Male ifrit sorcerer 11 (Pathfinder RPG Bestiary 2 160)
N Medium outsider (native)
Init +15; Senses darkvision 60 ft.; Perception +3
AC 18, touch 14, flat-footed 15 (+4 armor, +1 deflection, +3 Dex)
hp 85 (11d6+39)
Fort +9, Ref +9, Will +11
Immune dazzled; Resist fire 20
Speed 30 ft.
Melee light mace +6 (1d6+1)
Special Attacks fire ray (1d6+5 fire)
Spell-Like Abilities (CL 11th; concentration +16)
. . 1/day—efreeti magic[ARG][ARG]
Sorcerer Spells Known (CL 11th; concentration +16)
. . 5th (5/day)—cone of cold (DC 20), overland flight, persistent image (DC 20)
. . 4th (7/day)—dimension door, greater false life[UM], telekinetic charge[UC], wall of fire
. . 3rd (7/day)—fireball (DC 18), fly, haste, ice spears (DC 18), communal resist energy[UC]
. . 2nd (7/day)—burst of radiance (DC 17), create pit[APG] (DC 17), glitterdust (DC 17), resist energy, scorching ray, see invisibility
. . 1st (8/day)—enlarge person (DC 16), feather fall, grease, magic missile, obscuring mist, shield
. . 0 (at will)—acid splash, detect magic, detect poison, mage hand, mending, open/close (DC 15), prestidigitation, read magic, spark[APG] (DC 15)
. . Bloodline Arcane, Efreeti
Str 12, Dex 16, Con 16, Int 14, Wis 12, Cha 20
Base Atk +5; CMB +6; CMD 20
Feats Alertness, Eldritch Heritage[UM], Eschew Materials, Firesight[ARG], Improved Initiative, Magical Aptitude, Merciful Spell[APG], Skill Focus (Knowledge [planes]), Spell Penetration
Traits fiendish presence, reckless
Skills Acrobatics +10, Bluff +12, Craft (alchemy) +6, Diplomacy +23, Disguise +8, Intimidate +12, Knowledge (arcana) +11, Knowledge (planes) +14, Perception +3, Sense Motive +4, Spellcraft +20, Use Magic Device +22
Languages Common, Ignan, Kelish, Osiriani
SQ efreeti form, fire in the blood[ARG], wildfire heart[ARG]
Combat Gear potion of air bubble, selective metamagic rod[APG], smokestick (4); Other Gear +3 silken ceremonial armor[UC], light mace, belt of physical might +2 (Dex, Con), circlet of persuasion, cloak of resistance +3, headband of alluring charisma +4, ring of arcane signets[APG], ring of protection +1, miniature shovel (worth 10 gp), 39,306 gp
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Efreeti You were born with the power of fire genies, and the magic of the efreet is strong in you.
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to fire. This also changes the spell's descri
Efreeti Form (11 rounds, 1/day) (Su) At 9th level, you gain the ability to assume the form of an efreeti once per day. This acts like the spell giant form I, except you only use it to become an efreeti and its duration is 1 round per level. While in this form, you also gain an ef
Efreeti Magic (1/day) (Sp) Cast enlarge person or reduce person 1/day.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Fire (20) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fire in the Blood Gain fast healing 2 for one round whenever you take fire damage.
Fire Ray (1d6+5 fire damage, 8/day) (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage + 1 for every two sorcerer levels you possess. You can use this ability
Firesight You can see through fire and smoke without penalty, ignoring cover or concealment.
Immunity to Dazzled You are immune to the dazzled condition.
Merciful Spell You can cast a spell that deals non-lethal damage instead of lethal damage.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Wildfire Heart +4 racial bonus on initiative
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