rule—don’t
speak to me. I like to talk, but I don’t like your talk. Follow that
rule and we’ll all get along fine.
“Oh, and one more thing. Even with you new recruits, we’re
still short-handed, and I aim to keep what crew I have. There’ll
be a keelhaulin’ for anyone caught killin’ anyone. Mr. Plugg! If
you’d be so kind as to make pirates out of these landlubbers,
it’ll save me having to put them in the sweatbox for a year and
a day before I make pies out of ’em. That will be All”

He spins and walks away.


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

Same as Rachel. A general personality profile on the captain though I think he told me everything I need to know. I failed the check anyway.


"Due to this vessel hav'in o' few jobs free, you lot will be filling them. Now Up into the Rigging on the Double you Sorry lot. The first ones up to the crows nest get to be the new Rigger.

The crows nest is 60 feet up, assume enough rigging to hold you all and not actually have you get in each others way. You climb at 1/4 speed unless you use accelerated Climb. DC 10 for normal Climb.

Now a couple of different ways to do this,
1. You race to the top
2. you act like you race to the top, there are ways to use bluff to fail a test on purpose. It is vs his Sense motive though.
3. You refuse to do the test.

In your post you need to in OOC chat pick a number, 1.2 or 3 they correspond to the choices above. then make your checks If you fail by 5 or more you fall, by 4 or less and you just dont move.

If you come up with your own option let me know.


M

1. Accelerated
hmm. Rigger, exciting, up in the wind, vision. Yes.. This is mine.

oi! Mr plugg! I wager I get up there faster than any land lubber here! I was born to sail tha seas! Hahaha!

climb: 1d20 + 10 ⇒ (20) + 10 = 30

He easily makes his way up the mast laughing as the wind catches his face. What fun!

JOY. my nat 20 on this... Lol not sure how many rolls I need though, off to a good start he slows down remebering how dangerous it can be

climb: 1d20 + 10 ⇒ (9) + 10 = 19
climb: 1d20 + 10 ⇒ (1) + 10 = 11
climb: 1d20 + 10 ⇒ (1) + 10 = 11

heyo! Double 1s! Lol glad I slowed haha


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

1. Accelerated feeling lucky. Assuming I am not still tied tot he mast.

Not sure what a rigger is but if it means being up there rather than down here I'll take it.

Climb: 1d20 + 4 ⇒ (14) + 4 = 18
Climb: 1d20 + 4 ⇒ (11) + 4 = 15
Climb: 1d20 + 4 ⇒ (8) + 4 = 12
Climb: 1d20 + 4 ⇒ (13) + 4 = 17


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

Warren is not the best climber, and fears a fall from too high up.
He truly tries to climb to the top and impress everyone.
climb: 1d20 - 1 ⇒ (5) - 1 = 4 No progress
climb: 1d20 - 1 ⇒ (17) - 1 = 16 Up 7.5 feet
climb: 1d20 - 1 ⇒ (9) - 1 = 8 No progress--but no fall
climb: 1d20 - 1 ⇒ (3) - 1 = 2 Fall from 7.5 feet

Warren slips out of the start unable to get good grasp of the ropes. He moves up with a good burst of climbing. Again he gets tangled in the ropes. Trying to get free and climb again he plummets to the deck.

Acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16

Warren avoids taking any lasting damage by rolling as he hits, but he does land hard and is stunned. nonlethal: 1d6 ⇒ 6

He walks in a daze to the ropes ready to try again when the cobwebs clear.

6 rounds until his nonlethal is healed?


female Human Swashbuckler 1

Using her panache, Dinali starts to climb. For her live is a race
Accelerated climb DC 15
Climb: 1d20 + 1d6 + 7 ⇒ (14) + (5) + 7 = 26 15feet
Climb: 1d20 + 1d6 + 7 ⇒ (10) + (3) + 7 = 20 30 feet
Climb: 1d20 + 1d6 + 7 ⇒ (19) + (3) + 7 = 29 45 feet
Climb: 1d20 + 1d6 + 7 ⇒ (13) + (4) + 7 = 24 60 feet
No panache left, but...
Sitting on top of the mast, Dinali yells down to tariel.
"Yo boy, you owe me some coin! HAHA!"


M

an additional d6 o.0 not that it bloody matters lol.

heh, have fun with the most dangerous job here ye swaby!

Then descends quickly
acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16

only a fool or a crazy lubber would want that salty job! Made all you lubbers think it was sumthin good! Hah!

bluffomancy: 1d20 + 4 ⇒ (7) + 4 = 11

oi... These rolls. Its gonna be a looooooooooong game.


female Human Swashbuckler 1

Do not know the dicerolls before they fall. In hindsight overkill
"Hehe, cockroach duty for you! Me i love the wind in my hair"
acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13 Grabbing a rope she slides down the sail to bestand at the deck again, waiting for the hog to tell her what is next.


Human Medium 8 | HP 4(12)/51(60) +9(Bear) | AC18 (21) /T14/FF16 | +10 Longspear, 1d8+4 x3Crit | Perception +9

Option 1
Tries accelerated for the first climb
climb: 1d20 ⇒ 15
Then slows down
climb: 1d20 ⇒ 1
Well that went well...
Falling: 1d6 ⇒ 5

Akadi sets off well, but after 15 feet of climbing, slips and hits the deck hard."I don't think I be made for this job Mr Plugg."

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