Azmur Kell

Goupil's page

165 posts. Organized Play character for Gayel Nord.


Full Name

Goupil

Race

Kitsune 14/14 round of bardic performance

Classes/Levels

bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

Gender

M

Alignment

cn

About Goupil

PFs number:43907-6 Last adventure written 7-01 beween the lines
Faction: Sovereing court
prestige: 16
Fame:20
xp:10

Statistics:
Male Kitsune bard 4
N Medium Humanoid (kitsune)
Init +1; Senses Perception +4
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DEFENSE
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AC 16, touch 11, flat-footed 15 (+4 armor, +1 dex, +1 shield)
hp 33
Fort +4, Ref +6, Will +6 ;+4 sonic, language, bardic perfofmance
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OFFENSE
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Speed 30 ft.

Melee
Whip +2 (will only use it in aid another)
Ranged
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STATISTICS
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Str 8, Dex 12, Con 14, Int 14, Wis 10, Cha 19
Base Atk +3; CMB +2; CMD 13
Traits
Indomitable faith
fashionnable (noble outfit with jewel)
Feats
Realistic likeness

You can precisely mimic the physical features of any individual you have encountered. When you use your racial change shape ability, you can attempt to take the form of an individual, granting you a +10 circumstance bonus on Disguise checks made to fool others with your impersonation.

Spellsong

Skills (34 points; 24 class, 8 INT 2 favorite class)
(act)Bluff +12 (1 trait)
(4) diplomacy +14 (4 rank, 3 skill, 4 cha, 1 trait, 1 comp)
(Act) disguise + 22 (10 realistic likeness) +4 if shadow lodge.
(1) knowledge arcana,eng,geo,hist,local,dongeon nature,planes,religion +8
(4) knowledge nobility +12 (2 int, 4 rank, 2 bard knowledge, 3 trained 1 competence)
(3) linguistic + 8
(1) perception +4
(1)sense motive + 5
(1)Sleight of hand +6
(4) Use magic device +12
4 Perform (act) + 12
1 Perform (percussion) +8
1 Spellcraft +6

ACP -1

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common, Celestial, tian, sylvan, aklo, osiriani Polyglot, draconic.

Special Abilities:

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SPECIAL ABILITIES

Ability Score Racial Traits: Kitsune are agile and companionable, but tend to be physically weak. They gain +2 Dexterity, +2 Charisma, and –2 Strength.
Size: Kitsune are Medium creatures and thus have no bonuses or penalties due to their size.
Type: Kitsune are humanoids with the kitsune and shapechanger subtypes.
Base Speed: Kitsune have a base speed of 30 feet.
Languages: Kitsune begin play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu. See the Linguistics skill page for more information about these languages.
Feat and Skill Racial Traits
Agile (Ex) Kitsune receive a +2 racial bonus on Acrobatics checks.
Magical Racial Traits
Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely.
Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights (caster level equals the kitsune's level)
Offense Racial Traits
Natural Weapons (Ex) In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.
Senses Racial Traits
Low-Light Vision: Kitsune can see twice as far as humans in conditions of dim light.

Spells cl 4 concentration + 8:

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Spells
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0th (at will)
daze
pretigitation
mage hand
read magic
Message
Detect magic
1st (4/day)

Charm person ( will 16)
Hideous laughter (will 16)
feather fall
Saving finale

Suggestion
Entrall)

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money 5819 GP 0 SP 0 CP

Background:


Shadow Lodge signet.
masterwork chain shirt
Master work buckler
cold iron dagger
arc court
alchemical silver light mace
2 alchemist fire
4 holy water
2 acid
1 antiplague
1 antitoxin
Scroll of removed fear, scroll of comprend langage, detect secret door.identify
Wand of cure light wound. 7 charge
5 Torch.
noble outfit with jewel
Cold outfit
fur
Alexandine (continual flamme 5th)
cape of resistance
Spellbook
Component pouch.
Adventure done, vanity and boon:

The stolen heir (boon allies from andoran)
Wounded wisp (Explore, report cooperate, prised find)
Dalsine affair
The goblinblood D
Shades of ice, part 1 (already done no xp)
Shades of ice, part 2 (Dragonkiller)
The twisted circle (mercy blessing,Nira gratitude)
Peril of the pirate act.
The Sun orchid scheme.(infiltrator, sun orchid Sleugh)
Year of the shadow lodge (Skill boon 1/1)
Between the line (inner struggle)

faction boon 7 goal:
Confidante, advocate, spymaster.