GM Birch's Rise of the Runelords

Game Master Birch33


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Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7
Wolfgang Rolf wrote:
If it is okay, can everyone assume that Veryl's last post happened before the caravan stopped at Sandpoint, it just would make more sense.

Yes, I just assumed the GM ninjaed you. :)


Male Human
Kalig wrote:
Wolfgang Rolf wrote:
If it is okay, can everyone assume that Veryl's last post happened before the caravan stopped at Sandpoint, it just would make more sense.
Yes, I just assumed the GM ninjaed you. :)

He did, it made me cry. ;)


Kalig wrote:

I know this has been hashed through but I have managed to confuse myself regardless:

I think I misinterpreted the earlier character creation instructions -- I took a campaign feat (from the old RotRL player's guide, not the anniversary edition) as a bonus feat, and then two traits that are just APG traits.

The campaign TRAITS are those that are listed in the APG under "campaign traits" yes?

So

1) Should I remove one of my generic traits?

2) Should I replace said generic trait WITH the campaign feat I took, or also remove the campaign feat I took and replace it one of the campaign feats in the APG?

As the campaign FEATS from the old RoTRL players guide are notably a bit more meaty than most TRAITS.

So...

- 2 traits (called feats in the old RotRL player's guide)
- 1 of the above traits should be a campaign trait (either 1 of the feats in the old RotRL player's guide or 1 of the traits in the anniversary edition)
- As many feats (nothing to do with the old old RotRL player's guide) as the character dictates


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

Okay, then I will get rid of one of my generic traits and keep the campaign "feat" I chose.


Male Halfling Rogue 3

Crunch completely done, background needs to be tweaked slightly but I have told you the changes in discussion thread


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining
GM Birch wrote:
... the likelihood of finding a bed at an inn is remote at best.

Not when you're this charming. *cracks knuckles*

Also, this isn't cool, guys. I go to bed and come back to a dozen posts! I haven't even had coffee yet! Show some sympathy to an Aussie, eh? :P


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

Okay, so, in my mind, whenever Horatio starts playing, it's always specific pieces I imagine. I played him for a one-shot in a home game, and his inspire courage was Raining Blood by Slayer, which got a few laughs from the GM. For now, I'm picturing him playing Morrison's Jig. I'm happy to do this each time, unless it annoys people...


Female Gnome Sorcerer

I think it's very interesting. I thought he was more of a classical violinist though.


Male Halfling Rogue 3

No I love it when a bard goes into this much detail! It is far more interesting than them saying "I start playing a song. I got an 18." Please continue!


Female Gnome Sorcerer

You play the piano? That's quite cool. I play the cello, so that's why I was interested by Horatio's mention of rosin.


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

He has classical training, but knows there's a time and a place for it. Gotta know your crowd and all that. I see him as playing classical to impress, something folky to provide atmosphere in taverns and markets and the like, etc. If this is a world where the character can create light with a snap of the fingers, or change the way food tastes just by thinking about it, I figure he can play more than one style of music proficiently. Adventures are supposed to be above and beyond normal humans, after all, and the fact that Horatio has a high opinion of himself doesn't hurt. ;-)

To answer your question here, rather than over in the gameplay thread, I've done some basic research, simply because I like small details. Things that bring the character to life and all that. I spent about an hour asking my boyfriend (who does medieval reenacting) what kind of armour, weapons, and accoutrements my Ulfen cavalier would have. I haven't played an instrument since I stopped playing bass guitar six years ago; I just like finding out new things. If I knew a violinist, I'd probably drive them mad with questions.


Female Gnome Sorcerer

I have a friend who's a violinist, since he's in my quartet. If you have any questions, I can try to answer them (since just being around violinists gives you a lot of info) or ask if I don't know.


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

Man, what was I thinking. Playing a bard in a group of musicians. Now I'll be constantly fact-checking to make sure I'm getting it right. :P


Female Gnome Sorcerer

You're doing very well. :D


Init +2 | AC 15 / T 12 / FF 13 | HPs 10/28 | Saves F +5 / R +5 / W +3

Too funny. I majored in piano back in college. We should have all been bards! haha


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

The last game Horatio was in, there was talk of all the characters putting ranks in various perform skills and being a travelling band. We had the dwarf sold on bagpipes, the barbarian could have been a percussionist, Horatio played violin... we could have been Eluveitie, is what I'm saying.


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

And sudenly it's 1 am. Well. Time for this little Aussie to get some sleep. I'm sure I'll wake up to a slew of posts; just don't let me miss too much ;-)


Female Gnome Sorcerer

Hey guys, you should look at the story feats. They are rather quite flavorful. Specifically, the Magnum Opus feat seems to be perfect for Horatio and I can see that some of the others would fit the rest of you as well.


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

I just went on d20pfsrd to see what you meant, and oh my. The flavour of that really is perfect. It's probably of limited use in-game, but fits his character perfectly.

So, GM, how do you feel about story feats? :D


Male Halfling Rogue 3

Thief of Legend looks awesome for me. I've never seen story feats before. Thoughts GM?


Male Human

Taking some liberty with an unknown npc, I hope that is okay.


This is a very quick post during my wife's birthday festivities - and I'll look at the story feats tomorrow...


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

Happy birthday Mrs. GM Birch!


Male Human

Enjoy the party GM.


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

Happy birthday to your other half!


Init +2 | AC 15 / T 12 / FF 13 | HPs 10/28 | Saves F +5 / R +5 / W +3

Yes, best birthday wishes!


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

I had kind of assumed we'd learned our names on the caravan. Ah well. Also, I could have sworn I posted earlier, but it didn't seem to have loaded. Damn. The moment's kind of lost now. Anyway...

Miro, while you're waiting on the GM to respond, do you want one of us to run into you while you're looking for your friend? I could do that, would give you an opportunity to RP something.


Male Human

The way we handled the RP in the cart suggested to me that our characters were complete strangers to each other, so I just ran with it.


Male Halfling Rogue 3

By all means. I'm guessing me trying to find my friend is going to end in failure anyways.


Male Human (Chelaxian) Bard 3
Quick stats:
AC 14, T12, FF12; HP 21/21; F +2, R +5, W +3 (+4 vs. bardic performance, sonic, language-dependant); CMD 14; Init +2; Perc +6; SM +5; Bardic performance 18/18 rounds remaining; Spells 1st-level 2/4 remaining

Well, regarding familiarity, Horatio's far from a wallflower. I'd assume he would have introduced himself to everyone at some point - fame has to start somewhere.


Male Human

Ouch first roll in the game and its a 1.


Wolfgang Rolf wrote:
Ouch first roll in the game and its a 1.

On the plus side, the only way is up.


Male Human

Yep, on an unrelated note, the first battle should be quite interesting.


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

One suggestion: I find it much easier in PBPs when the GM rolls everyone's initiative. It does create a little more work for the GM but it also makes combat go just that little bit faster and easier for people to post in order or at least know immediately where their action is going to lie.

Just a thought.


I'm happy to roll initiatives. Unless anyone objects in the next 24 hours, that's the way I'll do it from now on.


Male Human

So is the surprise round over? Do I wait for the goblins or should I attack?


The surprise round is over, please post for round one.


Female Gnome Sorcerer

We could try using blocking for initiative. As in, all the players that are faster than the baddies, then the baddies, then all the players slower than the baddies. Seems to work very well, anyways.

Unrelated note, with all the cantrips that I need to cover, I think I have no space to even have a damaging cantrip. Although acid splash would be useful against any trolls.


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

I don't know if I'd get confused trying "blocking" but if others wanted to try I'd be game.

As for cantrips: caveat to anything I say below: this is your character. Of course you should build your character as you see fit.

For what it's worth, this was why I suggested it:
1. As a sorcerer, your to hit is going to be awful, even with size and dex bonuses helping. The ranged touch makes it possible for you to deal damage when otherwise a crossbow would end up being more likely useless.

2. Crossbows plus bolts are relatively heavy. As a Small creature with a Strength of 8, your light load maxes out at 13 pounds. And you have to keep replacing bolts. You never run out of cantrips.

3. While you, me, and Horatio all get 0 level spells, you are the ONLY one who gets the option of taking one that deals damage (the only attack orison I get at all is flare). We all can pretty effectively cover the utility spells, I think it would be wise to consider the things only you have the option of taking.

4. Let me be clear I am not suggesting you do not switch out an existing spell, just taking one next time you level.

5. I know you are illusion specialized, but we are probably at some point going to be fighting stuff that is immune to mind-affecting spells (things that may also shrug off crossbow bolts) and you do not want to suddenly be out of options.

In the end obviously you do as you feel you need to--sounds like you've got a specific plan as to how you want your character to level. Just an idea. As you level of course you will have more ways to contribute to combat anyway.

(As an aside, I always thought it was stupid gnomes didn't get a favored class option to add extra spells like humans do. They are actually more mystically inclined so it would make more sense for them to have the ability. The bonus bloodline use is nice, but nowhere near as the bonus known spell.)

Out of curiosity, what's your bloodline?


Male Halfling Rogue 3

Kalig, look up the two world magic trait


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

Our character creation guidelines were Core + APG only.

Further, it's a trait from the Sargava book, and none of us are from Sargava.

And GAH you made me have to look something up at d20pfsrd.com. I hate that site. It loads slow and it's full of lots of stuff I don't use that I have to sift through to find the stuff I want.


Male Halfling Rogue 3

Just a mention


Sylvan. I was under the impression that it was only the races and classes that were Core + APG?

I was originally going to pick up snowball at level 2, and I wish I had bonus spells known, but it's a lot of budgeting.


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

You're right, I misremembered, it was for races and classes only. I still tend to assume the GM allows RPG line stuff only unless explicitly stated that campaign setting materials are allowed. Since that's a whole other ballgame of extra stuff to consider and vet. I might be operating under a faulty assumption, however, so sorry about that.

You get one new cantrip known at level 2. AFAIK snowball is a first level spell. (You get to CAST an extra 1st level spell per day at level 1, but you only LEARN a new cantrip.) Am I looking at the wrong thing?


You're correct. I didn't bother to look at the spells known list. For now though, I think it will be alright. At least I have an animal companion that will be remotely competent at combat for the first level or two.

When push comes to shove, I have at least a few spells to burn.


Some interesting points raised. I'm an old-fashioned GM and like traditional stuff - like races and classes. Plus, and this is a me thing, it forces players to think outside of the stereotype when they are a 'human fighter.' Once a player gets an exotic race and class, there is a tendency to default to the stereotype - as it is, by itself, unusual.

What am I saying? Not sure! I guess what I'm trying to saying is that, now you've been recruited you can ask me if you want to deviate from the core books. That goes for levelling up to a different class, spells etc. By negotiation of course, but it's an option.


Urban Druid 6 [ HP: 42/42 AC: 16 T: 11 FF: 15 | CMD 17 | Fort +6, Ref +4, Will +8 +1 vs death +2 vs div/ench| Init +1 Perc: +12/+14 scavenger; Dkvision, Scent; Surv +14 | Goodberries 7/7

Yeah, Kalig's going to want to have a chat with her companion once she realizes the moving blanket isn't a magic trick.:) Just haven't found a good moment for her to notice.


Male Human

GM not that I am complaining or anything but shouldn't the gobbos have attacked us after the surprise round and Breaca and Milo got their turns? So will the group that is slower than the goblins have to roll their attacks again or will we go with the rolls that we made.


Surprise round was just the three of your group. The goblins were aware of you all but too excited by the events unfolding to initiate or retaliate to any fighting. Let's not forget, they are somewhat eccentric - as you'll find out as combat unfolds.

Then comes round one, and the goblins had an initiative of 10 - I invariably give the opposition a 10 initiative unless they're specific NPCs. So - Breaca, Miro and then the two goblins.

Breaca has had her turn, then it's Miro and then the goblins will have their turn.


Female Gnome Sorcerer
Kalig wrote:

Yeah, Kalig's going to want to have a chat with her companion once she realizes the moving blanket isn't a magic trick.:) Just haven't found a good moment for her to notice.

Yeah, I was trying to hold back things because I've been posting a lot and want others to get more chances to get to know each other, and showing up with an animal companion doesn't help with that.

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