Male Human Musket Master/5 Shieldmarshal/6| HP 42/82| AC 24, Touch 17, Flat Foot 18| Fort: +11, Ref: +15, Will: +10| Init: +10| Perception: +19| Grit: 5/5| Judgements: 1/2
I guess I should have mentioned it before, Declyn has Clustered Shot. I know it's probably too late now to change the damage done to the robed guard, but I'll be sure to note it on my attacks in the future :-)
male Wizard 9/Lore 7 | HP 115| AC 25; Touch 20; FF 21 | F +14; R +12; W +16 | CMB+7; CMD 27 | Speed 20 ft | Init +3 | Perc +2 | Stealth: +1 Wizard 9/Lore 7
Lamare wrote:
Rogar, Declyn. With me? we will go where the spellcaster is.
Male Half-Elf Inquisitor of Desna [11] | HP 43/91 | AC 30 (32) T 14 FF 29 | F +12 R +8 W +14 (+2 vs enchantment, +1 vs poison/disease, Elven imm.) | BAB +8 CMB +11 CMD 25 | Init +7 | Perc +20 | SM +15 | Survival +8 (+10 vs lost/+12 track) | Spellcraft +5 Heal +10 | Intim +12 | Climb/Swim +7 | Speed 40'
The align weapon would be fine by me, though if healing the crowd is more what your PC is concerned with go ahead!
@Declyn: I believe that it still will provide a miss chance since you're in the area of effect. I'll do some looking and see if I find anything more definitive.
Ahh I see! You'd still have to have LoS to affect Pelkin, but that would put you in a far safer position. I put you back where you were, just need you to place yourself somewhere you can claim LoS to Pelkin and we're good :)
Male Human Musket Master/5 Shieldmarshal/6| HP 42/82| AC 24, Touch 17, Flat Foot 18| Fort: +11, Ref: +15, Will: +10| Init: +10| Perception: +19| Grit: 5/5| Judgements: 1/2
Nix, whether you are correct or not, JJ is not a rules developer, he is the creative director, and there have been times where his rules interpretation have run counter to what the design team has decided on how the rules interact. I'm sure you can find a source where the rules design team has weighed in on this.
Though again, I don't disagree with you, I just haven't found it clarified one way or the other whether you can make AOOs after using Dimension Door (some argue that AOOs are not in fact listed as actions anywhere, while others have argued that any action means ANY action, even ones not listed specifically as actions)
Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i
Hey everyone.
I will post my action in a few days. I can't say when because we are in the final reach in the sky solution and my studies.
Also, the situation in this game is becoming pretty tense and I need to calm down a little and restore my fun in this. So don't have worry about the reason i don't post.
@Lamare: The game is getting rough, but plus side is that Nix isn't dead, but he's definitely at risk if he continues in the fight for sure.
Worse comes to worse, I'm going to have you channel just so that you're doing something; if it is a few days the party cannot survive you delaying too often!
Male Human Musket Master/5 Shieldmarshal/6| HP 42/82| AC 24, Touch 17, Flat Foot 18| Fort: +11, Ref: +15, Will: +10| Init: +10| Perception: +19| Grit: 5/5| Judgements: 1/2
I require a ruling before I act:
Rules Language, Spoilered for Size:
Ultimate Combat, Gunslinger deeds wrote:
Deadeye (Ex):
At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm's first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.
Dead Shot (Ex):
At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the gunslinger's single attack is considered to have hit. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). The gunslinger only misfires on a dead shot if all the attack rolls are misfires. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. The gunslinger must spend 1 grit point to perform this deed.
If I were to use these deeds together, would I have to designate one attack ROLL to be against touch AC, or would all of the rolls target touch because Dead Shot is technically one attack?
Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i
Well... That should have happen someday, Luck was never on the side of Lamare. being prone and with cover he would have been 28. And if the assasin is evil it would have been 30.
Male Human Musket Master/5 Shieldmarshal/6| HP 42/82| AC 24, Touch 17, Flat Foot 18| Fort: +11, Ref: +15, Will: +10| Init: +10| Perception: +19| Grit: 5/5| Judgements: 1/2
Viciously gnaws at his musket's stock
This person was suuuuuper prepared for this. I can onl6 think of one other time my party has been this soundly thumped, and that's cause it was against a CR 13 encounter in a 3-7 that the ninja and the paladin decide to run TOWARDS instead of away from. Good on you, GM, you've made this a challenge worthy of the 7-11 tier :-P
Thanks. Albeit, the dice were hot on those first 3 rounds, especially the one that killed Lamare. I know that he's gone in 2 rounds once the party finds him, but how? :)
Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i
Hey... I remark something. The first adventure of lamare was sevring ties. He have the nemesis of the aspis boon... (as a immediate action an aspis agent reroll his roll take the worse) Can he use it? i know this is late. but it should be able to reroll on of those 19.
I'll take a look at the wording of it and will come to a decision tomorrow morning. As always, thanks for your patience! A lot of good ideas are coming out and let's see if you can turn this around!
@Lamare: So reading the boon, I'll allow it on the 2nd attack, but not the first with the sneak attack since you weren't aware of it. But since you are aware of the second attack, that's fair game to use our immediate action to trigger the boon. I'll make the roll in the Gameplay thread.